Armageddon War: Old Era Wreckers cover
Armageddon War: Old Era Wreckers screenshot
Genre: Strategy, Indie

Armageddon War: Old Era Wreckers

0.8.1.4 C

Cancels drawing of abilities that trigger when about to attack
* Maximum population cap updated to 9999
Rail movement effects are capped at +5 from the starting traffic level
Player deals half the damage to units with no view
* Improved ambush mechanism, players will be ambushed if they reach a place where there are enemy units within range of misty Area 2
Players take double damage when ambushed
If a unit in a prep turn takes twice as much damage, its prep turn number is halved
After the diplomatic mission, the ministry will deal with the issue of asking for money within the alliance
Fixed a bug where surrender could cause enemy units to be recruited in the city
Fixed a soldier model steering error
Added tooltip for unknown areas when a unit moves
Increased ai combat support for vassal nations
* Greatly enhanced stability, increase the capture of bugs, you can find files in the installation directory under log

0.8.1.4 B

Increased Damage taken by demoralized units (<30) will now be increased, and their morale will now reset to normal (50).
If the target is not a building and your turn >1 or morale is low, the attack is considered a surprise attack, triggering the surprise attack effect
* Fix archive loading failure bug
Adjusted impact of commander-in-chief policy tax rate for commander-in-chief mode
Adjusted the composition of revenue and commander in chief's budget
The commander-in-chief's commission will no longer consume resources other than money
Added a prompt message for failing to save the game

0.8.1.4

Add manual archiving function

The damage that can be dealt when attacking does not count the health of a critical hit and parry
Displays increased health when units merge

Mechanism adjustment:
Removed sequential hand attack, attacks are executed in sequence, unit action level now has a chance to disable counterattack
The enemy will no longer be able to counter a surprise attack
Melee crit damage multiplier has been adjusted to the health difference with the target, with a minimum of 2
When a unit's ready turn >1, it takes double damage and turns -1

Fixed a bug where skills were not displayed
Fixed a bug where skill fusion could go wrong
Morale changes caused by cancelling attacks are shown

0.8.1.3

Added new formations for combined units: Lock core formations
Give hints when finishing the game by conquering quests
Fixed a bug where the faction does not switch during the national Unity event
Optimized general name display
Fixed a bug that could cause screen errors
Optimize the drawing sequence of place names and blood quantity
Recalculating the population, the maximum number of people in a single unit is now 30
Adjusted unit population
Adjust the recruitment conditions of some generals
Adjusted the display of card stars when recruiting units
Added action arrow to map
Fixed a bug where the message confusion error occurred when viewing the player's group information if the player clicked on another country land
* Fixed custom conquest bug
* Added rhythm system
* Unit grain income adjustment, regarding the grain consumed by the legion per turn:
The minimum amount of grain income is 20 percent
Food consumed by infantry, armor, artillery, ships, submarines = share of population in this category * food income; At most, the proportion of the population counted in this category is only 50 percent
Food consumed by aircraft, missiles, buildings, warheads, generals = proportion of corresponding quantity * food revenue * proportion of maximum maintenance cost for this category
* Adjusting the impact of area attributes on initial unit recruitment attributes:
The area superweapon level reduces the number of prep turns required to recruit superweapons
After unlocking the corresponding weapon level:
- The area command level will increase the weapon level for recruiting infantry and artillery
The area tech level now increases the weapon level for recruiting armor
The regional city defense level now increases the weapon level for building forts
The regional industrial level increases the weapon level for naval recruits
The regional airfield level now increases the weapon level of the recruit aircraft

Temporary update For 20220524

Fixed bug with intelligence popup error

0.8.1.2

Added the configurable item enableGeneral. The default value is true. If it is set to false, history generals will not be displayed
Git Backup project
Empire mode background image optimization
You can choose your side in the last stage of the Imperial Qing and Russian campaigns
Legendary Script Integration
Mechanism modification: Adjust the capitulation conditions after the capital is occupied: after the diplomatic start, if the capital is occupied, the capitulation probability is less than 5, otherwise, the capitulation probability is calculated according to the stability, and the capitulation probability is at least 30%; otherwise, the capitulation probability is calculated, and the capitulation probability is 30%
Soldier model health display has been optimized to force display
Fixed a bug where legion mode could not recruit generals due to special effects
Added special effects display of selected units in the right sidebar
Optimize window pop-up effects: ignore special effects display when switching with the window
Added region name display

0.8.1 1

Mechanic adjustment: Combo units with high morale (>=75) will have their morale reset to normal (50) while on land for ranged attacks.

Large forts and fortresses were built in the industrial age

Added a parameter to specify port construction conditions

Updated 1894 Script event

0.8.11

Added pop-up effects
Commander in Chief mode added siege net enhancement event: player's World war
Config. properties adds editUpdateIsCheat, which defaults to true. A value of true will treat the BTL modified by the editor as cheating
Fixed a bug where remote attacks did not settle correctly
Fixed an attack bug with army units after escorting
Weapon efficiency changes: Improved weapon base efficiency, reduced upgrade efficiency, and kept the same efficiency at full level as the original
Added mechanism: Units whose turn is greater than 1 are grayed out and cannot retaliate when attacked
Bonus mechanism: You cannot regenerate health while in hostile territory
Mechanic changed: Combo units that attack ranged and target non-building blockages will now be weakened based on their attack distance
Mechanic changed: Damage is no longer random, but is linked to morale: Damage = Base damage +(Maximum damage - Base damage)* Morale /100
Reduced stronghold attributes
Optimized console damage log output
Improved 1857 script events

0.8.0 j

Critical strike mechanism changed: the maximum morale or critical strike rate is >70(Unitmoralmaxlimit), then morale is reset to 50(resetUnitMoraleMax)
The first action prompt is reset after the language switch
Make the mod mode file config.properties compatible with missing files. If missing files are used, the original will be used and the console will be prompted
Adjusted infantry line attributes and weakened artillery
The ai can only trigger the player's automatic alliance event if the player's allianceEventFavorLimit is above 60
The ai can only trigger a merge event if its own stability is less than 50 and the player is next door with a power difference of more than 3 times and core territory is lost
- Improved the alternate save mechanism: Empire mode only backs up the alternate save once when the game is generated or the script is updated
Add instruction to enable backup archive [useBackUpSav x],[x] refers to the archived stageId
Area Command level mechanism increased: increases the initial weapon level of units recruited

0.8.0 i

Adding attack Detection
Fixed a bug where you lost control of captured area units during negotiations
Fixed a bug where circuitry, impact skills and repelling mechanism could go into the sea
- Added industrial age artillery, fuel, and energy mechanics to enable the player's group tech level to exceed 30