The Hotfix 1.1.4.1 patch is now ready, and we are happy to share it with you!
This update focuses on the most urgent issues that were discovered, such as progression from Tier 1 to Tier 2, contract “starvation” at certain periods, excessive attribute demands for certain contracts, excessive company upkeep, and several other issues. With these changes, we hope that your experience will be more enjoyable. Please see the detailed list of changes below.
Thank you for providing your feedback and your patience with this patch!
FunGI Team
Patch content:
Changes
Decreased contract “starvation” periods.
Increased achievement point generation with a special focus on unlocking research nodes and fulfilled contracts.
Decreased maintenance costs.
Increased Tank Fame contribution to a contract’s success score to 15.
Removed the “soft lock” from loan negotiation; the bank fee no longer locks new loan deals.
Revisited “True Tycoon” difficulty settings.
Specified which “design limits” are exceeded instead of displaying a generic message in the Design window.
Countries are now less “aggressive” regarding attribute demand growth for new contracts.
The grace period after a fire is increased to 120 days.
Edited the contract window by adding a “Deadline Days” value under the time proposal slider.
Removed “Gunner” requirements from turrets.
Revisited “Crew Requirement” colouring in design; the colour scheme now properly reflects the state.
Fixes
Fixed exceptions on the global map caused by “conquer” events.
Fixed the bug with military campaigns not being shown on the global map.
Fixed the broken scroll in the “Fix All Defects” window.
Removed “Automotive Oil” used in the Era 2 startup tank designs.
Fixed a bug that allowed entry into Test Drive on a weaponless tank.
Specified the proper optimal buildings for Gerald Rugby and Heinrich Sauer (administrators).
Corrected the “milling focus” bonus application.
Fixed a bug that resulted in the Tier 2 modification “Compact Recoil Cylinder” appearing by default in Era 1.
Fixed a bug that allowed reputation generation for currently inactive countries.
Fixed a bug that led to a missing shell loading indicator for Tier 2 tanks in the Tank Range.
Fixed erroneous identification of “Fighter Aircraft Fuel” as Tier 1 instead of Tier 2.
Fixed the bug that caused incorrect tank age to be displayed.
Addressed issues for Whippet-based designs in Test Drive.
Fixed a bug that allowed time to continue after pressing the “ESC” key.
Revisited the “remaining tanks” field for contracts in the Warehouse building.
Fixed the incorrect colouring of some rivet types.
Fixed a bug that caused incorrect turret positions after a Test Drive run.
Fixed a bug where the previously selected mod was not reset after removal.
Fixed an issue that led to incorrect “Draw” battle outcomes instead of a victory for one of the sides.
Fixed a bug with the Medium Mark 3 intersecting with mounted turrets.
Resolved the issue with very high Universal Mk5/31 turret rotation.
Resolved the issue when the Mittlerer Traktor's rear turret was not rotating.
Resolved issues with strange shadows for the Universal MK4/25 turret.
Fixed the bug with the Armoured Gun Seal causing an exception error.
Resolved the issue with the Madsen MK1 machine gun clipping through French Era 2 turrets.
Resolved the issue with the QF-6 57/L40 gun clipping through sponsons.
Interwar Content Update released
Greetings, Arms Dealers!
We are very excited to share with you the Interwar Content Update!
With the Great War behind, the tank engineers have accumulated enough knowledge to perfect the original and clunky tank designs and prepare them for the wars to come. Follow their tracks or design your own tank combining the technologies of WW1 and the Interwar era!
Update Summary:
10 new vehicles added including British, French, and German tanks
A total of 120+ research nodes introducing new components, modifications, and expendables
Possibility to combine and mix components from Great War and Interwar periods
Tank role roster expanded with 11 new roles to account for Interwar vehicles
Expanded factory ground functionality with new facilities, new administrator characters, and additional process lines to pipeline your activities
Multiple QoL improvements including quick travel buttons, filter and sorting options, design and component series
Possibility to select the Start era of your game Embark on the next chapter of tank history and become the true Tank Tycoon!
Patch content
Features:
Interwar Era content added with new, iconic British, German, and French tanks.
Expanded Research tree to 120+ nodes
Added the possibility of starting the game directly from Era 2.
