On the 25th of March 2025, starting from 7:00 CET, the server will not be available for 2 hours due to a planned server maintenance.
Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.
Offer: Seahawks Loot Crate
Commanders!
The Seahawks Loot Crate is now available with a major discount until March 31! This Loot Crate contains Seahawks Battle Coins and Boosters.
Battle Coins are the primary currency of the Seahawks Battle Path campaign and are used to progress through it and to obtain its prizes.
Battle Coin Boosters are usable only during an active Battle Path and increase your Battle Coin income by 900 percent for two hours.
Please note that you have to obtain the access to a Battle Path to use both items.
This bundle is available in our Web Shop.
We hope that you will enjoy the offer and, as always:
See you on the battlefield!
Armored Warfare Lore Guide
Commanders!
Orienting yourselves in Armored Warfare lore can be a bit disorienting as the lore is spread across many missions and events, some of them not being currently available. To make things more convenient, we have assembled a guide for you.
Armored Warfare works with the concept of alternative realities. The lore can be separated into three distinct story blocks, each taking place in a separate timeline. The timelines are tied together by an overarching narrative disclosed in Part 2: Perihelion. Without further ado, let’s get to it!
Part 1: World Gone By
This part of the story of Armored Warfare can be experienced through the weekend Special Operations.
In the mid-21st century, global corporations have replaced governments, controlling vast military forces through private security groups. Among them, Clayburn Industries is one of the most powerful and is at the beginning of the story led by the ruthless Sebastian Grimm.
Magnus Holter, once a trusted Clayburn Industries security commander, becomes the catalyst for a rebellion against corporate tyranny. The conflict begins in the Caribbean Crisis Special Operation, where mercenary forces hired by Clayburn Industries (you) intercept Holter’s faction stealing chemical weapons from a Clayburn facility. Pursuing him across the Panama Canal and Jamaica, they uncover a deeper conspiracy, leading to their betrayal by Clayburn Industries, after which Holter enlists their help.
The Black Sea Incursion Special Operation offers a flashback to Holter’s past, exposing CI’s brutal suppression of rival mercenary factions and its deep corruption. Holter is betrayed by Grimm and left to take the fall for an illegal corporate war. Narrowly escaping, he begins assembling allies to take down CI.
In Arabian Nights, Holter’s growing rebellion strikes at CI’s chemical weapons depots, uncovering damning evidence. Capturing Douglas O’Reilly, the leader of the Evocati mercenaries, they force him to testify against Grimm. Grimm is arrested after a climactic battle, and Clayburn Industries is effectively dismantled.
Moscow Calling sees an international organization called ISD attempting to restore order at a global summit, but an unknown force, (later referred to as Enigma), launches a devastating attack, decapitating the organization there and then. The ISD is shattered and Holter is captured. Enigma forces, with seemingly unlimited funding and advanced technology far beyond anything seen before, effectively take over the world, toppling governments and bankrupting corporations.
In American Dream, resistance fighters in the former U.S., led by Ryan Miller, battle extremist factions supported by Enigma. They uncover Enigma’s advanced military technology of unknown origin and its plans for global domination. Miller sacrifices himself to relay vital information to Hana Buric, a surviving resistance office.
Spirithaven shifts the war to Japan, where the resistance captures James Todd Litteral, a key Enigma operative. Holter, now a symbol of the resistance, leads an assault on Enigma’s hidden stronghold, culminating in a massive battle inside a volcano. He kills Enigma’s leader, Victor Blaze, but is mortally wounded. Furthermore, the destruction of Enigma’s fortress triggers a global catastrophe, sending the world into chaos.
In Apocalypse, three years after the collapse of the civilization, survivors form bands vying for scarce resources. New factions emerge, including characters like Ivo Rinaldi and Igor Kopylov, who scavenge the entire world for survival while clashing with local warlords. Around this time, Gail Espinoza is torn from this world by Murdoch (see Part 2: Perihelion), triggering its destruction after the final mission of the Apocalypse chain.
