Arrival of Beasts cover
Arrival of Beasts screenshot
Genre: Strategy, Tactical, Indie

Arrival of Beasts

Update EA-D031 - Added new Bukldings Co-Op Mode + fixes


Fixed:

  • Arealtower bullets now working offline again
  • Slicertower now working offline again
  • Arealtower bullets now hide correctly co-op mode
  • Tutorial works again
  • Endless map working again

Added:

  • NEW: Online Co-op message for level up of friends
  • NEW: History log can now be filtered
  • NEW: In-Game Global notify is changed to icons + hover + smaller
  • Goldgreed spell in co-op mode
  • Overclocking spell in co-op mode
  • RangeUp building implemented in co-op mode
  • RateUp building implemented in co-op mode
  • ArmorPierceUp building implemented in co-op mode
  • Energy bar displayed in HUD (always on)

Changed:

  • Slicertower attack speed balanced

EA-D030 - ALL towers are now available in co-op mode!


Fixed:

  • Exp scaling offline is no longer effected by co-op code
  • Random map time not longer reset after playing co-op
  • Rosyloxarm now has a beastcard
  • Targeter now removes correctly
  • Fixed some spell logic and visual problems (co-op)

Added:

  • Effecttower (Co-op mode added)
  • Circletower (Co-op mode added)
  • Arealtower (Co-op mode added)
  • Toxintower (Co-op mode added)
  • Trippletower (Co-op mode added)
  • Slicertower (Co-op mode added)
  • Goldgreed spell (Co-op mode added)
  • Overclocking spell (Co-op mode added)

Changed:

  • Visuals in bestiary
  • Improved button visuals on some places
  • Improved all Co-op beasts / bossbeasts

HOTFIX: Resolution Bosswave sounds


Fixed:

  • Resolution bug
  • Boss sounds + music

Update EA-D028 - Improvements


Fixed:

  • PlayerProps sync on coop mode
  • Gametime performance improved
  • Fixed the demo version of the game

Added:

  • Better visible colors on coop mode player spawn buttons
  • Supportboxes now online visible for all players

Changed:

  • No changes

HOTFIX: Added region change, fixed map start


Fixed:

  • resolution reset is fixed
  • start online maps working now

Added:

  • NEW select the region you want to connect, to play with your friends you need to have the same region

Multiplayer Co-op now arrived! EA-D026 - new Rank Season started.

WARNING: Coop mode is not 100% implemented with all features, some stuff is missing

Fixed:

  • Prestige item endskill -> corrected to talentpoints
  • Objectinventory displays wrong animator state
  • Giftmess/Firemess bug on not built tower fixed
  • Arealtower has now a knifetime in tutorial
  • Beastmenu active leads to null ref on attacking
  • Improved pathing system for all spawner
  • Circletower / Effecttower buttons on skillstar now working correct
  • Improved bullet pooling + visual effects
  • Buy shield for the first time now is displayed on base menu

Added:

  • NEW Multiplayer real-time Co-op Mode (2-4 Player)
  • Co-op lobby system (Create, Join & Quick Join)
  • NEW Map (Online Co-op) 2 Player Mushroom
  • NEW Map (Online Co-op) 2 Player Splitway
  • NEW Map (Online Co-op) 3 Player Triangle
  • NEW Map (Online Co-op) 4 Player Vision
  • Prestige availability is now highlighted
  • German translations for prestige-items
  • German translations for all beasts and beastcards
  • A lot of new visual effects UI, Bullet System, Shader, Terrain, ...
  • NEW Beastcard visuals with better texts

Changed:

  • less mass beasts -> more armor/more health (campaign)
  • Gastower -> Toxintower
  • Firemess -> Burnchaos
  • Giftmess -> Poisonchaos
  • Deadhell terrain new visuals (less details)
  • Changed logo of freetimedev studios
  • Difficulty on Liquid Final changed -> more easier

HOTFIX: EA_C025


Fixed:



  • Maintower targeting works correctly again

HOTFIX EA-C024


Fixed:



  • Beast AoE effect caused errors and performance problems
  • Corrected sound on effects

EA-C023 - NEW SPELL: Goldgreed ! & much more ...


Fixes:



  • Dps on protectbase value display set to 0 if nothing on base
  • Secure leave team button only active when regards to profile
  • Protectbase old armor icon
  • Trippletower dead with tower healer -> counted as dead tower
  • Towers not demolishing correctly -> infinity health on 0
  • Text correction "kleine" -> "kleines" easter event german
  • Protectbase menu buttons now working correctly
  • Effecttower module display bug fixed (visual problem)
  • In-Game easter event collecting eggs -> text to white
  • Tower healer now removes correctly
  • Combinefactory now checks for resources on correct combnination
  • Volume turns into 100% on turn it back on fixed
  • Tower view available again
  • Improved teleport performance a lot (beasts, portals, teleports)
  • Improved beast aoe effect performance and fixed tower damage bugs
  • Beast aoe effect works correctly for ALL towers -> ticks
  • Improved general targeting performance with new TowerBase class
  • Areal Tower target is removed correctly (even on demolish)
  • Corrected demolish system on death vs. on demolish via player
  • Improved monsterscript with new TowerBase class
  • A lot of text corrections and visual improvements

Added:



  • NEW Economy Spell: Goldgreed. Do you want to farm more gold by killing beasts? You are now able to do that!
  • Team menu (online) now displays when the team reaches next rank
  • Music on easter event (same music as in headquarter)
  • Some particle effects for testing better visuals

Changed:



  • Remover Prestige-Item (removes talentpoints): 1/3/5 -> 2/4/9
  • ExpFeeder PRestige-Item (more exp for kills): 1,2/1,4 -> 1,3/1,6

EA-C022 NEW Objectsystem, Easter Event, Improvements, Fixes, Changes, ...



Fixes:



  • Prestige-Items are no longer affected from effectresistance ability
  • A lot of smaller protectbase ui button/controlling bugs
  • Objectshop button get active after switch from skillstar to protectbase menu
  • Sound on single pipe maintower working again
  • Healthbar got disabled on wrong situations
  • Repair sound only on activation
  • Switch from endless ranking to team/player ranking title text
  • Layerfixes for menus/popups
  • Optimized menu processes a lot
  • Improved readability of a lot of texts
  • Endless map spawner text readable
  • LOG EXP -> corrected from special -> science
  • Modulerecipes stays open if menu is closed
  • Tripplex picture is now correct visible
  • Close summary now closes the history log correctly
  • Gastower text space corrections
  • Ragebeer hover element is now working again
  • Gastower range fixed
  • Popup initial positions on ranking corrected
  • Easter event improved (removed not needed code)
  • FINALLY, tower demolishion is correct on demolish or getting destroyed
  • Combinefactory for modules improved a lot with more info messages
  • Crity and aoety is not combineable
  • Player / Towerconnection is improved
  • Reset object pools correctly on start match or restart/reload
  • Ragebeer display on correct menus only now
  • Enough space for texts in tower menu

Added:



  • NEW Objectvisuals for protectbase menu
  • NEW Objectshop, Objectinventory, Smallinventory and Objectcontrolling
  • NEW Objectcompare feature for similar objects on protectbase
  • NEW Hotkey: Delete key is now available to demolish towers (double click delete when tower is selected)
  • NEW Protectbase value display now contains a DPS value counts for maintower + all 8 modules
  • Secure question Yes/No for secure leave team button added
  • NEW Sell ALL Oobjects added for objectinventory (useful for ending prestige-round)
  • Easter Event until 17th April

Changed:



  • Online status symbol sprite changed
  • Tower health warning set to 25 healthpoints (bar always visible)
  • Hitbox of biggest buildings is now smaller 0.2f
  • Changed divide factor -> sell-factor, used for selling objects