Introduced 11 new tank roles for the Interwar era.
Introduced simplified power-to-weight mechanics to eliminate the "light" engine exploit.
Added fame for tank series to allocate fame between designs.
Expanded factors affecting individual tank fame.
Added a new music track.
Introduced a "quick travel" button for specific events to simplify navigation.
Improved bank loan mechanics, allowing re-negotiation of deals with banks.
Added a “numerical superiority” bonus for tactical battles reflecting regiment unit count.
Enabled dynamic selection of the best available alloys and assembly types for new engineered structure components.
Added double and triple primary weapon mounts for turrets in the Interwar era.
Added smoke particles to tank exhaust in Test Drive mode.
Added a new type of expendable: Oil.
Added the ability to use spaces in the "new player" window.
Introduced a button "fold all" in the design/component list to fold with one click all series
Changes:
Exchanged the crew bonus for an attribute bonus from the “Internal Comm” modification to avoid negative crew requirement situations.
Restocked contract logic revisited.
Rebalanced man-hour costs for engineering projects.
Introduced a mark for modifications that are already unlocked via other nodes in the research tree.
Rebalanced research costs to account for the 120+ new research nodes of the Interwar era.
Introduced a limit for component and tank attribute values; negative values are no longer allowed.
Increased design defect cost amendment by a factor of 3.
Introduced a multiplier for achievement point generation based on the selected difficulty level.
Reduced crew slots for the Mark 5 hull.
Rebalanced bonuses and penalties for expendables.
Extra mass added by alloys and assembly is now given as a percentage instead of absolute values.
Music no longer stops during loading screens.
Increased the maximum loan amount to 1.5 million.
Revisited facility costs, bonuses, and maintenance.
Revisited administrator costs and bonuses.
Lowered the victory threshold for battles to avoid “draw” outcomes.
Decreased the internal volume occupied by crew members to 0.75.
Increased the maximum pool and income rate of workers.
Adjusted Wire Crusher Role/Contract and Schneider component attributes.
Adjusted Nest-Buster Role/Contract and Saint-Chamond component attributes.
Adjusted Assault Role/Contract and A7V component attributes.
Adjusted Rationalized Role/Contract and LK2 Krupp component attributes.
Adjusted Cavalry Role/Contract and LK2 component attributes.
Added new rewards for player era progression.
Displayed more decimals for "volume" attribute values.
Players can now use spaces in save game names.
Introduced unique names for all modifications.
Introduced a new “parent” item for the tank series.
Revisited the folding UI element; it now displays the number of elements in the series.
Added a "red" color for penalties from expendables.
Included the name of the built or upgraded facility in the notification.
Added a country background for new parent items in Design for easier identification.
Further improved filters and sorting options.
Added "version" marks to the modifier items.
Added country flag images to the components and modification items.
Introduced more color gradients for the contract outcome dialog window.
"Oldest" contracts are now shown at the top in the tank shipment/warehouse.
Added tank design series information in the contract window.
Added tooltips for facilities and admin cards directly on Factory Grounds.
Introduced a list of all available admins in the administration building.
Default sorting by version for modifications.
Added the ability to switch between weapons using keyboard cursors on the Test Range when there are more than 5 weapons on the tank.
Filters/Sorting widget now hides with any click on the screen
"Quick travel" button for New Administrator event that you to the available administrator’s tab
Rebalance of Achievement points generation
Increased internal volume for Tier 2 turrets and multi-turreted hulls
Fixes:
Fixed an excessively large quantity of tanks requested in the upgrade contract on some occasions.
Fixed erroneous negative rewards offered for contracts.
Fixed items in the tank card that were not dynamically updated over time.
Fixed the incorrect tank reputation icon.
Fixed broken text in the production process window.
Fixed the trembling scrollbar in Engineering, RE, and Design when holding the left mouse button.
Fixed cancellation of the tank mass attribute caused by a significant difference from the baseline.
Fixed duplicate contracts that generated two different requirements for two similar tanks.
Fixed a bug that spawned upgrade contracts without any additional requirements.
Fixed the missing commander's image in the campaign window.
