Genre: Strategy, Tactical, Indie Arrival of Beasts
Update A006: NEW Uptrade-System for objects, NEW Skill, ...

Fixed:
- Random map displayed on steam rich presence
- Ranged beast shooting is now fixed again and correct
- Trail bug removed and increased visuals
- Comet direction on new map corrected
- Play credits ends now also the overlapping event music
- Pressing enter on skillstar moduleupgrades blocking removed
- Fixed christmas event generation & endless call bug on refresh
- Improved thunderwave visual style with trails
- Fixed remover teleport values (wrong values removed on remover)
- Object slot unlocking blocked correctly
- Random map time now correctly removed on different menus.
Added:
- LEFT-ALT key now displays the target aor support spots on ground
- NEW Skill: reduce cooldown on spells to a minimum
- NEW Uptrading-Menu: Exchange three objects into a new random better one.
- Mysth objects can now have boosted values (by uptrading)
- Global-Notify-System: Now can stack in-game events by type
- Co-op: Player joined / left room message added to chat.
Changed:
- All object properties are decreased by a very tiny amount
- Boosted objects have now improved values (by uptrading) currently only mysth
Update A005 - NEW 2P Coop MAP "Corner" & more stuff...

Fixed:
- Remove early access text from mainmenu
- Finally corrected christmas date texts
- Christmas rewards are saved and always visible
- Improved some bullet trails
- Faster scrolling in the object inventory
- Skillpoints time on skillmines now correctly calculated
Added:
- NEW 2 Player Co-Op map "Corner"
- NEW Game-End timer for host -> host can always leave a game
- New map marker added for new online maps
- Protectbase position is now visible on online maps before start for each player
- Color effects for modules in skillstar for easier access
- Level ring (visual lvl display) also used for the module upgrades on skillstar
Changed:
- New maps are always listet first on the map container
- Blastroxx boss changed:
- base range reduced 11,4 -> 9,8
- health multiplier increased 1,094 -> 1,096
- health increased 435 -> 455
- Visey & Vitrox is now fire resistant
UPDATE-A004: Fixes

Fixes:
- Players from demo to full game, portal spawn issue
- Button label changed online lobby "back to headquarter"
- Portal finished correctly displayed on small side displays
- Date on christmas event corrected
- Random map timer decreases now also in the online lobby
Added:
Changed:
- Random map reward now also calculated by difficulty settings
HOTFIX-A003

Fixed:
- Online mode close combat working again
- Small wave display for portals now show final wave correct
HOTFIX-A002

Fixed:
- Online co-op now ends correctly (!)
- Steam now displays info about the game in friend list
- Spell hint displays again on upgrade spells
- Multiselector improved while dragging
FULL-RELEASE: A001 - New Skillstar, New Skill, New Rewards, & more ...

Fixed:
- Online co-op level bug
- First level text hint -> talentpoint
- Gamecontrol stuff changed -> fast loading
- Improved different aspect ratios / resolutions (still not perfect working)
- Improved online disconnect system, always possible to leave
- Not readable hints on restart maps
- Thunderwave and Windforce objects now sound correctly 3D distance
- Sound settings checkboxes now work correctly, no visual bug anymore
- More minor improvements...
Added:
- NEW Skillstar: Skillstar reworked completely, UX improved a lot
- NEW Skill: Double module level up. Doubles the module leveling in-game
- Implemented Steam-Rich-Presence: Game status added in friendlist
- NEW Prestige-Rank 4 reward: Save an object for your protectbase over runs
- NEW Prestige-Rank 5 reward: Reset the stars on object to improve more
- Hint for new upcoming maps, online co-op mode
Changed:
- Difficulty increased on first worlds after reaching higher prestige
- Removed ALL regions instead of EU-Servers (will be changed in future)
- Apocometica object now hits always the beast path in front of the base
- Apocometica stats: less dmg, less impactdiameter, more range
- Faster Rank-Up -> less prestige points needed to rank up (solo & team)
- Skills got balanced. More Armor level. Less towers. & ...
UPDATE: EA-D045: New timer system for power ups QoL updates

Fixed:
- Tower health values displayed wrong for others coop online
- Reconnect system below <5 seconds working
- Connect to same region now does not block the button anymore
- Repair drones now work for other players correctly with correct values
- Corrected all values from power up buildings in online coop mode
- Values in online coop mode are now synced correctly between host/clients for power ups
Added:
- NEW: Timer for upgrading power up buildings, beware: while timer counts -> disabled
- NEW: On player disconnect, the ending process still works now and game ends correctly
- Level on ping board is now updated on level up
Changed:
IMPORTANT HOTFIX: EA-D044 - Profile Version number controlling

Fixed:
- Chat now works for EVERYONE with EVERYONE
- Game version number on profile -> blocked chat & matchmaking sometimes
- Airsupport now works correctly again (box positions)
Added:
- NEW: Player level is now visible on Ping board online
Changed:
UPDATE: EA-D043 - Added in game chat, better ping system and headquarter info

Fixed:
- Overlapping wave does now also count to adding beast wave
- Removed debug logs on game history
- Improved aircraft system / flight system
Added:
- NEW: Chat in-game implemented with hotkey "T" or HUD-Button
- NEW: Headquarter now displays available online rooms (if not pin secured)
- Ping system is now improved and can detect disconnects from others
- Implemented the first steps into reconnecting/rejoin (smaller disconnects)
Changed:
HOTFIX: EA-D042 - Fixed game ending on victory/defeat without beastkill counter

Fixed:
- Game can end again on victory/defeat without having the beastkill counter skill