What seemed like an airship floated over a volcano, but it was unlike any airship I've seen before. Four giant impellers appeared to have kept it afloat but they seemed too small compared to the sheer bulk of the giant thing, its enormous steel body over three hundred feet long.
By our laws of physics, the craft had no right to stay in the air yet there it was, slowly moving away from the raging elemental inferno below it. There was clearly a crew on board – the laptop's speakers played a radio traffic recording from the strange craft, loud and clear, as if captured straight from the source.
No, not radio traffic – those were the unfiltered voices of the crew.
Something was happening.
The world on the screen... simply stopped, as if someone hit a pause button. The recording continued. The bodiless voices were clearly aware of what was going on judging from their surprised and gradually panicking voices. The shock soon grew into terror as both outside and inside of the ship, things started to just... I couldn't find the right word. Disappear would be the obvious first choice, except it wasn't that. For something to disappear it has to exist first but somehow, the events depicted on the screen implied the things gone weren't just gone. It was like they never existed in the first place. In their stead, an indescribable void – a non-color defying any attempts at description.
By that point, the voices were screaming, the minds behind them scorched by the sheer magnitude of the event unfolding before their eyes. Above, the clouds disappeared and the stars were going out, cluster by cluster. The event was clearly accelerating – the mountains, the trees, even the volcano faded away and so did many of the voices and parts of the ship. In the end, there was only one male voice left, a continuous tortured howl of a man condemned to the worst possible fate of the last witness of an entire world dying around him. And then... nothing, just darkness swallowing the scene.
Part 2: Perihelion
This part of the story of Armored Warfare could be experienced through the Eclipse and Exile Battle Paths and the current Wages of Sin PvE mission.
The year is 2028 and the world order is slowly unraveling. The United States of America, once an undisputed leader of the free world, is wracked by internal strife after more than a century of prosperity.
The story is told from the perspective of Samuel Thorpe, a mercenary down on his luck presented with an offer he can’t possibly refuse. The initial task is to train a branch of a Chicago-based company by the name of Perihelion, its purpose as enigmatic as its founder, an investor by the name of David Murdoch.
In June 2028, Samuel Thorpe joins Perihelion’s forces in Arizona where he meets Gail Espinoza, a reliable soldier in Perihelion service. Soon after a nearby U.S. Army base is attacked in the night by unknown enemies and they go investigate along with the rest of the Perihelion mercs.
The attack is repelled but the origin is mysterious and they encounter several supernatural events, including a mysterious voice calling them by names and hijacking comms.
The attackers were after a cache of equipment protected by the U.S. Army on Murdoch’s behalf. Some of the equipment gets recovered by Thorpe. One of the pieces of tech is a data storage containing data about alternative universes, including the one Gail Espinoza comes from (this is revealed later in the story). Removing someone from their own reality causes the reality to deflate, gradually disappearing into nothingness.
Thorpe learns that Murdoch is aware of all this and is actively researching the events. Someone else is, however, also aware and there is the matter of the strange voice, so Thorpe and Espinoza travel to Europe and Africa to investigate, encountering multiple supernatural elements and strange occurrences. The first half of the story culminates in Africa where a chain of clues leads them. Espinoza is captured by an entity called The Traveller, who is after Murdoch, but Thorpe manages to set her free.
The second part of the story, Thorpe and Espinoza learn that they were “unique” in the sense that they do not exist in any other realities (and he used them to get rid of the Traveller as nobody else could do that). They discover that Murdoch is ancient and he assumed many identities over the thousands of years, including that of Marduk (an ancient god-like being). He is referred to by the Traveller as the “Exile” because he was exiled from his own reality for crimes he had committed. He seeks to return, thus dooming the reality Thorpe is from.
When Murdoch finds out Thorp andEspinoza know, he attempts to have them eliminated. They travel across the world to uncover his secrets and past and finally learn of a reality breach in South America that Murdoch is trying to use to open a gateway to other realities and has already triggered the collapse of this world. They travel to the breach but they are almost killed by Murdoch’s forces before finally confronting Murdoch himself.
By a stroke of luck they managed to destroy Murdoch’s vehicle, seemingly killing him and get to a place between worlds (“the Desolation”), from where they escape the reality to a different one resembling a peaceful version of the early 2000s. Their story ends there... or does it?
Part 3: Seahawks
This part of the story of Armored Warfare can be experienced through the Seahawks Battle Path and the current Rate of Decay, Lone Star Special Operations, and regular PvE missions.
The world of 2042 is a broken one with corporations usurping much of the world’s resources and former superpowers like the United States of America are but a shadow of their former glory. This is a result of decades of deterioration, greed and unbridled exploitation of the most powerful consortiums, some of which are wealthier than entire continents combined. These corporations control private mercenary armies, equipped with all kinds of weaponry short of nuclear. Entire divisions of armored vehicles are at their disposal, ready to do their master’s bidding – not out of patriotism or loyalty, but for Credits – the universal currency of the new world.
In the late 2030s, a series of conflicts that would eventually become known as the Corporate Wars devastated large portions of Europe and the United States. Several major corporations including the British Clayburn Industries and the German Lodestar GmbH engaged in conflicts that left massive territories in corporate hands. Mercenaries, private security forces and rebel militias fought each other all over central Europe and the Balkans. The years of strife culminated in the 2039 Seahawk Rebellion when an entire battalion-sized unit of Clayburn Industries rose up against orders to commit genocide.
Unbeknownst to them, the uprising was in fact a clever ruse prepared by the mastermind behind the Clayburn Industries Corporation, Andrew Clayburn, to gain more influence across the world. Employing the services of a Corporate Wars veteran Sebastian Grimm known for his campaign against Clayburn’s rival, Lodestar GmbH, Clayburn’s plan worked almost flawlessly, resulting in thousands of dead enemies and a massive territory and wealth influx for the company, including a portion of the former American south. The handful of surviving Seahawks retreated to Istanbul, reduced to a life in shadows. There, they from the Black Company.
This lore is split into three separate segments:
Battle Path “Seahawks” covers the complete beginning up to the point where Andrew Clayburn wins and eliminates the Seahawks
Special Operations Rate of Decay and Lone Star cover the direct aftermath if this event and the era between the escape of the remaining Seahawks and their arrival in Istanbul
PvE missions covering the era after their arrival in Istanbul and becoming mercenaries
That’s it, commanders. The lore is of course ongoing and you can expect more to come in the hopefully not so distant future.
See you on the battlefield!
Event: Ranking (PvE, Damage, TD/AFV)
Commanders!
We’re happy to share that we are working on a new event type called Ranking events, and are launching a trial run today.
A server-wide ranking list is now available between March 21 (01:00 CET) and March 25 (21:59 CET). During this trial run, the goal is to deal as much damage as possible using Tank Destroyers and Armored Fighting Vehicles in the PvE (Hard) mode (that is, Tiers 4 to 10).
Please note:
The event is available until March 25, 21:59 AM CET
The ranking list will refresh once per day (at 6 AM CET, the first results will appear tomorrow morning)
Only Tier 4-10 AFVs/TDs count
Only regular PvE (Hard) mode counts (not Special Operations)
After the end of the event, Top 3 players will be rewarded as such:
First place: 30.000 Battle Coins
Second place: 20.000 Battle Coins
Third place: 10.000 Battle Coins
It’s also important to note that this is a test run of this event type – things might go wrong and the event might end early.
We’d like to ask you for your patience and, as always:
Between March 20 and March 27, 2025, the following items will be available:
T-90M Proryv
The T-90M Proryv the most advanced Russian Main Battle Tank currently in service and the ultimate step in a long journey that began with the T-72. You can read more about it in our dedicated article.
