Update: Global War Zone, Speeding up gameplay, Balance&Bug fixes
Greeting Commanders!
An exciting update approaches! With this major patch, we are bringing you the Global War Zone, commanders can represent their war zone and fight for the glory! We also speed-up the entire gameplay, which guarantee the fast-paced game features and reduce the total game time. Update also includes some balance adjustment and bug fixes.
The server maintenance will take about 2 hours and be held on:
00:50 PDT September 1st
08:50 GMT September 1st
15:50 GMT+8 September 1st
1. Global War Zone, Fight for your Glory!
Introduction
Global War Zone system is released in this update, based on your location, commanders are divided into two War Zone: United Front and The Federation. Enter the global war zone system in the main interface, commanders can reset their war zone, check war zone record and leaderboard, get the information of your war zone levels and contribution.
How to start a War Zone Battle?
When commanders queue for a 3v3 Ranked game, if both teams are belong to two different war zones, then the system has a chance will trigger a war zone battle, in the preparation phase, both teams will need to ban/pick for units and commander skills just as in Ranked mode.
Rules
After competition, both team can receive battle points, the winner team receive more points. Battle points will turn into war zone power, used for promoting war zone, battle points will also increase your war zone level.
War Zone Achievement
Frontier Warrior: War Zone levels reach to 10/50/100, stage1/2 is rewarded with Gems, stage3 is rewarded with special Avatar
Blood Prime: Won 1/50/100 war zone battles, stage1/2 is rewarded with Gems, stage3 is rewarded with special Avatar
2. Speed-up the gameplay
Decrease the time of each turn from 18 seconds to 12 seconds
Essence mine collecting rate increased from 25/40/80 to 35/75/120
3. Adding brand new battle feedback
Now new commanders will receive an in-game voice guide for deploying the appropriate units
System will display our side and enemy side’s most-killed units, to let you know which unit has the most threat
4. Arena is closed
Arena – Joint Operation is officially ended, we are really appreciated your active experiencing and feedback during this time. Arena will be back in the near future, gameplay might be replaced. We will change the way of getting the final prize instead of getting from boxes by luck, so the unlucky commanders can also achieve the final prize by continuously play in the Arena
What we did to the balance adjustment are based on tremendous match-up data from the game, and analyze the overall improvement relied on player’s feedback. Balance adjustment will be a long-term process, sufficient amount of time is needed to make sure every adjustment is effective and sound reasonable, so please be patient and stay with us, our goal is to provide players with diverse strategies and better game experience.
Terran
Units
Initial floating time decreased from 8s to 7s, initial floating attack damage decreased from 24 to 12
Upgrade adjustments:
Lv1: Floating time extend to 10s
Lv2: Floating attack damage increased by 50%
Lv3: Floating time extend to 15s
Attack decreased from 56 to 40
Upgrade adjustments:
Lv1: Attack +11%
Lv2: Attack 2 targets at a time
Lv3: Inflict 250% more damage to mechanical units
Attack decreased from 70 to 55
Attack decreased from 50 to 35
Upgrade adjustments:
Lv1: Attack range increased to 15
Lv2: Attack+20%
Lv3: Inflict 250% more damage to biological units
Yaoguai
Units
Cost increased from 1500 to 1900
Upgrade adjustment:
Lv1: Shoot 2 arrows at a time, deals 130% damage in total
Lv2: Attack Speed +15%
Lv3: Arrow inflict 250% damage to biological unit
Cost increased from 1800 to 2200, population increased from 2 to 3, tech points needed for upgrading stats increased from 1/2/3 to 2/3/3
Upgrade adjustment:
Lv1: Release Rain of Arrows for each 8s
Lv2: Attack +15%
Lv3: When entering the battle, each basic attack releases Rain of Arrows last for 12 seconds
1. Terran’s trait Elite Troops unit cost increased from 10%(primary units)/ 20%(ultimate units) to 15%/30%
1. Fixed the bug when using commander skills Mind Control and Polymorph, the monkey warriors come out belong to enemy.
We hope you enjoy these latest changes to The Art of War: Red Tides. Your advice and feedback are valuable, don’t hesitate to share any thoughts on the game with us!
See you on the battlefield,
The Art of War: Red Tides Team
Update: Global War Zone, Speeding up gameplay, Balance&Bug fixes
Greeting Commanders!
An exciting update approaches! With this major patch, we are bringing you the Global War Zone, commanders can represent their war zone and fight for the glory! We also speed-up the entire gameplay, which guarantee the fast-paced game features and reduce the total game time. Update also includes some balance adjustment and bug fixes.
The server maintenance will take about 2 hours and be held on:
00:50 PDT September 1st
08:50 GMT September 1st
15:50 GMT+8 September 1st
1. Global War Zone, Fight for your Glory!
Introduction
Global War Zone system is released in this update, based on your location, commanders are divided into two War Zone: United Front and The Federation. Enter the global war zone system in the main interface, commanders can reset their war zone, check war zone record and leaderboard, get the information of your war zone levels and contribution.
