Ascent: The Space Game cover
Ascent: The Space Game screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Indie

Ascent: The Space Game

1.4056 Bug Fixes

<*>Memory leak bug smashed with a brick
<*>Crash bugs killed with lava
<*>Bug where terraforming commands wouldn't recognise Governors mauled with a broken umbrella
<*>Bug where By-Election voting was broken for many seats stabbed in the eyeball with a sharpened carrot.
<*>Numerous other bugs met violent ends.

Release Day!

Ascent has LEFT THE BUILDING. Well, Early Access. Sales so far have been great, and we're also seeing our Wishlist score growing at the same time which is always positive.

Best of all, my inbox is buried with press key requests :)



In addition, 1.4036 is now in Beta.




  • Numerous small bug fixes and performance optimisations
  • Several new Audio files of Dave and Susan Steele have been activated, and should help guide our new players onto the right paths.
  • Megatextures have been live since 1.4034 - you can turn these on in the Options menu. Megatextures demand a huge amount of CPU, RAM and will slowly fill up your hard drive - but for people with a powerful PC they're the ultimate Ascent graphical experience. If you stay near an outer planet long enough, it will build and cache a Megatexture set, which will load whenever you fly back to this planet. Megatextures are extremely high resolution, and mean that the transitions between textures and terrain engine are invisible even on huge monitors.


Coming soon: More Combat quests for the single player campaign (they're lined up ready to be switched on!) and our new high end Industrialist storyline quests, which will end with the blueprints necessary for...

TERRAFORMING.

Massive Update - New Graphics, New UI, Multiplayer Co-op Combat!



The HyperMegaUltra update is here!




  • Co-Op combat is now live. You can see numerous pirate encounters in the outer systems, up to an including ones you should bring a fleet of friends along for.
  • New single player campaign combat quest line is in, with more to follow soon.
  • New ship - the Class 14 Heavy Cruiser known as the Ophan. This behemoth is ideal for combat. Which is handy because pirates seem to be multiplying.
  • Deep core mining and Gems are now in game
  • New asteroid and new metal added
  • You can now build modular palaces on your colonies, the ultimate in-game status symbol for the super successful player. They also give useful bonuses.
  • Upgraded to Unity 5, with new shaders for most items in game - huge graphics boost
  • Replaced almost every interface in the game with new UI by an industry professional. Less clunk, more wow!
  • So many bugs have been fixed it's ridiculous.



1.3164 - Carrier time!




  • Added Boomerang, the first true Carrier in the game
  • Added IVA (lets you walk around inside the Carrier and later other ships)
  • Added Mac and Linux versions. Feedback needed - try them
    out please!
  • Windows now has a 64bit build, which will automatically be what Steam installs on 64bit systems. Hopefully.
  • Core sample maps will now show blobs or boxes by request
  • Core sample maps can now filter for specific resources
  • Core sample maps can now be manually offset by the user to correct their inaccuracy, using the offsetoverlay x,y command
  • The game client is now better at hiding NPCs that should be far, far away from you (doesn't load them at all which means they have virtually zero impact on performance now)
  • Fixes for missing paint on other people's ships
  • Possible improvement for Mac font filtering after 1.3163
  • Some small sample map overlay memory usage and bug fixes
  • Many small bug fixes

Q&A Twitch Stream, giving away 4 full retail keys! 12 November 2015 11:00PM EST

Melbourne (Australia - Victoria) Friday, 13 November 2015 at 3:00:00 PM AEDT UTC+11 hours
Washington DC (U.S.A. - District of Columbia) Thursday, 12 November 2015 at 11:00:00 PM EST UTC-5 hours
San Francisco (U.S.A. - California) Thursday, 12 November 2015 at 8:00:00 PM PST UTC-8 hours
Corresponding UTC (GMT) Friday, 13 November 2015 at 04:00:00

Will be messing about in the game, answering questions as they come up in twitch chat. Will give away 4 full retail keys during the event.

Rumour has it, I may be showing off a partially completed CARRIER.

1. Screenshot competition - post to the facebook page, entries close 3 hours before the event
2. Best Question about the game
3. Best Question not about the game
4. Best paint job (find me in game during the stream to show off your ship)

http://www.twitch.tv/jamfks

https://www.facebook.com/events/1660910444194028/

1.3157 fixes, fixes, fixes


  • Added ice layer visible and detectable by core sampling to the game
  • Fixed searching for banned goods within a certain range
  • Fixed no refresh cargo holds display when changing ships
  • Fixed stock market entries' cached name now changes during the batch process if the colony name has changed
  • Added /ignore and /report server side chat commands
  • Numerous small fixes to NPC traders
  • Fixed several other small bugs

1.3151 brings frequently asked for chat channels and stock market pages


  • Chat now has multiple channels with a drop down to select between them. /join (channelname) and /part (channelname) to join or leave new channels
  • Stock market interface finally has pages!
  • Fixed some small bugs

1.3148 - many bugs cried out in terror, and were suddenly silenced


  • Fixed bug with tilted OSB structures
  • Fixed bug with NPC locations getting reset when they get confused
  • Fixed ultra low framerate with problematic customs patrol
  • Fixed a bug when buying stellar credits when you had none to start with
  • Fixed stock market skybeams so they're gold instead of green
  • Fixed invincible guardians (they're now totally vincible!)
  • Fixed numerous small and annoying bugs
  • Added short purple skybeams for entertainment centers to make them easier to find
  • Added more variation in jump-in point initialisation to reduce the number of player-player collisions, especially when ejumping
  • Added another possible workaround for losing the "send" button at huge colonies
  • Hawks no longer suffer as much from being overloaded

1.3147 Smuggling is Live, Co-op combat is Next!



  • You can now instruct your NPC pilots to Patrol one of your colonies. They will scan anyone's cargo they intercept, and confiscate anything illegal. Unless they get bribed. Shh.
  • Smuggling is now "feature complete". I will probably add some more little options and flourishes to it, a LOT of balancing (it might only be profitable for newbies at the moment for example) and inevitable fixes as we go forward.
  • Many small bugs have been fixed. And some large ones.
  • Next major feature - MEGA CO-OP COMBAT.

1.3146 brings new Guardian model, fixes


  • New Guardian model
  • Fixed many small bugs
  • Improved framerates on low end machines when near (or even far from) Space Stations
  • Some small visual tweaks with shadows up close