In the update 1.1.36, we have fixed the problems you have reported, and also added some optimizations to the PC version, which were created for the mobile and console versions of the game.
CHANGELIST:
SINGLEPLAYER:
Optimized loading time of fights (battles should load up to 3 times faster than before)
Optimized video memory consumption for video cards of Intel HD Graphics series 2500 and older (until 2012)
Added the ability to delete the saves
An additional confirmation question was added during the choice for Hopper - to resist the Reaping or not
Updated English text with new editing in the last week (thanks to Reavy and K. Constantine)
Fixed restrictions on wearing the “Emerald Amulet”
Fixed incorrect text in English, German and Italian in chapter 4 (the text did not correspond to the dialogue)
Fixed a possible freeze of the game during a dialogue with Ruor in Pheng's camp
Fixed the quest logic for the 3rd and 5th quests from the line of quests "Sinvicta"
Fixed switching of fonts in the main menu when switching from Chinese to German
Fixed a bug that made the interface freeze if you opened the biography of the character before the video ended for the death of the character
Fixed the incorrect behavior of the window for strixes’ distribution, when the team has both Gleda and Mact and there are not enough strixes for the travel
Fixed an error in leveling up for "Monk" which made one of the skills improve energy instead of health
Fixed a bug that sometimes prevented injuries from showing correctly on the strixes management screen
Fixed a situation in which it was possible to kill a character with a plot armor (Gleda on a number of parts of the game and Mact on some travelling)
Fixed a visual glitch on the combat help screen at 1024
768 resolution
Multiple edits for spelling for Russian, Ukrainian (thanks @awg), Italian, German and English
MULTIPLAYER:
Now, when one wins a multiplayer game, the winner gets the chests for his arena
Removed the restrictions on wearing items in multiplayer
When defeated, players receive 10 gold for each enemy unit killed
Improved UI for the team management screen to make removing cards from the hand easier (you needed to aim at the slots)
Fixed several holes during data synchronization, which allowed cheating when updating skills and leveling up
Corrected the behavior of UI on authorization and entering the multiplayer mode, if you try to close it by the “Esc” button
Fixed issue with sorting and displaying items in team management
Fixed a problem which made the animation for passive skills freeze if the unit was killed with a card
Fixed a problem with the false indication of new skill points on max level characters
Fixed problem with duplicate characters in team management
Fixed displaying of wounds in the popup-window of the results of the battle
Fixed the persistence of wounds in the current game session
Fixed the freezing when pressing space button during a match search
Fixed a possible freeze when changing from multiplayer to single player
WHAT ARE WE WORKING ON NOW:
We fix the mistakes you report
We add clans to the multiplayer - about a third is ready
We test the 'Iron man' mode with high difficulty
We test the integration of GOG Galaxy (achievements, overlays, cloud storage)
We test "postmortem" after the final video - it has already been translated into all languages and added into the game
We test the battle log
We do additional editing for the English language (now with the help of 4 people - two new editors from our translation company and with the help of community members - Reavy and K. Constantine)
Preparing for the LQA for the Polish language. If you speak Polish and can help us—please, write in the comments.
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
There is still a problem in Unity with detecting the list of available resolutions in some versions of Linux X64. To fix an error «Receiving unhandled exception in funlockfile», please, run the game in windowed mode, there is no full-screen solution for now, it is up to Unity.
Games on Unity in Mint Linux, Ark Linux do not work with tiling desktop manager dwm — please use OpenBox or analogues.
If you the game crashes on Windows 7 with Intel HD graphics cards 2500, 4xxx, GT3 - please open Properties of the game via Steam, choose Launch option and copy-paste this text here:
-force-glcore
Unfortunately, this is a problem with video card drivers that were not updated for these series since 2012.
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Please, write an honest review about the game in Steam or GOG. Your support will help us to bring more players. Thank you.
In the update 1.1 we have tried to fix all the key problems that you have reported on Steam, GOG, Discord, VK and Facebook. We also have added more options which should make your journey in the world of Terminum more comfortable.
HOTFIX: Fixed a problem preventing access to multiplayer for new players
CHANGELOG:
SINGLE PLAYER
Added a setting of the Reaping (difficulty) in the main menu.
Added a displayed numeric value for the level of morale.
Added skills and walking distance preview during the positioning phase.
Changed font size on the character selection screen in the Chinese version of the game.
Fixed the desynchronization of voice over and onscreen text for the Chinese version of the game.
Fixed combat units’ sound with the animation speed set to X3.
Added an option to disable voice over in settings.
Thorn’s party is now healed by 1 upon arriving to Opacum.
Added a lit campfire to Thorn’s camp.
Adjusted Hopper’s final enemy stats if he is fighting alone, the player did not develop him and skipped optional combat.
Changed multipliers for chapters 6 and 7 for Thorn’s team if there are only 4 characters left in the party.
Fixed the problem which prevented damage preview from showing for some skills and classes.
Changed the AI settings for the encounter after leaving the jail in Ursus if there are many injured units in character’s party.
Changed the animation for opening/closing the watch in combat (thanks to an artist and our player Oleg Knyazev).
Removed the preview when using cards with random effects.
Quest with the table in Unda’s house is made simpler.
Fixed “White Tower” not showing on the map in the English version of the game.
Fixed the logic for the dialogue on Druket’s death.
Fixed the problem with saves in Steam that occured when using slow internet connection and cloud save syncing turned on (sometimes the game would not save or the saves would disappear upon quitting with Alt+F4).
Fixed the receiving of the achievements “We are saved (Rit)”, “Makt survived”.
Fixed the description for cards disappearing in some cases.
Fixed the problem on the 7th level of Hopper’s skill “Vamprirism”.
Fixed Doom showing on Lo Pheng’s camp screen even when he is not in the party.
Fixed the issue with same random events happening several times on the way to the Marsh Watch and Triple Menhir.
Fixed the arrow showing “to the right” in the store.
Fixed the mouse scroll input allowing the pan in cutscenes.
Fixed the text alignment in some quests for Hopper in the Italian language.
Fixed team management screen to work correctly on 1600х900 resolution in Windows and Linux.
Fixed a glitch with a bush on the Ursus screen.
Fixed odd language and tone errors in the English translation in Thorn’s and Hopper’s storylines in Ursus, Marsh Watch, Firga, White Tower.
Fixed various typos and textual errors in various languages.
MULTIPLAYER
Unit upgrade added.
Opening battle chests and arena chests added.
Daily chests giveaway and opening added.
Added 14 new templates and locations for combat (different teams positions, obstacles, locations).
Added skills and walking distance preview during the positioning phase.
Added skills preview during opponent’s turn.
Added ability to see own cards during opponent’s turn.
Added information about injuries on the profile screen.
Added “Quit” button to change the user in the GOG version of the game.
Displays the treatment of units over time online.
Corrected the behavior of passive skills, items and the system of injuries.
Changed the format of the time online (as you have asked - we have changed to exact diaplayment of hours and minutes).
Reconnects after the disconnect now work properly.
Fixed the problem with desynchronization and spontaneous deviations from the server on hub and during search for a fight on an unstable connection.
Fixed the timer synchronization for players from different time zones.
Fixed the resource management screen localization for German and Chinese languages.
Fixed the issue when “Auto-combat” would display in multiplayer.
WHAT ARE WORKING ON NOW
We fix errors, add options that you ask for and work on the multiplayer.
We have finished and are testing the integration of GOG Galaxy (achievements, overlay, cloud saves). We are very sorry, dear GOG players, that it took us so long.
You have asked us to write a “postmortem” after the final video. We did it and are translating it now.
We have created the concept for, selected a mockup (with your help on Discord) and are working on the battle log.
Adding clans to the multiplayer.
Creating an option to turn off dynamic camera.
Creating a mode “Iron Man” with high difficulty.
Further editing the English text.
We plan to start LQA for the Polish language. If you speak English and can help us out - please let us know in a comment.
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
There is still a problem in Unity with detecting the list of available resolutions in some versions of Linux X64. To fix an error «Receiving unhandled exception in funlockfile», please, run the game in windowed mode, there is no full-screen solution for now, it is up to Unity.
Games on Unity in Mint Linux, Ark Linux do not work with tiling desktop manager dwm — please use OpenBox or analogues.
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Please, write an honest review about the game in Steam or GOG. Your support will help us to bring more players. Thank you.
A small patch for a blocker found in previous version of the game.
CHANGELOG:
Fixed a rare bug with Chapter 1 loading screen
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Please, write an honest review about the game in Steam or GOG. Your support will help us to bring more players. Thank you.
Hey! Balancing patch for the AI behavior at the Reaping level of 4+ (see details below) is on the way which brings some balance to difficulty level and AI behavior. We also would like to explain a couple of things about how it works.
The difficulty in the game is set by several matrices—the complexity changes smoothly from chapter to chapter due to the increasing coefficients for AI, so at the beginning of the game we weaken enemy's AI, and in the end we strengthen them to keep up with the developed player's units.
The second matrix—regulates the increasing levels of the Reaping, which add up to the parameters of the chapters and, most importantly, changes the key AI settings—its responses to defense, attack, tactical depth of analysis, priority of targets. So, for example, when Harvest level is more than 7, AI attempts to attack units that already have injuries, and on difficulty 2, it almost does not see protection and happily attacks those who would receive no damage.
We constantly collect impersonal combat stats—how many turns and round combat lasts, what units are the most effective, what AI did and how it affected the game. We also constantly read your feedback and recommendations on Steam and Discord and thus we have decided to improve the behavior of AI at levels 5 and above, allowing AI to analyze the field better, respond better to units in defense and counter-attack, better choose its goals.
CHANGELOG:
The maximum Reaping level is limited to 10
Updated localization for the Italian language
A small update of the Ens faction (sometimes in combat they had difficulties with making tactical decisions and stood in place in a counterattack instead of attacking the player)
Fixed a bug that allowed to increase the level of Reaping multiple times by quickly clicking on the event pop-up
Fixed the UI bug on the level up screen (numbers shifted)
Fixed the UI bug on the level up screen on resolutions less than 1378x768
Fixed the names of the Reaping for the Italian language
Multiple corrections of spelling and punctuation in the Russian language (many thanks to all who helps us find them)
Removed extra scenes from the Steam build
Fixed a bug with a window that comes up on the first occasion when party doesn't have enough strixes and Gleda is not in the team
Fixed a bug when Mact "came back to life" in Opakum
Fixed a bug where the party selection would not save after combat for Thorn's and Pheng's parties
Fixed incorrect selection of units in the team management in multiplayer
Fixed the display of the arrows for Friza's military company on the map after 53 days
Fixed a bug when the Reaper was not visible during the encounter in the forest
Fixed a bug where icons on the multiplayer screen disappeared when zoomed
Fixed the inability to give "The Hurricane's Soul" to Assassins
WHAT WE ARE DOING NOW:
We are not only correcting mistakes. You write a lot to us about what the game lacks in your opinion. We are working now on:
Finishing the multiplayer. We are currently testing: getting daily chests, opening combat chests, leveling up for all the 54 units, correcting mistakes. By the end of April, we plan to deliver you "clans" in online battles and the ability to fight versus AI, which will allow us to do everything that we wanted for the multiplayer version.
We will add a number to represent the degree of morale (now it is not clear how it changes from your choices)
We are working on a battle log for both singleplayer and multiplayer
We are working to allow you to see unit's stats and skills during the positioning phase in combat in singleplayer
We are working to allow you to see unit's stats and skills during the positioning phase in combat and enemy's turn in singleplayer
Fixed and are testing the incorrect behavior of skills that manipulate rounds
Fixed and are testing the incorrect behavior of skills that manipulate rounds
Fixed and are testing the display of targets for random attacks
We have also started the re-editing of the text in English. You will help us greatly, please, if you point directly, just pictures where the problems are the most obvious - we have performed a full correction of the text by two literary editors in London and New York and all the comments that we sent to this early proofread were often written off to "literary preferences". We are not native speakers, sorry, help us understand where and what is done in particularly poor language.
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
In Unity, there is still an unresolved issue with running on some Linux X64 builds with the detection of the available resolutions. To solve the problem of "Receiving unhandled exception in funlockfile" you need to run the game in windowed mode - solutions for full-screen mode do not exist yet, it is up to Unity.
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Please, write an honest review about the game in Steam or GOG. Your support will help us to bring more players. Thank you.
Fixed "Continue" button position on global map. Now you won't have any trouble with travels.
We are sorry for inconvenience.
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
In Unity, there is still an unresolved issue with running on some Linux X64 builds with the detection of the available resolutions. To solve the problem of "Receiving unhandled exception in funlockfile" you need to run the game in windowed mode - solutions for full-screen mode do not exist yet, it is up to Unity.
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Please, write an honest review about the game in Steam or GOG. Your support will help us to bring more players. Thank you.
Added Reaping manual adjustment in the Reaping menu at the map
Fixed incorrect AI behavior at the wasteland
Fixed saving bug in Hopper Rouly line in Ursus
Fixed camera zoom issue during the meeting of Hopper Rouly and Nakoma
Fixed avatars display during the bad final
Please keep in mind Steam cards enabled with this path also.
Don't forget to share your feedback and suggestions in Steam and GOG reviews - this is extremely important for us!
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
If you do like our game, please, write an honest review. It will help us to spread the word.
On the level up screen, the description of the characteristics of the leveled up skills is added
Changed the display of the additional characteristics - the calculation mechanics became visible (http://take.ms/qjOgQ)
Missing Kickstarter backers were added to the credits
Fixed problems with "double quotation marks" in credits
Fixed the skill and its improvement for the "Deadly Jab" skill of Kshama and the Ense Swordsmen
Changed the threshold of "humanity" for Lo Feng (difficulties with saving one of the party members in the game ending)
Fixed incorrect behavior of passive skills when dying from a counterattack
The curse now properly weakens Hopper Rouly
Fixed a bug that led to a "dead end" in the ending of the Lo Feng's storyline after the killing the final boss
Fixed bug with dialogue logic with Helm in the camp
Fixed the icon for one of the ghosts in the wasteland
Fixed a problem with a blurred screen when replaying the fight
Fixed scene bug in the wasteland
Fixed scene bug in the battle with Bran people
Fixed scene bug in the battle with the Reaper at the western gate
Fixed a bug with displaying Thorn's in-combat model (pixelated image)
Fixed a bug in the dialogue scene in Feng's camp
Fixed low-quality textures in the store in high-resolution settings
Fixed the conditions for receiving the achievement "Silly Death"
Fixed an empty dialogue scene with Mushom
Fixed the disappearance of music in chapters 6 and 8
Fixed low-res portrait for Fillia in Ursus at higher resolutions
Multiple edits of spelling and writing in Russian, English, Italian, Ukrainian, German
Changed Gleda's usage of "daddy", "mommy", "tummy" to "father", "mother", "stomach"
Online game:
Fixed teleportation of units to the starting point in the multiplayer
Unresolved problem:
In Unity, there is still an unresolved issue with running on some Linux X64 builds with the detection of the available resolutions. To solve the problem of "Receiving unhandled exception in funlockfile" you need to run the game in windowed mode - solutions for full-screen mode do not exist yet, it is up to Unity. (edited)
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
If you do like our game, please, write an honest review. It will help us to spread the word.
Dear players! Another patch is here, and we are still working on further changes, fixing English translation, rewriting dialogs and testing changes to overhaul the existing combat system.
CHANGELOG:
fixed freezing on window with strixes dividing after loading game or returning to the global map
fixed freezing after final fight if someone died or Thorn made the final blow
fixed a bug when Ramlin's ability turn enemies' characteristics to negative meaning
fixed freezing of exit window when use Esc button
v-sync option added
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
If you do like our game, please, write an honest review. It will help us to spread the word.
Good news, everyone! Despite the fact we were going to release another patch on Monday, we decided to do it today.
Patch 1.0.25 is now live at Steam version and bring some balance adjustments and bug fixes.
CHANGELOG:
<*> Reduced Strixes consumption for Thorn, Gled, Hoda, Fisk.
<*>Reduced the price of the Strixes from traders by 30%
<*>All merchants received additional goods with Strixes
<*>Reduced the impact of the Reaping on the opponents' stats by 5-12%, depending on the chapter
<*>Thorn's squad will have 30 more Strixes at the beginning of their journey
<*>The starting curse is reduced by 2 points in one of the branches of conversation between Blans and Koronzon
<*>Fixed the bell tower in Albius disappearing for Hopper
<*>Fixed the story event for Hopper with the trader Bred
<*>Fixed missing characters in items' descriptions in Chinese
<*>Added option to disable "hems" during dialogs
<*>"Hems" are now played less often (edited)
<*>Balance changes for enemy power in chapters 3 to 9. The game should be overall more comfortable now
<*>GOG version will be updated later today
Don't forget to share your feedback in reviews - we are eager to hear more of your suggestions!
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Dear players! Thanks a lot for your feedback about the game, we are carefully read every review and all discussions, gathering information about what you do and don't like in the current build of Ash of Gods. We are going to improve the game based on this, fixing minor and major issues to make your experience flawless.
This small patch was released yesterday, and it is just something for a start. Next patch will be released on Monday.
CHANGELOG:
multiplayer is already available, we're also planning some improvements in the upcoming updates
AI difficulty level is reduced for the reaping levels 6-10
fixed some UI issues on 1600х900 and 1600х1200 screens
fixed a bug with a freezing game during quest with Muellase the merchant
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.