In Armored Warfare, the T-90M Proryv is a Tier 10 Premium Main Battle Tank. With its solid firepower, excellent armor and decent mobility, this vehicle is suitable for all players, including fairly new ones. No matter what tactic you choose, the T-90M will not let you down as it is one of the most versatile MBTs in the entire game.
The T-90M is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.
BMP-2M Berezhok
The BMP-2M Berezhok is one of the latest modifications of the now obsolete Soviet BMP-2. It received a new turret and a limited numbers of these infantry fighting vehicles are already in service. You can read more about it in our dedicated article.
In Armored Warfare, the BMP-2M is a Tier 9 Premium Armored Fighting Vehicle. While not exactly well-armored, it is fitted with multiple weapon systems, including a powerful 30mm autocannon and deadly Kornet missiles. It is truly one of the most hard-punching AFVs in the game and is suitable for aggressive, skilled players.
This bundle is available in our Web Shop.
BTR-82A
The BTR-82A is the standard wheeled armored fighting vehicle of the Russian army. You can read more about it in our dedicated article.
In Armored Warfare, the BTR-82A is a Tier 8 Premium Armored Fighting Vehicle. Despite its light armor, the BTR-82A can – especially in its upgraded form with missile launchers – hit the enemy where it hurts. Fast, maneuverable and rugged, in skilled hands the BTR-82A turns into one of the deadliest machines of its Tier.
This bundle is available in our Web Shop.
Kurganets-25
The Kurganets-25 Infantry Fighting Vehicle is intended as a cutting edge future replacement to the old BMP series in Russian service. While not as chunky and expensive as the T-15 Armata super-heavy IFV, it’s designed to finally offer the 21st century protection levels the Russian military has been demanding for a long time. However, the design turned out to be quite expensive and while it is currently undergoing state trials, it is unlikely to be ever mass-produced. You can learn more about it in our dedicated article.
In Armored Warfare, the Kurganets-25 is a Tier 9 Premium Tank Destroyer. Even though it offers decent protection and mobility for its class, this vehicle is all about firepower. To make sure you always have the right tool for the job, it comes with three distinctive weapon systems – a 57mm autocannon for light targets, fast and small Bulat missiles for highly mobile targets and, finally, full-sized ATGMs that can defeat pretty much anything on the battlefield. If dealing damage is your thing, few vehicles will match your playstyle better.
This bundle is available in our Web Shop.
Khrizantema-S
The Khrizantema-S is a dedicated tank hunter, built on a modified BMP-3 hull. The first Khrizantema-S prototype appeared in public as early as 1996 with the initial production variant (9P157) entering service in 2005. Around 2010, an upgraded variant called 9P157-2 appeared with a modernized Ukrainian optics system and a hull machinegun the original model lacked. This variant was in use until 2017. You can read more about it in our dedicated article.
In Armored Warfare, the Khizantema-S is a Tier 8 Premium Tank Destroyer. It is quite a stealthy vehicle armed with a twin ATGM launcher. The key to achieving excellent results with this machine is long-range ATGM sniping followed by rapid relocation. The missiles are quite powerful and make hits easy thanks to their excellent performance.
This bundle is available in our Web Shop.
Gadyuka
The Gadyuka (“Viper”) is a Soviet-era fire support vehicle consisting of a T-72A hull and turret but instead of the main gun, the vehicle is armed with two 30mm autocannons and two rocket pods in order to perform better against infantry in urban and mountainous environments. A single prototype was built in 1996 and even though the project was cancelled, it eventually led to the rise of the BMPT Terminator series. You can read more about it in our dedicated article.
In Armored Warfare, the Gadyuka is a Tier 6 Premium Tank Destroyer. Despite having only average protection, its two 30mm autocannons can, along with deadly rocket salvos, rip through enemy vehicles with ease. Indeed, the Gadyuka is one of the most destructive vehicles of its Tier and a worthy addition to every player’s arsenal.
