Armageddon War: Old Era Wreckers cover
Armageddon War: Old Era Wreckers screenshot
Genre: Strategy, Indie

Armageddon War: Old Era Wreckers

0.9.4

Some English translation errors have been corrected
Unit surrender increases the number of troops to judge
Adjust the price of building upgrades
The facilities in the area have added construction conditions
Added country markers to the upper left corner of the map
Added the ability to right-click to close an open interface
Fixed a hint when units could not be built due to times
Fixed bug where buildings could not regenerate health automatically in safe environments
Fixed bug caused by unit escort ship upgrade

0.9.3

Optimized random dialogue for a large number of games
Edge optimization of color block in Kamchatka region
Player cannot switch to view faction map without selecting country
Fixed bug with neutral AI unit action
Units WILL NOW DEAL ADDITIONAL DAMAGE AFTER A CRITICAL HIT BASED ON THEIR CURRENT HEALTH RATIO. This DAMAGE WILL NOW BE AVOIDED IF THE HIT UNIT IS A GENERAL
- Added a new mechanic: level by level antagonism, as the player's strength increases, countries that are not friendly to the player will gradually join the player's opposition
The campaign maps are almost complete except for the three campaign maps of WWI

0.9.2

Complete the Middle East War script in historical mode
The storage limit is triggered only when the resource exceeds 1000
If an area is captured, defensive buildings on top of it can no longer recover their morale and health by resting, and take double damage
The number of fortress-like units that can be built in an area will be limited by the area's city defense level
Increased the build time and cost of fortress units
Optimization of coastline mapping
Map rendering logic optimization
Map, soldier model material picture quality optimization
Fixed a bug that could cause pathfinding errors
Fixed bug with soldier model error

0.9.1

Local map display optimization
Added ICONS when running low on oil and ammo
Replace grey map
Add exit button on main interface
Display completion markers based on the results of a campaign victory
Add dismiss function
Re-optimize the logic of the game
The unit attacks the target and the damage is reduced according to the rank gap
The minimum numerical calculation of damage has been optimized
Optimized rhythm system
Balanced the unit health mechanism
Combo units merge with ships, or swap if the target already has a convoy
Team ai will not go undeclared
Fixed bug Mc-117423 - Generals killed in action cause generals to be out of order
Fixed a bug with no attack effects on ships
Fixed a bug that could cause a turn not to end correctly
Fixed a bug where land ownership was incorrect after joining friendly forces in Legion mode
Fixed a bug where units could not move when standby
Fixed the AI unrestricted pawning bug

Temporary update

Local map display optimization
Fixed a bug where land ownership was incorrect after joining friendly forces in Legion mode
Fixed a bug where units could not move when standby
Added ICONS when running low on oil and ammo

Temporary update

Tweaked the display of campaign mode

0.9.0.0

Content Update:
Updated 25 scripts in historical mode, some scripts need to be adjusted later


Mechanism:
When a unit's morale falls below 40 in a non-dangerous area, it increases to 40
The cap for military consolidation has been adjusted to be related to the current rank and military academy


Optimization:
Optimized map display in Settings interface
The color of the dispute resolution shall be marked in red
Added additional information about the legion technology upgrade
Select Free Conquest, Select History, map editor for load operation optimization
Optimized unit trim settlement

Bug fix:
- Fixed a bug where players could attack inconsistently in free formations
Fixed a bug where players could right-click when not selected
Fixed a bug where player morale could not be restored
Fixed some general dialogue issues

Temporary update

Fixed an attack bug

0.8.1.6

Changed: Morale is reduced if the target is a building or in a city
Optimized the property display effect
* Optimized damage calculation
Damage mechanism changed to fixed and does not change depending on attack direction
Adjusted bonuses for troop combinations
Adjust the unit combination strategy
The battle line attack bonus has been reduced
Direction attack bonus reduced
Fixed a bug where buildings would combine with units
Fixed a bug with new push tact

0.8.1.5

Disable the mod function temporarily
Added combat achievements
* Modified the Corps Tech UI
Modify the corresponding tutorial
The maximum number of combined troops will be affected by the science and technology level of the military academy
Improved ai ambush effect
Movement will now mark foggy areas
Regiment characteristics and general resolution usage requirements have been changed to merit
The political points and stability of the commander-in-chief will be translated into military achievements
Simplified general resolution
Fixed an issue where the view of the original area was not correct after the unit moved
New rule: Repel can now be triggered if the enemy has 3 times as many troops on the front
Optimize the order of combo effects: Unit combo > Upgrade formation > Upgrade weapon
Fixed a bug where units could lose control of an enemy's capital when they capture it
Fixed bug Mc-117589 - Loading poison gas bomb screen display