Arrival of Beasts cover
Arrival of Beasts screenshot
Genre: Strategy, Tactical, Indie

Arrival of Beasts

Update A006: NEW Uptrade-System for objects, NEW Skill, ...


Fixed:

  • Random map displayed on steam rich presence
  • Ranged beast shooting is now fixed again and correct
  • Trail bug removed and increased visuals
  • Comet direction on new map corrected
  • Play credits ends now also the overlapping event music
  • Pressing enter on skillstar moduleupgrades blocking removed
  • Fixed christmas event generation & endless call bug on refresh
  • Improved thunderwave visual style with trails
  • Fixed remover teleport values (wrong values removed on remover)
  • Object slot unlocking blocked correctly
  • Random map time now correctly removed on different menus.

Added:

  • LEFT-ALT key now displays the target aor support spots on ground
  • NEW Skill: reduce cooldown on spells to a minimum
  • NEW Uptrading-Menu: Exchange three objects into a new random better one.
  • Mysth objects can now have boosted values (by uptrading)
  • Global-Notify-System: Now can stack in-game events by type
  • Co-op: Player joined / left room message added to chat.

Changed:

  • All object properties are decreased by a very tiny amount
  • Boosted objects have now improved values (by uptrading) currently only mysth

Update A005 - NEW 2P Coop MAP "Corner" & more stuff...


Fixed:

  • Remove early access text from mainmenu
  • Finally corrected christmas date texts
  • Christmas rewards are saved and always visible
  • Improved some bullet trails
  • Faster scrolling in the object inventory
  • Skillpoints time on skillmines now correctly calculated

Added:

  • NEW 2 Player Co-Op map "Corner"
  • NEW Game-End timer for host -> host can always leave a game
  • New map marker added for new online maps
  • Protectbase position is now visible on online maps before start for each player
  • Color effects for modules in skillstar for easier access
  • Level ring (visual lvl display) also used for the module upgrades on skillstar

Changed:

  • New maps are always listet first on the map container
  • Blastroxx boss changed:

  • base range reduced 11,4 -> 9,8
  • health multiplier increased 1,094 -> 1,096
  • health increased 435 -> 455

  • Visey & Vitrox is now fire resistant

UPDATE-A004: Fixes


Fixes:

  • Players from demo to full game, portal spawn issue
  • Button label changed online lobby "back to headquarter"
  • Portal finished correctly displayed on small side displays
  • Date on christmas event corrected
  • Random map timer decreases now also in the online lobby

Added:

  • Nothing...

Changed:

  • Random map reward now also calculated by difficulty settings

HOTFIX-A003


Fixed:

  • Online mode close combat working again
  • Small wave display for portals now show final wave correct

HOTFIX-A002



Fixed:

  • Online co-op now ends correctly (!)
  • Steam now displays info about the game in friend list
  • Spell hint displays again on upgrade spells
  • Multiselector improved while dragging

FULL-RELEASE: A001 - New Skillstar, New Skill, New Rewards, & more ...



Fixed:

  • Online co-op level bug
  • First level text hint -> talentpoint
  • Gamecontrol stuff changed -> fast loading
  • Improved different aspect ratios / resolutions (still not perfect working)
  • Improved online disconnect system, always possible to leave
  • Not readable hints on restart maps
  • Thunderwave and Windforce objects now sound correctly 3D distance
  • Sound settings checkboxes now work correctly, no visual bug anymore
  • More minor improvements...

Added:

  • NEW Skillstar: Skillstar reworked completely, UX improved a lot
  • NEW Skill: Double module level up. Doubles the module leveling in-game
  • Implemented Steam-Rich-Presence: Game status added in friendlist
  • NEW Prestige-Rank 4 reward: Save an object for your protectbase over runs
  • NEW Prestige-Rank 5 reward: Reset the stars on object to improve more
  • Hint for new upcoming maps, online co-op mode

Changed:

  • Difficulty increased on first worlds after reaching higher prestige
  • Removed ALL regions instead of EU-Servers (will be changed in future)
  • Apocometica object now hits always the beast path in front of the base
  • Apocometica stats: less dmg, less impactdiameter, more range
  • Faster Rank-Up -> less prestige points needed to rank up (solo & team)
  • Skills got balanced. More Armor level. Less towers. & ...

UPDATE: EA-D045: New timer system for power ups QoL updates


Fixed:

  • Tower health values displayed wrong for others coop online
  • Reconnect system below <5 seconds working
  • Connect to same region now does not block the button anymore
  • Repair drones now work for other players correctly with correct values
  • Corrected all values from power up buildings in online coop mode
  • Values in online coop mode are now synced correctly between host/clients for power ups

Added:

  • NEW: Timer for upgrading power up buildings, beware: while timer counts -> disabled
  • NEW: On player disconnect, the ending process still works now and game ends correctly
  • Level on ping board is now updated on level up

Changed:

  • Nothing.

IMPORTANT HOTFIX: EA-D044 - Profile Version number controlling


Fixed:

  • Chat now works for EVERYONE with EVERYONE
  • Game version number on profile -> blocked chat & matchmaking sometimes
  • Airsupport now works correctly again (box positions)

Added:

  • NEW: Player level is now visible on Ping board online

Changed:

  • Nothing.

UPDATE: EA-D043 - Added in game chat, better ping system and headquarter info


Fixed:

  • Overlapping wave does now also count to adding beast wave
  • Removed debug logs on game history
  • Improved aircraft system / flight system

Added:

  • NEW: Chat in-game implemented with hotkey "T" or HUD-Button
  • NEW: Headquarter now displays available online rooms (if not pin secured)
  • Ping system is now improved and can detect disconnects from others
  • Implemented the first steps into reconnecting/rejoin (smaller disconnects)

Changed:

  • Nothing.

HOTFIX: EA-D042 - Fixed game ending on victory/defeat without beastkill counter


Fixed:

  • Game can end again on victory/defeat without having the beastkill counter skill