Update: Bug fixes, Balance Adjustment and Optimization
Greeting Commanders,
The new update is now available, we will have a server maintenance to deploy improvements, balance and bug fixes. The server maintenance will take about 2 hours and be held on:
00:50 PDT October 12th
08:50 GMT October 12th
15:50 GMT+8 October 12th
Season1 is about to start
As the preseason is going to end, S1 is about to start at Oct.19th!
Earn the season reward skin Born of Fire for the Steelhorn Minotaur by reaching Gold Tier and participating in at least 1 match. There are also plenty of Gems to be claimed for participating in Season1.
What we did to the balance adjustment are based on tremendous match-up data from the game, and analyze the overall improvement relied on player’s feedback. Balance adjustment will be a long-term process, sufficient amount of time is needed to make sure every adjustment is effective and sound reasonable, so please be patient and stay with us, our goal is to provide players with diverse strategies and better game experience.
TERRAN
Units
Attack increased from 8 to 10
Attack decreased from 20 to 16
HP increased from 60 to 75
Active ability damage decreased from 150 to 125
Commander Skill
Bombing Run Ture damage decreased from 140 to 120
Atlac
Units
HP increased from 20 to 30, shield increased from 20 to 30
Damage dealt to turrets and base decreased 50%
Storm Hierophant’s orb now deal damage to maximum 6 units, duration decreased from 18s to 12s.
Upgrade adjustment:
Lv1: Damage of Electrical Storm increased to 25
Lv2: Slow and damage enemies within the Electrical Storm to maximum 8 units
Lv3: Duration of Electrical Storm increased to 14s
Searing Flames maximum target increased to 6
Upgrade adjustment:
Lv1: Attack speed increased 15%
Lv2: Searing Flames damage increased to 15/s
Lv3: Searing Flames radius increased to 6, each attack deals damage to at most 8 enemies
Attack decreased from 70 to 50
Yaoguai
Units
Attack increased from 11 to 13
The bonus movement speed granted by Rage decreased from 9 to 6
HP increased from 40 to 55
Attack increased from 20 to 25, attack frequency decreased from 3sec per hit to 4sec per hit, initially attack 2 targets
Will not stun target at the beginning
Upgrade adjustment:
Lv1: Each attack deals damage to 3 nearby enemies
Lv2: Each attack stuns the enemy for 1 second
Lv3: Each attack deals damage to 4 nearby enemies
Mind Control duration to biological units increased to 8s
Upgrade adjustment:
Lv1: Mind Control duration to both biological and mechanical units increased to 8s
Lv2: No change
Lv3: No change
HP increased from 200 to 300
Upgrade adjustment:
Lv1: Attack+6%
Lv2: Blood Swarm effected range increased to 5, each attack deals
damage to maximum 5 enemies
Lv3: Damage to mechanical units increased to 250%
Restores 24 HP on each attack
Upgrade adjustment:
Lv1: Restore 15% of its max. HP on each attack
Lv2: Attack speed +15%
Lv3: HP+30%
HP increased from 240 to 250
Upgrade adjustment:
Lv1: HP+10%
Lv2: Root Burst deals damage to maximum 3 enemies within a radius of 3
Lv3: Root Burst can also knock enemies up in the air
Upgrade adjustment:
Lv1: Attack Speed+12%
Lv2: Each attack can stun enemies for 2 second
Lv3: HP Regen rate increased to 25/s
Atlac/Terran/Yaoguai initial population cap decreased from 40/50/60 to 30/40/50
The middle turret's attack decreased from 60/80/100 to 50/70/90 at 1/15/30 waves, the inner turret's attack decreased from 80/100/150 to 80/100/120
Fixed the bug that commanders in the same battle may disconnect from the game in the same time
Fixed numerous problems that will cause the game to crash
Fixed the problem that a white screen shows after completing all Commander Academy’s levels
Fixed the bug that the Storm Hierophant’s orb can slow air units
Fixed the bug that the Fiery Minotaur’s active ability deals unusual damages
Fixed the problem that the Lightning Ray might cause game crashes
Fixed the problem that mails might be received repeatedly after being deleted
Fixed the error caused by sending friend request
Fixed UI problems in Russian, French, Italian, Japanese languages etc.