Fixed a bug with the deactivated “assign” button in the engineering building.
Fixed a bug with the mouse cursor jumping when cloning components.
Fixed a bug that caused new draft designs to have an “outdated” status.
Fixed multiple bugs caused by fire events affecting process times, delays, and other game mechanics.
Fixed a bug preventing the component card from updating dynamically when the process is cancelled.
Fixed a bug that caused no visual change in real-time when decreasing or improving parameters after building/upgrading facilities.
Fixed the incorrect application of the Milling focus attribute.
Fixed an issue where purchased resources were not updated in real-time in the production control panel.
Fixed the issue with delayed delivery of tanks.
Fixed an issue that caused contract requirements to be displayed incorrectly.
Fixed multiple cases of weapons protruding from the tank's hull.
Fixed an RG cutting through the hull (A7V + Crochat-Colardo Char combination).
Fixed a bug in the trophy tab of the diplomacy window.
Fixed an issue in the Production Hall where a negative number of workers could be assigned to the line.
Fixed a bug where cutscenes would freeze when pressing Esc during the first cutscene.
Fixed an issue with frozen supplier resources.
Fixed a bug with the amend defect button.
Fixed an issue where removing a hull component caused an error.
Fixed inaccurately predicted balances for certain special occasions.
Fixed a bug where the number of required days was not dynamically updated when creating a tank design.
Fixed incorrectly displayed attributes for certain expendables.
Fixed negative quantities of tanks in production.
Fixed an issue where purchasing resources based on the number of tanks caused the toolbar to display an incorrect balance of resources after production started.
Fixed negative quantities of tanks in production.
Fixed multiple offsets between RG and hull on the Test Drive.
Fixed an issue that prevented the game from loading when clicking the Continue button after restarting.
Fixed an incorrectly displayed penetration status; if it is NONE, there shouldn’t be a green thumbs-up.
Fixed missing expenses in financial reports, such as trophy, credit expansion, cancellation, or delay fees.
Fixed incorrect localization used for the Crew Limit group in the Design window.
Fixed a bug that caused a reset of selected protection settings when switching between design tabs.
Fixed a non-closing popup confirmation window during scene switching.
Fixed missing Tier 1 British (Mk1 and Mk2) ventilation mods on the Whippet hull.
Fixed missing Tier 1 British (Mk1 and Mk2) ventilation mods on the Hornet hull.
Fixed an issue with time not stopping and active tank controls when pressing the “Esc” key on the Test Drive.
Fixed a bug that caused the highlighting of two components simultaneously in engineering.
Fixed an issue that locked the “Buy trophy” button in certain situations.
Fixed a rare bug caused by the cancellation of facility constructions.
Fixed non-working X-ray for idler modifications on special occasions.
Fixed saves files loading. Cause of failed clearing data from the state.
Fixed discrepancies for “Cerberus” running gear
Fixed an exception triggered by Administrator list
Fixed a bug that caused negative resource delay probability
Fixed missing textures on some of the tracks
Fixed a bug that resulted in the Tier 2 modification 'Compact Recoil Cylinder' being available at game start
Fixed a bug that resulted in the Tier 2 rivets being available at game start
Fixed a bug with “frozen” rivets on the LKII turret
Fixed wrong displacement for Char D1 chassis
Fixed wrong displacement for Hornet chassis
Fixed wrong displacement for A7V chassis
Fixed “frozen” idlers for A7V chassis
Fixed a bug that caused Medical Station to reduce fire risk instead of accident risk
Added missing icon for OQF MK2 3-PDR 47/L40 gun on Test drive
Fixed an issue with Leichttraktor failing to load on the tank range
Fixed an issue with Mittlerertraktor failing to load on the tank range
Fixed a negative percentage of delay issues in the Warehouse
Fixed broken camera in Breech slot in Design
Nerfed Workshop Facility bonuses
Fixed missing Armoured Gun seal for some turrets
Fixed a bug when the tank design parent item values (country, produced, and sold) were not updated dynamically with time
Fixed missing rivets on one side of several sponsons
Adjusted Centipede and War Horse chassis to Medium Mark 0 hull
Fixed missing recoil guard modifications for several guns
Fixed missing Armoured cupola modification for A7V hull
Fixed a bug that caused some guns to use machine gun fire sound in Test Drive
Fixed missing engine sounds for CB-16 and Mittletraktor hulls
Fixed a bug that caused Lewis Mk2/22 to appear in parts in several turrets
Fixed a bug that causes a “freezing tracks” effect for several hulls if using a complete zoom in Test Drive
Fixed a bug that caused howitzer to use MG bullets instead of shells in Test Drive
Fixed a bug that allowed to continue driving a tank after a” failed mission” notification in Test Drive
And many more minor bugs….
