Armoured Commander II cover
Armoured Commander II screenshot
Genre: Simulator, Strategy

Armoured Commander II

Update 1.2.67

ADD: American tropical and British winter unit portraits by jkprince

CNG: Updated unit data for the Japanese Type 91 Armoured Car

FIX: Changed 'tank' to 'vehicle' in several strings
FIX: When the player unit was hit by an attack and a crewman knocked unconscious, their command was not set to None, so in the case of an Overrun attack they were still able to act in that turn's Shooting phase
FIX: No longer possible to inadvertantly advance into the next Scenario phase while hex view mode is active
FIX: Expert Shot now replaces Crack Shot in a crewman's skill list

ArmCom2 is Now Rated Overwhelmingly Positive

[p]With 500 Steam reviews and 98% of those positive, Armoured Commander II is now rated by Steam as Overwhelmingly Positive. My sincere thanks to everyone who helped make this the game that it is.[/p][p]I continue to fix and polish the game, and plan on adding some more (optional) visual improvements as well as a few new campaigns over this Summer.[/p]

Update 1.2.66

ADD: Additional glossary entries
FIX: Corrected ammo capacity for the SU-76M
FIX: Changed "PaK 36" unit name to "7.62 cm PaK 36(r)" and updated description
FIX: Added end dates for Tractor rarity factors so that they don't appear in mods set in the 1950s and later

Update 1.2.65

ADD: If player connects a new game controller during play, the game will prompt them whether they want to switch control to it

CNG: Slightly different order of crew commands as they appear during the Command Phase
CNG: Small change to the message displayed when units are routed by an attack
CNG: Added higher AP values for HE hits for calibres of 150 and above

FIX: NR## and Rd (Radio damaged) displays used to overlap on player unit card
FIX: Support recon units will no longer do a recon check at the start of a scenario if player was already knocked out
FIX: Added more space for the list of crewmen returning from the field hospital, reorganized menu
FIX: HD bar in odds graph could extend too far

June 2025 Community Challenge: Kharkov to Kursk (USSR)

The June 2025 Community Challenge has begun, where players try their hand at a campaign and attempt to finish with the highest final VP score. This time we're playing the Kharkov to Kursk (USSR) campaign, which covers February to November 1943. For more info and to join in, please head over to the ArmCom2 Discord.

Update 1.2.64

ADD: Modded nation definitions can now define a list of compatible nations, expanding the list of campaigns into which player crews can continue; was previously hard coded
FIX: Issue with saving and loading the configuration settings, specifically the aspect ratio, which used a string with a '+' character in it (Thanks for the report and help with this, IceBox!)

New Quickstart Video for 2025

I've put together a new quickstart video for new players, which takes you through a single combat day:

Update 1.2.63

ADD: New in-game menu tab with Quick Reference Data sheet
ADD: With game console/Steamdeck input, can now hold down either trigger to scroll lists by 5/10 items
ADD: Panzer 35(t) now also has ability to fire CMG independently of main gun

CNG: Updated portraits for the Mk VIb and c (thanks Vera Zasulic!)
CNG: When a crewman in the player's unit spots an enemy, its portrait is now displayed along with the message
CNG: Highlight colour for broken weapons to make them more obvious for the player

FIX: Default crew commands and hatch status are now applied before a scenario begins, so that CE crewmen can help avoid an ambush
FIX: HULL DOWN SAVED message now only appears when the HD modifier actually resulted in a miss

Update 1.2.62

CNG: Increased the fatigue reduction effect of resting in place

FIX: Units that are Overrun by the player now only get one attempt at defensive fire, and won't trigger multiple messages when doing so
FIX: M13/40 and M14/41 (and captured variants) now properly have Commander/Gunner and a Loader rather than Commander and Gunner/Loader
FIX: The Panzer 38(t) can now fire its CMG separately from the main gun, as it could be unlinked and aimed independently
FIX: The AAMG on the Rolls Royce Armoured Car is now a standard AAMG with 360 degree field of fire
FIX: When controller is active, menu tab numbers and numbers in Increase Stat menu will no longer appear; buttons to cycle through menu tabs will appear
FIX: Was possible for list of modifiers in attack console to overflow beyond vertical limit
FIX: Mk VI C tanks and Humber II armoured cars now have their 15mm Besa machine guns represented by 15La guns, as they were only effectively used as single-shot weapons
FIX: CTD when an exception was caught prior to the game session being generated

Update 1.2.61 hotfix 2

ADD: Glossary entry for Attack my Target
CNG: Defensive fire message now only appears when the unit is successful at doing an attack
FIX: Typo in one of the campaign option descriptions
FIX: When a partial HE hit takes out the exposed crew of a vehicle, the game still waited for the player to continue and showed the attack console