Armoured Commander II cover
Armoured Commander II screenshot
Genre: Simulator, Strategy

Armoured Commander II

Update 1.2.49

ADD: Extra display line for unit descriptions in Unit Gallery
ADD: Display of current combat day to Load Saved Campaign menu
ADD: New Commander skill: 'Logistician', reduces amount of time spent when resupplying during a combat day
ADD: Crewman levels of 5 or above now increase odds being being awarded a decoration

1.2.48 Hotfix

ADD: Display of current campaign VP to Current Campaign Info menu tab
FIX: A couple typos in the tutorial slides

Update 1.2.48

1.2.48 Changelog



ADD: Descriptions of campaign day missions and scenario terrain types to the English in-game glossary

CNG: AI units should now be much less likely to choose MG attacks on armoured targets when there is nearly no chance of penetration
CNG: Slightly increased odds of being awarded a medal

FIX: Added missing creator credits for Up the Irrawaddy and Jungle Rats campaigns (it was me all along)
FIX: Zone Info console on the Campaign Day layer not updating properly upon continuing a game or after reconning/moving on the map
FIX: Minor display issue in Glossary display

Update 1.2.47

CNG: Darkened appearance of PH indicator for visibility
FIX: A rare crash when resolving AP hits
FIX: Drive Into Terrain was not working when a Rear Driver drove a vehicle forwards
FIX: Issue with mouse location not being updated after the end of a scenario, and so displaying incorrect zone info on the Campaign Day layer

Update 1.2.46 Hotfix

Minor patch to fix a display error in the Shooting Phase

Update 1.2.44

1.2.44 Changelog



ADD: New portrait for the standard M4 75mm "Jumbo" (Thanks cjprince!)
ADD: New portraits for units with HVSS, which will be displayed if the unit has HVSS installed (Thanks cjprince!)

CNG: Decreased the odds that a vehicle type with fewer crew positions than the player's previous one will be offered as a replacement
CNG: Unit definitions that can have HVSS now also have an HVSS start date, no longer hardcoded
CNG: Increased base chance of infantry squads being armed with Demolition Charges

FIX: At the end of a campaign, if a player chooses not to continue on to a new campaign with their crew, instead of keeping the last saved campaign file, the game will now show a second confirmation before erasing the current saved campaign file. This fixes an issue where a Steam achievement could be gained just by declining to continue and then loading the save multiple times.
FIX: Improved system for selecting list of unit types to be offered to the player, it should no longer select unit types that were obsolete at that point in the calendar
FIX: Bug where spawned units eligible for HVSS but spawned without HVSS would still appear as having HVSS in their unit card
FIX: Inputs from controller / Steam Deck should now work better on the Scenario layer view mode

Update 1.2.43 Hotfix

CNG: Enemy trucks in a Convoy Attack scenario will now all be spawned in the same hex in front of the player, will all start off moving, and facing either to the left or right

Update 1.2.43

ADD: Separate volume settings for music and sound effects
CNG: North African zones that don't normally have a capture VP value with a road in them are now worth 2 VP if captured by the player

FIX: Controller inputs to change battlegroup command were not being recognized in the Battlegroup menu tab on the Campaign Day layer
FIX: Keyboard inputs were not being handled properly in View Mode on the Campaign Day map

Update 1.2.42

CNG: Updated given and family names for German crewmen (thanks JFS!)
CNG: Updated given and family names for Italian crewmen (thanks FLVFF INVICTA!)
CNG: Increased enemy aggressiveness on higher difficulty levels
CNG: Slightly reduced average number of enemy units spawned in a scenario
CNG: Slightly reduced chance of Enemy Reinforcement scenario random event
CNG: Increased protection bonus when CE crewman is on a command that does not allow spotting
CNG: Increased protection bonus for Hunker Down command
CNG: CE crewmen in an armoured vehicle now have a base protection bonus if they don't enjoy either of the above two bonuses
CNG: Heroic units will now never surrender
CNG: Deployed Guns being moved by their crew no longer have a to-hit penalty when targeted by Point Fire

FIX: Immobile guns now always spawn deployed
FIX: Immobile units will now never be spawned as reinforcements

Update 1.2.41

FIX: Crewman remaining in field hospital at end of a campaign could not continue into a new campaign with the player, additionally the process to release crewmen from the field hospital when continuing into a new campaign was bugged
FIX: Dakka Dakka! skill now correctly increases Area Fire attack chance to affect when on an Overrun attack
FIX: Crack/Expert Shot skills now correctly stack with Target Tracker, Sniper, and Target Focus
FIX: Zones with a Convoy Attack objective will no longer be selected for the craters or flooding random Campaign Day events
FIX: Sd. Kfz. 13 now correctly has no radio