How to start a War Zone Battle?
When commanders queue for a 3v3 Ranked game, if both teams are belong to two different war zones, then the system has a chance will trigger a war zone battle, in the preparation phase, both teams will need to ban/pick for units and commander skills just as in Ranked mode.
Rules
After competition, both team can receive battle points, the winner team receive more points. Battle points will turn into war zone power, used for promoting war zone, battle points will also increase your war zone level.
War Zone Achievement
Frontier Warrior: War Zone levels reach to 10/50/100, stage1/2 is rewarded with Gems, stage3 is rewarded with special Avatar
Blood Prime: Won 1/50/100 war zone battles, stage1/2 is rewarded with Gems, stage3 is rewarded with special Avatar
2. Speed-up the gameplay
Decrease the time of each turn from 18 seconds to 12 seconds
Essence mine collecting rate increased from 25/40/80 to 35/75/120
3. Adding brand new battle feedback
Now new commanders will receive an in-game voice guide for deploying the appropriate units
System will display our side and enemy side’s most-killed units, to let you know which unit has the most threat
4. Arena is closed
Arena – Joint Operation is officially ended, we are really appreciated your active experiencing and feedback during this time. Arena will be back in the near future, gameplay might be replaced. We will change the way of getting the final prize instead of getting from boxes by luck, so the unlucky commanders can also achieve the final prize by continuously play in the Arena
What we did to the balance adjustment are based on tremendous match-up data from the game, and analyze the overall improvement relied on player’s feedback. Balance adjustment will be a long-term process, sufficient amount of time is needed to make sure every adjustment is effective and sound reasonable, so please be patient and stay with us, our goal is to provide players with diverse strategies and better game experience.
Terran
Units
Initial floating time decreased from 8s to 7s, initial floating attack damage decreased from 24 to 12
Upgrade adjustments:
Lv1: Floating time extend to 10s
Lv2: Floating attack damage increased by 50%
Lv3: Floating time extend to 15s
Attack decreased from 56 to 40
Upgrade adjustments:
Lv1: Attack +11%
Lv2: Attack 2 targets at a time
Lv3: Inflict 250% more damage to mechanical units
Attack decreased from 70 to 55
Attack decreased from 50 to 35
Upgrade adjustments:
Lv1: Attack range increased to 15
Lv2: Attack+20%
Lv3: Inflict 250% more damage to biological units
Yaoguai
Units
Cost increased from 1500 to 1900
Upgrade adjustment:
Lv1: Shoot 2 arrows at a time, deals 130% damage in total
Lv2: Attack Speed +15%
Lv3: Arrow inflict 250% damage to biological unit
Cost increased from 1800 to 2200, population increased from 2 to 3, tech points needed for upgrading stats increased from 1/2/3 to 2/3/3
Upgrade adjustment:
Lv1: Release Rain of Arrows for each 8s
Lv2: Attack +15%
Lv3: When entering the battle, each basic attack releases Rain of Arrows last for 12 seconds
1. Terran’s trait Elite Troops unit cost increased from 10%(primary units)/ 20%(ultimate units) to 15%/30%
1. Fixed the bug when using commander skills Mind Control and Polymorph, the monkey warriors come out belong to enemy.
We hope you enjoy these latest changes to The Art of War: Red Tides. Your advice and feedback are valuable, don’t hesitate to share any thoughts on the game with us!
See you on the battlefield,
The Art of War: Red Tides Team
French, Italian and Traditional Chinese Languages Supported
This time, Art of War: Red Tides has added three more language supports. Now commanders can select French, Italian and Traditional Chinese on launcher.
The dev team has been optimized language localization based on content of performance and suggestion from community. Due to limited time, we expect that there could be some existed content misplaced or translation problems, but please be assured that, the dev team will keep on optimizing languages localization in future updates.
Including these three, Art of War: Red Tides now supports up to 9 languages, we are in a pretty good place at the moment. As we mentioned earlier, our intention was to break down the language barrier, for now we are happy to see the results turn out well. The dev team will go farther on our way to support as many languages as we can, to reach out more commanders.
In this long journey, we desperately need help from community, if you would like to help us with translating or improving an existing translation that you don’t think is quite right, please leave comments below or contact us by email: support@gamesci.com.cn
See you on the battlefield
The Art of War: Red Tides Team
Server Maintenance: Bug Fixes
We will have a server maintenance to deploy bug fixes. The maintenance is expected to last 2 hours and will start at:
23:30 PDT August 24
06:30 GMT August 25
14:30 GMT+8 August 25
This update is focused primarily on fixing the problem of server and client being out of sync occasionally, which causes other problems like frozen screens and invalid commander skills.
Since we had a big update on August 22nd, we encountered many unexpected problems. We are really sorry for any inconvenience. If you find more bugs or problems other than the problems above please contact us by support@gamesci.com.cn , thanks for your understanding!
The Art of War: Red Tides Team
Update: Balance&Bug Fixes
Hello, Commanders!
This update is focused primarily on bug and error fixing, also include some balance changing to improve the overall game system.
The server maintenance will take about 2 hours and be held on:
16:00 PDT August 22nd 9:00 GMT August 22nd 00:00 GMT+8 August 23rd
1. Yaoguai
Units
Dire wolf can evolve when it survives in the battlefield, for each 18 seconds, it will increase 30% attack and HP.
Upgrade adjustment:
Lv1: Increase 50% attack and HP for surviving each turn
Lv2: Attack can increase up to 250%
Lv3: Evolve each 10 seconds
Nerf Lifesteal and Rage to 50% of its original
1. ncrease the HP of defense tower
Middle Tower: Increased from 1500 to 2000 at wave1, increased from 2000 to 2250 at wave15, 2500 at wave30 (stay the same)
Inner Tower: Increased from 3000 to 3500 at wave1, increased from 3500 to 3750 at wave15, 4000 at wave40 (stay the same)
1. Fixed the problem when Regular Paviser attacked by Black Templar, the reflect damage will instantly kill Black Templar
2. Fixed many bugs that caused to crash and error
Since we had a big update on August 22nd, we encounter many unexpected problems. We are really sorry for any inconvenience. If you find more bugs or problems other than the problems above please contact us by support@gamesci.com.cn , thanks for your understanding!
The Art of War: Red Tides Team
Update: Balance&Bug Fixes
Hello, Commanders!
This update is focused primarily on bug and error fixing, also include some balance changing to improve the overall game system.
The server maintenance will take about 2 hours and be held on:
16:00 PDT August 22nd 9:00 GMT August 22nd 00:00 GMT+8 August 23rd
1. Yaoguai
Units
Dire wolf can evolve when it survives in the battlefield, for each 18 seconds, it will increase 30% attack and HP.
Upgrade adjustment:
Lv1: Increase 50% attack and HP for surviving each turn
Lv2: Attack can increase up to 250%
Lv3: Evolve each 10 seconds
Nerf Lifesteal and Rage to 50% of its original
1. ncrease the HP of defense tower
Middle Tower: Increased from 1500 to 2000 at wave1, increased from 2000 to 2250 at wave15, 2500 at wave30 (stay the same)
Inner Tower: Increased from 3000 to 3500 at wave1, increased from 3500 to 3750 at wave15, 4000 at wave40 (stay the same)
1. Fixed the problem when Regular Paviser attacked by Black Templar, the reflect damage will instantly kill Black Templar
2. Fixed many bugs that caused to crash and error
Since we had a big update on August 22nd, we encounter many unexpected problems. We are really sorry for any inconvenience. If you find more bugs or problems other than the problems above please contact us by support@gamesci.com.cn , thanks for your understanding!
The Art of War: Red Tides Team
Spanish and German Languages Supported
We are pleased to announce that Art of War: Red Tides is now available in Spanish and German.
But please accept our apologies, we expect that there would be some language structure and cultural variants which are not 100% accurate. Dev team will keep on optimizing languages localization for future updates.
Russian and Brazilian Portuguese were supported since last update, more and more commanders from Russian and Portuguese speaking countries have joined Red Tides. We have seen many videos cast in different languages on YouTube and live-streamed on Twitch.
As we mentioned earlier, our intention was to break down the language barrier, for now we are happy to see the results turn out well. Please be assured that, dev team will go farther on our way to support as many languages as we can, to reach out more commanders.
In this long journey, we also need helps from community, if you would like to help us with translating or improving an existing translation that you don’t think is quite right, please leave comments below or contact us by email: support@gamesci.com.cn
See you on the battlefield
The Art of War: Red Tides Team
Update: New map, 2V2, New Terran Trait, Balance&Bug Fixes
Hello, Commanders!
New patch is upon us! Featuring a brand new map: Sunset Canyon, new neutral units, exciting 2V2 mode, new Terran trait, and auto-upgrading essence mine. With all that excited contents and changes, more strategies will come into the game and less ‘mouse-clicking’, team up with your friend and head over to Red Tides for real time 2v2 battles!
The server maintenance will take about 2 hours and be held on:
00:50 PDT August 22 07:50 GMT August 22 15:50 GMT+8 August 22
New Map: Sunset Canyon
In the early game, break the Statues in the middle of battlefield, you will get a population cap for your team
Statues can be attacked by Anti-air and Anti-ground units
When the Capsule in the middle of statues is broke by player, it will summon three Shadow Warriors to fight for that player.
Waves 25, Sarcophagus of Shadows breaks through the surface, then release shadow waves to surrounding, shadow waves cannot damage cloaked units, but will deal massive damage to units that uncloaked. When the Sarcophagus is broke by player, that player will earn some population caps again
When Sarcophagus of Shadows is broke by player, Belial, the Lord of Shadow appears into the battlefield,
Commanders under certain levels cannot encounter this new map
2V2 is available, team up with your friend to take over the battle!