Once you have enough Runes that can be upgraded to level4 or above, you can either select coins or gems to upgrade them. The ratio of Gems consumption to coins is 1:10
Optimized Command Academy, 100% production cost now can be refunded after you return the units
Optimized and reopened the Regional Leaderboard
Optimized in-game Chat, and added compliment expression
Supply Drop in the Store now split into red, blue, and green Rune Supply Drop. Supply Drop in each color can call in corresponding Runes, and there is also a slight chance to get Core Runes and exclusive unit skins
Qiongqi skin for Raging Minotaur, Admiral Rommul skin for Savage Whale, and Viscount Auraeus skin for Heavy Flamethrower are no longer sell in the store. Commander has a slight chance to get these skins from Supply Drop
Free Supply Drops now appears in the Store
Added all the second tier units bundle for each race with 30% discount, the bundle price will decrease if commander already has the units in the bundle
Added Daily Sale Bundle
Increased the chest rewards for the second tier’s border conflict, and there is a slight chance to get Steel Heart Skin for Marauder from the chest
Added a 'Popular' tab, now you can find the 6 most used units in the UNITS screen
If your teammates afk or leave the game, you will receive a mail telling that your teammates get punished.
Optimized the Friends List
Update: Bug fixes, Balance Adjustment and Optimization
Greeting Commanders,
The new update is now available, we will have a server maintenance to deploy improvements, balance and bug fixes. The server maintenance will take about 2 hours and be held on:
00:50 PDT October 12th
08:50 GMT October 12th
15:50 GMT+8 October 12th
Season1 is about to start
As the preseason is going to end, S1 is about to start at Oct.19th!
Earn the season reward skin Born of Fire for the Steelhorn Minotaur by reaching Gold Tier and participating in at least 1 match. There are also plenty of Gems to be claimed for participating in Season1.
What we did to the balance adjustment are based on tremendous match-up data from the game, and analyze the overall improvement relied on player’s feedback. Balance adjustment will be a long-term process, sufficient amount of time is needed to make sure every adjustment is effective and sound reasonable, so please be patient and stay with us, our goal is to provide players with diverse strategies and better game experience.
TERRAN
Units
Attack increased from 8 to 10
Attack decreased from 20 to 16
HP increased from 60 to 75
Active ability damage decreased from 150 to 125
Commander Skill
Bombing Run Ture damage decreased from 140 to 120
Atlac
Units
HP increased from 20 to 30, shield increased from 20 to 30
Damage dealt to turrets and base decreased 50%
Storm Hierophant’s orb now deal damage to maximum 6 units, duration decreased from 18s to 12s.
Upgrade adjustment:
Lv1: Damage of Electrical Storm increased to 25
Lv2: Slow and damage enemies within the Electrical Storm to maximum 8 units
Lv3: Duration of Electrical Storm increased to 14s
Searing Flames maximum target increased to 6
Upgrade adjustment:
Lv1: Attack speed increased 15%
Lv2: Searing Flames damage increased to 15/s
Lv3: Searing Flames radius increased to 6, each attack deals damage to at most 8 enemies
Attack decreased from 70 to 50
Yaoguai
Units
Attack increased from 11 to 13
The bonus movement speed granted by Rage decreased from 9 to 6
HP increased from 40 to 55
Attack increased from 20 to 25, attack frequency decreased from 3sec per hit to 4sec per hit, initially attack 2 targets
Will not stun target at the beginning
Upgrade adjustment:
Lv1: Each attack deals damage to 3 nearby enemies
Lv2: Each attack stuns the enemy for 1 second
Lv3: Each attack deals damage to 4 nearby enemies
Mind Control duration to biological units increased to 8s
Upgrade adjustment:
Lv1: Mind Control duration to both biological and mechanical units increased to 8s
Lv2: No change
Lv3: No change
HP increased from 200 to 300
Upgrade adjustment:
Lv1: Attack+6%
Lv2: Blood Swarm effected range increased to 5, each attack deals
damage to maximum 5 enemies
Lv3: Damage to mechanical units increased to 250%
Restores 24 HP on each attack
Upgrade adjustment:
Lv1: Restore 15% of its max. HP on each attack
Lv2: Attack speed +15%
Lv3: HP+30%
HP increased from 240 to 250
Upgrade adjustment:
Lv1: HP+10%
Lv2: Root Burst deals damage to maximum 3 enemies within a radius of 3
