Arrival of Beasts cover
Arrival of Beasts screenshot
Genre: Strategy, Tactical, Indie

Arrival of Beasts

Update EA-D041 - NEW: room chat implemented + difficulty selection for all maps


Fixed:

  • Decider text corrected to talent path menu
  • Reepeer module hint displayed after online map
  • A lot of translations corrected / added
  • Smaller code refactors

Added:

  • NEW: Core mechanic -> attack value of boss increases if lowest atk rate is reached
  • NEW: Online room chat implemented
  • NEW: Difficulty selection (Easy, Normal, Hard) for all online maps added
  • Room list displays now show the rooms difficulty before joining
  • Room visual design improved, sounds / effects added

Changed:

  • Nothing.

UPDATE: EA-D040 - Co-Op mode is now done! (Still needs: Maps, Beasts, QoL, ...)



IMPORTANT INFO:
Yes, the coop mode now is completed. But there are still missing bug fixes, more content, quality of life (reconnect, disconnect, ...) and there might still be stuff that wont work correctly. Please report that stuff such as prestige items or other ... Thank you for the support!

Fixed:

  • Recources working now on stick map (online coop)
  • Host now takes control over gameobjects if someone leaves
  • Gameobjects are not working on host after takeover (purpose)
  • Prework for rejoin / reconnect is done
  • Freeze color works now (ice / movement slow) online coop
  • Ranged beasts not dancing around towers anymore
  • Holy hit while holyed + effectresistance cause movement stop

Added:

  • Implemented: Moduleupgrade online coop
  • Implemented: Combinefactory online coop (all combined modules)
  • Implemented: Modulerecycling online coop (whole process)
  • Online Message for all players: Bossbeast attacks a target player

Changed:

  • Blastroxx bossbeast faster attacking, more health

NEW MAP! Update: EA-D039 available!


Fixed:

  • GameLog on endless mode now protected
  • Bulletpool reset state corrected
  • AoE effect online not permanently visually triggered
  • Bullettrail reset correct online
  • Texts translations / map display online corrected
  • Better drone UI visuals
  • Drone range visuals online fixed

Added:

  • NEW MAP: "Stick" 3 Player online coop map
  • Question for unlocking the next objectslot on protectbase

Changed:

  • Nothing

Tiny Update: EA-D038 - Fixes and some smaller stuff...


Fixed:

  • Closing protectbasemenu via close button working correctly
  • Modulefactory can now be built again
  • Spawnprotection corrected for all power ups (work online again)
  • Diffictuly on hard added for challenge mode reward
  • Improved the multiselector tool for future tower controlling
  • Stronger boss beasts in online coop (more health, faster attack rate, &&&...)

Update EA-D037: Modulegenerator online available & more ...


Fixed:

  • Windforce/Thunderwave raycast blocking
  • Online lobby improvements, display fixes
  • Killgreed is now visible again
  • Some null references removed
  • Corrected spawn protection

Added:

  • NEW Online lobby new music and intro
  • NEW Consumable items: HealthUp, ShieldUp and EnergyUp
  • NEW Towers tracking dealt damage and post that value at the end in history log
  • NEW Modulegenerator now works in co-op online mode
  • Improved room list updating system in online lobby

Changed:

  • Visuals of protectbase selectmenu
  • Movementspeed online difficulty is now calculated by average players/rank

EA-D036-HOTFIX


Fixed:

  • Modulefactory now working offline again

EA-D035 Update: First Science Elements in Coop mode. Working modules! HYPE


Fixed:

  • Small disconnect protection (short peaks)
  • Performance in coop improved by less network objects
  • Spawner Endless & Final is working offline again

Added:

  • NEW Modulefactory coop working implemented
  • NEW Smallstorage coop working implemented
  • All 8 Basic modules coop working implemented

Changed:

  • Online coop balancing -> less beasts, more health, more armor, more speed, & & & ...

HOTFIX: EA-D034


Fixed:

  • Inventory visuals
  • Beastkill counter not overlapping with wave display
  • Trippletower armor pierce sync now
  • Secure ending now not triggering on clients anymore

UPDATES: EA-D033 Fixed ranged bossbeast co-op, added stuff, & & & ...


Fixed:

  • Drone radius and trail corrected online
  • Rate down core mechanic fixed for targeting ranged beasts
  • Gastower -> Toxintower

Added:

  • NEW gameplay option: Always visible spawnercount (wavecount)
  • NEW gameplay option: Convert Ultra fast
  • Inventory design changed + sounds

Changed:

  • Mapchanges: more space for player to build

Update EA-D032 - NEW Co-op map + bossbeast + beast + a LOT more...



Fixed:

  • Map names on co-op now corrected
  • Level Up message online now displays correct level
  • Map images online co-op corrected
  • Complex bullet pooling for beasts -> huge performance boost + stability
  • Spawner bars now corrected visually
  • Arealtower bullets now do not deal damage while fly to target
  • Beast rotation is working again (plamex, ...)
  • Small visual corrections of UI
  • Target objects under bridges is now not a problem anymore (not possible now)
  • Marker colors of the resource quells are now corrected to player color

Added:

  • NEW Co-op map Flag (4 Players)
  • NEW Ranged beast (online co-op) Spittryx
  • NEW Ranged bossbeast (online co-op) Blastroxx
  • DurabilityUp now available online co-op
  • FightstatsUp now available online co-op
  • TriggerUp now available online co-op
  • Bossbeasts now chase new player if the target player dies
  • Small effect on new incoming notify
  • Game start now added to logs
  • Ranged beasts now available online co-op
  • Focus on ending prestige round is now improved visually
  • Implemented new abusing protection for team boosting
  • Improved lobby/room system: estimated time + beast type
  • New Bullettype 'thunder bullet'
  • Steam login failure message added with detailed information
  • Info on game summary added for the converting area
  • NEW music / sounds added

Changed:

  • Increased ALL (online) bosses health/movement speed
  • Increased ALL (online) beasts health
  • Smaller tutorial improvements (timings, texts)