2V2 Ranked mode is opened, it has its own Ranking system and leaderboard
Since 2V2 is still in BETA version, there’s no season reward
Same as 3V3, 2V2 rank season will end at Sep. 14th
2V2 will not open in the Quick Play and Versus A.I. mode
Terran trait ‘Tech Switch’ now change to ‘Elite Troops’
Now every Terran’s unit can use Tech Switch, the cost is 2% of unit cost for each tech point
Terran will be more focused on technology, new terran trait: Elite Troops
You can preset two Terran units to start the game with level 1 on those units, but the cost are increased
Each unit increase in different cost when set to Elite Troops
You can’t return the early upgraded tech point by using Tech Switch or Selling back the units
Now the essence mine will upgrade automatically and instantly, no more ‘Upgrade your mine’!
Mine will upgrade automatically in 10/30 waves
Mine upgrade will not cost any essences
Initial Terran/Atlac/Yaoguai’s population cap is 50/40/60, population cap increases 10 for every mine upgrade
What we did to the balance adjustment are based on tremendous match-up data from the game, and analyze the overall improvement relied on player’s feedback. Balance adjustment will be a long-term process, sufficient amount of time is needed to make sure every adjustment is effective and sound reasonable, so please be patient and stay with us, our goal is to provide players with diverse strategies and better game experience.
About the balance adjustment, since the essence mine system changed, the overall essences production increased, so most units cost increased.
1. Terran
Unit
Cost increased from 200 to 300
Cost increased from 300 to 500, HP increased from 60 to 150, armor increased from 1 to 3, and attack increased from 12 to 20. Unit type changed from Biological to Mechanical
Upgrade adjustments:
Lv1: Basic attack reduces 3 points of enemy’s attack
Lv2: When entering the battlefield, inflict 350% damage to enemy with the lowest health
Lv3: Inflict 250% more damage to mechanical units
Cost increased from 300 to 500, HP increased from 50 to 150, armor increased from 1 to 3, and attack increased from 14 to 20
Lv1: Armor+2
Lv2: When entering the battlefield, use ability ‘Fearless’ to increase 5 armor for 5 seconds
Lv3: When entering the battlefield, use ability ‘Overload’ to increase 100% attack speed for 5 seconds
It will not be strong against mechanical initially. Attack increased from 36 to 56
Upgrade adjustments:
Lv1: Attack 2 targets at a time
Lv2: Attack +11%
Lv3: Inflict 250% more damage to mechanical units
Movement speed decreased from 11.1 to 9, HP decreased from 90 to 70, and attack increased from 42 to 70
Upgrade adjustment:
Lv1: Attack Range increased to 18
Lv2: Attack +11%
Lv3: Inflict 250% more damage to biological units
Cost increased from 900 to 1500, attack increased from 20 to 50, HP increased from 60 to 100
Cost increased from 900 to 1500, attack increased from 20 to 50, HP increased from 100 to 150
Cost increased from 1050 to 1100
Cost increased from 1050 to 1100
Cost increased from 1100 to 1300
Cost increased from 1100 to 1300
Cost increased from 1100 to 1300
Cost increased from 1300 to 1700, attack increased from 40 to 50, armor increased from 4 to 6, target unit changed to Anti-Air only, range increased from 24 to 30, it attacks with machine gun initially
Upgrade adjustment:
Lv1: Strike an air unit with missiles
Lv2: Attack +12%
Lv3: Inflict 250% more damage to mechanical units
Cost increased from 1300 to 1700, attack increased from 50 to 60, armor increased from 5 to 7, range increased from 22 to 30
Upgrade adjustment:
Lv1: Maximum target increased to 3, each missile deals 80% damage
Lv2: Maximum target increased to 4, each missile deals 70% damage
Lv3: Maximum target increased to 5
Cost increased from 1500 to 1900, HP increased from 300 to 350
Cost increased from 1500 to 1900, HP increased from 350 to 400
Cost increased from 2500 to 2700
Cost increased from 2500 to 2700
Cost increased from 3000 to 3300
Cost increased from 3000 to 3300
2. Atlac
Unit
Cost increased from 300 to 400
Cost increased from 300 to 400
Cost increased from 350 to 400
Cost increased from 350 to 400
HP decreased from 70 to 60, shield decreased from 70 to 60, attack decreased from 50 to 37
Attack decreased from 60 to 47
Cost increased from 900 to 1000
Cost increased from 900 to 1000
Cost increased from 1100 to 1200
Cost increased from 1100 to 1200
Cost increased from 1100 to 1200
Upgrade adjustment:
