Ascent: The Space Game cover
Ascent: The Space Game screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Indie

Ascent: The Space Game

1.3145 brings smuggling (part one!) and many fixes


  • Now loading less about ships and colonies until you're right up close
  • Fix for multi-eject endless racket
  • Added address book (NPCs for now, Players later)
  • Added up-arrow for previous text entered into all text boxes
  • Added icons, dragging Ascent's interface kicking and screaming into 1985
  • Batch processing is LIVE. Report any exploding colonies to support@fluffykittenstudios.com
  • Support for smuggling dialogue with NPCs
  • Support for customs officers. Any employee of a Landing Bay becomes a
  • Customs Officer. NPC's will be individualised from the general population to provide Customs Officers as needed. Note: Several more releases are required for smuggling to be complete and balanced, but it is, as of this release, possible
  • Fixed twirling outer starbase bug
  • Unity version upgrade - includes from memory crash fixes
  • Many bug fixes

1.3141 brings new factories, new ship interface prettification


  • Ship handling and acceleration are now related to the stored mass
  • Compatibility with Hawk and Bowhead Support Ship DLC
  • Some small bug fixes and performance improvements
  • A fix that catches and stops a rare out of control memory leak / crash bug
  • Rhino replaced by the stunning Yeti
  • Articulating landing gear added (Yeti)
  • Articulating airlock door added (Yeti)
  • Cargo now ejects into crates - these can't be re-captured but they're fun to kick around
  • Ejection crates and sampling probes now interact with cargo doors properly
  • Added gate sound
  • Interface visual improvement
  • Map view visual and usability improvements - 3D sector grid is back!
  • Several minor bug fixes
  • Fixes for performance and stability on low settings on low-end hardware
  • Several small possible crash preventers
  • More performance and visual tuning with new shadows
  • Winery, Brewery and Neurostimulator Factory now researchable and constructable
  • Server side compatibility with colonial laws and issues
  • Fixed a silly gate bug (the silly gate was replaced with a sensible one)

1.3136 brings moar pretty!


  • Updated Unity to a new version
  • New shadows system
  • New Screen Space Ambient Occlusion system
  • Fixed annoying bug where low framerate would slow down colony loading to a crawl

1.3135 brings improved graphics and performance, radar zoom and night vision


  • Deep space Outer Star Bases should now be less jittery
  • Nebulae tweaks for visual effect, and added Milky Way background
  • Core Sampling Probes now have a model which you can see when you eject them
  • Anti jitter system now skips frames on expensive operations when a fame is already overdue
  • Added night vision system (button under help) for dark scenes
  • Added radar zoom to aid in locating small objects (such as wreck fragments)
  • Added targeting of asteroids and on screen 3d target indicator box
  • New ship shaders improve level of detail
  • New camera rotation stops locking but rotates... report motion sickness if any
  • Several ships now have updated models and textures (hornet, sparrow, unicorn, kraken, squid)
  • Shadows should now be much improved in quality
  • New gate model and effects
  • Many bugs fixed
  • Some memory leaks were quietly murdered

1.3131 minor update, a few HOTAS/joystick tweaks and new black hole visuals


  • Fixed some of the jitter near cliffs
  • Added new black hole visual effect
  • Added joystick button for targeting (3)
  • Added axis 5 to Horizontal control (may map to rudder pedals)
  • Added axis for left-right jets (axis-6)
  • Added axis for up-down jets (axis-7)

1.313 - HOTAS support, and dead bugs


  • Added support for HOTAS (tested against the Thrustmaster T.Flight HOTAS X). Those with HOTAS setups already will need to revert to default mapping and start again, but the end result should be a huge improvement. Progressive throttle speeds, forward and reverse, roll vs. yaw, fire button fires mining beam, salvage beam and axial beam depending on context etc etc. Should help with other joysticks and controllers too.
  • Added button to turn off full whiteout when using gates or hyperdrives
  • Fixed bug with old computer memory storing soil samples with nobounty on
  • Fixed several annoying bugs with asteroid belts and moons in binary systems where both stars co-orbit a point in space and planets orbit both stars
  • Fixed recruit colonists button vanishing at random. Again.
  • Fixed many other small bugs

1.3129 eliminates bugs, fixes bugs, removes some bugs, kills some bugs and debugs bugs

Rolled up patch notes 1.3123 to 1.3129:




  • Added an opt out for exploration bounties to ship's computer. It's client-side so needs to be used on every PC or laptop you play on. nobounty on / nobounty off
  • Added new warp, jump, and hyperjump effects
  • Efficiency improvements for displaying lots of NPC pilots
  • A series of EVA and full disembark terrain, collider and physics fixes
  • Finalised 64bit placement of moons and asteroid belts in outer systems
  • Fixed a huge bug with star 0 positioning
  • Fixed huge bug with asteroid field positioning
  • Reduced memory footprint of planets
  • Fixed "cannot recruit colonists cos you hid the button" bug
  • Many other bugs fixed

1.312 brings new exploration system - explore as a career starting on your first day in the game!




  • Added new exploration system - enables exploration as a career starting with a class 1 ship
  • Added new exploration bounties - allows players to set bounties on planet stats they want to be notified on. Makes exploration extra lucrative.
  • Dramatically lowered the buy price of a Class 1 Hyperdrive
  • Changed hyperdrive wear system. All current ships in the game wear out their hyperdrives as slowly as a class 13 ship used to. Larger ships will have a slight advantage as they arrive.
  • Changed UI color scheme and some visual effects. It now looks slightly less 1990s
  • Added new star surface graphics (see Janus A or any outer star)
  • Added new weapon shot graphics
  • Fixed some EVA suit malfunctions
  • Fixed some disembark issues at colonies and added some help popups
  • Fixed many other small bugs

Elections Announcement - 24 hour warning - ALL SEATS INCLUDING COLONIAL PRESIDENCY

Every Colony and Outer Star Base with a population has a Mayor. Every populated planet has a Governor, and every populated star system has a Senator.

There is one Colonial President.

Mayors have authority to change colonial laws. Governors can rename planets. Senators can rename systems, plan and approve Player Constructed Gates. The President can plan and approve gates to the inner nine systems and has a direct line to both UNCA in game and developers outside of it.

Senators and Governors of large populations of players are also considered to be representatives by developers.

Elections for all seats will open in 24 hours' time and remain open until the 20th of this month. This includes all Mayor, Governor, Senator seats, and the Colonial Presidency.

Please head over to the politics forum (read the rules!), announce your candidacy and platform for each seat (above Mayor) you intend to contest.

1.3111 brings Advanced Research, new colony buildings

This update brings new research methods, including the ability to construct a Research Complex and Test Sites at colonies, colony waste production and management, and the beginnings of goods production for the upcoming smuggling gameplay.


  • Fixed many small bugs
  • Fixed ancient production bonus bug
  • Added Dynamic lighting and flares from Stars
  • Added new Star Lens Flare
  • Enhanced planet graphics
  • Added Test Sites
  • Added Research Complex
  • Added Uranium consumption and bonus for Fission power plants
  • Added Sewage, garbage and nuclear waste production
  • Added Garbage Processing Plant
  • Added Sewage Processing Plant
  • Added Fertilizer consumption and production bonus (double bonus farms get from water)