Arms Trade Tycoon: Tanks cover
Arms Trade Tycoon: Tanks screenshot
Genre: Simulator, Strategy, Indie

Arms Trade Tycoon: Tanks

Hotfix 1.1.4.1

Greetings, Arms Dealers!

The Hotfix 1.1.4.1 patch is now ready, and we are happy to share it with you!

This update focuses on the most urgent issues that were discovered, such as progression from Tier 1 to Tier 2, contract “starvation” at certain periods, excessive attribute demands for certain contracts, excessive company upkeep, and several other issues.
With these changes, we hope that your experience will be more enjoyable. Please see the detailed list of changes below.

Thank you for providing your feedback and your patience with this patch!

FunGI Team

Patch content:

Changes

  • Decreased contract “starvation” periods.
  • Increased achievement point generation with a special focus on unlocking research nodes and fulfilled contracts.
  • Decreased maintenance costs.
  • Increased Tank Fame contribution to a contract’s success score to 15.
  • Removed the “soft lock” from loan negotiation; the bank fee no longer locks new loan deals.
  • Revisited “True Tycoon” difficulty settings.
  • Specified which “design limits” are exceeded instead of displaying a generic message in the Design window.
  • Countries are now less “aggressive” regarding attribute demand growth for new contracts.
  • The grace period after a fire is increased to 120 days.
  • Edited the contract window by adding a “Deadline Days” value under the time proposal slider.
  • Removed “Gunner” requirements from turrets.
  • Revisited “Crew Requirement” colouring in design; the colour scheme now properly reflects the state.


Fixes


  • Fixed exceptions on the global map caused by “conquer” events.
  • Fixed the bug with military campaigns not being shown on the global map.
  • Fixed the broken scroll in the “Fix All Defects” window.
  • Removed “Automotive Oil” used in the Era 2 startup tank designs.
  • Fixed a bug that allowed entry into Test Drive on a weaponless tank.
  • Specified the proper optimal buildings for Gerald Rugby and Heinrich Sauer (administrators).
  • Corrected the “milling focus” bonus application.
  • Fixed a bug that resulted in the Tier 2 modification “Compact Recoil Cylinder” appearing by default in Era 1.
  • Fixed a bug that allowed reputation generation for currently inactive countries.
  • Fixed a bug that led to a missing shell loading indicator for Tier 2 tanks in the Tank Range.
  • Fixed erroneous identification of “Fighter Aircraft Fuel” as Tier 1 instead of Tier 2.
  • Fixed the bug that caused incorrect tank age to be displayed.
  • Addressed issues for Whippet-based designs in Test Drive.
  • Fixed a bug that allowed time to continue after pressing the “ESC” key.
  • Revisited the “remaining tanks” field for contracts in the Warehouse building.
  • Fixed the incorrect colouring of some rivet types.
  • Fixed a bug that caused incorrect turret positions after a Test Drive run.
  • Fixed a bug where the previously selected mod was not reset after removal.
  • Fixed an issue that led to incorrect “Draw” battle outcomes instead of a victory for one of the sides.
  • Fixed a bug with the Medium Mark 3 intersecting with mounted turrets.
  • Resolved the issue with very high Universal Mk5/31 turret rotation.
  • Resolved the issue when the Mittlerer Traktor's rear turret was not rotating.
  • Resolved issues with strange shadows for the Universal MK4/25 turret.
  • Fixed the bug with the Armoured Gun Seal causing an exception error.
  • Resolved the issue with the Madsen MK1 machine gun clipping through French Era 2 turrets.
  • Resolved the issue with the QF-6 57/L40 gun clipping through sponsons.

Interwar Content Update released

Greetings, Arms Dealers!

We are very excited to share with you the Interwar Content Update!

With the Great War behind, the tank engineers have accumulated enough knowledge to perfect the original and clunky tank designs and prepare them for the wars to come. Follow their tracks or design your own tank combining the technologies of WW1 and the Interwar era!

