A small patch to correct some fishing/construction issues and adjust message in a bottle quest rewards.
* Repeatable quest reward from Paezer for those who have completed fishing quest for every 7 scroll quests * Removed a cave exit egg in Gauntlet * Fail confirmation message for banana leaf gathering * Horse Tie requires a blue print to place to prevent animal cruelty * Sledgehammer degrade and destroy in same turn will no longer destroy the returned item as well * Added prints/sysmsg for loot altar for those brave enough to make the entire server angry with them * Updated gauntlet sign details -> 5 event tickets * Updated gauntlet reward info from NPC says correct amount of 10 mil gold for final reward
Patch 195.568
Removed double degrade for Carbon Filet Knife; skinning knife uses dex and skill level to determine degrade which may be slightly more frequent than before
Some breadcrumbing for Artraxis quest; npcs in Duremar will give info
Bel's thinking cap set to silver instead of red
Valinor basement music different than above to prevent loss of music when switching Maps
Added some barrels to Valinor undead outpost for stashing stuff
Expanded check for raft in Duprik's dialogue to include the ToF raft offer deed
Removed incorrect prints in newbie leadership trainer
Quest typo "breatehs"
Quest Stage was wrong for Half Empty or Half Full quest
Frieda's taming list (added nor. warlord to flayer, added commoner to all tamable)
King Lotor's Lake timed fishing quest was not giving exp
Added consume for blueprints for thrones
Gauntlet event updates
Added Magic Skinning Knife to Talazarian Infiltrators
Reduced Pristine Blue Scale drop rate off Greater/Young Blues
Gathering with gatherer's cloak - will allow to double any resource obtained from lobster traps
Upped rate on bottles and maps with quest completion and a special buff
Patch 194.561
A few minor fixes following this weekend's update.
* Blood Lich now tameable * Guildstone particle effect should decay/not stick around forever * Fix for gauntlet event * Added another name to fallen warrior memorial - Master Mike * Tackle Box and Message in a Bottle can now be used from boat * Removed buoy spawn that was too close to GDI land * Reduced degrade chance on Carbon Knife to about 30% * Valinor items all adjusted to have 500 item health * Fixed erroneous tooltip for Banana Pie * Fix in print for newbie blunt trainer * Ruby's chat with player has a weird # in it * Duprik will accept raft DEEDS instead of raft obj itself * Fix for guild vaults not being able to be stored * Fix for particle effect shmear on guildstone pink particle * Corgeryn typo * Adjust to fishing pole chances on some quest stages that were too punishing * Grammar fix in Midnight warrior quest * Mage chair deed now droppable as the other pieces are * Fixed some areas of Graal's dragon cave that dragons could spawn into walls * Exterior Plant 4 given its own unique plant type; was being turned into house plant 4 when stored * Fixed issue where player couldn't progress if using a mask on corgeryn's quest * Fixed chance to get silver if ToF disabled and you have level 100 mining * Fixed dialogue issue with Paezer's quest * Increased restore kit values from 5/25/50 to 10/50/100 for a total change from 150 > 300 * Reduced item degrade to 10 from 20 (was 5) * Guild chat color fix
Patch 149.235
Adding logout check while in BFD
Adjust to faction dungeon drop tables (chances only not additions/deletions)
Corrected missing material for new Vint/GoL items
Fixed SoC potions on TR mob tables
Faction check for all neutral factions in scripts that look for neutral faction
Claw of the Werewolf should last 4 min with the Armor of the Cynosure now
Added chat prints for all buff spells
Fixed error in Tome of Demonic Inspiration adding too much to Parasitic Leech, now +10%
Fixed traps in SoC dungeons acting as walls that created pathfinding issues and prevented players from completing farming quest portion in SoC crypt
Fixed Demon Spire from spawning ancient demon/balron if not used for Hell Siege event
Glowing Jewelry Case had no settings for crafting; adjusted to be similar to glowing storage crate
Patch 148.219
Patch Notes 1.21.2023 - Post SoC Patch
Items/Drops
New Item: The Prime Fist
Fixed typo in Legendary Wok stamina text.
Stat mismatch corrections - tooltips now accurate:
Calamity Wake boots +8 DEX
Ritual Sheers +22 INT and +8 CON
Evil Council Leggings +9 CON
Robe of Dark Rites +20 STR and +28 INT
Symboled Blade of Destruction proc adjustment
Adjustments to Dirk/Sabre/Axe of Many Souls proc effects
+100% Soul damage to Dirk/Axe/Sabre of Many Souls
Oleander bloom marked SoC
Adjusted Lotorian Dungeon drop tables slightly to add Talazarian Emblem to the lower tier KC/EEO/BL/LP tables. This means mini-bosses now have a chance to drop these spawning items.