Lv3: Root Burst can also knock enemies up in the air
Upgrade adjustment:
Lv1: Attack Speed+12%
Lv2: Each attack can stun enemies for 2 second
Lv3: HP Regen rate increased to 25/s
Atlac/Terran/Yaoguai initial population cap decreased from 40/50/60 to 30/40/50
The middle turret's attack decreased from 60/80/100 to 50/70/90 at 1/15/30 waves, the inner turret's attack decreased from 80/100/150 to 80/100/120
Fixed the bug that commanders in the same battle may disconnect from the game in the same time
Fixed numerous problems that will cause the game to crash
Fixed the problem that a white screen shows after completing all Commander Academy’s levels
Fixed the bug that the Storm Hierophant’s orb can slow air units
Fixed the bug that the Fiery Minotaur’s active ability deals unusual damages
Fixed the problem that the Lightning Ray might cause game crashes
Fixed the problem that mails might be received repeatedly after being deleted
Fixed the error caused by sending friend request
Fixed UI problems in Russian, French, Italian, Japanese languages etc.
Once you have enough Runes that can be upgraded to level4 or above, you can either select coins or gems to upgrade them. The ratio of Gems consumption to coins is 1:10
Optimized Command Academy, 100% production cost now can be refunded after you return the units
Optimized and reopened the Regional Leaderboard
Optimized in-game Chat, and added compliment expression
Supply Drop in the Store now split into red, blue, and green Rune Supply Drop. Supply Drop in each color can call in corresponding Runes, and there is also a slight chance to get Core Runes and exclusive unit skins
Qiongqi skin for Raging Minotaur, Admiral Rommul skin for Savage Whale, and Viscount Auraeus skin for Heavy Flamethrower are no longer sell in the store. Commander has a slight chance to get these skins from Supply Drop
Free Supply Drops now appears in the Store
Added all the second tier units bundle for each race with 30% discount, the bundle price will decrease if commander already has the units in the bundle
Added Daily Sale Bundle
Increased the chest rewards for the second tier’s border conflict, and there is a slight chance to get Steel Heart Skin for Marauder from the chest
Added a 'Popular' tab, now you can find the 6 most used units in the UNITS screen
If your teammates afk or leave the game, you will receive a mail telling that your teammates get punished.
Optimized the Friends List
Art of War: Red Tides iOS Global Launch
Greeting Commanders,
Very happy to share with you guys that we are going to launch Art of War: Red Tides on App Store in 154 countries and regions on September 29th. But sadly, both publisher and developer team still haven’t reconciled with the policies on different platforms. In other words, Commanders from Steam are not able to play against Commanders using iOS devices for the time being.
As we mentioned many times, our intention of making Red Tides is to break the barrier of each platform, so that Commanders from around the world can enjoy playing together on any devices they are comfortable with, and at any time. Technically speaking, we already have the game working on iPad, smart phones, and PC internally. So we definitely aware that Commanders are anxious regard to this situation, and we share the same feeling too.
That being said, since we can’t really estimate the time that will cost to reconcile with those policies, so before the cross-platform play is ready, the dev team will commit to these:
Make sure that Steam has the newest version among all platforms
Value the game development process of each platform as the same priority
Put more efforts on the server performance and connection
Maintain our community management and respond to bug reports and feedback in time
Send out 500 gems each month via in-game mailbox, until the cross-platform play is ready
Both developer and publisher team will maintain actively communication to each platform. Once again, we apologize for any inconvenience, if there is any progress we will be sure to inform you.
Update: Command Academy, Balance Adjustment and Optimization
Greeting Commanders:
We’re happy to announce that the new update is now available with the following new content: Command Academy, a single player mode that can help new commanders and bring some challenges to veteran commanders. Also featuring the second patch of War Zone, now commander can select country and fight with honor!
The server maintenance will take about 2 hours and be held on:
00:50 PDT September 19th
08:50 GMT September 19th
15:50 GMT+8 September 19th
1. Command Academy come on stage!
Introduction Command Academy aims at helping commanders get familiar with all the units, learn strategies and prepare them for the further competition. Commander can scroll through the enemy’s army setup to determine what units to build by using fixed amount of essences.
There are totally 36 game levels, commander can unlock new ones by leveling up.
Achievement and Rewards
Honors Student: Successfully pass the 1/18/36 academy levels, and you will be rewarded with Coins and Avatar.
Successfully pass each level the first time and you will be rewarded with Coins and Gems, repeatedly challenge will not receive any rewards.
2. War Zone the second patch, global conflict setting off!
Removed United Front and Federation war zone. Commanders' Warzone Country will be assigned to their physical location. Some of the commander will be assigned to international alliance, in the future we will have more country war zone in order to allow commanders to serve their own country. If you were not assigned to the correct War Zone, don’t worry, you can change your War Zone for free once, after that you will need to buy the Warzone Change.
War Zone conflict has been set to two tiers, the first tier is Allied Team VS National Team, the second tier is National Team VS National Team:
National Team includes three commanders with the same War Zone, otherwise is Allied Team
The First Tier matches will receive half contribution as the second tier
Added War Zone matches chest drop, and completing the second tier will be rewarded with Chest
Temporarily closed region leaderboard, it will be reopened soon after optimization
When the second tier match was encountered, commander’s Avatar will be replaced with National banner Avatar
Since the rules of National Banner Avatar has been redesigned, we reclaimed all the National Banner Avatar. Now commanders’ Avatar will have their War Zone Flag shown on the bottom left.
3. 2v2 Ranked will be closed temporarily in the near future
During Season 0, 2v2 had been very popular and it has exceeded our expectation. But through observation on Season 0, we found out that 2v2 Ranked still can be optimized. Within a few days, we will temporarily close 2v2 Ranked to optimize its features, it will be reopened after that.
What we did to the balance adjustment are based on tremendous match-up data from the game, and analyze the overall improvement relied on player’s feedback. Balance adjustment will be a long-term process, sufficient amount of time is needed to make sure every adjustment is effective and sound reasonable, so please be patient and stay with us, our goal is to provide players with diverse strategies and better game experience.
We optimized the fast-pace gameplay by increasing the initial speed of all units and decreasing all units’ HP
1. TERRAN
Units
Price increased from 2300 to 2500, damage dealt to the ground decreased from 45 to 27
Price increased from 2300 to 2500, the number of missiles shoot to ground decreased from 3 to 1
Price increased from 2700 to 2900, Siege Mode duration decreased from 18s to 12s
Price increased from 2700 to 2900
The mid turret HP decreased from 2000/2250/2500 to 1500/2000/2500
Base HP decreased from 10000 to 6666
Stats for all Runes increased, Rune system open to level 7
1. Fixed the problem that Great Vajra missing attack action
After completing Quick Play and Ranked game, there is a chance to get awarded with Chest, completing the second tier of border conflict will get a bigger Chest with more rewards
Optimized the Auto-Translation in game
Added a feedback column in the setting
17 skins has been removed from the Store, commander who already has those skins can still use them
Supply Drop and Rare Supply Drop in the store will not give you any Units or Unit Blueprint, but their price remains the same
Removed the Pick/Ban phase from matches of Tier Bronze and Silver
Update: Command Academy, Balance Adjustment and Optimization
Greeting Commanders:
We’re happy to announce that the new update is now available with the following new content: Command Academy, a single player mode that can help new commanders and bring some challenges to veteran commanders. Also featuring the second patch of War Zone, now commander can select country and fight with honor!
The server maintenance will take about 2 hours and be held on:
00:50 PDT September 19th
08:50 GMT September 19th
15:50 GMT+8 September 19th
1. Command Academy come on stage!
Introduction Command Academy aims at helping commanders get familiar with all the units, learn strategies and prepare them for the further competition. Commander can scroll through the enemy’s army setup to determine what units to build by using fixed amount of essences.
There are totally 36 game levels, commander can unlock new ones by leveling up.
Achievement and Rewards
Honors Student: Successfully pass the 1/18/36 academy levels, and you will be rewarded with Coins and Avatar.
Successfully pass each level the first time and you will be rewarded with Coins and Gems, repeatedly challenge will not receive any rewards.
2. War Zone the second patch, global conflict setting off!
Removed United Front and Federation war zone. Commanders' Warzone Country will be assigned to their physical location. Some of the commander will be assigned to international alliance, in the future we will have more country war zone in order to allow commanders to serve their own country. If you were not assigned to the correct War Zone, don’t worry, you can change your War Zone for free once, after that you will need to buy the Warzone Change.
War Zone conflict has been set to two tiers, the first tier is Allied Team VS National Team, the second tier is National Team VS National Team:
National Team includes three commanders with the same War Zone, otherwise is Allied Team
The First Tier matches will receive half contribution as the second tier
Added War Zone matches chest drop, and completing the second tier will be rewarded with Chest
Temporarily closed region leaderboard, it will be reopened soon after optimization
When the second tier match was encountered, commander’s Avatar will be replaced with National banner Avatar
Since the rules of National Banner Avatar has been redesigned, we reclaimed all the National Banner Avatar. Now commanders’ Avatar will have their War Zone Flag shown on the bottom left.
3. 2v2 Ranked will be closed temporarily in the near future
During Season 0, 2v2 had been very popular and it has exceeded our expectation. But through observation on Season 0, we found out that 2v2 Ranked still can be optimized. Within a few days, we will temporarily close 2v2 Ranked to optimize its features, it will be reopened after that.
What we did to the balance adjustment are based on tremendous match-up data from the game, and analyze the overall improvement relied on player’s feedback. Balance adjustment will be a long-term process, sufficient amount of time is needed to make sure every adjustment is effective and sound reasonable, so please be patient and stay with us, our goal is to provide players with diverse strategies and better game experience.
We optimized the fast-pace gameplay by increasing the initial speed of all units and decreasing all units’ HP
1. TERRAN
Units
Price increased from 2300 to 2500, damage dealt to the ground decreased from 45 to 27
Price increased from 2300 to 2500, the number of missiles shoot to ground decreased from 3 to 1
Price increased from 2700 to 2900, Siege Mode duration decreased from 18s to 12s
Price increased from 2700 to 2900
The mid turret HP decreased from 2000/2250/2500 to 1500/2000/2500
Base HP decreased from 10000 to 6666
Stats for all Runes increased, Rune system open to level 7
1. Fixed the problem that Great Vajra missing attack action
After completing Quick Play and Ranked game, there is a chance to get awarded with Chest, completing the second tier of border conflict will get a bigger Chest with more rewards
Optimized the Auto-Translation in game
Added a feedback column in the setting
17 skins has been removed from the Store, commander who already has those skins can still use them
Supply Drop and Rare Supply Drop in the store will not give you any Units or Unit Blueprint, but their price remains the same
Removed the Pick/Ban phase from matches of Tier Bronze and Silver
Mobile Version Soft Launch Announcement
Greeting Commander,
As everyone may have noticed, Art of War: Red Tides has gone through many updates and adjustment frequently. Except for some game experiences optimization, we have also focused on adapting to cross-platform play, for allowing more Commanders around the world to join the battle.
Technically, the dev team already have the game working on PC, iOS and Android internally. On September 12th, Red Tides will be available on the App Store in Russia, Thailand and Taiwan. Commanders from these regions can download Art of War: Red Tides on the App Store and enjoy it.
Meanwhile, we are also undergoing many severe challenges from different platforms and the policies of some countries when publishing our game. Although we have put in great amount of efforts, unfortunately in this soft launch, commanders using iOS devices cannot battle against Commanders from Steam. We are doing our best to solve the problem and will inform every Commander once we have any updates at this point.
For the convenience of better communication with the community, we created a Facebook page: Art of War: Red Tides - Mobile . Commanders participated in soft launch can get in touch with the dev team on Facebook if any problems that affect your game experience occur, or drop us a line at support@redtides.vip
Thank you Commanders, your support is the best motivation to keep us going!
See you on the battlefield.
The Art of War: Red Tides Team
Update: Balance Adjustment and Bug Fixes
Greeting Commanders!