Update Summary:

  • 10 new vehicles added including British, French, and German tanks



  • A total of 120+ research nodes introducing new components, modifications, and expendables


  • Possibility to combine and mix components from Great War and Interwar periods


  • Tank role roster expanded with 11 new roles to account for Interwar vehicles


  • Expanded factory ground functionality with new facilities, new administrator characters, and additional process lines to pipeline your activities



  • Multiple QoL improvements including quick travel buttons, filter and sorting options, design and component series


  • Possibility to select the Start era of your game

    Embark on the next chapter of tank history and become the true Tank Tycoon!


Patch content

Features:


  • Interwar Era content added with new, iconic British, German, and French tanks.
  • Expanded Research tree to 120+ nodes
  • Added the possibility of starting the game directly from Era 2.
  • Introduced 11 new tank roles for the Interwar era.
  • Introduced simplified power-to-weight mechanics to eliminate the "light" engine exploit.
  • Added fame for tank series to allocate fame between designs.
  • Expanded factors affecting individual tank fame.
  • Added a new music track.
  • Introduced a "quick travel" button for specific events to simplify navigation.
  • Improved bank loan mechanics, allowing re-negotiation of deals with banks.
  • Added a “numerical superiority” bonus for tactical battles reflecting regiment unit count.
  • Enabled dynamic selection of the best available alloys and assembly types for new engineered structure components.
  • Added double and triple primary weapon mounts for turrets in the Interwar era.
  • Added smoke particles to tank exhaust in Test Drive mode.
  • Added a new type of expendable: Oil.
  • Added the ability to use spaces in the "new player" window.
  • Introduced a button "fold all" in the design/component list to fold with one click all series


Changes:


  • Exchanged the crew bonus for an attribute bonus from the “Internal Comm” modification to avoid negative crew requirement situations.
  • Restocked contract logic revisited.
  • Rebalanced man-hour costs for engineering projects.
  • Introduced a mark for modifications that are already unlocked via other nodes in the research tree.
  • Rebalanced research costs to account for the 120+ new research nodes of the Interwar era.
  • Introduced a limit for component and tank attribute values; negative values are no longer allowed.
  • Increased design defect cost amendment by a factor of 3.
  • Introduced a multiplier for achievement point generation based on the selected difficulty level.
  • Reduced crew slots for the Mark 5 hull.
  • Rebalanced bonuses and penalties for expendables.
  • Extra mass added by alloys and assembly is now given as a percentage instead of absolute values.
  • Music no longer stops during loading screens.
  • Increased the maximum loan amount to 1.5 million.
  • Revisited facility costs, bonuses, and maintenance.
  • Revisited administrator costs and bonuses.
  • Lowered the victory threshold for battles to avoid “draw” outcomes.
  • Decreased the internal volume occupied by crew members to 0.75.
  • Increased the maximum pool and income rate of workers.
  • Adjusted Wire Crusher Role/Contract and Schneider component attributes.
  • Adjusted Nest-Buster Role/Contract and Saint-Chamond component attributes.
  • Adjusted Assault Role/Contract and A7V component attributes.
  • Adjusted Rationalized Role/Contract and LK2 Krupp component attributes.
  • Adjusted Cavalry Role/Contract and LK2 component attributes.
  • Added new rewards for player era progression.
  • Displayed more decimals for "volume" attribute values.
  • Players can now use spaces in save game names.
  • Introduced unique names for all modifications.
  • Introduced a new “parent” item for the tank series.
  • Revisited the folding UI element; it now displays the number of elements in the series.
  • Added a "red" color for penalties from expendables.
  • Included the name of the built or upgraded facility in the notification.
  • Added a country background for new parent items in Design for easier identification.
  • Further improved filters and sorting options.
  • Added "version" marks to the modifier items.
  • Added country flag images to the components and modification items.
  • Introduced more color gradients for the contract outcome dialog window.
  • "Oldest" contracts are now shown at the top in the tank shipment/warehouse.
  • Added tank design series information in the contract window.
  • Added tooltips for facilities and admin cards directly on Factory Grounds.
  • Introduced a list of all available admins in the administration building.
  • Default sorting by version for modifications.
  • Added the ability to switch between weapons using keyboard cursors on the Test Range when there are more than 5 weapons on the tank.
  • Filters/Sorting widget now hides with any click on the screen
  • "Quick travel" button for New Administrator event that you to the available administrator’s tab
  • Rebalance of Achievement points generation
  • Increased internal volume for Tier 2 turrets and multi-turreted hulls