Missing text and typos: Continued to fix discovered and reported typos and added missing text descriptions
Interwar Content Update
Greetings, Arms Dealers!
We are very excited to announce that the Interwar Content Update will be released to Steam on August the 27th! This update will introduce iconic tanks from the Interwar era including but not limited to multi-turreted A1E1 independent, Vickers 6-ton, and even rare models such as Neubaufahrzeug, Vickers No1 and others.
Combine WW1 and Interwar technologies in your quest for the perfect tank and become the true Tank Tycoon!
Dev. Update: August
Greetings, Arms Dealers!
In anticipation of the release of the Interbellum update we have kept mostly quiet working diligently to make it the best it can be, and we wanted to thank you for your patience. We are ready to show more of the future update that will soon hit the experimental build!
As mentioned, we’ve been working as hard as ever on the update and wanted to showcase our progress. Here you can see many new parts unique to the update that was made to fit and be as cross-compatible as possible, including but not limited to the Vickers No. 1, Independent Landship, and Char B1 tanks
In addition, for experienced players who already know the game well, we will add the ability to start directly in the new era, in 1921. This is not recommended for first-time players due to the increase in complexity and difficulty.
On top of new tanks and parts, the update also brings:
New administrators, each with their own bonuses.
New facility upgrades as well as a new look to bring them into the new era
Additional process lines to existing buildings
Multiple revisions to building upgrades and maintenance costs
With new parts also comes new research. The tech tree has been greatly expanded and rebalanced for a better player experience and the ability to transition from the First World War to the Interbellum era. There are now more than 120 research nodes available to aspiring Arms Dealers!
As always, you can customize all your tank components as you see fit. Using parts from both eras you can create the best or weirdest weapons of war the world has ever seen.
A new era also means new challenges! As the new chapter of history opens for countries of the world, they will update their military forces and change their doctrines accordingly. New tank roles to fill and opponents to confront are sure to arise to make use of modern tank technologies.
Apart from the new content we’ve also worked on various quality-of-life features that were demanded by player feedback, such as:
Filters and sorting options for a variety of screens
Fast travel buttons
Flexible bank loans
New tank series display and options
Improved modification classifications and naming
We plan to start monthly development blogs to better keep you all up to date with the state of future updates. We want to get the Interbellum update into experimental testing within next weeks, and afterward continue onto other content updates.
Once again we wanted to thank you all for your support of Arms Trade Tycoon: Tanks as we proceed with development. Stay tuned for our future development blogs!
FunGI Team
Patch V 1.1.3.0
Greetings, Arms Dealers!
1.1.3.0 Patch is finally available for you!
This patch introduces a lot of changes to the game with the focus on tank contracts and relation building with the customer countries. The tank design process has also been revisited, allowing players to tweak the armour protection of structural components and making tank “cloning” a more playable option.
More efforts have also been spent on the QoL side, with the most prominent ones being the possibility to advance time from anywhere in the game, addition of various filters and sorting options and enriching multiple tooltips with useful info. Components have been the subject of a major overhaul, resulting in more variation between individual modifications.
As always, we also did a good portion of bug hunting and corrections. Please, have a look at the complete Patch details below or check the update note directly from the game.
Last but not least, the next update (1.1.4.0) will finally introduce something that many have been requesting - a totally new content, the Interbellum tanks. The tanks that will be added are an interesting mix of rare and iconic tanks from the Interwar epoch and we truly hope that you will enjoy them as you progress through the game.
The team is working diligently to bring you the next update as soon as possible. However, in order to ensure a polished and high-quality release, we must shift the timeline slightly. You can expect the update to be available in the near future.
