We can't quite believe it but today marks 1 year since the release of our debut title As Dusk Falls!
It’s been a journey, and we’ve loved every second of it! From its inception nearly a decade ago through development and launch, until today - here’s a trip down memory lane from when it all started back in 2016…
Over 45 people (and one very special dog!) joined us and brought a wealth of experience - from games, TV & film, and even the space program - to make As Dusk Falls a reality!
1200 pages of script, 15000 hand-painted frames and 40+ major crossroads later, As Dusk Falls launched exactly one year ago!
Mindblowingly, since then we’ve been nominated for 36 Awards & have humbly taken 'home' 6 - including The Game Awards, MCV/Develop and Indie Pearls! Our deepest thanks to everyone who played, nominated and supported us over the last year! We’re still pinching ourselves!
Wow… what a year! Thank you for playing As Dusk Falls and spending time with the characters in Two Rock! We’ve poured our heart and soul into our first title and we’re forever grateful!
As Dusk Falls receives BAFTA nomination & wins two MCV Awards!
It’s been a crazy start to 2023 for us here at INTERIOR/NIGHT - so we thought we’d stop by and tell you all about it!
Firstly, we wanted to start off with a big THANK YOU to all of you who spent time with As Dusk Falls, and not only played but also shared its captivating story with your loved ones, friends, and communities. Your support means the world to us, and we thank you for taking the time to share your gaming experiences by leaving a review on Steam. We’ve read each and every one of the 1600+ reviews - so thank you!
For game development studios, the beginning of the year usually signifies the onset of Awards season; a time to recognise and celebrate the best in games - and what an exciting and humbling few months it’s been for us!
2023 started with a very exciting win at the Indie Pearls Awards, where As Dusk Falls received the Social Impact award - a win that set the tone for a remarkable few months that followed!
We were also proud to receive a nomination for Social Impact at GDC Awards, which saw the team touching down in vibrant San Francisco! We didn’t win but the experience was nothing short of unforgettable. We had the pleasure of connecting with friends old and new and excitingly received our The Spawnies statuette in person from our dear friend Kahleef Adams.
Our awards shelf is looking pretty great - as we also received our The Games Awards statuette in the flesh. Displaying alongside our Indie Pearls and the cherished Spawnie, we couldn’t help but capture the moment on TikTok - which you totally should check out and make sure you join the fun!
Just when we thought the year couldn’t get any better, we received news that positively floored us: As Dusk Falls had been nominated for a BAFTA Games award! We had a brilliant time showcasing As Dusk Falls alongside the rest of the brilliant nominees' cohort - topped off with a surprise visit by As Dusk Falls’ Shannon Liz Perry.
The BAFTA ceremony evening was truly unforgettable - a true celebration of talent and creativity! It was an honour to be nominated alongside an exceptional selection of winners and nominees! And if you’re curious how the evening went, we’ve got you > INTERIOR/NIGHT at BAFTA Games Awards
Last but definitely not least, last week As Dusk Falls was awarded not one but TWO awards at MCV/Develop Awards ceremony - Narrative Innovation of the Year and Accessibility Innovation of the Year! We’re still pinching ourselves!
It’s been a surreal year for As Dusk Falls and us here at INTERIOR/NIGHT so THANK YOU - we are incredibly bowled over by all the support and love for our first game 💛
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As Dusk Falls wins Games for Impact award at The Game Awards
We are incredibly honoured and grateful to be the winner of Games For Impact at The Game Awards last night!
Thank you to the whole team here at INTERIOR/NIGHT and to our partners at Xbox for making As Dusk Falls a special experience that resonated with so many players!
And thank YOU for playing & supporting us on this journey 💛
As Dusk Falls nominated for three Accessibility Awards!
We are greatly honoured to see As Dusk Falls among the finalists of the GA Conf Awards 2022!
When setting out on this journey, we took extra care in creating an approachable experience for as many players as possible, and we are very thankful to see our first title as a finalist in 3 Accessibility categories!
🌟 Indie Excellence 🌟 Best Physical/Mobility Accessibility 🌟 Best Blind/Low Vision Accessibility
Voting is now open, we'd be hugely grateful if you voted for us: http://gaconf.com/2022-awards/
~ INTERIOR/NIGHT
Nominate As Dusk Falls for the Outstanding Story-Rich Game category
It’s been a year of many ‘firsts’ for us - the release of our first title as a studio, our first sale, our first award nomination… and hopefully our first Steam Awards!
As Dusk Falls is a branching narrative experience - a tense and uncompromising story of family, betrayal and sacrifice that puts your moral compass to the test.
We think As Dusk Falls deserves to be recognised in the Outstanding Story-Rich Game category - and we hope you do too! If you enjoyed your time in small-town Arizona, we’d be honoured if you voted for us in this year’s Steam Awards!
As always, thank you for playing & for all your support so far!
Navigate the life stories of two families starting in 1998 with a robbery-gone-wrong in this award-nominated branching narrative experience. What consequences will your choices bring?
If you enjoyed As Dusk Falls, we'd be grateful if you spared us a vote! Thank you so much for playing and supporting us!
~ INTERIOR/NIGHT
As Dusk Falls nominated for Golden Joystick Awards!
We're delighted to share that we've been nominated for TWO Golden Joystick Awards - Xbox Game of the Year, and Studio of the Year!
Golden Joystick awards are decided by you, the players, and determined by popular vote. If you enjoyed As Dusk Falls, we'd be honored if you voted for us here: