Armoured Commander II cover
Armoured Commander II screenshot
Genre: Simulator, Strategy

Armoured Commander II

Update 1.2.70

[p]This is a bit of an incomplete update, but I wanted to get it out for the improvements and bugfixes at least. There's a number of new units added which are not yet part of any campaigns - these will be added to campaigns in a future update as I continue to add new units from the Overhaul mod.[/p][p]As always, although I've tested everything things might break, so please do report bugs and crashes on the discussion board or on the Discord.[/p][p][/p][p]1.2.70 Changelog[/p][p][/p][p]ADD: Full regional rarity tables are now displayed for units in the Unit Gallery[/p][p]ADD: Truck units now also display a list of nations that use them in their Unit Gallery[/p][p]ADD: 'weak_engine' stat for units: decreased chance of movement, slightly increased chance to bog down; this has been added to the Mk. VI, A9, and A10 tanks as they only have 6 cyclinder engines[/p][p]ADD: Unit definitions that have been depreciated in previous updates are now labeled as such in the Unit Gallery[/p][p]ADD: Incorporation of units from the Overhaul mod:[/p][p] New truck units: Volkswagen Type 166, Traction Avant (GER), Lancia Aprilia (GER), Opel Blitz 3000, Buessing-NAG 4500 (revised unit name), Steyr 1500A-1, Sd. Kfz. 3, Sd. Kfz. 247 A, Sd. Kfz. 247 B, Lancia 3Ro (GER), Fiat 621 (GER), Fiat 626 (GER), SPA 38R (GER), SPA Dovunque 35 (GER), Tatra 111, Citroen 23 (GER), Peugeot DMA, Renault AHN, Renault AHR, ZIS-5 (GER), Morris 15 cwt (GER), Ford F15 (GER), SPW 252, Munitionsschlepper I, Munitionsschlepper II, Munitionspanzer III, Munitionspanzer IV, Munitionsschlepper Bren, Munitionspanzer 38, Munitionsschlepper 39H, Munitionsschlepper T-60, Munitionsschlepper T-70, GAZ-M1, GAZ-61, Willys MB (USSR), Ford 4, GMC DUKW (USSR), GAZ-AA, GAZ-AAA, ZIS-5, ZIS-6, ZIS-6 (half-track), YaG-6, Fiat 621 (USSR), Opel Blitz 3000 (USSR), Buessing-NAG 4500 (USSR), Studebaker US6, Chevrolet G506 (USSR), Dodge 3/4-ton, Citroen-Kegresse P19, Peugeot DK5J, Renault AGR, Renault AGK, Fiat 626 (FRA), Ford GPA, Dodge WC 1/2-ton, Dodge WC 62, Chevrolet G506, Diamond T G509, GMC DUKW 353, Humber Super Snipe, Bedford QL, Bedford MW, Leyland Retriever, Thornycroft Tartar, SOD, AEC 4x4 ACV, AEC 6x6 ACV, TGB m/39, GAZ-M1 (FIN), Chevrolet 4x2 RD (FIN), Citroen 23 (FIN), Scania Vabis 335 (FIN), GAZ-AA (FIN), ZIS-5 (FIN), Fiat 508 Coloniale, Bianchi VM 6C, Lancia Aprilia Coloniale, Fiat 634N, Isotta Fraschini D80 NM, Alfa Romeo 800, Lancia 3Ro, SPA 38R, SPA Dovunque 35, SPA AS.37, Morris 15 cwt (ITA), Ford F15 (ITA), Chevrolet 4x2 RD (ITA), Type 80 Nissan, Type 1 Toyota KC, Tatra 93C, Tempo Vidal G1200 (ROM), Horch 901 (ROM), Kubelwagen (ROM), Horch 108 (ROM), Ford-AA (ROM), Praga RV 2-ton (ROM), Tatra 93R, Fiat 621 (ROM), Tatra 111 (ROM), Fiat 508 (HUN), Kubelwagen (HUN), Horch 108 (HUN), SPA Dovunque 35 (HUN), Alfa Romeo 800 (HUN), Tatra 111 (HUN), Opel Blitz 3000 (HUN), Traction Avant (BEL), Citroen-Kegresse P19 (BEL), PAG Trekker, Citroen 23 (BEL), Chevrolet 4x2 RD (BEL), Type 73 Truck[/p][p] New tractor units: Skoda S, Steyr 1500A, Sd. Kfz. 9, Sd. Kfz. 10, IS UE 630(f), FN-Kegresse ZKW P302, Kettenschlepper CT3 601, AS 35(t), GAZ-60, ZIS-22, ZIS-33, ZIS-42, ZIS-42M, Laffly V15T, Latil M2TL6, Somua MCG, M1 Light Tractor, M2 Light Tractor, M1 Medium Tractor, Dodge WC 63, Stuart Kangaroo, Stuart Kangaroo (late), AEC Matador, Scammell Pioneer R100, Latil M2TL6 (FIN), Type 96 AA Gun Tractor, Skoda 6 ST-6, Sd. Kfz. 9 (ROM), Unic P107 (BEL), FN-Kegresse 3T, Ford Marmon-Herrington[/p][p] New units not yet added to campaigns:[/p][p] New tankettes: T-27, OT-27, T-38 (20mm), T-30, R-1, FTR Carrier Mk. IIC (MG), FTR Carrier Mk. II, T-38 (FIN), T-37A (ROM), 35M Ansaldo (early), 35M Ansaldo, Type 73 Carden-Loyd Mk VI, Type 77 Carden-Loyd Mk VI, Type 76 VCL[/p][p] New light tanks: Sd. Kfz. 265, Sd. Kfz. 265 (late), Panzer I F, Flammpanzer 38(t), Panzer T-26 740, Panzer 17R 730, Panzer 731, Panzer 35R 731, Panzer 39H 735, T-18, BT-2 (MG), BT-2 (37mm), T-26 M31, T-26 M32, KhTZ-16, NI-1, T-I, T-II, LT-35 (USSR), Mark VII, AMR 35 ZT1 (early), AMR 35 ZT1 (late), AMR 35 ZT2, AMR 35 ZT3, MK VII Tetrarch, T-26A, T-26B, T-26C, T-26E, H39, H39 (late), OT-130 (FIN), OT-133 (FIN), Mk VI B (ITA), A9 Cruiser Mk I (ITA), T-26 M37/39 (ITA), T-60 M40 (ITA), R-2, R-35, T-26 M33 (ROM), T-26 M37/39 (ROM), BT-7 (ROM), T-60 (ROM), T-38 (ROM), T-38 (HUN), Type 76 Vickers 6-Ton, Type 81 Vickers 6-Ton, Type 83 Light Tank[/p][p] New medium tanks: Panzer III N (late), Panzer IV H (early), T-III (late), T-IV (early), T-IV (late), 41M Turan II (USSR), Mark III (early), Sherman IC[/p][p] New support weapon teams: Tank Hunter Team, Druzyna PIAT[/p][p] New SPAA guns: If. 5[/p][p][/p][p]CNG: Truck units are now listed in the nation definitions and are automatically added to lists of enemy units in a campaign[/p][p]CNG: Modified AI so that guns will try to move around the map much less often[/p][p]CNG: Units with "large_transport" stat, larger trucks for example, will now normally carry two passenger units[/p][p]CNG: Very Small Trucks (ie. staff cars and jeeps) can now only have Support Weapon Teams as passengers[/p][p]CNG: New system for campaigns to set what types of units can be transported by friendly and enemy units, now listed by unit class rather than one list per unit type[/p][p]CNG: Recon campaign day missions now much more likely if player is commanding an armoured car or a light tank[/p][p]CNG: AMR 35 and AMR 35 (Late) are now replaced by four variants[/p][p]CNG: Minor changes to menu layouts[/p][p]CNG: Minor change to how data is stored in unit_type_defs.json[/p][p]CNG: Process for enemy units firing on player tank during bailout is now a little more detailed, will check for suitable weapons, and Engineer/Tank Hunter teams now much more likely to apply FP[/p][p][/p][p]FIX: Shortened some unit descriptions as they overran available space[/p][p]FIX: Typo in code for removing old backup saved games[/p][p]FIX: Process for spawning sufficient enemy truck units for a Convoy Attack mission is now improved, and will avoid spawning very small trucks (staff cars)[/p][p]FIX: During an air or artillery strike targetting the player, the crew info console is now correctly updated to reflect any crewman who rolled to BU or Hunker Down[/p][p]FIX: Added a check to prevent an exceptionally rare crash when generating unit support[/p][p]FIX: Unit renaming: Panzer T-70 -> Panzer T-70 743[/p][p]FIX: Updated stats for: BT-7 M37[/p][p]FIX: After an enemy air attack at the start of a battle, the player unit is now moved to the top of the unit stack[/p][p]FIX: Dug-in indicator is now more visible on urban terrain[/p]