Lv1: Each attack will stun enemy for 1 sec
Lv2: Each attack will hit and stun at most 4 enemies
Lv3: HP+30%
Cost increased from 1100 to 1200, basic attack deals rectangular AOE damage
Upgrade adjustment:
Lv1: The range of basic attack extended
Lv2: Each attack deals 35% of target’s current HP as damage, at most 150
Lv3: Each attack deals 50% of target’s current HP as damage, at most 200
Cost increased from 1100 to 1200
Cost increased from 1300 to 1600, target unit changed to Anti-ground only, able to set for Transformation with Hierophant, HP increased from 50 to 60, shield increased from 50 to 60, attack increased from 18 to 20
Upgrade adjustment:
Lv1: After killing a target, attack damage will not decrease
Lv2: After 6s, Attack increased to 44
Lv3: Inflict 250% more damage to mechanical units
Cost increased from 1300 to 1600, target unit changed to Anti-ground only, able to set for Transformation with Hierophant, HP increased from 55 to 65, shield increased from 55 to 65, attack increased from 18 to 20
Upgrade adjustment:
Lv1: Lightning Surge can burn up to 5 enemies
Lv2: Each attack lowers enemy’s armor, for at most 3 armors
Lv3: Inflict 250% more damage to biological units
Cost increased from 1500 to 1600
Cost increased from 1500 to 1600, active ability changed to cast on death
Upgrade adjustment:
Lv1: Storm Surge damage increased to 25
Lv2: Slow enemies within the Storm Surge
Lv3: Duration of Storm Surge increased to 20s
Cost increased from 1700 to 2000
Cost increased from 1700 to 2000
Cost increased from 1700 to 2000
Cost increased from 1700 to 2000
Cost increased from 1700 to 2000
Cost increased from 2500 to 2800
Cost increased from 2500 to 2800
Cost increased from 2500 to 2800
Cost increased from 2500 to 2800
Cost increased from 2800 to 3400, attack increased from 60 to 80
Cost increased from 2800 to 3400, HP increased from 140 to 180, attack increased from 50 to 70, shield cannot take damage more than 30 from each attack
Upgrade adjustment:
Lv1: Shield cannot take damage more than 16 from each attack
Lv2: Light ball +1 for each attack
Lv3: Radius of light ball increased to 5
Cost increased from 2800 to 3400, each attack hits an air unit 3 times, dealing 40 damage each time
Upgrade adjustment:
Lv1: Attack+12%
Lv2: Inflict 250% more damage to biological units
Lv3: Each attack hits an air unit 4 times
Cost increased from 3600 to 4000
Cost increased from 3600 to 4000
Cost increased from 3600 to 4000
3. Yaoguai
Unit
Dire wolf can evolve when it survives in the battlefield, for each 18 seconds, it will increase 50% attack and HP. Attack can increase up to 200%, HP increase up to 100%
Upgrade adjustment:
Lv1: Increase 100% attack and HP for surviving each turn
Lv2: Attack can increase up to 500%
Lv3: Evolve each 10 seconds
Acquire lifesteal and Rage after upgrading
Upgrade adjustment:
Lv1: Acquire lifesteal for 10s after getting into combat
Lv2: Acquire Rage for 10s after getting into combat
Lv3: Lifesteal and Feral Rage extended to 15 secs
Cost increased from 500 to 600
Upgrade adjustment:
Lv1: Spine length increased to 26
Lv2: Spine length increased to 28
Lv3: Spine width increased to 4.5
Cost increased from 800 to 900, cannot attack air unit initially
Upgrade adjustment:
Lv1: Hit 3 targets at a time
Lv2: Radius of attack range increased to 4
Lv3: Able to deal damage to air unit
Cost increased from 900 to 1000
Cost increased from 1000 to 1200
Cost increased from 900 to 1000
Cost increased from 1100 to 1200, active ability can control mechanical unit
Upgrade adjustment:
Lv1: Duration of Mind Control on biological unit doubled
Lv2: Mind Controlled unit’s attack +30%
Lv3: Mind Controlled unit can reflect damage to attackers
Cost increased from 900 to 1100
Cost increased from 1100 to 1300
Upgrade adjustment:
Lv1: Shield reduction increased to 30
Lv2: Each attack reduce enemy’s shield 5 times, each time reducing 10
Lv3: Attack max.3 units at a time
Cost increased from 1300 to 1500
Cost increased from 1000 to 1100
Cost increased from 1000 to 1200
Cost increased from 1200 to 1400
Cost increased from 1400 to 1600
Cost increased from 1000 to 1200
Cost increased from 1200 to 1400
Cost increased from 1200 to 1300
Cost increased from 1400 to 1600
Cost increased from 1300 to 1500
Upgrade adjustment:
Lv1: Shoot 2 arrows at a time, deals 150% damage in total
Lv2: Attack Speed +30%
Lv3: Arrow inflict 250% damage to biological unit
Cost increased from 1700 to 1800
Upgrade adjustment:
