Fixed. UI exception occured after new contracts added\updated
Patch V 1.1.0.2 - Quick fixes
Fixed toolbar locking after player loaded state from Factory Grounds scene
Fixed unlocked "Save" button when player has emply states list in "Saves" dialog
Patch V 1.1.0.1
Greetings, Arms Dealers!
Thank you for taking time to provide feedback and report encountered bugs. The first patch is here. With it we address most of critical stability issues encountered. We have also, revisited the balance of several game elements, made several QoL changes and corrected some of the typos and missing text issues.
In the next patch we will continue to improve game stability, but we will focus more on QoL changes. Our first target is to revisit the event system and make it more convenient to use. There have been many questions asked about the additional eras – the work is already in full swing on the Interwar Era. A more precise time timeline will be presented in a future dev updates.
FunGI Team
Fixes:
Fixed "No contracts" bug (partial fix)
Fixed incorrect tanks designs loading in Contracts Center
Blocked possibilty to play game time by space bar when any of dialogs are opened
Fixed incorrect behaviour when player canceled production process in Production
Fixed incorrect game scenes loading
Fixed unhandled exception caused by player clicking in building view on process widget
Fixed incorrect behaviour by loading in-game textures, caused UI freezes, or unhandled exceptions
Fixed lost component for some tanks design parts in Tank Range
Fixed incorrect Warehouse process widget behaviour. Widget can be clicked when it was fully disabled
Fixed broken tank range loading for CA1
Fixed selection player tanks for Restock contracts.
Fixed saving process when save file was with empty name
Changes:
Added ”disable tutorial” checkbox
Added sliders for Bank Loan amount and loan period
Added a possibility to filter only Battles where player’s tanks participate
Balance:
Start-up capital increase by 200k for all difficulty levels
Facility cost reduction by 30%
Facility fire risk contribution reduced by 30%
Employee fire risk contribution reduced by 20%
Base building fire risk reduced with 2%
Rebalanced parameters of the tank delivery companies
Reduced material delay times by 30%
Extended contract delivery times
Increase maximum bank loan amount to 550k
Increased probability of late Army Corps participation in campaigns
Adjusted attributes for British Mk2 Sight modificator
Adjusted Crew requirements for LK2 Krupp hull
Added Shell Expendable sockets for LK2 Krupp
Increased the chances for Tank regiment participation in Battles
Adjustment of mobility group attributes for Small engines
A7V Hull attribute adjustments
Missing text and typos:
Undefined country in the” capitulation” event
Undefined country in the conclusion of the Military campaign event
Added locations for “Burgas” territory
Corrected text for “New tank type” event
Corrected text for “Rival tank captured” event
Corrected typo for engineering tooltip
Added missing defect name and description that was triggered by mass limit
Corrected text in the mini-tutorial message
Proper name for Luxembourg territory
Corrected typo for “Shaken” unit tooltip
Corrected text in the “tycoon” difficulty description
Correct typo in Manual entries
Adjusted text in “Tsar tank” event description
Development News
Greetings, Arms Dealers!
This is a quick update after the Early Access launch. We wanted to thank all for providing feedback, bug reports and suggestions after the launch. The team is already at works to fix some of the most critical issues and make some QoL changes. Unfortunately, we cannot answer each and every comment but rest assured, we are actively reading them. First patch is planned already by the end of the week!
ATTT Team
Closed Beta Testing concluded
Greetings, Arms Dealers!
The closed Beta testing has now concluded.
Thank you to everyone who took part! We have received a massive amount of feedback, recommendations, and bug reports. So, we have a lot of work ahead of us.
Stay tuned for the next milestone!
FunGI Team
Last post of the Year!
Greetings, Arms Dealers!
This is a last post for this year and what a year it was. The game has evolved tremendously and has reached Alpha and Beta stages. The amount of support and feedback we receive from our expanding community is astounding. You never stop challenging and inspiring us!
Of course, we still have a great deal of work ahead of us. Although there are still bugs to be fixed, balancing issues to work out, and features to add, we think the game now has a strong foundation, and the day we've all been waiting for is drawing near!
We can all look forward to an interesting year ahead in 2024!
We hope you all have a Happy New Year!
FunGI Team
Farewell to Demo
Greetings, Arms Dealers!
