Genre: Strategy, Tactical, Indie Arrival of Beasts
Update EA-D031 - Added new Bukldings Co-Op Mode + fixes

Fixed:
- Arealtower bullets now working offline again
- Slicertower now working offline again
- Arealtower bullets now hide correctly co-op mode
- Tutorial works again
- Endless map working again
Added:
- NEW: Online Co-op message for level up of friends
- NEW: History log can now be filtered
- NEW: In-Game Global notify is changed to icons + hover + smaller
- Goldgreed spell in co-op mode
- Overclocking spell in co-op mode
- RangeUp building implemented in co-op mode
- RateUp building implemented in co-op mode
- ArmorPierceUp building implemented in co-op mode
- Energy bar displayed in HUD (always on)
Changed:
- Slicertower attack speed balanced
EA-D030 - ALL towers are now available in co-op mode!

Fixed:
- Exp scaling offline is no longer effected by co-op code
- Random map time not longer reset after playing co-op
- Rosyloxarm now has a beastcard
- Targeter now removes correctly
- Fixed some spell logic and visual problems (co-op)
Added:
- Effecttower (Co-op mode added)
- Circletower (Co-op mode added)
- Arealtower (Co-op mode added)
- Toxintower (Co-op mode added)
- Trippletower (Co-op mode added)
- Slicertower (Co-op mode added)
- Goldgreed spell (Co-op mode added)
- Overclocking spell (Co-op mode added)
Changed:
- Visuals in bestiary
- Improved button visuals on some places
- Improved all Co-op beasts / bossbeasts
HOTFIX: Resolution Bosswave sounds

Fixed:
- Resolution bug
- Boss sounds + music
Update EA-D028 - Improvements

Fixed:
- PlayerProps sync on coop mode
- Gametime performance improved
- Fixed the demo version of the game
Added:
- Better visible colors on coop mode player spawn buttons
- Supportboxes now online visible for all players
Changed:
HOTFIX: Added region change, fixed map start

Fixed:
- resolution reset is fixed
- start online maps working now
Added:
- NEW select the region you want to connect, to play with your friends you need to have the same region
Multiplayer Co-op now arrived! EA-D026 - new Rank Season started.
WARNING: Coop mode is not 100% implemented with all features, some stuff is missing

Fixed:
- Prestige item endskill -> corrected to talentpoints
- Objectinventory displays wrong animator state
- Giftmess/Firemess bug on not built tower fixed
- Arealtower has now a knifetime in tutorial
- Beastmenu active leads to null ref on attacking
- Improved pathing system for all spawner
- Circletower / Effecttower buttons on skillstar now working correct
- Improved bullet pooling + visual effects
- Buy shield for the first time now is displayed on base menu
Added:
- NEW Multiplayer real-time Co-op Mode (2-4 Player)
- Co-op lobby system (Create, Join & Quick Join)
- NEW Map (Online Co-op) 2 Player Mushroom
- NEW Map (Online Co-op) 2 Player Splitway
- NEW Map (Online Co-op) 3 Player Triangle
- NEW Map (Online Co-op) 4 Player Vision
- Prestige availability is now highlighted
- German translations for prestige-items
- German translations for all beasts and beastcards
- A lot of new visual effects UI, Bullet System, Shader, Terrain, ...
- NEW Beastcard visuals with better texts
Changed:
- less mass beasts -> more armor/more health (campaign)
- Gastower -> Toxintower
- Firemess -> Burnchaos
- Giftmess -> Poisonchaos
- Deadhell terrain new visuals (less details)
- Changed logo of freetimedev studios
- Difficulty on Liquid Final changed -> more easier
HOTFIX: EA_C025

Fixed:
- Maintower targeting works correctly again
HOTFIX EA-C024

Fixed:
- Beast AoE effect caused errors and performance problems
- Corrected sound on effects
EA-C023 - NEW SPELL: Goldgreed ! & much more ...

Fixes:
- Dps on protectbase value display set to 0 if nothing on base
- Secure leave team button only active when regards to profile
- Protectbase old armor icon
- Trippletower dead with tower healer -> counted as dead tower
- Towers not demolishing correctly -> infinity health on 0
- Text correction "kleine" -> "kleines" easter event german
- Protectbase menu buttons now working correctly
- Effecttower module display bug fixed (visual problem)
- In-Game easter event collecting eggs -> text to white
- Tower healer now removes correctly
- Combinefactory now checks for resources on correct combnination
- Volume turns into 100% on turn it back on fixed
- Tower view available again
- Improved teleport performance a lot (beasts, portals, teleports)
- Improved beast aoe effect performance and fixed tower damage bugs
- Beast aoe effect works correctly for ALL towers -> ticks
- Improved general targeting performance with new TowerBase class
- Areal Tower target is removed correctly (even on demolish)
- Corrected demolish system on death vs. on demolish via player
- Improved monsterscript with new TowerBase class
- A lot of text corrections and visual improvements
Added:
- NEW Economy Spell: Goldgreed. Do you want to farm more gold by killing beasts? You are now able to do that!
- Team menu (online) now displays when the team reaches next rank
- Music on easter event (same music as in headquarter)
- Some particle effects for testing better visuals
Changed:
- Remover Prestige-Item (removes talentpoints): 1/3/5 -> 2/4/9
- ExpFeeder PRestige-Item (more exp for kills): 1,2/1,4 -> 1,3/1,6
EA-C022 NEW Objectsystem, Easter Event, Improvements, Fixes, Changes, ...

Fixes:
- Prestige-Items are no longer affected from effectresistance ability
- A lot of smaller protectbase ui button/controlling bugs
- Objectshop button get active after switch from skillstar to protectbase menu
- Sound on single pipe maintower working again
- Healthbar got disabled on wrong situations
- Repair sound only on activation
- Switch from endless ranking to team/player ranking title text
- Layerfixes for menus/popups
- Optimized menu processes a lot
- Improved readability of a lot of texts
- Endless map spawner text readable
- LOG EXP -> corrected from special -> science
- Modulerecipes stays open if menu is closed
- Tripplex picture is now correct visible
- Close summary now closes the history log correctly
- Gastower text space corrections
- Ragebeer hover element is now working again
- Gastower range fixed
- Popup initial positions on ranking corrected
- Easter event improved (removed not needed code)
- FINALLY, tower demolishion is correct on demolish or getting destroyed
- Combinefactory for modules improved a lot with more info messages
- Crity and aoety is not combineable
- Player / Towerconnection is improved
- Reset object pools correctly on start match or restart/reload
- Ragebeer display on correct menus only now
- Enough space for texts in tower menu
Added:
- NEW Objectvisuals for protectbase menu
- NEW Objectshop, Objectinventory, Smallinventory and Objectcontrolling
- NEW Objectcompare feature for similar objects on protectbase
- NEW Hotkey: Delete key is now available to demolish towers (double click delete when tower is selected)
- NEW Protectbase value display now contains a DPS value counts for maintower + all 8 modules
- Secure question Yes/No for secure leave team button added
- NEW Sell ALL Oobjects added for objectinventory (useful for ending prestige-round)
- Easter Event until 17th April
Changed:
- Online status symbol sprite changed
- Tower health warning set to 25 healthpoints (bar always visible)
- Hitbox of biggest buildings is now smaller 0.2f
- Changed divide factor -> sell-factor, used for selling objects