Lv1: Release Rain of Arrows for each 8s
Lv2: Attack +13%
Lv3: Each basic attack releases Rain of Arrows
Cost increased from 1500 to 1700
Cost increased from 1700 to 2000
Cost increased from 1800 to 2100, population increased from 2 to 3
Cost increased from 2000 to 2400
Cost increased from 2000 to 2300
Cost increased from 2200 to 2700
Cost increased from 2500 to 2800
Cost increased from 2800 to 3300
1. Along with waves increase in game, defense towers’ attack, HP, Max. targets increase.
The first tower will upgrade two times in 15/30 waves, Max. targets is 1
The second tower will upgrade two times in 15/30 waves, Max. targets stay 2
The final tower will upgrade two times in 15/30 waves, initial Max. targets are 3, increase by 1 for each upgrade
2. Effect of Overseer rune change to increase a few essences per minute
3. Reinforce ‘Scaling’ and ‘Lesser’ type runes
Add description of final increasing stats for ‘Scaling’ type of runes
Reinforce ‘Scaling’ type of runes, now their stats are proximately equal to ‘General’ type of runes in 27 waves
Reinforce ‘Lesser’ type of tunes, now their stats are proximately equal to 70% ‘Core’ type of runes
1. Fixed when the Queen Bee summoned by ancient egg attacks Soul Dragon, cannot receive soul essences
2. Fixed the damage description of Blade Slave’s Heavy Slash is not matched to the actual damage
3. Fixed problem when play joint operation, skin of the second set of army is not displayed in game
4. Fixed bug when Bear Vanguard applied with Quantum Propulsion then uses Bear Down, it will permanently disappear
1. Optimized the Arena rewards interface and joint operation in-game interface
2. Cancelled the countdown time when release skills
We hope you enjoy these latest changes to The Art of War: Red Tides. Your advice and feedback are valuable to us, don’t hesitate to share any thoughts on the game with us!
See you on the battlefield,
The Art of War: Red Tides Team
Update: New map, 2V2, New Terran Trait, Balance&Bug Fixes
Hello, Commanders!
New patch is upon us! Featuring a brand new map: Sunset Canyon, new neutral units, exciting 2V2 mode, new Terran trait, and auto-upgrading essence mine. With all that excited contents and changes, more strategies will come into the game and less ‘mouse-clicking’, team up with your friend and head over to Red Tides for real time 2v2 battles!
The server maintenance will take about 2 hours and be held on:
00:50 PDT August 22 07:50 GMT August 22 15:50 GMT+8 August 22
New Map: Sunset Canyon
In the early game, break the Statues in the middle of battlefield, you will get a population cap for your team
Statues can be attacked by Anti-air and Anti-ground units
When the Capsule in the middle of statues is broke by player, it will summon three Shadow Warriors to fight for that player.
Waves 25, Sarcophagus of Shadows breaks through the surface, then release shadow waves to surrounding, shadow waves cannot damage cloaked units, but will deal massive damage to units that uncloaked. When the Sarcophagus is broke by player, that player will earn some population caps again
When Sarcophagus of Shadows is broke by player, Belial, the Lord of Shadow appears into the battlefield,
Commanders under certain levels cannot encounter this new map
2V2 is available, team up with your friend to take over the battle!
2V2 Ranked mode is opened, it has its own Ranking system and leaderboard
Since 2V2 is still in BETA version, there’s no season reward
Same as 3V3, 2V2 rank season will end at Sep. 14th
2V2 will not open in the Quick Play and Versus A.I. mode
Terran trait ‘Tech Switch’ now change to ‘Elite Troops’
Now every Terran’s unit can use Tech Switch, the cost is 2% of unit cost for each tech point
Terran will be more focused on technology, new terran trait: Elite Troops
You can preset two Terran units to start the game with level 1 on those units, but the cost are increased
Each unit increase in different cost when set to Elite Troops
You can’t return the early upgraded tech point by using Tech Switch or Selling back the units
Now the essence mine will upgrade automatically and instantly, no more ‘Upgrade your mine’!
Mine will upgrade automatically in 10/30 waves
Mine upgrade will not cost any essences
Initial Terran/Atlac/Yaoguai’s population cap is 50/40/60, population cap increases 10 for every mine upgrade
What we did to the balance adjustment are based on tremendous match-up data from the game, and analyze the overall improvement relied on player’s feedback. Balance adjustment will be a long-term process, sufficient amount of time is needed to make sure every adjustment is effective and sound reasonable, so please be patient and stay with us, our goal is to provide players with diverse strategies and better game experience.
About the balance adjustment, since the essence mine system changed, the overall essences production increased, so most units cost increased.