This bundle is available in our Web Shop.
Treasure Trove
Today, we have a special offer for you. A veritable treasure trove of 10.000 Gold awaits you at a discounted price.
Please note that this item can only be purchased once per user. You can find out more about Gold and its uses in our dedicated article.
This bundle is available in our Web Shop.
We hope that you will enjoy the offer and, as always:
See you on the battlefield!
Developer Diary: Shadow Protocol Changes
Commanders!
It’s been some time since the announcement of the Shadow Protocol Battle Path, currently bound to appear in early April. We also discussed the upcoming vehicles and prizes but the thing is, we made some adjustments since the initial announcement. Let’s take a look at them.
First, the KNIFV NLOS LPS. Based on our testing, this vehicle required only minor changes compared to the first version. One thing we did, however, is adjust the missile lock time (reduced for single launches from 3.5s to 3s between missiles) and trajectory to become more practical. The vehicle also had a long spotting range, which we reduced to 390m. Overall, despite its somewhat wacky look, the vehicle is highly viable.
Secondly there’s the Borsuk. The biggest question about this vehicle was its ability’s rate of repair. The current setting is 30 hitpoints per second.
We have also rebalanced the vehicle’s frontal protection (it’ll be better protected from kinetic rounds and less from HEAT rounds and ATGMs), improved the missile reload time and increased the rate of fire.
And, finally, there’s the T-64BV Mod.2022. The big thing here is the frontal armor buff, which the T-64BV Mod.2017 is also getting. The upper frontal plate armor is becoming more durable for both vehicles.
Other than that there were minor issues – we buffed the Kombat gun-launched guided missile on the T-64BV and the Oplot (increased penetration by 25mm, higher non-penetration damage) and reduced the hitpoints from 2800 to 2600 (the same amount the T-64BV Mod.2017 has as they are essentially identical vehicles).
And one last thing – you were asking about the contents of the Mercenary Loot Crate. They are here:
Commander Kitescu
Commander Alvarez
Commander Cortez
Commander Harper
Commander O’Connell
Commander Bouchard
Boxer RIWP
TOS-1M
Puma
EMBT
Skyranger
KF41
ZTZ-20
Namer IFV
ZTZ-99B
Object 195
MPF LT
Chall. II Streetfighter
Kornet-D1
Panzer 87
CATTB
Type 10
Altay
AFT-10
Armata 152
Об. 490
Object 640
AbramsX
Type 99A2-140
Hunter AFV
Msta-S
Kurganets-25
ZTQ-15
Type 96B
ADATS
AGDS
Leclerc T40
Oplot
QN-506
ZTL-11
VT5
Type 96B
SBS Pindad
Bradley AAWS-H
Griffin 120
KTO Rosomak M1 Wataha
Wilk
Khrizantema-S
Vickers Mk.7
K21
T-72B3
BMPT-2000
Challenger Falcon
M1134 Fox
M95 Degman
Leopard 2A4 Revolution
Marder 2
AMX 10 RCR
Ascod LT
BMPT-2017
M1134 ATGM
VN-17
M1A1 AIM
Stingray 2 Shark
K1A1
BWP 2000
PTL-02
Merkava 2D
M60-2000
Type 89
ZUBR
M60-2000 NEON
M1A1 Storm
PTZ 89
Type 90
Object 187
T-80U Shark
Sabra Mk.2
Seongun 915
RDF-LT Neon
RDF-LT
RDF-LT Claw
Expeditionary Tank
Expeditionary Tank Reaper
FV721 Fox Shark
XM1 Fox
XM1
MBT-70
MBT-70 Merc
VFM Mk 5 Merc
WZ-1224
Type 74
XM-247
Chief. Mk.11
BMD-2 Black Eagle
M60A3 ICE
BMD-2 Wolf
ERC-90 F4 Shark
Chief. Mk.6 Leader
AMX 30B2
LAV-150 90 Merc
LAV-150-90
Ontos
BWP-1M Puma
Zhalo-S
ZBD-86 Skin Neon
ZBD-86
AMX-10P PAC 90 Fox
AMX-10P PAC 90 Merc
Zhalo-S Black Eagle
Zhalo-S Merc
AMX-10-P90
Object 430
Object 430 Ice
And that’s about it, commanders. We are looking forward to your feedback and, as always:
See you on the battlefield!