The time has come for us to lay down the original Demo version. The reasons are obvious – the game has evolved a lot, and the old Demo does not represent the current state of the game any longer. This causes a lot of confusion and questions.
In some time, we will most likely release an updated version for anyone to try out the game before buying it. But for the time being – let us say “Farewell” and move to the next chapter.
There is still some time left to give the old Demo a try and sink some final hours into it. Thank you all for playing it, giving us feedback and sharing ideas on how it can be improved.
FunGI Team
Closed Alpha Testing started
Greetings, Arms Dealers!
We are extremely thrilled to share Closed Alpha with everyone who signed up for this on Kickstarter and Patreon. We will also share it with some of our friends who enjoyed the game and supported us along this journey. Hopefully, some more gameplays will be available on YouTube soon for everyone to check out and comment on!
So, what can we expect from Alpha? To be honest, quite a bit. Typically, an alpha build is regarded as being relatively raw and lacking many core features. However, in our case, alpha players will be able to test most of the functions on the Factory grounds, including Research, Engineering, Design, Administration, Warehouse, Contracts, and even Military Campaigns against diverse opponents.
The Grand Map is still locked. This should not deter you from designing your own tanks, since contracts will still come your way because Britain desperately needs new armaments to help it turn the tide of the war!
Thank you all who have come with us on this journey so far and don't forget to Wishlist the Game! This is extremely helpful to us.
FunGI Team
Closed Alpha Testing approaching
Greetings, Arms Dealers!
The work is progressing and we're very pleased to announce that Closed Alpha testing will be kicking off really soon.
Thank you all who have come with us on this journey so far and don't forget to Wishlist the game! This is extremely helpful to us.
FunGI Team
Development Build (v.6) released
Greetings, Arms Dealers!
Another Update to the Development Build is ready and we are eager to share it with you! As promised, we "open the gates" to two new buildings, Administration and Warehouse! You can now deal with personnel, buy and sell resources, handle logistics of tank deliveries and more!
We also made multiple improvements to already existing mechanics and scenes such Factory Grounds, Engineering and Reverse-Engineering, Design Bureau and Production Hall!
As usual, we fixed many errors so below will list only the major additions to the game and most notorious bugs. Huge thank you for all of your feedback and suggestions!
WIP Administration:
The game now includes a brand-new building where you can hire/fire employees and Administrators.
Finally, as so many of you have asked – we introduced Loans. Now, you can also engage in negotiations with Central Bank if you are in dire need of extra cash!
Added limited camera motion and zoom for better immersivity!
WIP Warehouse:
Another new building opens its gates to you - The Warehouse!
As before, the Warehouse offers two functions – purchase of the raw resources to fuel your Tank production and handling the delivery of your tanks to the customer.
From now on, you can you don’t need to purchase the resource on-by-one but can inquire a complete package with multiple resources
To make it even more convenient for you, we have introduced a “calculator” that allows you to order resources for selected tank designs and required quantity
The “Safety” parameter of delivery/logistics has been totally revisited and now it corresponds to potential “delays” instead of resource/equipment “loss”
Added limited camera motion and zoom for better immersivity!
Factory Grounds:
Factory grounds starts to take its final shape though much work is still ahead
All facilities are now in place making each Building quarter a unique part of your Factory grounds
Event notifications have been revisited. A notification log is now also available for access
Tooltips have bee enriched with detailed information for each Building Attribute
The placeholder pictures for facility cards have been substituted with correct ones
Hotkeys (F1-F12) have been introduced to allow for quick travel between the Building quarters
Production Hall:
Added more explanation in tooltips with respect to "Machinery" requirements and costs
Added limited camera motion and zoom for better immersivity!
Design Workshop:
WIP version of component camera is introduced. The camera should now spin and translate properly to show the selected component.
Multiple tooltip upgrades for attributes and cost parameters
Reworked models for some Tanks
Proving Grounds and Test Driving:
Fixed multiple bugs with running gear and mismatched tracks
Further fixes for MG recoil and “fire” effects
As usual, a few words about the next step.
We are thrilled to announce that the game is gradually approaching its Alpha stage. There you’ll be able to test most of the game mechanics including Research, Contract Management, Military Campaigns and Battles. More tanks will join the portfolio including French FT-17, Saint Chamond and maybe more!
Stay tuned for more announcement about the date and other details!