A minor hotfix to address an issue with crewman skills, and to fix naval gun calibres
Update 1.2.36
ADD: Additional crewman skills and more advanced levels of existing skills, 26 new skills total: "Never Surprised", "Frogman", "Inspiring Leader", "Excellent Coordination", "Better Part of Valour", "Expert Recon", "Honed Senses", "Dakka Dakka!", "Skeet Shooter", "Expert Shot", "The Penetrator", "Lightning Hands", "Ammo Bargainer", "Lightning Shifter", "Goldfoot", "Instinct for Cover", "Instinct for Terrain", "Apply Hammer", "Very Cautious Driver", "Swamprunner", "Expert Mechanic", "I Said Reverse!", "Shell Pitcher", "Trap Spotter", "Only a Flesh Wound", "Medical Training" ADD: Chance of finding a river crossing in only 5 minutes if the roll is good enough
FIX: Functioning of "Tactical Retreat", "Keen Senses", "Unique Opportunities" skills
Update 1.2.35
ADD: Sturmmoerserwagen 606/4 (Sturmtiger) as enemy unit FIX: Improved controller detection on PC FIX: Improved procedure for handling controller left stick input FIX: Controller button input prompts in crewman menu were incorrect
Update 1.2.34
I know it's been a while since the previous update, but I've now finally gotten back to development, fixing quite a few things in this update. My plan is still to complete the game by the end of Summer 2023, although I will of course continue to fix bugs beyond that as they are reported! Changelog for this update follows:
1.2.34 Changelog
ADD: Unit def for Jagdpanzer IV (early) (thanks PowderTrail!)
CNG: Music config setting now affects both main menu and bailout music CNG: Non-Player Commander crewmen can now only receive a decoration if the Player Commander already has 1+ of them CNG: Crew nicknames now displayed in the assign positions and swap positions menus CNG: Revised portraits and stats for several German late-war tank destroyers (thanks PowderTrail!)
FIX: Sound Effects config setting no longer greyed out when turned off FIX: Partial HE hits now correctly have no chance of penetrating armour FIX: Heavy Mortar Teams will now no longer be available to Germany prior to 1943 FIX: Typo in tutorial text (thanks UncleID!)
1.2.33 Hotfix
This hotfix addresses two issues raised on the Discord:
Move to Safe Location bailout action had an incorrect description
Squadmates kept their hull facing after moving with the player in an overrun attack
Update 1.2.33
1.2.33 Changelog
ADD: Unit definitions for StuG III G (late), StuG IV (late), Sturmpanzer IV (late) ADD: For each level up, crewman have a chance to gain training on a crew position in the vehicle, with a higher chance if they are currently in that position ADD: Surname of vehicle commander now displayed for squadmates
CNG: Slightly changed the odds of zone capture during Amphibious Assault day missions CNG: If player is bogged down, only the base chance to unbog will be displayed in the contextual console during the Movement Phase CNG: Unit support units will now spawn moving unless they are already deployed
FIX: Guns that have no size_class defined will now be treated as being normal size, and will not be able to move while deployed FIX: Game now properly checks for an existing saved campaign and warns the player if starting a new campaign will overwrite it FIX: Unit definitions for Sturmpanzer IV and M3 Lee/Grant models (thanks PowderTrail!) FIX: Polish rank names (thanks PowderTrail!) FIX: Correct AP value now used for the Lee/Grant 75mm gun FIX: If player's radio breaks down as a result of a Campaign Day random event, the player unit display is now properly refreshed to reflect this FIX: Campaign skills that confer a stat bonus are no longer removed at the end of a campaign, and thus crewmen will not receive another stat bonus if continuing into a new campaign that grants the same skill FIX: Hills on snowy maps will now be more visible
1.2.32 Hotfix
An important hotfix that fixes an issue with allied unit support units not being properly reset before each turn
1.2.32 Hotfix
ADD: LVT-4, LVT(A)-1, LVT(A)-4 ADD: Display of current and total number of crewman actions in bail-out minigame ADD: Modded weapons can define a 'custom_ap' value which will be used as its base AP value ADD: Modded guns can define a 'custom_ammo_ap' dictionary with custom AP values for different ammo types
Update 1.2.32
ADD: Slightly different zones now used for Amphibious Assault day mission maps in some regions CNG: At start of Shooting Phase, all guns on player unit will automatically switch Ready Rack use on or off depending on current moving status FIX: Amphibious Assault day maps will no longer also use the coastal map chance FIX: Minor unit definition fixes
Update 1.2.31
- ADD: Additional crew position info now displayed for vehicles in unit gallery - ADD: Base AP value for 75mm APCR (for mods)
- FIX: Background colour for snow terrain now slightly lighter for better visibility of units - FIX: Blocked LoS display should now more visible on snowy or urban combat maps - FIX: Squadmates now properly maintain moving, etc. statuses during their activation phase