1. Terran
Unit
Cost increased from 200 to 300
Cost increased from 300 to 500, HP increased from 60 to 150, armor increased from 1 to 3, and attack increased from 12 to 20. Unit type changed from Biological to Mechanical
Upgrade adjustments:
Lv1: Basic attack reduces 3 points of enemy’s attack
Lv2: When entering the battlefield, inflict 350% damage to enemy with the lowest health
Lv3: Inflict 250% more damage to mechanical units
Cost increased from 300 to 500, HP increased from 50 to 150, armor increased from 1 to 3, and attack increased from 14 to 20
Lv1: Armor+2
Lv2: When entering the battlefield, use ability ‘Fearless’ to increase 5 armor for 5 seconds
Lv3: When entering the battlefield, use ability ‘Overload’ to increase 100% attack speed for 5 seconds
It will not be strong against mechanical initially. Attack increased from 36 to 56
Upgrade adjustments:
Lv1: Attack 2 targets at a time
Lv2: Attack +11%
Lv3: Inflict 250% more damage to mechanical units
Movement speed decreased from 11.1 to 9, HP decreased from 90 to 70, and attack increased from 42 to 70
Upgrade adjustment:
Lv1: Attack Range increased to 18
Lv2: Attack +11%
Lv3: Inflict 250% more damage to biological units
Cost increased from 900 to 1500, attack increased from 20 to 50, HP increased from 60 to 100
Cost increased from 900 to 1500, attack increased from 20 to 50, HP increased from 100 to 150
Cost increased from 1050 to 1100
Cost increased from 1050 to 1100
Cost increased from 1100 to 1300
Cost increased from 1100 to 1300
Cost increased from 1100 to 1300
Cost increased from 1300 to 1700, attack increased from 40 to 50, armor increased from 4 to 6, target unit changed to Anti-Air only, range increased from 24 to 30, it attacks with machine gun initially
Upgrade adjustment:
Lv1: Strike an air unit with missiles
Lv2: Attack +12%
Lv3: Inflict 250% more damage to mechanical units
Cost increased from 1300 to 1700, attack increased from 50 to 60, armor increased from 5 to 7, range increased from 22 to 30
Upgrade adjustment:
Lv1: Maximum target increased to 3, each missile deals 80% damage
Lv2: Maximum target increased to 4, each missile deals 70% damage
Lv3: Maximum target increased to 5
Cost increased from 1500 to 1900, HP increased from 300 to 350
Cost increased from 1500 to 1900, HP increased from 350 to 400
Cost increased from 2500 to 2700
Cost increased from 2500 to 2700
Cost increased from 3000 to 3300
Cost increased from 3000 to 3300
2. Atlac
Unit
Cost increased from 300 to 400
Cost increased from 300 to 400
Cost increased from 350 to 400
Cost increased from 350 to 400
HP decreased from 70 to 60, shield decreased from 70 to 60, attack decreased from 50 to 37
Attack decreased from 60 to 47
Cost increased from 900 to 1000
Cost increased from 900 to 1000
Cost increased from 1100 to 1200
Cost increased from 1100 to 1200
Cost increased from 1100 to 1200
Upgrade adjustment:
Lv1: Each attack will stun enemy for 1 sec
Lv2: Each attack will hit and stun at most 4 enemies
Lv3: HP+30%
Cost increased from 1100 to 1200, basic attack deals rectangular AOE damage
Upgrade adjustment:
Lv1: The range of basic attack extended
Lv2: Each attack deals 35% of target’s current HP as damage, at most 150
Lv3: Each attack deals 50% of target’s current HP as damage, at most 200
Cost increased from 1100 to 1200
Cost increased from 1300 to 1600, target unit changed to Anti-ground only, able to set for Transformation with Hierophant, HP increased from 50 to 60, shield increased from 50 to 60, attack increased from 18 to 20
Upgrade adjustment:
Lv1: After killing a target, attack damage will not decrease
Lv2: After 6s, Attack increased to 44
Lv3: Inflict 250% more damage to mechanical units
Cost increased from 1300 to 1600, target unit changed to Anti-ground only, able to set for Transformation with Hierophant, HP increased from 55 to 65, shield increased from 55 to 65, attack increased from 18 to 20
Upgrade adjustment:
Lv1: Lightning Surge can burn up to 5 enemies
Lv2: Each attack lowers enemy’s armor, for at most 3 armors
Lv3: Inflict 250% more damage to biological units
Cost increased from 1500 to 1600
Cost increased from 1500 to 1600, active ability changed to cast on death
Upgrade adjustment:
Lv1: Storm Surge damage increased to 25
Lv2: Slow enemies within the Storm Surge
Lv3: Duration of Storm Surge increased to 20s
Cost increased from 1700 to 2000
Cost increased from 1700 to 2000
Cost increased from 1700 to 2000
Cost increased from 1700 to 2000
Cost increased from 1700 to 2000
Cost increased from 2500 to 2800
Cost increased from 2500 to 2800
Cost increased from 2500 to 2800
Cost increased from 2500 to 2800
Cost increased from 2800 to 3400, attack increased from 60 to 80
Cost increased from 2800 to 3400, HP increased from 140 to 180, attack increased from 50 to 70, shield cannot take damage more than 30 from each attack
Upgrade adjustment:
Lv1: Shield cannot take damage more than 16 from each attack
Lv2: Light ball +1 for each attack
Lv3: Radius of light ball increased to 5
Cost increased from 2800 to 3400, each attack hits an air unit 3 times, dealing 40 damage each time
Upgrade adjustment:
Lv1: Attack+12%
Lv2: Inflict 250% more damage to biological units
Lv3: Each attack hits an air unit 4 times