Update 0.280 Now Available
Commanders!
We are happy to announce that the Update 0.280 is now available!
List of Update 0.280 Changes
Basurmanin Contract
In this update, we’re adding a new contract replacing the old T-64BV one. As usual, you are able to complete the contract missions in exchange for the following prizes:
BMP-1AM Basurmanin Tier 7 Premium Armored Fighting Vehicle for the initial contract completion
Russian camouflage and decals available for contract achievements
Contract Loot Crate with various camouflages, temporary vehicles and other prizes for further completions
The contract will last at least until autumn so there is plenty of time to finish it.
Self-Propelled Gun Update
In this update we are increasing the performance of most SPG-class vehicles as many were found to be underperforming. We are changing the following parameters:
2S1 Gvozdika: Increased hitpoints to 1800
2S1 Gvozdika: Increased camouflage from 20% to 30%
2S1 Gvozdika: Improved reload time from 9 to 6.5s
2S1 Gvozdika: Increased 0 to 32 km/h acceleration from 5.06s to 4s
2S1 Gvozdika: Increased maximum speed from 60 to 65 km/h
2S3 Akatsiya: Increased camouflage from 20% to 25%
2S3 Akatsiya: Increased turret traverse from 21 to 30 deg/s
2S3 Akatsiya: Nerfed reload time from 6.5s to 8.5s
2S3 Akatsiya: Improved the ammo switch time from 15s to 1s
Abbot: Fixed the reticle shape
Abbot VE: Fixed the reticle shape
AS90: Increased hitpoints to 2350
AS90: Improved reload time from 13 to 11s
AS90: Increased camouflage from 13% to 17%
AS90: Somewhat improved the accuracy of both guns
Centauro 155: Increased hitpoints to 2450
Centauro 155: Increased camouflage from 20% to 30%
Centauro 155: Increased turret traverse from 40 to 45 deg/s
Centauro 155: Increased 0 to 32 km/h acceleration from 4s to 2.9s
Centauro 155: Improved accuracy across the board
Centauro 155: Improved reload time from 10 to 8.5s
Centauro 155: Improved HE shell velocity from 650 to 800 m/s
Centauro 155: Improved HEAT shell velocity from 850 to 1000 m/s
Centauro 155: Improved smoke shell reload time from 25s to 15s
Centauro 155: Improved the amount of smoke charges from 6 to 12
M108: Increased hitpoints to 1700
M108: Increased camouflage from 20% to 30%
M108: Improved reload time from 8 to 5.6s
M108: Increased turret traverse from 19.8 to 35 deg/s
M108: Improved the ammo switch time from 8s to 1s
M108: Improved accuracy across the board
M109: Increased hitpoints to 1900
M109: Increased camouflage from 20% to 25%
M109: Increased turret traverse from 25 to 35 deg/s
M109: Added a new unlockable engine with even better values (maximum speed)
M109: Improved reload time from 12 to 9.5s
M109A6 Paladin: Increased 0 to 32 km/h acceleration from 5.76s to 4.25s
M109A6 Paladin: Increased maximum speed from 56 to 60 km/h
M109A6 Paladin: Increased turret traverse from 22 to 30 deg/s
M109A6 Paladin: Improved reload time from 13 to 10.5s
M109A6 Paladin: Increased camouflage from 20% to 25%
Palmaria: Vehicle no longer gets stuck in ditches
Palmaria: Improved reload time from 12 to 10.5s
Palmaria: Increased maximum speed from 60 to 62 km/h
Palmaria: Increased 0 to 32 km/h acceleration from 5.23s to 4.6s
Panzerhaubitze 2000: Fixed the missing protection modules in the Upgrade window
Panzerhaubitze 2000: Increased hitpoints to 2650
Panzerhaubitze 2000: Increased 0 to 32 km/h acceleration from 4.83s to 4.1s
Panzerhaubitze 2000: Improved reload time from 20 to 15s