This new patch comes with some balance adjustments and bug fixes. Also, there were some game details not fully accommodate to the new fast-paced gameplay, we will be looking for the best parameters of each feature in the future updates.
The server maintenance will take about 2 hours and be held on:
00:50 PDT September 7th
08:50 GMT September 7th
15:50 GMT+8 September 7th
Because of the gameplay speeding-up, some of the game details have made adjustment to adapt the fast-paced gameplay
Essence mine collecting rate decreased from 40/75/120 to 30/60/100
All of the Commander skills cooling time is reduced
The duration of units summoned by commander skill reduced accordingly, details refer to other balance adjustment
In 1/15/30 waves, The inner turret HP decreased from 3500/3750/4000 to 2500/3000/3500, attack damage adjust to 80/100/150, maximum targets changed to 3/4/4
Nerfed high movement speed units
Terran
Units
Movement speed decreased from 19.7 to 13.5
Atlac
Units
Movement speed decreased from 18.1 to 13.5
Yaoguai
Units
Movement speed decreased from 13 to 11
Movement speed decreased from 14 to 11
The duration time of units summoned by commander skills reduced:
Duration time of Anti-Tank Gun decreased from 90s to 60s
Duration time of Giant Catapult decreased from 180s to 120s
Turret Upgrade: Duration of anti-air turret, flame turret decreased from 36s to 24s, armored turret, missile launcher decreased from 54s to 50s
Duration time of Iron Maiden decreased from 180s to 120s
Duration time of Great Vajra decreased from 180s to 120s
Duration time of Lighting Tower decreased from 90s to 60s
Duration time of Essence Recycler decreased from 36s to 25s
Duration time of Kunlun decreased from 180s to 120s
Duration time of Sacrifice decreased from 36s to 25s
Duration time of Feral Rage decreased from 36s to 24s
Duration time of Rock Giant decreased from 180s to 120s
Duration time of beast summoned by Ancient Egg decreased from 180s to 120s
Fixed the bug that when using Jump Jet Infantry’s active skill, part of Jump Jet Infantries would not hover over the ground
Fixed the problem that some units stop attacking in front of the base
Fixed the problem that melee units deal excessive damage when attack Staff Slave
Optimized the army setup tabs. Tabs changed from UNITS-Defense-Anti-Air-Support to UNITS-Mechanical-Biological.
We hope you enjoy these latest changes to Art of War: Red Tides. Your advice and feedback are valuable, don’t hesitate to share any thoughts on the game with us!
See you on the battlefield,
The Art of War: Red Tides Team
Update: Balance Adjustment and Bug Fixes
Greeting Commanders!
This new patch comes with some balance adjustments and bug fixes. Also, there were some game details not fully accommodate to the new fast-paced gameplay, we will be looking for the best parameters of each feature in the future updates.
The server maintenance will take about 2 hours and be held on:
00:50 PDT September 7th
08:50 GMT September 7th
15:50 GMT+8 September 7th
Because of the gameplay speeding-up, some of the game details have made adjustment to adapt the fast-paced gameplay
Essence mine collecting rate decreased from 40/75/120 to 30/60/100
All of the Commander skills cooling time is reduced
The duration of units summoned by commander skill reduced accordingly, details refer to other balance adjustment
In 1/15/30 waves, The inner turret HP decreased from 3500/3750/4000 to 2500/3000/3500, attack damage adjust to 80/100/150, maximum targets changed to 3/4/4
Nerfed high movement speed units
Terran
Units
Movement speed decreased from 19.7 to 13.5
Atlac
Units
Movement speed decreased from 18.1 to 13.5
Yaoguai
Units
Movement speed decreased from 13 to 11
Movement speed decreased from 14 to 11
The duration time of units summoned by commander skills reduced:
Duration time of Anti-Tank Gun decreased from 90s to 60s
Duration time of Giant Catapult decreased from 180s to 120s
Turret Upgrade: Duration of anti-air turret, flame turret decreased from 36s to 24s, armored turret, missile launcher decreased from 54s to 50s
Duration time of Iron Maiden decreased from 180s to 120s
Duration time of Great Vajra decreased from 180s to 120s
Duration time of Lighting Tower decreased from 90s to 60s
Duration time of Essence Recycler decreased from 36s to 25s
Duration time of Kunlun decreased from 180s to 120s
Duration time of Sacrifice decreased from 36s to 25s
Duration time of Feral Rage decreased from 36s to 24s
Duration time of Rock Giant decreased from 180s to 120s
Duration time of beast summoned by Ancient Egg decreased from 180s to 120s
Fixed the bug that when using Jump Jet Infantry’s active skill, part of Jump Jet Infantries would not hover over the ground
Fixed the problem that some units stop attacking in front of the base
Fixed the problem that melee units deal excessive damage when attack Staff Slave
Optimized the army setup tabs. Tabs changed from UNITS-Defense-Anti-Air-Support to UNITS-Mechanical-Biological.
We hope you enjoy these latest changes to Art of War: Red Tides. Your advice and feedback are valuable, don’t hesitate to share any thoughts on the game with us!
See you on the battlefield,
The Art of War: Red Tides Team
Some Thoughts about the Clan System
Recently we received some suggestions from community about the Clan system, now is the time for us to talk about the concept of design.
Clan plays different roles in different kinds of game:
In RPG Game, Clan (Guild) is like a benefit community, carrying the important game numerical growth, so player’s sunk costs are very high in the clan, in other words, player need to spend much time and effort along with the clan growth.
In Casual Game, clan is a platform that makes it easy to connect with friends in-game, providing a better way for players to showcase themselves and to become friends with other players. So clan is more like a social networking tool.
So what role should Clan play in Competitive Game?
We can refer to a real life situation: what do we really want when we are in a basketball team? First we need a bunch of teammates in order to form a team. Then we need to practice a lot with teammates to make sure that players can be coordinated with each other and win the game. If the team happens to have a leaderboard and personal stats, that will be great. If not, then it is fine just to play around.
Similar to the basketball team, the next development directions for Clan system are as follows:
The most important feature is auto-translation in game. We will set this feature to the highest priority, no matter how much it costs, to settle the cross-language communication problem.
Then we need better support for Clan, that include to look for a team more easily, to share game replays with each other, and to practice or compete in the clan.
The last one is competition between Clans, but this part has very low priority. We think the more important part is the Art of War: Red Tides should be fun to play for over 1,000 hours even without any additional features.
At this point, your comment and suggestions will be much appreciated and welcomed, although we can’t get back to every one of you, but please be assured that, your advice will be reviewed and assessed by game designers. You are also welcome to contact us by email: support@gamesci.com.cn.
The Art of War: Red Tides is getting better with the help from community, once again thank you for the time you spent reading this article.
Some Thoughts about the Clan System
Recently we received some suggestions from community about the Clan system, now is the time for us to talk about the concept of design.
Clan plays different roles in different kinds of game:
In RPG Game, Clan (Guild) is like a benefit community, carrying the important game numerical growth, so player’s sunk costs are very high in the clan, in other words, player need to spend much time and effort along with the clan growth.
In Casual Game, clan is a platform that makes it easy to connect with friends in-game, providing a better way for players to showcase themselves and to become friends with other players. So clan is more like a social networking tool.
So what role should Clan play in Competitive Game?
We can refer to a real life situation: what do we really want when we are in a basketball team? First we need a bunch of teammates in order to form a team. Then we need to practice a lot with teammates to make sure that players can be coordinated with each other and win the game. If the team happens to have a leaderboard and personal stats, that will be great. If not, then it is fine just to play around.
Similar to the basketball team, the next development directions for Clan system are as follows:
The most important feature is auto-translation in game. We will set this feature to the highest priority, no matter how much it costs, to settle the cross-language communication problem.
Then we need better support for Clan, that include to look for a team more easily, to share game replays with each other, and to practice or compete in the clan.
The last one is competition between Clans, but this part has very low priority. We think the more important part is the Art of War: Red Tides should be fun to play for over 1,000 hours even without any additional features.
At this point, your comment and suggestions will be much appreciated and welcomed, although we can’t get back to every one of you, but please be assured that, your advice will be reviewed and assessed by game designers. You are also welcome to contact us by email: support@gamesci.com.cn.
The Art of War: Red Tides is getting better with the help from community, once again thank you for the time you spent reading this article.