Genre: Strategy, Tactical, Indie Arrival of Beasts Nov 27, 2023 Update EA-D041 - NEW: room chat implemented + difficulty selection for all maps September 18, 2023
Fixed: Decider text corrected to talent path menu Reepeer module hint displayed after online map A lot of translations corrected / added Smaller code refactors Added: NEW: Core mechanic -> attack value of boss increases if lowest atk rate is reached NEW: Online room chat implemented NEW: Difficulty selection (Easy, Normal, Hard) for all online maps added Room list displays now show the rooms difficulty before joining Room visual design improved, sounds / effects added Changed: UPDATE: EA-D040 - Co-Op mode is now done! (Still needs: Maps, Beasts, QoL, ...) September 14, 2023
IMPORTANT INFO: Yes, the coop mode now is completed. But there are still missing bug fixes, more content, quality of life (reconnect, disconnect, ...) and there might still be stuff that wont work correctly. Please report that stuff such as prestige items or other ... Thank you for the support! Fixed: Recources working now on stick map (online coop) Host now takes control over gameobjects if someone leaves Gameobjects are not working on host after takeover (purpose) Prework for rejoin / reconnect is done Freeze color works now (ice / movement slow) online coop Ranged beasts not dancing around towers anymore Holy hit while holyed + effectresistance cause movement stop Added: Implemented: Moduleupgrade online coop Implemented: Combinefactory online coop (all combined modules) Implemented: Modulerecycling online coop (whole process) Online Message for all players: Bossbeast attacks a target player Changed: Blastroxx bossbeast faster attacking, more health NEW MAP! Update: EA-D039 available! September 7, 2023
Fixed: GameLog on endless mode now protected Bulletpool reset state corrected AoE effect online not permanently visually triggered Bullettrail reset correct online Texts translations / map display online corrected Better drone UI visuals Drone range visuals online fixed Added: NEW MAP: "Stick" 3 Player online coop map Question for unlocking the next objectslot on protectbase Changed: Tiny Update: EA-D038 - Fixes and some smaller stuff... September 4, 2023
Fixed: Closing protectbasemenu via close button working correctly Modulefactory can now be built again Spawnprotection corrected for all power ups (work online again) Diffictuly on hard added for challenge mode reward Improved the multiselector tool for future tower controlling Stronger boss beasts in online coop (more health, faster attack rate, &&&...) Update EA-D037: Modulegenerator online available & more ... September 3, 2023
Fixed: Windforce/Thunderwave raycast blocking Online lobby improvements, display fixes Killgreed is now visible again Some null references removed Corrected spawn protection Added: NEW Online lobby new music and intro NEW Consumable items: HealthUp, ShieldUp and EnergyUp NEW Towers tracking dealt damage and post that value at the end in history log NEW Modulegenerator now works in co-op online mode Improved room list updating system in online lobby Changed: Visuals of protectbase selectmenu Movementspeed online difficulty is now calculated by average players/rank EA-D036-HOTFIX August 28, 2023
Fixed: Modulefactory now working offline again EA-D035 Update: First Science Elements in Coop mode. Working modules! HYPE August 28, 2023
Fixed: Small disconnect protection (short peaks) Performance in coop improved by less network objects Spawner Endless & Final is working offline again Added: NEW Modulefactory coop working implemented NEW Smallstorage coop working implemented All 8 Basic modules coop working implemented Changed: Online coop balancing -> less beasts, more health, more armor, more speed, & & & ... HOTFIX: EA-D034 August 26, 2023
Fixed: Inventory visuals Beastkill counter not overlapping with wave display Trippletower armor pierce sync now Secure ending now not triggering on clients anymore UPDATES: EA-D033 Fixed ranged bossbeast co-op, added stuff, & & & ... August 26, 2023
Fixed: Drone radius and trail corrected online Rate down core mechanic fixed for targeting ranged beasts Gastower -> Toxintower Added: NEW gameplay option: Always visible spawnercount (wavecount) NEW gameplay option: Convert Ultra fast Inventory design changed + sounds Changed: Mapchanges: more space for player to build Update EA-D032 - NEW Co-op map + bossbeast + beast + a LOT more... August 23, 2023
Fixed: Map names on co-op now corrected Level Up message online now displays correct level Map images online co-op corrected Complex bullet pooling for beasts -> huge performance boost + stability Spawner bars now corrected visually Arealtower bullets now do not deal damage while fly to target Beast rotation is working again (plamex, ...) Small visual corrections of UI Target objects under bridges is now not a problem anymore (not possible now) Marker colors of the resource quells are now corrected to player color Added: NEW Co-op map Flag (4 Players) NEW Ranged beast (online co-op) Spittryx NEW Ranged bossbeast (online co-op) Blastroxx DurabilityUp now available online co-op FightstatsUp now available online co-op TriggerUp now available online co-op Bossbeasts now chase new player if the target player dies Small effect on new incoming notify Game start now added to logs Ranged beasts now available online co-op Focus on ending prestige round is now improved visually Implemented new abusing protection for team boosting Improved lobby/room system: estimated time + beast type New Bullettype 'thunder bullet' Steam login failure message added with detailed information Info on game summary added for the converting area NEW music / sounds added Changed: Increased ALL (online) bosses health/movement speed Increased ALL (online) beasts health Smaller tutorial improvements (timings, texts)