We greatly appreciate your continued understanding and patience.
FunGI Team
Update 1.1.3.0 content:
Features:
Country diplomacy is revisited. A new, tier reputation system is introduced with various negotiation options coupled to reputation tier of the country
Reputation points are added to the game. These points are acquired by successful fulfilling the contracts, generated by several new facilities, administrator perks or attained as achievement rewards
Armor thickness of structural components is now adjustable from the Engineering Bureaux. Note that extra protection comes at higher mass and production costs!
Contract system is revisited:
Contract lobbying is now introduced. Depending on your reputation Tier with the contract, you can initiate limited number of tank contracts if the conditions are met. This feature is accessible from the diplomacy screen of the corresponding country
Introduced cancellation mechanics. Now, you can cancel, at any time, the accepted contract and monetise delivered tanks at the cost of the cancellation fee. Note, this fee is dynamic and will increase as the contract approached the deadline
Introduced delay mechanics. Now, you can miss several days past the promised deadline at the cost of the delay fee. This fee depends on the promised amount of tanks and agreed price. Note, maximum delay is currently set at 30 days
Contracts now feature not only focus groups but also focus attributes that are deemed more important for the employed tank roles. Make sure to comply to contracts requirements to maximize the attractiveness of your tank designs
Added multiple tooltips and explanation, providing details for all new contract features
New type of contract, Upgrade contract, is introduced. This contract is triggered if the employed tank design has been deemed outdated and will allow the player to upgrade the equipment of the already formed tank regiments
Age for tank’s components and design is introduced and coupled to the Upgrade contract mechanics
7 new tank roles have been added to Britain allowing for more variation in country’s contract demands between various playthroughs
Added new Administrators to the game
Added Filters and Sorting options for Design and Engineering scenes
Changes:
Time progression can now be activated from any scene, including “Global Map”. There is no longer need to go outside to the “Factory View” to access the Time control!
Man hour cost of the cloned tank design is now proportional to the amount of changes introduced in the tank. A minimum cost is though always applied.
“Clone” button is now locked for designed that have not been completed
Administrator hiring is now a part of diplomatic negotiation and, as such, moved to diplomacy screen
Restyling of tank crew members has been performed. Each role has unique uniform and player is given an opportunity to select the crew member face
Revisited Trophies:
Purchased trophy tanks now disappear from the diplomacy window
Each trophy tank displays how many new, undiscovered tank components it holds to simplify the decision
Monetary and reputation income for Supply, Re-stock and Upgrade contract has been revisited:
Supply contract yields maximum reputational and average monetary gains
Re-stock contract yields high reputational and high monetary gains
Supply contract yields average reputational and very high monetary gains
Clarified cost requirements for the corresponding scene (For example: engineering cost in Engineering scene)
Display explicitly the chance of the resource delay in the Warehouse
Success score is now coloured directly in “red” or “green” after the insight info on the competitor offer is purchased
Fixes:
Removed rival tanks design that we not respecting the max weight limits
Fixed the bug when tanks had different attributes between the design and the contract scenes
Fixed the bug that was causing defect corrections to be unaccounted for contract attributes
Correct the issues that caused the killed soldiers to be "resurrected" after a draw battle outcome
Addressed a mini-tutorial bug that sometimes caused a crush when transitioning to scenes after pressing the "Proceed" button
Fixed the issue causing tank attributes in Production building to display the attribute without defects penalties
Corrected the glitch that broke the UI on some occasions after creating and instantly removing tank design
Corrected in-game patch notes layout fixed
Fixed missing recoil modifications on some weapons
Fixed snapshot maker. Hide ghost design when snapshot in progress
Secured contracts not give points in Achievement Score
Fixed an issue with the “” marker when cloning a tank design and clicking on the save/assign button to the original design instead of the cloned one
Addressed the issue causing the design components to be reset when reselecting the hull
Fixed the bug that, upon loading a save game, led to wrong number of the unread contracts
Fixed an issue with the delayed tank shipments
Fixed a bug when several Admins perks were not properly affecting the corresponding processes
Resolved an issue that, upon loading a save game, highlighted two buttons on the time controller (x1 and x10)
Fixed a bug with failed create component preview for Armoured Plate
Resolved a bug triggered by clicking the “cross” in the incident window message
Fixed an exploit that resulted in full refund of the design cost if the player double-clicked the "Save" button on a cloned design
Fixed black colour of tanks when playing on low quality
Fixed an issue that caused the cloned component to “lose” some modification on the component picture
Fixed random wrong sockets cam position
Added gun depression/elevation for the 75mm Blockhaus-Schneider Gun in a Sponson of a British Tank
Unified date format for all scenes and windows
Corrected application of building attributes on corresponding processes
Fixed the camera for Central Cab MK2 component
Fixed the issue that caused the facility card to remain visible even after closing the card
Added missing defects penalties in the Workshop mode
Corrected ricochet success phase text in Tactical battles
Re-aligned the numbers in several UI elements
Fixed the issue with wrong value of the attribute group sum in contracts
Added description in the Military Campaign centre
Fixed non-matching Mark 8 running gear with tracks
Added missing “tank fame” in the Tank card
And many more minor bugs….