Panzerhaubitze 2000: Improved magazine reload time from 5 to 3.8s
Panzerhaubitze 2000: Improved the ammo switch time from 15s to 2s
Panzerhaubitze 2000: Improved the aiming time by 10%
PLZ-05: Increased maximum speed from 60 to 65 km/h
PLZ-05: Increased turret traverse from 30 to 35 deg/s
PLZ-05: Improved the ammo switch time from 15s to 2s
PLZ-05: Improved reload time from 24 to 18s (both guns)
PLZ-05: Improved magazine reload time from 5.5 to 3.5s (both guns)
PLZ-89: Increased maximum speed from 65 to 70 km/h
PLZ-89: Increased 0 to 32 km/h acceleration from 4.58s to 4s
PLZ-89: Added a new unlockable engine with even better values (maximum speed, acceleration)
PLZ-89: Increased camouflage from 20% to 30%
Vehicle Fixes and Updates
With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:
Fixed an issue on multiple vehicles that occasionally caused too long reload times
AbramsX: Fixed the incorrect 35mm autocannon caliber
AbramsX: Autocannon module can now be damaged or destroyed as any other weapon system (hitting it does not damage the tank itself)
Assaulter: Improved the ammunition switch time to 0.5s
ASCOD LT-105: Improved the gun depression for the LPT (unmanned) turret to -12
Cheonma-2: Removed the Modern Kinetic Ammunition trait
Cheonma-2: Fixed the additional progression modules (an issue that made them impossible to install)
PTZ-89: Improved the ammunition switch time to 0.5s
Sprut-SD: Improved the ammunition switch time to 0.5s
ST1: Improved the ammunition switch time to 0.5s
Type 16: Improved the ammunition switch time to 0.5s
Type 99B: Fixed the Gung Ho skin appearance
Typhoon-VDV: Added ATGM covers
VN20: Fixed the additional progression modules (an issue that made them impossible to install)
WWO Wilk: Improved the ammunition switch time to 0.5s
Wilk XC-8: Improved the ammunition switch time to 0.5s
XK3: Fixed the additional progression modules (an issue that made them impossible to install)
ZUBR PSP: Improved the ammunition switch time to 0.5s
General Changes
Fixed various mission timers to the intended state
Fixed several ingame browser issues
Bulwark missions can now be completed using the T-72AV tank
Fixed the secondary objectives on the Harbinger map
Gold from the Gold Subscription offer now correctly appears in the Garage log
Fixed the appearance of the driver warning text
Added several new assets for future events
Fixed several localization issues
Event: Ranking (PvE, Damage)
Commanders!
We’re happy to share that we are working on a new event type called Ranking events, and are launching a trial run today.
The idea is simple. A server-wide ranking list is now available between March 17 (01:00 CET) and March 20 (01:00 CET). During this trial run, the goal is to deal as much damage as possible using Main Battle Tanks in the PvE (Hard) mode (that is, Tiers 4 to 10).
Please note:
The event is available until March 20, 01:00 AM CET
The ranking list will refresh once per day (at 6 AM CET, the first results will appear tomorrow morning)
Only Tier 4-10 MBTs count
Only regular PvE (Hard) mode counts (not Special Operations)
After the end of the event, Top 3 players will be rewarded as such:
First place: 30.000 Battle Coins
Second place: 20.000 Battle Coins
Third place: 10.000 Battle Coins
It’s also important to note that this is a test run of this event type – things might go wrong and the event might end early.
We’d like to ask you for your patience and, as always:
See you on the battlefield!
