CNG: Removed the to-hit bonus for ballistic attacks (other than rockets) CNG: Spaces no longer allowed in crew given names, surnames, and nicknames
FIX: Crash when an AI unit that was off the visible map attempted to move FIX: Crash when a crewman with an obsolete skill name was brought into a new campaign FIX: Key inputs no longer displayed in game menu tabs if game controller is active FIX: AI units may skip the check to surrender or dig in (Vanagandr) FIX: KO hits being incorrectly re-rolled before resolution of effects on crew (Vanagandr) FIX: Crash when scrolling through portrait variants on the Unit Gallery using gamepad input (Vanagandr)
Update 1.2.12 Hotfix
Should fix a crash when crewmen had 1+ space characters in their given name.
Update 1.2.12
ADD: On-screen keyboard for text entry menu
FIX: Much-improved mouse controls on the Scenario layer (Vanagandr) FIX: Incorrect controller inputs in Crewman menu FIX: Units spawned as enemy reinforcements start moving and cannot be deployed or dug-in/entrenched/fortified
Update 1.2.11 Hotfix
This should finally fix the display bug with very long floating point numbers in the Firepower Resolution screen.
Update 1.2.11
1.2.11 Changelog
ADD: Keyboard hotkeys to select and increase a stat in the Increase Stat menu ADD: Withdraw to list of Drive commands - only one driver in the player vehicle may be on a Drive command in any one turn
CNG: Added a 'dead zone' to left stick controller input, so that very small inputs are ignored CNG: Unit dust will now only occur when there is dry ground and no precipitation CNG: AI units that are routed will now have their AI attitude automatically set to Withdraw CNG: Increased chance of defensive fire attacks against a player squad on Overrun CNG: Slightly reduced odds of enemy units withdrawing from battle CNG: During bail-out, unconscious crewmen will automatically awaken if inside the tank while it is on fire CNG: Gun units that have already moved can no longer deploy or pack up in the same turn CNG: Only Very Small gun units can move without being towed CNG: Fog now much more likely to dissipate during rainy conditions
FIX: Missing controller input button displays in the attack window, other game menus FIX: Was possible for units on opposing sides to end up in the same hex, if forced to do so by player movement FIX: When a player opts to withdraw from a battle during a Fighting Withdrawal day mission, the displayed message was incorrect and a flag was not properly reset FIX: Display of firepower resolution odds now uses cumulative odds, so that they match the result of the roll (Vanadangr)
Update 1.2.10
CNG: Much improved player target selection handling on the Scenario layer (thanks Vanagandr!) CNG: Firepower resolution window now displays a bar graph of possible outcomes (thanks Vanagandr!)
FIX: AI units now get a morale bonus when in Stone Buildings terrain (thanks Vanagandr!) FIX: Better calculation of Firepower resolution odds (thanks Vanagandr!) FIX: Keyboard inputs for alternate layouts were not being mapped properly on the Campaign Options menu FIX: Incorrect button inputs set for Increase Stat and Set Tank Nickname commands
Update 1.2.9
ADD: Special display characters for gamepad inputs ADD: Campaign journal entry for immobilization event during Campaign Day map travel ADD: Sub-menu for increasing a crewman's stats ADD: Steam Deck default controller config now uses right trackpad to control mouse cursor
CNG: Moved game settings to its own menu tab in the in-game menu CNG: Renamed "Acclimatized (Desert)" skill to "Acclimatized (Heat)" CNG: If player is Ambushed, all enemy units automatically have their AI state set to Alert CNG: More gradual gradient effects (by Vanagandr)
FIX: Crewmen now lose any old campaign skills when continuing into a new campaign FIX: Time on Target skill now correctly requires target to be stationary FIX: Char D1, D2, and D2 (Late) incorrectly had no radio FIX: Player weapons that have already been fired will now be skipped when scrolling through ammo types / weapons (by Vanagandr) FIX: Crash when player cancels Tutorial campaign from the Vehicle Selection menu FIX: BMG for Jagdpanzer IV now operated by Loader, has 2 FP
Update 1.2.8
A minor update to add an option to disable controller input - if a connected controller has been interfering with keyboard input for you, this should help!
1.2.7 Hotfix
Just a small update to address a few minor bugs reported on the Discord
Poland/September Campaign Community Challenge 2022
We've done quite a few Community Challenges on the Discord, but this is the first time that we're going to try a real-time campaign challenge, playing through either the Poland or September Campaign over the next five weeks or so.
Community Challenges are an opportunity to play through a campaign and compare your fate with that of other players, and to see where your final score ends up on the leaderboard.
Please join our Discord server for more details and to join our community there!