Adjusted drop of Rune of Shalox up some on the mobs that currently have it (design here is that you are not meant to get entire set unless you hunt after or do quest multiple times)
Spawns
Lord Cerebus respawn time reduced and randomized. Still a trigger chance to spawn, but duration between respawns has been halved to allow two chances minimum per dungeon pass timer.
The Prime Creation has been given a shorter and randomized respawn timer, increased chance of boss vs PH.
Shark guards will patrol dragon coast for anchored boats…
Adjusted rotted ghoul spawn in Meroven graveyard and Gnobol Mauseleum, greater skeles moved below
Spells
Stat buff spells (excluding movement speed buffs) reduced cast times across the board to match Holy Aura’s speed
Chat printout for buff values on Mind buffs (Cerebral Though, Brilliance, Insight, Resplendence).
The Junk Drawer
SI altar adjusted to correct time (30 min cooldown; if starting at 9pm, can start a new SI at 10:30pm). SI cooldown is there for all levels of solo/small group players; this is not an ideal long term fix but something to help those players not be at the mercy of SIs which drastically impact their ability to hunt. Long term idea is placeable altars/totems which increase spawns in a radius on ground or on the player using.
Faction Quests for Lotor/Talazar now allow you to cancel once started (speak to faction officer to cancel) plus additional conf to begin neutral quest
A bit of cleanup on faction timers and quest text
New Name for Lotorian Faction Dungeon quest (was “For the King” which was the same title as the faction quest itself; now it is “Royal Relic”)
Gauntlet event adjust (reduced mob spawns)
Patch 148.208
Fix for Gauntlet event - effects could be cast just before entering
Crims on PVP servers will be sent to a four way portal; you have 60 seconds to choose from Lopal, VF, Meroven, Rahura or be sent to Lopal
Fix for Red Dragon Leather set - should now be able to forge items if anvil of veldan is in pack while wearing set
Fix for Gatekeeper's gate in SoC; if you haven't completed the quest you will be harmed and ported back; to prevent players from getting through without quest completion
All Housing Deeds and items such as Surveyor tool should be tagged for Construction; server will now check that expansion flag
Added AC to weeping winter skirt and winter wildform
Removed arrow resist from hood of rahura
Typo in Crystal Knight quest Rotted > Rotten
Ashen Empires SoC Update 1.14.23
The SoC Update - 11.14.2023
A rework and update of one of the iconic expansions for Ashen Empires - Sands of Creation. This content has been due for an update to bring it in line with the rest of the game experience. We focused on improving map design and item stats/drops to help more groups progress through content. A new NPC - the Shadow Dragon - and additional hunting grounds, updated Dragon caves, and more exits/entrances throughout should make it more varied and dynamic.
Other work to note in this update are with Faction Dungeons and the Broken Finger dungeon. These, too, needed a bit of an update to fit them for PvP settings and for overall ease of use.
A more detailed patch notes especially regarding specific item changes can be found on our Discord server: https://discord.gg/VUvMj8z9
Happy Hunting!
Map/Encounters
New Area: Dragon Coast
Added New Dragon Coast with heavier spawns of younger dragons meant as a group challenge
New dragon type Shadow Dragon, small chance to spawn on New Dragon Coast, also spawn on Nithhogr level
One way entrance to new Dragon coast through Fire Elemental Cave
Updated Area: Dragon Caves
Added extra loops in Dragon Caves, modified flow so it's less linear in nature with some less direct routes/side loops, added escape portals (one per level, one-way) back to previous level at various locations
Dragon Eggs now have colors reflective of their parent dragon
Updated Area: Vinteruul’s Fortress
Warlord Vinteruul spawning mechanic has been readjusted, is now a summoned spawn using Talazarian Emblem, still requires quest in order to spawn
Vinteruul now leashed to his room, similar to dragon bosses
RNG on clicking horns and statue removed, this will be a single click per step, and he will spawn (statue will disappear for 10 minutes and may then be spawned again if you have the proper item)
The Lich Prince has moved into the Lotorian Dungeon with Warlord Vinteruul
Added Talazarian Blood Cleric spawns around Lich Prince's new room and above in Vinteruul's castle
Secret exit/entrances added to this fortress
Fix for being unable to progress on Lotorian faction quest if not on PVE server
Added 5 new items to Warlord Vinteruul
Updated Area: Broken Finger Dungeon
Trigger spawn chances added/adjusted (similar to Asterion) for bosses
Broken Finger Dungeon changed to not require a party for entry/access to full dungeon (you may still need a friend or two to survive!)