Shadow Protocol Battle Path: Prize Highlights
Commanders!
The Shadow Protocol Battle Path is coming in early April and we’d like to take a moment to tell you more about its prizes.
The topic of the Shadow Protocol Battle Path is mercenaries – their history, recent and not-so-recent conflicts in which they participated and, of course, the future. But before we take a look at each of these segments, let’s take a look at the main prizes of this Battle Path.
The main prizes are, of course, the vehicles. There are three:
T-64BV Mod.2022 Tier 8 Premium MBT for reaching Level 20 (representing the “past” aspect)
Borsuk Tier 10 Premium AFV for reaching Level 35 (representing the “contemporary” aspect)
KNIFV NLOS LPS Tier 10 Premium TD for reaching Level 50 (representing the “future” aspect)
You can see them on the images below:
This Battle Path is also bringing a new special ability available on the Borsuk called Repair Zone that is slowly healing nearby teammates as well as you.
You’ll also have the opportunity to earn other amazing prizes, including exclusive skins that will not be available by any other means:
Golden Snake skin for VN20 for completing the first mission chain
Snake skin for Cheonma-2 for completing the second mission chain
Golden Lion skin for Puma for completing the third mission chain
Future Tech skin for EMBT for completing the fourth and final mission chain
Three Tank Biathlon skins for Type 96B for reaching Level 36
Take a look:
But that’s not all. You can earn more Premium vehicles during the Battle Path:
M1A1 AIM Tier 8 Premium MBT for reaching Level 45 (it’ll come in handy, we have a new skin for it)
Up to 30 Premium vehicles via the brand-new Mercenary Loot Crates (that also contain Premium commanders, but no trash prizes – just Gold)
And that’s STILL not all. There are many other prizes awaiting you as you progress through the Battle Path. Let’s take a look at some of them.
Levels 1 to 20 are dedicated to the past. After the Second World War, mercenaries have popped up across the world. Men who grew up during the largest conflict in human history were not ready to put down their arms just yet and sought freedom and adventure.
They saw the world change. The colonial wars in Africa gave way to various regional conflicts in the Middle East and the former Soviet Union. We’ll have a number of relevant camouflages, decals and flags for you, each coming with a description tying it to the topic of the Battle Path.
We have three new skins for you in this Battle Path and the one representing the past comes from the Libyan Crisis that saw a wide use of mercenaries. In 2014, the movie Fury came out, inspiring the fighters to name their old T-72 Ural that way. The “Fury” skin does represent this vehicle. And since the Ural isn’t performing so well right now, we’ll buff it a bit. Or maybe not just a bit.
Levels 21 to 35 are dedicated to the present – or the not so distant past. The Russo-Georgian war involved mercenaries, as did the conflict between Armenia and Azerbaijan, which culminated in 2023 by the collapse of Artsakh. We’ll touch upon the Syrian Civil War and, of course, the ongoing mercenary involvement in central Africa.
The skin representing the present is called “Winged Hussar” and is loosely based on a KTO Rosomak recently shown in Poland and featuring a painting of the famous winged hussars that saved Vienna from Turkish onslaught. Not to worry, we are aware the Rosomak is underperforming right now and we’ll buff it as well.
And, finally, levels 36 to 50 are dedicated to the future. The eyes of the world slowly turn to the east where the dragon is awakening from its centuries-old slumber – and it is hungry. This part of the Battle Path covers the Pacific with its camouflages and decals.
The final new skin is the “Australian M1A1 AIM” one, changing your M1A1 AIM’s appearance, as the name suggests, to the one used by the Australian army – specifically to a tank called Azrael.
These are just examples and there will be many more prizes in this Battle Path. We hope that you’ll enjoy this event that is coming soon and, as always:
See you on the battlefield!
Server Maintenance
On the 18th of March 2025, starting from 7:00 CET, the server will not be available for 5 hours due to a planned server maintenance.
Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.