Fixes:


  • Fixed an excessively large quantity of tanks requested in the upgrade contract on some occasions.
  • Fixed erroneous negative rewards offered for contracts.
  • Fixed items in the tank card that were not dynamically updated over time.
  • Fixed the incorrect tank reputation icon.
  • Fixed broken text in the production process window.
  • Fixed the trembling scrollbar in Engineering, RE, and Design when holding the left mouse button.
  • Fixed cancellation of the tank mass attribute caused by a significant difference from the baseline.
  • Fixed duplicate contracts that generated two different requirements for two similar tanks.
  • Fixed a bug that spawned upgrade contracts without any additional requirements.
  • Fixed the missing commander's image in the campaign window.
  • Fixed a bug with the deactivated “assign” button in the engineering building.
  • Fixed a bug with the mouse cursor jumping when cloning components.
  • Fixed a bug that caused new draft designs to have an “outdated” status.
  • Fixed multiple bugs caused by fire events affecting process times, delays, and other game mechanics.
  • Fixed a bug preventing the component card from updating dynamically when the process is cancelled.
  • Fixed a bug that caused no visual change in real-time when decreasing or improving parameters after building/upgrading facilities.
  • Fixed the incorrect application of the Milling focus attribute.
  • Fixed an issue where purchased resources were not updated in real-time in the production control panel.
  • Fixed the issue with delayed delivery of tanks.
  • Fixed an issue that caused contract requirements to be displayed incorrectly.
  • Fixed multiple cases of weapons protruding from the tank's hull.
  • Fixed an RG cutting through the hull (A7V + Crochat-Colardo Char combination).
  • Fixed a bug in the trophy tab of the diplomacy window.
  • Fixed an issue in the Production Hall where a negative number of workers could be assigned to the line.
  • Fixed a bug where cutscenes would freeze when pressing Esc during the first cutscene.
  • Fixed an issue with frozen supplier resources.
  • Fixed a bug with the amend defect button.
  • Fixed an issue where removing a hull component caused an error.
  • Fixed inaccurately predicted balances for certain special occasions.
  • Fixed a bug where the number of required days was not dynamically updated when creating a tank design.
  • Fixed incorrectly displayed attributes for certain expendables.
  • Fixed negative quantities of tanks in production.
  • Fixed an issue where purchasing resources based on the number of tanks caused the toolbar to display an incorrect balance of resources after production started.
  • Fixed negative quantities of tanks in production.
  • Fixed multiple offsets between RG and hull on the Test Drive.
  • Fixed an issue that prevented the game from loading when clicking the Continue button after restarting.
  • Fixed an incorrectly displayed penetration status; if it is NONE, there shouldn’t be a green thumbs-up.
  • Fixed missing expenses in financial reports, such as trophy, credit expansion, cancellation, or delay fees.
  • Fixed incorrect localization used for the Crew Limit group in the Design window.
  • Fixed a bug that caused a reset of selected protection settings when switching between design tabs.
  • Fixed a non-closing popup confirmation window during scene switching.
  • Fixed missing Tier 1 British (Mk1 and Mk2) ventilation mods on the Whippet hull.
  • Fixed missing Tier 1 British (Mk1 and Mk2) ventilation mods on the Hornet hull.
  • Fixed an issue with time not stopping and active tank controls when pressing the “Esc” key on the Test Drive.
  • Fixed a bug that caused the highlighting of two components simultaneously in engineering.
  • Fixed an issue that locked the “Buy trophy” button in certain situations.
  • Fixed a rare bug caused by the cancellation of facility constructions.
  • Fixed non-working X-ray for idler modifications on special occasions.
  • Fixed saves files loading. Cause of failed clearing data from the state.
  • Fixed discrepancies for “Cerberus” running gear
  • Fixed an exception triggered by Administrator list
  • Fixed a bug that caused negative resource delay probability
  • Fixed missing textures on some of the tracks
  • Fixed a bug that resulted in the Tier 2 modification 'Compact Recoil Cylinder' being available at game start
  • Fixed a bug that resulted in the Tier 2 rivets being available at game start
  • Fixed a bug with “frozen” rivets on the LKII turret
  • Fixed wrong displacement for Char D1 chassis
  • Fixed wrong displacement for Hornet chassis
  • Fixed wrong displacement for A7V chassis
  • Fixed “frozen” idlers for A7V chassis
  • Fixed a bug that caused Medical Station to reduce fire risk instead of accident risk
  • Added missing icon for OQF MK2 3-PDR 47/L40 gun on Test drive
  • Fixed an issue with Leichttraktor failing to load on the tank range
  • Fixed an issue with Mittlerertraktor failing to load on the tank range
  • Fixed a negative percentage of delay issues in the Warehouse
  • Fixed broken camera in Breech slot in Design
  • Nerfed Workshop Facility bonuses
  • Fixed missing Armoured Gun seal for some turrets
  • Fixed a bug when the tank design parent item values (country, produced, and sold) were not updated dynamically with time
  • Fixed missing rivets on one side of several sponsons
  • Adjusted Centipede and War Horse chassis to Medium Mark 0 hull
  • Fixed missing recoil guard modifications for several guns
  • Fixed missing Armoured cupola modification for A7V hull
  • Fixed a bug that caused some guns to use machine gun fire sound in Test Drive
  • Fixed missing engine sounds for CB-16 and Mittletraktor hulls
  • Fixed a bug that caused Lewis Mk2/22 to appear in parts in several turrets
  • Fixed a bug that causes a “freezing tracks” effect for several hulls if using a complete zoom in Test Drive
  • Fixed a bug that caused howitzer to use MG bullets instead of shells in Test Drive
  • Fixed a bug that allowed to continue driving a tank after a” failed mission” notification in Test Drive
  • And many more minor bugs….



Missing text and typos: Continued to fix discovered and reported typos and added missing text descriptions


Interwar Content Update

Greetings, Arms Dealers!

We are very excited to announce that the Interwar Content Update will be released to Steam on August the 27th! This update will introduce iconic tanks from the Interwar era including but not limited to multi-turreted A1E1 independent, Vickers 6-ton, and even rare models such as Neubaufahrzeug, Vickers No1 and others.

Combine WW1 and Interwar technologies in your quest for the perfect tank and become the true Tank Tycoon!

Dev. Update: August

Greetings, Arms Dealers!

In anticipation of the release of the Interbellum update we have kept mostly quiet working diligently to make it the best it can be, and we wanted to thank you for your patience. We are ready to show more of the future update that will soon hit the experimental build!



As mentioned, we’ve been working as hard as ever on the update and wanted to showcase our progress. Here you can see many new parts unique to the update that was made to fit and be as cross-compatible as possible, including but not limited to the Vickers No. 1, Independent Landship, and Char B1 tanks



In addition, for experienced players who already know the game well, we will add the ability to start directly in the new era, in 1921. This is not recommended for first-time players due to the increase in complexity and difficulty.



On top of new tanks and parts, the update also brings:

  • New administrators, each with their own bonuses.
  • New facility upgrades as well as a new look to bring them into the new era
  • Additional process lines to existing buildings
  • Multiple revisions to building upgrades and maintenance costs




With new parts also comes new research. The tech tree has been greatly expanded and rebalanced for a better player experience and the ability to transition from the First World War to the Interbellum era. There are now more than 120 research nodes available to aspiring Arms Dealers!



As always, you can customize all your tank components as you see fit. Using parts from both eras you can create the best or weirdest weapons of war the world has ever seen.



A new era also means new challenges! As the new chapter of history opens for countries of the world, they will update their military forces and change their doctrines accordingly. New tank roles to fill and opponents to confront are sure to arise to make use of modern tank technologies.



Apart from the new content we’ve also worked on various quality-of-life features that were demanded by player feedback, such as:

  • Filters and sorting options for a variety of screens
  • Fast travel buttons
  • Flexible bank loans
  • New tank series display and options
  • Improved modification classifications and naming




We plan to start monthly development blogs to better keep you all up to date with the state of future updates. We want to get the Interbellum update into experimental testing within next weeks, and afterward continue onto other content updates.

Once again we wanted to thank you all for your support of Arms Trade Tycoon: Tanks as we proceed with development. Stay tuned for our future development blogs!

FunGI Team




Patch V 1.1.3.0

Greetings, Arms Dealers!

1.1.3.0 Patch is finally available for you!

This patch introduces a lot of changes to the game with the focus on tank contracts and relation building with the customer countries. The tank design process has also been revisited, allowing players to tweak the armour protection of structural components and making tank “cloning” a more playable option.

More efforts have also been spent on the QoL side, with the most prominent ones being the possibility to advance time from anywhere in the game, addition of various filters and sorting options and enriching multiple tooltips with useful info. Components have been the subject of a major overhaul, resulting in more variation between individual modifications.

As always, we also did a good portion of bug hunting and corrections. Please, have a look at the complete Patch details below or check the update note directly from the game.

Last but not least, the next update (1.1.4.0) will finally introduce something that many have been requesting - a totally new content, the Interbellum tanks. The tanks that will be added are an interesting mix of rare and iconic tanks from the Interwar epoch and we truly hope that you will enjoy them as you progress through the game.



The team is working diligently to bring you the next update as soon as possible. However, in order to ensure a polished and high-quality release, we must shift the timeline slightly. You can expect the update to be available in the near future.

We greatly appreciate your continued understanding and patience.

FunGI Team

Update 1.1.3.0 content:

Features:

  • Country diplomacy is revisited. A new, tier reputation system is introduced with various negotiation options coupled to reputation tier of the country



  • Reputation points are added to the game. These points are acquired by successful fulfilling the contracts, generated by several new facilities, administrator perks or attained as achievement rewards
  • Armor thickness of structural components is now adjustable from the Engineering Bureaux. Note that extra protection comes at higher mass and production costs!



  • Contract system is revisited:

    • Contract lobbying is now introduced. Depending on your reputation Tier with the contract, you can initiate limited number of tank contracts if the conditions are met. This feature is accessible from the diplomacy screen of the corresponding country
    • Introduced cancellation mechanics. Now, you can cancel, at any time, the accepted contract and monetise delivered tanks at the cost of the cancellation fee. Note, this fee is dynamic and will increase as the contract approached the deadline
    • Introduced delay mechanics. Now, you can miss several days past the promised deadline at the cost of the delay fee. This fee depends on the promised amount of tanks and agreed price. Note, maximum delay is currently set at 30 days
    • Contracts now feature not only focus groups but also focus attributes that are deemed more important for the employed tank roles. Make sure to comply to contracts requirements to maximize the attractiveness of your tank designs
    • Added multiple tooltips and explanation, providing details for all new contract features




  • Revisited attribute contract requirements, effectively eliminating inconsistent attribute requests
  • New type of contract, Upgrade contract, is introduced. This contract is triggered if the employed tank design has been deemed outdated and will allow the player to upgrade the equipment of the already formed tank regiments
  • Age for tank’s components and design is introduced and coupled to the Upgrade contract mechanics
  • 7 new tank roles have been added to Britain allowing for more variation in country’s contract demands between various playthroughs
  • Added new Administrators to the game
  • Added Filters and Sorting options for Design and Engineering scenes




Changes:

  • Time progression can now be activated from any scene, including “Global Map”. There is no longer need to go outside to the “Factory View” to access the Time control!
  • Man hour cost of the cloned tank design is now proportional to the amount of changes introduced in the tank. A minimum cost is though always applied.
  • “Clone” button is now locked for designed that have not been completed
  • Administrator hiring is now a part of diplomatic negotiation and, as such, moved to diplomacy screen
  • Restyling of tank crew members has been performed. Each role has unique uniform and player is given an opportunity to select the crew member face

  • Revisited Trophies:

    • Purchased trophy tanks now disappear from the diplomacy window
    • Each trophy tank displays how many new, undiscovered tank components it holds to simplify the decision

  • Monetary and reputation income for Supply, Re-stock and Upgrade contract has been revisited:

    • Supply contract yields maximum reputational and average monetary gains
    • Re-stock contract yields high reputational and high monetary gains
    • Supply contract yields average reputational and very high monetary gains

  • Clarified cost requirements for the corresponding scene (For example: engineering cost in Engineering scene)
  • Display explicitly the chance of the resource delay in the Warehouse
  • Success score is now coloured directly in “red” or “green” after the insight info on the competitor offer is purchased



Fixes:

  • Removed rival tanks design that we not respecting the max weight limits
  • Fixed the bug when tanks had different attributes between the design and the contract scenes
  • Fixed the bug that was causing defect corrections to be unaccounted for contract attributes
  • Correct the issues that caused the killed soldiers to be "resurrected" after a draw battle outcome
  • Addressed a mini-tutorial bug that sometimes caused a crush when transitioning to scenes after pressing the "Proceed" button
  • Fixed the issue causing tank attributes in Production building to display the attribute without defects penalties
  • Corrected the glitch that broke the UI on some occasions after creating and instantly removing tank design
  • Corrected in-game patch notes layout fixed
  • Fixed missing recoil modifications on some weapons
  • Fixed snapshot maker. Hide ghost design when snapshot in progress
  • Secured contracts not give points in Achievement Score
  • Fixed an issue with the “” marker when cloning a tank design and clicking on the save/assign button to the original design instead of the cloned one
  • Addressed the issue causing the design components to be reset when reselecting the hull
  • Fixed the bug that, upon loading a save game, led to wrong number of the unread contracts
  • Fixed an issue with the delayed tank shipments
  • Fixed a bug when several Admins perks were not properly affecting the corresponding processes
  • Resolved an issue that, upon loading a save game, highlighted two buttons on the time controller (x1 and x10)
  • Fixed a bug with failed create component preview for Armoured Plate
  • Resolved a bug triggered by clicking the “cross” in the incident window message
  • Fixed an exploit that resulted in full refund of the design cost if the player double-clicked the "Save" button on a cloned design
  • Fixed black colour of tanks when playing on low quality
  • Fixed an issue that caused the cloned component to “lose” some modification on the component picture
  • Fixed random wrong sockets cam position
  • Added gun depression/elevation for the 75mm Blockhaus-Schneider Gun in a Sponson of a British Tank
  • Unified date format for all scenes and windows
  • Corrected application of building attributes on corresponding processes
  • Fixed the camera for Central Cab MK2 component
  • Fixed the issue that caused the facility card to remain visible even after closing the card
  • Added missing defects penalties in the Workshop mode
  • Corrected ricochet success phase text in Tactical battles
  • Re-aligned the numbers in several UI elements
  • Fixed the issue with wrong value of the attribute group sum in contracts
  • Added description in the Military Campaign centre
  • Fixed non-matching Mark 8 running gear with tracks
  • Added missing “tank fame” in the Tank card
  • And many more minor bugs….


Balance:


  • Major revisit of all component modifications. Most importantly, modifications now yield a combination of positive and negative attributes. In practice, this means that for specific tank roles, the older tank modifications might be sometimes preferable!


Missing text and typos:


  • Fixed discovered and reported typos and added missing text descriptions



Patch V 1.1.2.0

Greetings, Arms Dealers

Another Patch is here! This patch introduces a Workshop, a sandbox mode where you can design, and test drive your tanks freely using all parts in the game. Another optimization round was conducted effectively reducing loading time even further. Other changes include multiple QoL changes, Bug fixes and remaining correction of typos. Please see the complete Patch details that is available below but also can be accessed directly from the game.

In the meantime, we continue to progress towards Interwar content update that is expected to land before the summer. Thank you for your patience with us.



FunGI Team

Patch 1.1.2.0 content:

Features:

  • Added the Workshop, a sandbox mode where you can design and test drive your tanks freely using all parts in the game
  • Introduced patch notes directly in the game. From now on, all updates will be available directly from the game lobby


Fixes:

  • Fixed incorrect component displaying in Engineering in progression block
  • Fixed UI bug when the game speed resets to x1 after exiting from the test drive
  • Fixed duplication of tank design cards in Design
  • Fixed incorrect filtering of Expendables in Design
  • Added requirement to add expendables to tank design
  • Fixed UI layout error in Administration building for wide screens
  • Fixed error "Failed to get process model by ID: -1" caused by time playing in "Contracts Center"
  • Fixed incorrect save file loading after button "Load" was clicked
  • Fixed incorrect of Save button doesn't work in Engineering\Design
  • Fixed. Unable to retrieve image reference caused by incorrect image loading
  • Fixed. The engines sound does not work from time to time during the test drive
  • Fixed the bug when killed soldiers were "resurrected" after a draw battle outcome
  • Fixed a bug causing the Bank loan to stop being repaid
  • Improved smoke textures
  • Fixed the bug causing wrong dates to be displayed in bottom panel of Design, Engineering and Reverse-Engineering building
  • Adjusted the ramp angle in Test drive
  • Corrected process behaviour in Research building after fire accident
  • Fixed a camera bug in Design when the camera was losing the focus on the selected slot
  • Fixed a bug with selected paint in the Design window
  • Fixed miss-alighted St. Chamond and Whippet tracks on test drive
  • Fixed miss-alighted St. Chamond and Hornet tracks on test drive
  • Fixed miss-alighted St. Chamond and Uberlandwagen tracks on test drive
  • Fixed miss alighted LK2 Krupp hull and Whippet tracks on test drive
  • Fixed miss-alighted Schneider CA1 hull and Char Renault tracks on test drive
  • Correct behaviour of SA-18 Cannon, no longer an “auto-gun”
  • Fixed rotation of road wheel, sprocket and idler wheels for Uberlandwagen running gear
  • Fixed intersection between tail-wheel and running gear for rhomboidal hulls
  • Fixed intersection between unditching beam and running gear for rhomboidal hulls
  • Corrected a bug that allowed to regain 30 days bankruptcy grace period by exploiting continue the game
  • Fixed gaps for buildings menu caused absence of scrolls bar
  • Corrected protruded weapons for several tank hulls
  • Fixed an issues when Hotchkiss 1909 MG couldn’t aim vertically when mounted on Hornet hull


Changes:

  • Conducted another optimisation round. Loading time between various game scenes is significantly reduced
  • Added settings window to game lobby
  • Expanded in-game Manual and added a tutorial mode for new players
  • Added new contracts counter in the top bar under the "Contracts" button
  • Added campaign battle counter in the top bar under the "War Campaigns" button
  • Introduced “unread\new” markers for various UI elements to simplify identification of new events/items
  • Introduced resource “subsidy” during the Bankruptcy period - The Government covers the resource delivery expenses. This allows players to continue production activities even with looming Bankruptcy
  • Introduced tank delivery “subsidy” during the Bankruptcy period - The Government covers the tank delivery expenses. This allows players to fulfil the contracts even with looming Bankruptcy
  • Disabled difficulty change during the game session
  • Added clarifications for crew item in design (volume, weight and attribute points)