Update 1.2.69

FIX: Knight's Cross decorations will now only be awarded if the crewman has previously been awarded one of the Iron Cross Awards
FIX: Expert Shot now fulfills the requirement for skills requiring Crack Shot as a prerequisite
FIX: Small change to USA flag to make it more accurate
FIX: After a player crewman is shaken during a pre-battle enemy attack, the crew info console is now updated so that the status change is shown

Update 1.2.68

ADD: Unit definition tag for jet aircraft to play the correct sound effect
ADD: Jet aircraft now have no chance of being driven off by AA fire
ADD: Player can now choose to bail out when tank is bogged down, but with same VP penalty as withdrawing from the combat day early

FIX: Bonuses to withdraw from battle are now applied to the base chance, not the roll, so that effect of Commander command/skills is more clear
FIX: In the Campaign Selection screen, the player nation name is now wrapped across two lines for modded nations with longer names
FIX: In bailout screen, longer unit names of nearby allies could overwrite the list of Enemies in Sight

Update 1.2.67

ADD: American tropical and British winter unit portraits by jkprince

CNG: Updated unit data for the Japanese Type 91 Armoured Car

FIX: Changed 'tank' to 'vehicle' in several strings
FIX: When the player unit was hit by an attack and a crewman knocked unconscious, their command was not set to None, so in the case of an Overrun attack they were still able to act in that turn's Shooting phase
FIX: No longer possible to inadvertantly advance into the next Scenario phase while hex view mode is active
FIX: Expert Shot now replaces Crack Shot in a crewman's skill list

ArmCom2 is Now Rated Overwhelmingly Positive

[p]With 500 Steam reviews and 98% of those positive, Armoured Commander II is now rated by Steam as Overwhelmingly Positive. My sincere thanks to everyone who helped make this the game that it is.[/p][p]I continue to fix and polish the game, and plan on adding some more (optional) visual improvements as well as a few new campaigns over this Summer.[/p]

Update 1.2.66

ADD: Additional glossary entries
FIX: Corrected ammo capacity for the SU-76M
FIX: Changed "PaK 36" unit name to "7.62 cm PaK 36(r)" and updated description
FIX: Added end dates for Tractor rarity factors so that they don't appear in mods set in the 1950s and later

Update 1.2.65

ADD: If player connects a new game controller during play, the game will prompt them whether they want to switch control to it

CNG: Slightly different order of crew commands as they appear during the Command Phase
CNG: Small change to the message displayed when units are routed by an attack
CNG: Added higher AP values for HE hits for calibres of 150 and above

FIX: NR## and Rd (Radio damaged) displays used to overlap on player unit card
FIX: Support recon units will no longer do a recon check at the start of a scenario if player was already knocked out
FIX: Added more space for the list of crewmen returning from the field hospital, reorganized menu
FIX: HD bar in odds graph could extend too far

June 2025 Community Challenge: Kharkov to Kursk (USSR)

The June 2025 Community Challenge has begun, where players try their hand at a campaign and attempt to finish with the highest final VP score. This time we're playing the Kharkov to Kursk (USSR) campaign, which covers February to November 1943. For more info and to join in, please head over to the ArmCom2 Discord.

Update 1.2.64

ADD: Modded nation definitions can now define a list of compatible nations, expanding the list of campaigns into which player crews can continue; was previously hard coded
FIX: Issue with saving and loading the configuration settings, specifically the aspect ratio, which used a string with a '+' character in it (Thanks for the report and help with this, IceBox!)

New Quickstart Video for 2025

I've put together a new quickstart video for new players, which takes you through a single combat day: