fixed drop of the chest which broke other drops, those who have this will get Magical chest instead
fixed bug with wrong appearance of loot when you open a chest
fixed a bug with clan icon
fixed bug with zero gold drop from Royal chest
UPDATE 1.4
Hey! This update is bringing more languages for Ash of Gods as well as adding big multiplayer feature.
MULTIPLAYER
CLANS
From now on, clans are available on multiplayer. Gather your friends, conquer enemies, earn glory to make your clan the strongest.
What you can do:
create and manage clans
communicate via clan's chat
set roles for each member
exchange cards inside clan
fighting for a clan chest
fighting each other as friends (doesn't affect personal rating)
improve clan's rating with your victories
BALANCE
corrected the rarity and allocation of classes by arenas: you can get 16 out of 24 classes from first 3 arenas and remaining 8 classes for the rest of 5 arenas. You get a guaranteed 1 current arena’s card from arenas’ chests.
fixed matching of the units to arena: 12 units are available in the first arena for each player and include 6 common units, 4 rare units, 2 epic units. 6 of them are in the team and the rest of them can be opened by player. Each arena from 2nd to 4th gets 2 common, 2 rare, 2 epic units. And 2 common, 2 rare,1 epic and 1 legendary will be added from 5th arena.
fixed chests drop—now chests will be dropped by mix of table and probabilities—it guarantees that all the players will get fixed amount of wins and probably same amount of bonuses.
changed number of dropped-down gold to speed-up the leveling, increase number of obtained awards per win.
added guaranteed rare and epic cards to chests on every arena higher than 4th.
fixed free chests in “Menhir” to start sharing strixes apart from gold and unit cards.
OTHER
a great deal of fixes for English localization
fixed windowed mode
fixed long loading
LOCALIZATIONS
FRANÇAIS
French language is already here. Please, let us know if you find any misprints, bugs or other errors. You can share it on Steam forums or via our Discord. Have a good game.
PORTUGUÊS DO BRASIL
PTBR is also finished and available for playing. We believe we managed to fix a number of problems but let us know if you face anything. Anyway, we hope you'll like the game.
IMPORTANT:
If your game loading low on WIndows (more than a minute), please, delete devtodev folder. You can dind it here: Users\\AppData\LocalLow\AurumDust LLC\Ash of Gods.
If your game crashing during the battle at Unda's, switch to OpenGL.
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
There is still a problem in Unity with detecting the list of available resolutions in some versions of Linux X64. To fix an error «Receiving unhandled exception in funlockfile», please, run the game in windowed mode, there is no full-screen solution for now, it is up to Unity.
Games on Unity in Mint Linux, Ark Linux do not work with tiling desktop manager dwm — please use OpenBox or analogues.
If you the game crashes on Windows 7 with Intel HD graphics cards 2500, 4xxx, GT3 - please open Properties of the game via Steam, choose Launch option and copy-paste this text here:
-force-glcore
Unfortunately, this is a problem with video card drivers that were not updated for these series since 2012.
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Please, write an honest review about the game. Your support will help us to bring more players. Thank you.
Dear friends, we received a lot of questions about Ash of Gods' DLCs and possible instruments for modding. That is why we think to open our Ash of Gods engine for community needs.
What does it mean? Our gaming engine (based on Unity 3D) will become available to everyone to making your own modifications and even whole stories based on our project or from the scratch.
What is Ash of Gods' engine:
Articy: Draft integration and story flow. This allows you to write a story completely in Articy and then link everything to needed assets. Save / Load system is included.
Combat system engine with possibility to create new classes, skills and mechanics.
Different tools to work with assets (animations, characters, effects). There are instruments to work with animation, links between assets and gameplay rules, tools to create parallax scenes.
Tools for localization and translation.
A number of assets and AoG's story to experimenting with gameplay.
Of course, we'd need some time to make necessary changes and prepare documentation, but before that we would like to know your opinion.
Please, tell us, what do you think about creating and using modifications. Is it interesting for you? Do you want to have this set of tools to create your own visual novels or tactical strategies. Would you like to work on the engine with us to make it open and available to everyone?
Please, let us know.
UPDATE 1.3: POLISH LANGUAGE AND MORE
HOTFIX [August, 20th]
Fixed a problem with black screen after fight with Amma
Hey guys! As you may know, we are working hard to deliver the rest of announced localizations. This update brings Polish language to Ash of Gods as well as a lot of other important features which we need to implement controllers support and other changes we announced in the previous update.
ASH OF GODS PO POLSKU
Język polski jest już dostępny, dlatego mamy nadzieję, że będziecie cieszyć się grą jeszcze bardziej. Jeśli natraficie na jakiekolwiek błędy lub literówki, skontaktujcie się z nami. Poprawimy je tak szybko, jak to będzie możliwe.
CHANGELOG
Emerald Necklace item now can be used by Lo Pheng
Fixed a problem with timer and turn order when reinforcements join battle
Added different leveling for single player and multiplayer
We are still working on editing English localization, this update brings first three chapters, reworked.
A lot of spelling fixes for EN, IT, DE, RU
Fixed a problem with characters apposition in the final battle
Fixed Atraakh image in lore section
MULTIPLAYER
Cleric now has more abilities to choose for more rarity
City Guard has more abilities to choose for more rarity
City Guard's ability "Might" reduced
City Guard's ability "Call to Defense" now is not available for two first rounds
Ense Swordsman has more abilities to choose for more rarity
Ense Swordsman's abilities "Hidden Potential", "Combat Experience" and "Might" are decreased
OTHER LOCALIZATIONS
FRANÇAIS
Le jeu est maintenant traduit en français, et est en phase de QA. Il va nous falloir un peu plus de temps pour tester la version française et pour l’ajouter au jeu officiel. De l’aide serait également la bienvenue. Si vous parlez français et voulez nous aider à rendre parfaite la version française, rejoignez notre chaîne sur Discord, section #french. C’est très important, merci.
ESPAÑOL
La versión en español está al 40,6%. Vamos a empezar el control de calidad de la localización para la primera mitad del juego la semana próxima. La versión en español está prevista aproximadamente para finales de septiembre. Gracias por la paciencia.
PORTUGUÊS DO BRASIL
A localização para português do Brasil está finalizada, mas ainda necessita de ajustes, o LQA está em andamento no momento e precisamos da sua ajuda. Se você fala português e gostaria de nos ajudar a tornar a localização impecável, por favor, junte-se ao nosso canal Discord, seção #portuguese. Isso é muito importante, obrigado.
WHAT DO WE DO NOW
A lot of testing for multiplayer changes we announced before. They are ready and already placed to develop channel on Steam. We really need your help to test everything, so please tell us if you would like to participate or join our Discord channel
Finishing our work on Portuguese, French and Spanish localizations
Finishing porting the game to consoles (Switch, PS, Xbox) and transferring the code for controllers support to PC version of the game
Looking for solutions for problems some players facing: very long loading and crashing on some versions of Nvidia drivers (learn more at IMPORTANT section).
IMPORTANT:
If your game loading low on WIndows (more than a minute), please, delete devtodev folder. You can dind it here: Users\\AppData\LocalLow\AurumDust LLC\Ash of Gods.
If your game crashing during the battle at Unda's, switch to OpenGL.
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
There is still a problem in Unity with detecting the list of available resolutions in some versions of Linux X64. To fix an error «Receiving unhandled exception in funlockfile», please, run the game in windowed mode, there is no full-screen solution for now, it is up to Unity.
Games on Unity in Mint Linux, Ark Linux do not work with tiling desktop manager dwm — please use OpenBox or analogues.
If you the game crashes on Windows 7 with Intel HD graphics cards 2500, 4xxx, GT3 - please open Properties of the game via Steam, choose Launch option and copy-paste this text here:
-force-glcore
Unfortunately, this is a problem with video card drivers that were not updated for these series since 2012.
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Please, write an honest review about the game. Your support will help us to bring more players. Thank you.
Hello there! We’ve collected a lot of multiplayer stats since Ash of Gods release. Also you wrote us many suggestions how to make multiplayer more interesting. And today we would like to announce and discuss with you new changes in multiplayer to publish them with the clans feature.
Currently we would like to fix following key issues:
Incorrectly working chests drop—chests with the same type or with the same stuff drop (first arena stuff generally)
Incorrect allocation of units (classes) on the arenas—new classes appear too slowly and player does not have enough time to level up them or add such units to their teams.
Classification units by rarity is not always successful.
Let me describe what we are going to do with that issues:
Correct the rarity and allocation of classes by arenas: you’ll get 16 out of 24 classes from first 3 arenas and remaining 8 classes for the rest of 5 arenas. You get a guaranteed 1 current arena’s card from arenas’ chests.
Fix matching of the units to arena: 12 units will be available in the first arena for each player and include 6 common units, 4 rare units, 2 epic units. 6 of them will be in the team and the rest of them will be opened by player. Each arena from 2nd to 4th will add 2 common, 2 rare, 2 epic units. And 2 common, 2 rare,1 epic and 1 legendary will be added from 5th arena.
Fix chests drop—now chests will be dropped by mix of table and probabilities—it guarantees that all the players will get fixed amount of wins and probably same amount of bonuses.
Changed number of dropped-down gold to speed-up the leveling, increase number of obtained awards per win. Added guaranteed rare and epic cards to chests on every arena higher than 4th. Fixed free chests in “Menhir” to start sharing strixes apart from gold and unit cards.
You can take a look into new rarity table and allocation by arenas here (clickable):
What we would like to discuss with you
We would like to know your opinion on changes, if they could make the game better. What else we should change? Whether we should make changes migration or wipe + compensation would be a better option?
Join discussion in comments. Thank you.
PATCH 1.2.41
Another small patch to fix some bugs.
fixed possible freezing in a fight on the bridge in the very first Chapter on Thorn's storyline
fixed possible freezing in Sinvicta quest in Heiborg
updated English localization
fixed spelling in Russian text
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
There is still a problem in Unity with detecting the list of available resolutions in some versions of Linux X64. To fix an error «Receiving unhandled exception in funlockfile», please, run the game in windowed mode, there is no full-screen solution for now, it is up to Unity.
Games on Unity in Mint Linux, Ark Linux do not work with tiling desktop manager dwm — please use OpenBox or analogues.
If you the game crashes on Windows 7 with Intel HD graphics cards 2500, 4xxx, GT3 - please open Properties of the game via Steam, choose Launch option and copy-paste this text here:
-force-glcore
Unfortunately, this is a problem with video card drivers that were not updated for these series since 2012.
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Please, write an honest review about the game. Your support will help us to bring more players. Thank you.
Hey! This small patch should fix a big problem and some other minor bugs you reported.
Fixed the problem with a fight on the bridge. Now it should work proper.
Minor bug fixes
Updated English localization
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
There is still a problem in Unity with detecting the list of available resolutions in some versions of Linux X64. To fix an error «Receiving unhandled exception in funlockfile», please, run the game in windowed mode, there is no full-screen solution for now, it is up to Unity.
Games on Unity in Mint Linux, Ark Linux do not work with tiling desktop manager dwm — please use OpenBox or analogues.
If you the game crashes on Windows 7 with Intel HD graphics cards 2500, 4xxx, GT3 - please open Properties of the game via Steam, choose Launch option and copy-paste this text here:
-force-glcore
Unfortunately, this is a problem with video card drivers that were not updated for these series since 2012.
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Please, write an honest review about the game. Your support will help us to bring more players. Thank you.
Hey! This small patch should fix some problems you reported.
Fixed possible freezing of the game in Thorn's storyline in wastelands (Marsh Watch)
Fixed the problem when in the end of the dialog with Rask in Friga player ended up on the travel map
Fixed possible logical problem when Gleda's 'resurrection' in the final
Fixed the problem with two musical tracks playing in the same time in the dialog with Stakhet Vichty
Fixed visual problem with background over units in the final fight
Updated English localization
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
There is still a problem in Unity with detecting the list of available resolutions in some versions of Linux X64. To fix an error «Receiving unhandled exception in funlockfile», please, run the game in windowed mode, there is no full-screen solution for now, it is up to Unity.
Games on Unity in Mint Linux, Ark Linux do not work with tiling desktop manager dwm — please use OpenBox or analogues.
If you the game crashes on Windows 7 with Intel HD graphics cards 2500, 4xxx, GT3 - please open Properties of the game via Steam, choose Launch option and copy-paste this text here:
-force-glcore
Unfortunately, this is a problem with video card drivers that were not updated for these series since 2012.
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Please, write an honest review about the game. Your support will help us to bring more players. Thank you.
Hey! In this major update we not just fixed a lot of issues but also added new features, such as hardcore mode 'Iron Man', post-mortem for the story, combat log, portraits and emotions feature for multiplayer and many balance changes for single player.
IRON MAN MODE
As you may know, we were very attentive to community feedback after the release, and one of the very first problems was very high difficulty of the game. Of course, we took it into account and made some changes to make the game more comfortable.
But this decision also disappointed the ones who prefer to face challenges, that's why we decided to make a separate hardcore mode for them—and today we are glad to introduce you 'Iron Man':
You have only one save
No lowered attributes for AI units
AI has no limitations since the very first level of Reaping
You can't change the level of Reaping manually
Balanced abilities, which can be used to create so-called 'imba-tactics' based on such classes as guardian, fighter and archer in small teams
Three additional achievements which could be earned in hardcore mode only
POST-MORTEM
Players who already beat Ash of Gods, also wanted to know more about what happened in the end of the story and what happened to the rest of their beloved characters.
It was a great idea, and we changed the end of the game with post-mortem, where you can find some additional details about what happened with the world and those characters who still alive. But keep in mind, that fate of characters are non-linear as well and depends on your unique story.
COMBAT LOG
Now you can track everything what happens on a battle field with combat log. It is hidden on default but you can easily turn it on by pressing the icon with 'L'-letter near the clock.
Combat log available in both single-player and multiplayer.
PORTRAITS AND EMOTIONS
Now you can talk with your opponent in multiplayer via our chat analogue, which allows to share emotions like 'Well played!' or 'Victory will be mine!'
Bots also use emotions to answer you.
SINGLE-PLAYER
Added new 'Iron Man' mode and three achievements
Added post-mortem which explains what happened with alive characters and what happened in the final video
Added combat log
Added option to turn off autofocus of combat camera
Lo Pheng's team now getting increased amount of experience—both Pheng and Thorn teams should have equal level in the end
Strixes usage of Thorn's team increased on three strixes a day
Changed sorting of the deck in inventory (now sorting for level and availability)
Numerous balance changes for abilities (guardian, archer, fighter, spearman)
Added Galaxy support (achievements and overlay) for GOG version of the game
MULTIPLAYER
Added portraits and emotions feature
Added combat log
Injuries in common fights are disabled
Added injuries information to profile's window
Added version check when connecting to server
LOCALIZATION
A huge update of English localization from second to six chapters
Fixed numerous spelling and stylistic mistakes in Russian
Increased fonts size in Chinese localization for the loading screen in the beginning of each chapter
Fixed many mistakes in English, Italian and Chinese languages
Fixed problem for Chinese language with incorrect displaying of hieroglyphs in single-player and multiplayer modes
Fixed out-of-bonds text on loading screen in Italian localization
BUGS
Fixed visual bug when enses figures (the blue ones) grew during death animation
Fixed possible freezes during passive abilities animations because of cards usage
Fixed logical errors in 'Merchant Sid' event
Fixed logical errors in 'Sinvicta brothers in Friga' event
Fixed logical errors in Blance's dialogs in Friga
Fixed a problem when Silver Diadem item doesn't appear in the inventory if you choose it during conversation with Rask
Fixed a scene in the woods where trees covers the battle field
Fixed logical errors in Thorn's dialogs in wastelands (if twins are dead)
Fixed incorrect loading in the beginning of 'Menhir Arch' location which led to skipping a battle against enses
Fixed unlimited leveling of Thorn's team during battles with frisians
Fixed displaying of high attributes value in story mode (>100)
Fixed position of 'Close' button in multiplayer on resolutions less than 1366x768
Fixed a bug when hints about arenas in multiplayer may not be displayed
Fixed a bug when battle track froze in multiplayer
WHAT DO WE DO NOW?
Experimenting with battle system: testing new stun and also agro mechanics, card usage without ending your turn etc
We finished preparations for clans in multiplayer and now integrating them with server
Additional fixes for English language with help of two new editors from community: @Reavy and @K. Constantine
Fixing bugs you are reporting
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
There is still a problem in Unity with detecting the list of available resolutions in some versions of Linux X64. To fix an error «Receiving unhandled exception in funlockfile», please, run the game in windowed mode, there is no full-screen solution for now, it is up to Unity.
Games on Unity in Mint Linux, Ark Linux do not work with tiling desktop manager dwm — please use OpenBox or analogues.
If you the game crashes on Windows 7 with Intel HD graphics cards 2500, 4xxx, GT3 - please open Properties of the game via Steam, choose Launch option and copy-paste this text here:
-force-glcore
Unfortunately, this is a problem with video card drivers that were not updated for these series since 2012.
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Please, write an honest review about the game. Your support will help us to bring more players. Thank you.
It's been a month since we released Ash of Gods. And we would like to celebrate it with 15% OFF DISCOUNT! Get the game right now and forge your story in the world of Terminum!
Hey guys! This update is pretty small but it is still very important. First of all, we managed to make some preparations for future updates. Second, we added a significant feature for multiplayer.
CHANGE LOG:
Added bots for multiplayer for the first three arenas. Thus, new players won't meet more experienced opponent if there's no rivals of the same level
Updated Steam SDK
Numerous localization fixes
WHAT ARE WE WORKING ON NOW:
Another big update is already round the corner. You asked us to bring back the original difficulty level and we ended up with a special IRON MAN mode.
But before its release we would like to test everything including combat log, different multiplayer changes, balance and many many more. If you willing to help, please, let us know via our Discord channel.
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
There is still a problem in Unity with detecting the list of available resolutions in some versions of Linux X64. To fix an error «Receiving unhandled exception in funlockfile», please, run the game in windowed mode, there is no full-screen solution for now, it is up to Unity.
Games on Unity in Mint Linux, Ark Linux do not work with tiling desktop manager dwm — please use OpenBox or analogues.
If you the game crashes on Windows 7 with Intel HD graphics cards 2500, 4xxx, GT3 - please open Properties of the game via Steam, choose Launch option and copy-paste this text here:
-force-glcore
Unfortunately, this is a problem with video card drivers that were not updated for these series since 2012.
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Please, write an honest review about the game. Your support will help us to bring more players. Thank you.