Balance:
Major revisit of all component modifications. Most importantly, modifications now yield a combination of positive and negative attributes. In practice, this means that for specific tank roles, the older tank modifications might be sometimes preferable!
Missing text and typos:
Fixed discovered and reported typos and added missing text descriptions
Patch V 1.1.2.0
Greetings, Arms Dealers
Another Patch is here! This patch introduces a Workshop, a sandbox mode where you can design, and test drive your tanks freely using all parts in the game. Another optimization round was conducted effectively reducing loading time even further. Other changes include multiple QoL changes, Bug fixes and remaining correction of typos. Please see the complete Patch details that is available below but also can be accessed directly from the game.
In the meantime, we continue to progress towards Interwar content update that is expected to land before the summer. Thank you for your patience with us.
FunGI Team
Patch 1.1.2.0 content:
Features:
Added the Workshop, a sandbox mode where you can design and test drive your tanks freely using all parts in the game
Introduced patch notes directly in the game. From now on, all updates will be available directly from the game lobby
Fixes:
Fixed incorrect component displaying in Engineering in progression block
Fixed UI bug when the game speed resets to x1 after exiting from the test drive
Fixed duplication of tank design cards in Design
Fixed incorrect filtering of Expendables in Design
Added requirement to add expendables to tank design
Fixed UI layout error in Administration building for wide screens
Fixed error "Failed to get process model by ID: -1" caused by time playing in "Contracts Center"
Fixed incorrect save file loading after button "Load" was clicked
Fixed incorrect of Save button doesn't work in Engineering\Design
Fixed. Unable to retrieve image reference caused by incorrect image loading
Fixed. The engines sound does not work from time to time during the test drive
Fixed the bug when killed soldiers were "resurrected" after a draw battle outcome
Fixed a bug causing the Bank loan to stop being repaid
Improved smoke textures
Fixed the bug causing wrong dates to be displayed in bottom panel of Design, Engineering and Reverse-Engineering building
Adjusted the ramp angle in Test drive
Corrected process behaviour in Research building after fire accident
Fixed a camera bug in Design when the camera was losing the focus on the selected slot
Fixed a bug with selected paint in the Design window
Fixed miss-alighted St. Chamond and Whippet tracks on test drive
Fixed miss-alighted St. Chamond and Hornet tracks on test drive
Fixed miss-alighted St. Chamond and Uberlandwagen tracks on test drive
Fixed miss alighted LK2 Krupp hull and Whippet tracks on test drive
Fixed miss-alighted Schneider CA1 hull and Char Renault tracks on test drive
Correct behaviour of SA-18 Cannon, no longer an “auto-gun”
Fixed rotation of road wheel, sprocket and idler wheels for Uberlandwagen running gear
Fixed intersection between tail-wheel and running gear for rhomboidal hulls
Fixed intersection between unditching beam and running gear for rhomboidal hulls
Corrected a bug that allowed to regain 30 days bankruptcy grace period by exploiting continue the game
Fixed gaps for buildings menu caused absence of scrolls bar
Corrected protruded weapons for several tank hulls
Fixed an issues when Hotchkiss 1909 MG couldn’t aim vertically when mounted on Hornet hull
Changes:
Conducted another optimisation round. Loading time between various game scenes is significantly reduced
Added settings window to game lobby
Expanded in-game Manual and added a tutorial mode for new players
Added new contracts counter in the top bar under the "Contracts" button
Added campaign battle counter in the top bar under the "War Campaigns" button
Introduced “unread\new” markers for various UI elements to simplify identification of new events/items
Introduced resource “subsidy” during the Bankruptcy period - The Government covers the resource delivery expenses. This allows players to continue production activities even with looming Bankruptcy
