CNG: Clearer message for when a gun cannot fire due to not having selected ammo type CNG: Defensive Fire attacks can no longer maintain RoF - there's no time for more than a single shot in this situation! CNG: Clearer message when an enemy unit attempts to engage in defensive fire
FIX: Side turret armour value for M4A3E2(75)W Sherman FIX: Unarmed units no longer test to activate for defensive fire
Update 1.2.40
ADD: Pop-up message for when units being overrun activate for defensive fire CNG: Increased odds of units activating for a defensive fire attack when overrun. Base chance is now 60%, -40% for Pinned units or -25% for Lax units, +25% for elite units, modified by campaign AI difficulty level
Update 1.2.39
Note: Updated data for vehicles won't apply to any unit that's already been spawned into a campaign, they will only affect newly spawned units.
FIX: Updated description and rarity factor for Churchill IV NA(75) FIX: If combat calendar is a single day long, it's now possible to get both the King and Queen of Spades Steam achievements on the same day FIX: Corrected rarity dates and updated BU visible zones for crew positions for Lee and Grant tanks (thanks PowderTrail!) FIX: Corrected rarity dates, armour values, and Loader BU visibility for the Jumbo Sherman (thanks PowderTrail!) FIX: Minor fixes for British/Commonwealth Shermans (thanks PowderTrail!) FIX: Improved crash handling when modded unit definitions are not formatted correctly in JSON
Update 1.2.38
ADD: Longer lists of possible support units can now be scrolled up and down in the Unit Support selection menu FIX: List of possible armoured support units is now regenerated at start of every campaign week, will now include units that become available during the campaign
Update 1.2.37 Hotfix
FIX: Crash when a crewman with an extended character in their name was shot at by a sniper
Update 1.2.37
ADD: Description for Acclimatized (Desert) skill, added by some modded campaigns
CNG: Immobilization attempts on Wheeled targets are now only -25 to hit, and on Half-Tracked targets -35 to hit; all other targets still -50 to hit CNG: Penetrating hits on the player vehicle that don't knock it out can still cause spalling injuries to crew in the hit location CNG: For guns where RoF is NA and there's one or more dedicated Loaders, there is now a penalty to hit if the Loader is / Loaders are not on Reload orders (player unit only)
FIX: Stock and captured Crusader III availability began too early (thanks Marsouin!) FIX: Hull Loaders in Grant tanks can now no longer fire the turret smoke mortar; does not apply to units spawned before the update is applied (thanks Marsouin!) FIX: 'Advanced Gyro Use' skill now properly replaces the basic version FIX: Occasional crash after final campaign log is exported FIX: Changed requirements for adding 'Coordination' skill, since previously 'Natural Leader' was a prerequisite but could be replaced by 'Inspiring Leader' FIX: When a crewmen gained familiarly with a crew position, the previous level of the skill that it replaced was not removed
Let's Play Armoured Commander II - Episode 100!
Catman_Iron over on YouTube has been recording and posting playthroughs of the game for some time now, and they have just posted the 100th episode, fittingly enough part of a Canada's Best campaign! Please do head over and give this series a look.
A minor hotfix to address an issue with crewman skills, and to fix naval gun calibres
Update 1.2.36
ADD: Additional crewman skills and more advanced levels of existing skills, 26 new skills total: "Never Surprised", "Frogman", "Inspiring Leader", "Excellent Coordination", "Better Part of Valour", "Expert Recon", "Honed Senses", "Dakka Dakka!", "Skeet Shooter", "Expert Shot", "The Penetrator", "Lightning Hands", "Ammo Bargainer", "Lightning Shifter", "Goldfoot", "Instinct for Cover", "Instinct for Terrain", "Apply Hammer", "Very Cautious Driver", "Swamprunner", "Expert Mechanic", "I Said Reverse!", "Shell Pitcher", "Trap Spotter", "Only a Flesh Wound", "Medical Training" ADD: Chance of finding a river crossing in only 5 minutes if the roll is good enough
FIX: Functioning of "Tactical Retreat", "Keen Senses", "Unique Opportunities" skills
Update 1.2.35
ADD: Sturmmoerserwagen 606/4 (Sturmtiger) as enemy unit FIX: Improved controller detection on PC FIX: Improved procedure for handling controller left stick input FIX: Controller button input prompts in crewman menu were incorrect