Armoured Commander II cover
Armoured Commander II screenshot
Genre: Simulator, Strategy

Armoured Commander II

Update 1.2.8

A minor update to add an option to disable controller input - if a connected controller has been interfering with keyboard input for you, this should help!

1.2.7 Hotfix

Just a small update to address a few minor bugs reported on the Discord

Poland/September Campaign Community Challenge 2022

We've done quite a few Community Challenges on the Discord, but this is the first time that we're going to try a real-time campaign challenge, playing through either the Poland or September Campaign over the next five weeks or so.

Community Challenges are an opportunity to play through a campaign and compare your fate with that of other players, and to see where your final score ends up on the leaderboard.

Please join our Discord server for more details and to join our community there!

Update 1.2.7

1.2.7 Changelog



ADD: New units from YARD and cjprince - a collection of additions from two prolific modders, adding new units and minor changes to some existing units
FIX: Keyboard command not working in Crew Aswsignment menu

Update 1.2.6

This is an exciting update since it adds the first controller support to the game - I still want to add a few more Quality of Life features to help support this, but at least the game should be easier to run on the Steam Deck! Full changelog follows:

1.2.6 Changelog



ADD: Game controller support
ADD: New tutorial slide regarding game controller input

CNG: Config file now stored in user directory
CNG: Increased minimum Unbog chance

FIX: Crash in Unit Gallery when no units meet filters and Campaign Roster is selected

Update 1.2.5 Hotfix

Just a minor hotfix to address a crash, and to add a sanity check to the filtered list in the unit gallery when no unit types are being displayed.

Update 1.2.5

ADD: Weapon definitions can now include a special_ammo_regional tag: a dictionary of regions, ammo types, and rarity calendars; any ammo type found within the region of the current campaign will override the standard rarity calendar for that ammo type
ADD: Check to make sure that game has write permissions in its own directory - if not, an error message is displayed and the game closes to avoid a crash
ADD: Sanity check to avoid a crash when a non infantry/cavalry unit has its facing set to None

CNG: M3A1 Stuart now has C in South Pacific campaigns from August 12, 1942 onward

Update 1.2.4

1.2.4 Changelog



ADD: Air attacks can now be turned away by enemy AA weapons on the ground - friendly fire air attacks may also be turned away by friendly AA

CNG: Units that attempt to unbog now only having Moving status if they successfully unbog

FIX: Issue with moving AI units where they would not pivot to correct direction, and their turret (if any) could be rotated even if it were Fixed
FIX: Possible that incoming aircraft would try and spot units that had already been destroyed
FIX: Steam achievement for Polish Cross of Independence not being tracked properly
FIX: Campaign Day Random Event messages were still being added to the day log

Update 1.2.3

1.2.3 Changelog



CNG: Reverted some of the small team portraits to previous versions
CNG: Improvements to ammo loading, including a new option to have the RR automatically restocked after each scenario; thanks, Vanagandr!
CNG: Reduced base chance to hit of Bazooka, Panzerschreck, and PIAT
CNG: Reduced base AP score of early and late Bazooka
CNG: Minor changes to Poland and September campaigns

FIX: Crash during random event where an enemy UK 25-pdr is spawned

Update 1.2.2

This is a minor, mostly bugfixing update:

ADD: Attacks that miss a target due to it having no turret (sort of a reverse Hull Down) now have a more clear result displayed

CNG: Sniper attacks on player unit no longer possible in foggy conditions
CNG: Hold objectives will no longer be placed in hexrows 0-1 during Fighting Withdrawl day missions
CNG: Gunslinger and Spray and Pray crewman skills make Covering Fire from that crewman more effective during bailing out

FIX: Several hundred fixed/updated portraits by cjprince
FIX: Removed SU-12 from Barbarossa campaign
FIX: Friendly units destroyed and units destroyed during friendly fire air attacks no longer count toward Seven of Clubs Steam achievement
FIX: All 20mm autocannon weapons now have a minimum FP of 4
FIX: If a unit support category has no unit types that are available on the current date, it will not appear as an option
FIX: If player completes a campaign and chooses not to continue with the same crew into a new campaign, loading that saved campaign will now not re-roll crew decorations, add additional Steam stats, etc.