Armoured Commander II cover
Armoured Commander II screenshot
Genre: Simulator, Strategy

Armoured Commander II

Update 1.2.13

1.2.13 Changelog

CNG: Removed the to-hit bonus for ballistic attacks (other than rockets)
CNG: Spaces no longer allowed in crew given names, surnames, and nicknames

FIX: Crash when an AI unit that was off the visible map attempted to move
FIX: Crash when a crewman with an obsolete skill name was brought into a new campaign
FIX: Key inputs no longer displayed in game menu tabs if game controller is active
FIX: AI units may skip the check to surrender or dig in (Vanagandr)
FIX: KO hits being incorrectly re-rolled before resolution of effects on crew (Vanagandr)
FIX: Crash when scrolling through portrait variants on the Unit Gallery using gamepad input (Vanagandr)

Update 1.2.12 Hotfix

Should fix a crash when crewmen had 1+ space characters in their given name.

Update 1.2.12

ADD: On-screen keyboard for text entry menu

FIX: Much-improved mouse controls on the Scenario layer (Vanagandr)
FIX: Incorrect controller inputs in Crewman menu
FIX: Units spawned as enemy reinforcements start moving and cannot be deployed or dug-in/entrenched/fortified

Update 1.2.11 Hotfix

This should finally fix the display bug with very long floating point numbers in the Firepower Resolution screen.

Update 1.2.11

1.2.11 Changelog



ADD: Keyboard hotkeys to select and increase a stat in the Increase Stat menu
ADD: Withdraw to list of Drive commands - only one driver in the player vehicle may be on a Drive command in any one turn

CNG: Added a 'dead zone' to left stick controller input, so that very small inputs are ignored
CNG: Unit dust will now only occur when there is dry ground and no precipitation
CNG: AI units that are routed will now have their AI attitude automatically set to Withdraw
CNG: Increased chance of defensive fire attacks against a player squad on Overrun
CNG: Slightly reduced odds of enemy units withdrawing from battle
CNG: During bail-out, unconscious crewmen will automatically awaken if inside the tank while it is on fire
CNG: Gun units that have already moved can no longer deploy or pack up in the same turn
CNG: Only Very Small gun units can move without being towed
CNG: Fog now much more likely to dissipate during rainy conditions

FIX: Missing controller input button displays in the attack window, other game menus
FIX: Was possible for units on opposing sides to end up in the same hex, if forced to do so by player movement
FIX: When a player opts to withdraw from a battle during a Fighting Withdrawal day mission, the displayed message was incorrect and a flag was not properly reset
FIX: Display of firepower resolution odds now uses cumulative odds, so that they match the result of the roll (Vanadangr)

Update 1.2.10

CNG: Much improved player target selection handling on the Scenario layer (thanks Vanagandr!)
CNG: Firepower resolution window now displays a bar graph of possible outcomes (thanks Vanagandr!)

FIX: AI units now get a morale bonus when in Stone Buildings terrain (thanks Vanagandr!)
FIX: Better calculation of Firepower resolution odds (thanks Vanagandr!)
FIX: Keyboard inputs for alternate layouts were not being mapped properly on the Campaign Options menu
FIX: Incorrect button inputs set for Increase Stat and Set Tank Nickname commands

Update 1.2.9

ADD: Special display characters for gamepad inputs
ADD: Campaign journal entry for immobilization event during Campaign Day map travel
ADD: Sub-menu for increasing a crewman's stats
ADD: Steam Deck default controller config now uses right trackpad to control mouse cursor

CNG: Moved game settings to its own menu tab in the in-game menu
CNG: Renamed "Acclimatized (Desert)" skill to "Acclimatized (Heat)"
CNG: If player is Ambushed, all enemy units automatically have their AI state set to Alert
CNG: More gradual gradient effects (by Vanagandr)

FIX: Crewmen now lose any old campaign skills when continuing into a new campaign
FIX: Time on Target skill now correctly requires target to be stationary
FIX: Char D1, D2, and D2 (Late) incorrectly had no radio
FIX: Player weapons that have already been fired will now be skipped when scrolling through ammo types / weapons (by Vanagandr)
FIX: Crash when player cancels Tutorial campaign from the Vehicle Selection menu
FIX: BMG for Jagdpanzer IV now operated by Loader, has 2 FP

Update 1.2.8

A minor update to add an option to disable controller input - if a connected controller has been interfering with keyboard input for you, this should help!

1.2.7 Hotfix

Just a small update to address a few minor bugs reported on the Discord

Poland/September Campaign Community Challenge 2022

We've done quite a few Community Challenges on the Discord, but this is the first time that we're going to try a real-time campaign challenge, playing through either the Poland or September Campaign over the next five weeks or so.

Community Challenges are an opportunity to play through a campaign and compare your fate with that of other players, and to see where your final score ends up on the leaderboard.

Please join our Discord server for more details and to join our community there!