Some English translation errors have been corrected Unit surrender increases the number of troops to judge Adjust the price of building upgrades The facilities in the area have added construction conditions Added country markers to the upper left corner of the map Added the ability to right-click to close an open interface Fixed a hint when units could not be built due to times Fixed bug where buildings could not regenerate health automatically in safe environments Fixed bug caused by unit escort ship upgrade
0.9.3
Optimized random dialogue for a large number of games Edge optimization of color block in Kamchatka region Player cannot switch to view faction map without selecting country Fixed bug with neutral AI unit action Units WILL NOW DEAL ADDITIONAL DAMAGE AFTER A CRITICAL HIT BASED ON THEIR CURRENT HEALTH RATIO. This DAMAGE WILL NOW BE AVOIDED IF THE HIT UNIT IS A GENERAL - Added a new mechanic: level by level antagonism, as the player's strength increases, countries that are not friendly to the player will gradually join the player's opposition The campaign maps are almost complete except for the three campaign maps of WWI
0.9.2
Complete the Middle East War script in historical mode The storage limit is triggered only when the resource exceeds 1000 If an area is captured, defensive buildings on top of it can no longer recover their morale and health by resting, and take double damage The number of fortress-like units that can be built in an area will be limited by the area's city defense level Increased the build time and cost of fortress units Optimization of coastline mapping Map rendering logic optimization Map, soldier model material picture quality optimization Fixed a bug that could cause pathfinding errors Fixed bug with soldier model error
0.9.1
Local map display optimization Added ICONS when running low on oil and ammo Replace grey map Add exit button on main interface Display completion markers based on the results of a campaign victory Add dismiss function Re-optimize the logic of the game The unit attacks the target and the damage is reduced according to the rank gap The minimum numerical calculation of damage has been optimized Optimized rhythm system Balanced the unit health mechanism Combo units merge with ships, or swap if the target already has a convoy Team ai will not go undeclared Fixed bug Mc-117423 - Generals killed in action cause generals to be out of order Fixed a bug with no attack effects on ships Fixed a bug that could cause a turn not to end correctly Fixed a bug where land ownership was incorrect after joining friendly forces in Legion mode Fixed a bug where units could not move when standby Fixed the AI unrestricted pawning bug
Temporary update
Local map display optimization Fixed a bug where land ownership was incorrect after joining friendly forces in Legion mode Fixed a bug where units could not move when standby Added ICONS when running low on oil and ammo
Temporary update
Tweaked the display of campaign mode
0.9.0.0
Content Update: Updated 25 scripts in historical mode, some scripts need to be adjusted later
Mechanism: When a unit's morale falls below 40 in a non-dangerous area, it increases to 40 The cap for military consolidation has been adjusted to be related to the current rank and military academy
Optimization: Optimized map display in Settings interface The color of the dispute resolution shall be marked in red Added additional information about the legion technology upgrade Select Free Conquest, Select History, map editor for load operation optimization Optimized unit trim settlement
Bug fix: - Fixed a bug where players could attack inconsistently in free formations Fixed a bug where players could right-click when not selected Fixed a bug where player morale could not be restored Fixed some general dialogue issues
Temporary update
Fixed an attack bug
0.8.1.6
Changed: Morale is reduced if the target is a building or in a city Optimized the property display effect * Optimized damage calculation Damage mechanism changed to fixed and does not change depending on attack direction Adjusted bonuses for troop combinations Adjust the unit combination strategy The battle line attack bonus has been reduced Direction attack bonus reduced Fixed a bug where buildings would combine with units Fixed a bug with new push tact
0.8.1.5
Disable the mod function temporarily Added combat achievements * Modified the Corps Tech UI Modify the corresponding tutorial The maximum number of combined troops will be affected by the science and technology level of the military academy Improved ai ambush effect Movement will now mark foggy areas Regiment characteristics and general resolution usage requirements have been changed to merit The political points and stability of the commander-in-chief will be translated into military achievements Simplified general resolution Fixed an issue where the view of the original area was not correct after the unit moved New rule: Repel can now be triggered if the enemy has 3 times as many troops on the front Optimize the order of combo effects: Unit combo > Upgrade formation > Upgrade weapon Fixed a bug where units could lose control of an enemy's capital when they capture it Fixed bug Mc-117589 - Loading poison gas bomb screen display