Introduced tank delivery “subsidy” during the Bankruptcy period - The Government covers the tank delivery expenses. This allows players to fulfil the contracts even with looming Bankruptcy
Disabled difficulty change during the game session
Added clarifications for crew item in design (volume, weight and attribute points)
Balance:
Added resistance requirement to all contracts
Rebalanced attributes for Schneider CA1 hull and Char Schneider
Added missing resistance to FT-17 and San-Chamond hulls
Added missing resistance attributes to all turret, tower and sponson components
Removed turret attributes from LK2 Krupp hull
Added missing alloy slot to LK2 Krupp and Schneider CA1 hulls
Corrected wrong attributes for “Riveted assembly Mk1” modification
Revisited attributes for Transmission MLE2 and MLE3
Missing text and typos:
Revisited Component and Modificator descriptions for all British WW1 research tree
"Tested Tank" status localization changed to "Approved"
Fixed missing tooltip description for "Localization Focus"
Fixed “Personal” typo
Fixed various typos for “Ricochet”
Patch V 1.1.1.0
Greetings, Arms Dealers
The next patch is ready, and we are happy to share it with you! With it, we have revisited the event system and made it more convenient to use. You can now control what events to show, collect and event filter in the event center.
Furthermore, we revisited tank contracts. From this Update, contracts will be more challenging to secure, and competition will be putting a constant pressure on your offer.
Other changes include multiple QoL changes, bug fixing and remaining correction of typos and missing text issues, plz see exact Patch details below. However, please note that this patch will make old save games incompatible.
FunGI Team
Patch 1.1.1.0 content:
Fixes:
Fixed incorrect displaying of facility bonuses list in Facility info window
Fixed negative success score values in the Contracts Application Center before any tank design is selected by the player
Fixed negative values in tank design card of Production Window
Fixed broken buildings menu animations when changing resolution
Fixed lost resources in production
Fixed random exceptions caused by loading some parts of tanks
Fixed the bug with tank design attributes which can cause an error in Design Window
Changes:
Added possibility to select what news to receive and which ones to neglect
Added possibility to pause the game for selected news
Added filter options in the Event center
Added additional filter for “Rival tank” events
Relocated news settings directly in the Event center
Added icons for each type of the news event
Added possibility to delete all news
Introduced unread news counter tag under Event center button on Factory ground
Added Tank role tooltip in diplomacy window
Added tank Fame effects based on operating countries
Added dialog which notifies player about HDD space absence on PC
Balance:
Rebalanced contract attribute requirements. Countries now update their contract requirements more frequently
Rebalanced rival offer success score. More aggressive offerings for most of tank roles
Decreased “insight” cost to reveal Rival’s offers
Offered price per tank is now scaling with increased requirements
Required mass per tank is now scaling with increased requirements
Increased contribution of Tank fame on Success Score by factor 10
Missing text and typos:
Added missing descriptions of Ethiopian Tank regiments
Added missing battle locations for Smyrna province
Added missing battle locations for Biga province
Patch 1.1.0.51 - Quick fixes
- Fixed exception on game start caused by old players states.
Patch 1.1.0.5 - Quick Fixes
-Fixed negative values in the production process. -Fixed incorrect loading behavior of world map markers. -Fixed an exception caused by the closing of the War Campaign Center. -Fixed an exception caused by the first audio playing. -Fixed the country logic issue when some military tasks were not executed. -Fixed an exception caused by "draw" battle outcome in the military campaign view.
Patch 1.1.0.4 - Quick fixes
Add in-game version checking system. Player will receive notification on start about new game version