Cost increased from 3600 to 4000
Cost increased from 3600 to 4000
Cost increased from 3600 to 4000
3. Yaoguai
Unit
Dire wolf can evolve when it survives in the battlefield, for each 18 seconds, it will increase 50% attack and HP. Attack can increase up to 200%, HP increase up to 100%
Upgrade adjustment:
Lv1: Increase 100% attack and HP for surviving each turn
Lv2: Attack can increase up to 500%
Lv3: Evolve each 10 seconds
Acquire lifesteal and Rage after upgrading
Upgrade adjustment:
Lv1: Acquire lifesteal for 10s after getting into combat
Lv2: Acquire Rage for 10s after getting into combat
Lv3: Lifesteal and Feral Rage extended to 15 secs
Cost increased from 500 to 600
Upgrade adjustment:
Lv1: Spine length increased to 26
Lv2: Spine length increased to 28
Lv3: Spine width increased to 4.5
Cost increased from 800 to 900, cannot attack air unit initially
Upgrade adjustment:
Lv1: Hit 3 targets at a time
Lv2: Radius of attack range increased to 4
Lv3: Able to deal damage to air unit
Cost increased from 900 to 1000
Cost increased from 1000 to 1200
Cost increased from 900 to 1000
Cost increased from 1100 to 1200, active ability can control mechanical unit
Upgrade adjustment:
Lv1: Duration of Mind Control on biological unit doubled
Lv2: Mind Controlled unit’s attack +30%
Lv3: Mind Controlled unit can reflect damage to attackers
Cost increased from 900 to 1100
Cost increased from 1100 to 1300
Upgrade adjustment:
Lv1: Shield reduction increased to 30
Lv2: Each attack reduce enemy’s shield 5 times, each time reducing 10
Lv3: Attack max.3 units at a time
Cost increased from 1300 to 1500
Cost increased from 1000 to 1100
Cost increased from 1000 to 1200
Cost increased from 1200 to 1400
Cost increased from 1400 to 1600
Cost increased from 1000 to 1200
Cost increased from 1200 to 1400
Cost increased from 1200 to 1300
Cost increased from 1400 to 1600
Cost increased from 1300 to 1500
Upgrade adjustment:
Lv1: Shoot 2 arrows at a time, deals 150% damage in total
Lv2: Attack Speed +30%
Lv3: Arrow inflict 250% damage to biological unit
Cost increased from 1700 to 1800
Upgrade adjustment:
Lv1: Release Rain of Arrows for each 8s
Lv2: Attack +13%
Lv3: Each basic attack releases Rain of Arrows
Cost increased from 1500 to 1700
Cost increased from 1700 to 2000
Cost increased from 1800 to 2100, population increased from 2 to 3
Cost increased from 2000 to 2400
Cost increased from 2000 to 2300
Cost increased from 2200 to 2700
Cost increased from 2500 to 2800
Cost increased from 2800 to 3300
1. Along with waves increase in game, defense towers’ attack, HP, Max. targets increase.
The first tower will upgrade two times in 15/30 waves, Max. targets is 1
The second tower will upgrade two times in 15/30 waves, Max. targets stay 2
The final tower will upgrade two times in 15/30 waves, initial Max. targets are 3, increase by 1 for each upgrade
2. Effect of Overseer rune change to increase a few essences per minute
3. Reinforce ‘Scaling’ and ‘Lesser’ type runes
Add description of final increasing stats for ‘Scaling’ type of runes
Reinforce ‘Scaling’ type of runes, now their stats are proximately equal to ‘General’ type of runes in 27 waves
Reinforce ‘Lesser’ type of tunes, now their stats are proximately equal to 70% ‘Core’ type of runes
1. Fixed when the Queen Bee summoned by ancient egg attacks Soul Dragon, cannot receive soul essences
2. Fixed the damage description of Blade Slave’s Heavy Slash is not matched to the actual damage
3. Fixed problem when play joint operation, skin of the second set of army is not displayed in game
4. Fixed bug when Bear Vanguard applied with Quantum Propulsion then uses Bear Down, it will permanently disappear
1. Optimized the Arena rewards interface and joint operation in-game interface
2. Cancelled the countdown time when release skills
We hope you enjoy these latest changes to The Art of War: Red Tides. Your advice and feedback are valuable to us, don’t hesitate to share any thoughts on the game with us!
See you on the battlefield,
The Art of War: Red Tides Team
Now available in Russian and Brazilian Portuguese!
For non-English-speaking commanders, Art of War: Red Tides is now playable in Russian and Brazilian Portuguese.
By the time we read through comments and feedback, we realized that there are still a lot of commanders that were not having fun because of the language barrier! This can be depressing.
One of the ultimate intentions for this game is to break down the language barrier and regional border. To support more languages, hold global server and yet-to-be released feature auto-translation are all the efforts we have made to achieve our original intention.
Even though we have tried very hard, the new supported language localization might not be perfect due to a limited time and cultural differences, but we are continuously working on it. As always, there are more languages coming soon, and more planned for improving language support/translations.
We are seeking help from native speakers all over the world, if you would like to help us with translating or improving an existing translation that you don’t think is quite right, please leave comments or contact us by email:
support@gamesci.com.cn
See you on the battlefield,
The Art of War: Red Tides Team