Balance:

  • Added resistance requirement to all contracts
  • Rebalanced attributes for Schneider CA1 hull and Char Schneider
  • Added missing resistance to FT-17 and San-Chamond hulls
  • Added missing resistance attributes to all turret, tower and sponson components
  • Removed turret attributes from LK2 Krupp hull
  • Added missing alloy slot to LK2 Krupp and Schneider CA1 hulls
  • Corrected wrong attributes for “Riveted assembly Mk1” modification
  • Revisited attributes for Transmission MLE2 and MLE3


Missing text and typos:


  • Revisited Component and Modificator descriptions for all British WW1 research tree
  • "Tested Tank" status localization changed to "Approved"
  • Fixed missing tooltip description for "Localization Focus"
  • Fixed “Personal” typo
  • Fixed various typos for “Ricochet”



Patch V 1.1.1.0

Greetings, Arms Dealers

The next patch is ready, and we are happy to share it with you! With it, we have revisited the event system and made it more convenient to use. You can now control what events to show, collect and event filter in the event center.

Furthermore, we revisited tank contracts. From this Update, contracts will be more challenging to secure, and competition will be putting a constant pressure on your offer.

Other changes include multiple QoL changes, bug fixing and remaining correction of typos and missing text issues, plz see exact Patch details below. However, please note that this patch will make old save games incompatible.


FunGI Team

Patch 1.1.1.0 content:

Fixes:

  • Fixed incorrect displaying of facility bonuses list in Facility info window
  • Fixed negative success score values in the Contracts Application Center before any tank design is selected by the player
  • Fixed negative values in tank design card of Production Window
  • Fixed broken buildings menu animations when changing resolution
  • Fixed lost resources in production
  • Fixed random exceptions caused by loading some parts of tanks
  • Fixed the bug with tank design attributes which can cause an error in Design Window


Changes:

  • Added possibility to select what news to receive and which ones to neglect
  • Added possibility to pause the game for selected news
  • Added filter options in the Event center
  • Added additional filter for “Rival tank” events
  • Relocated news settings directly in the Event center
  • Added icons for each type of the news event
  • Added possibility to delete all news
  • Introduced unread news counter tag under Event center button on Factory ground
  • Added Tank role tooltip in diplomacy window
  • Added tank Fame effects based on operating countries
  • Added dialog which notifies player about HDD space absence on PC



Balance:

  • Rebalanced contract attribute requirements. Countries now update their contract requirements more frequently
  • Rebalanced rival offer success score. More aggressive offerings for most of tank roles
  • Decreased “insight” cost to reveal Rival’s offers
  • Offered price per tank is now scaling with increased requirements
  • Required mass per tank is now scaling with increased requirements
  • Increased contribution of Tank fame on Success Score by factor 10


Missing text and typos:


  • Added missing descriptions of Ethiopian Tank regiments
  • Added missing battle locations for Smyrna province
  • Added missing battle locations for Biga province



Patch 1.1.0.51 - Quick fixes

- Fixed exception on game start caused by old players states.

Patch 1.1.0.5 - Quick Fixes

-Fixed negative values in the production process.
-Fixed incorrect loading behavior of world map markers.
-Fixed an exception caused by the closing of the War Campaign Center.
-Fixed an exception caused by the first audio playing.
-Fixed the country logic issue when some military tasks were not executed.
-Fixed an exception caused by "draw" battle outcome in the military campaign view.

Patch 1.1.0.4 - Quick fixes


  • Add in-game version checking system. Player will receive notification on start about new game version
  • Contracts. Improved contracts generation stability
  • Fixed loading tanks design parts in Design/Engineering/Production/Warehouse when player switch tanks quickly
  • Fixed loading saves after game stopped or reloaded
  • Fixed incorrect loading view behavior. Player could load non existing save
  • Fixed. Corrupted contracts with negative tanks quantity
  • Fixed. Financial reports system raises exceptions randomly in the end of game month