BFD pass countdown timer should suspend when player leaves the dungeon now (only uses when you are in hunting)
Passages, Escapes, Tunnels
Added underground passage between Redwake and Rahura
Removed evil spawn gate on Khafra island
Added alternative passage from Rahura Water Elemental Cave to cross river to area before the gatekeeper; no longer a single bridge as a chokepoint
Portal from Fire Elemental Cave (Khafra) to SE corner of New Dragon Coast, one-way, use at your own risk
Added entrance/exits to Horned One (neutral faction dungeon) on charred island and dunk’s dungeon
Added entrance and/or exits in Ghost of Lotor (talazarian faction dungeon) on Salamander and Crypt levels
Spawns
Increased amount of caimans to spawn (min/max limits)
Added Desert Giant Noble as a rare spawn in Desert Giant spawns (split spawn)
Added more dedicated Desert Giant Noble spawn locations
Added Titan Scorpion spawns southeast of Rahura across the river
Added/increased Titan Scorpion spawns in Blacktail's lair
Increased chance of Sandsting spawning instead of placeholder
Faster respawn for Lava Mold, randomized, no longer drops magical items
Fixed several encounters that were despawning during an SI due to a config issue
Fixed some mountains where creatures could spawn inside and get trapped (Josody/RT, TR/Snow Elves)
Faster respawn timers and better randomized timers for:
NPCs
Ancient Crystal Wyverns and Mannabrottur are now tied to expansion flags, if Tides of Fate is disabled they will drop nothing
Dragon NPC resistance adjusts (each dragon now has one magery resist that they are weaker against)
BFD/Talazarian/Lotorian dungeon creature difficulty slightly increased by scaling hitpoints upwards to better match Asterion Minos
Caimans changed to land creatures
New Item Summoned Followers - Blood Cleric, Crypt Guardian
Vessel of Isos now has 0 hitpoint regen and does not damage player
Removed Valinor Orb Reset limits
Removed Bonesnarl killcount limit
Town Guardian reduced to solo/duo difficulty, he's now basically a difficult guard
Minor mechanics adjustments to Sir Lancel (Attack Range, Pounce), Crypt Protector Hobensnarl (Ethereal), High Priest Volsey (New Spells), Krank Bruut (Teleport), Der Schlaechter (Knockback), The Lich Prince (New Spells)
Artonian Hassassin removed Disease resistance
Adjusted Dragon Heal to have a low/medium/high replenish amount instead of just low/high, resulting in less chance of a high 50% heal
Sand Golem, Desert Giant, Desert Giant Noble all lost their MIND (resistance)
Sand Golem gained 50% Nature and 80% Soul resistance
Guards in SoC received some survival training
Set type of crabs to be vermin instead of sea creatures (if swim type, sea creature, if land, not a sea creature)
Added reindeer to animal group for DTM counts
Removed solo tag from Small Skeleton
Removed social tag from Minos since they have no allied types
Loot Tables
Removed generic Mainlands loot tables from many SoC creatures, added their respective SoC table in some cases as it was missing
Adjusted boss tables in BFD and Faction dungeons to reflect their shorter respawn times, removed useless items (Mainlands tables)
Removed generic Mainlands loot tables from all Faction Dungeon creatures (excluding Salamanders/Basilisks area of Talazarian cave)
Removed generic Mainlands loot tables from BFD creatures
Claws of Overwhelming Darkness and Virulent Axe removed from tables used in SoC/Faction Dungeons, instead added to ToF/110 bosses
Scroll of the Ancients no longer drops from Ghost of Lotor I
Amulet of the Dark Mage removed from Nithhogr and added to Young Dragon tables
Faction dungeon creatures have a chance to drop all pieces of armor sets within the dungeons, mini bosses drop at a much higher rate
Neutral dungeon rates reduced considerably on Level 1 for legacy Horned One items
Ghost of Lotor I and Warlord Vinteruul have new powerful items as a rare drop
Raised rates for Rune Armor on hell monsters
Added Rune Armor loot table to Lord Tserith
Slight increase to Fresh Mead rates in Frieda Dungeon
Increased Beekeeper rare table on Queen and Warriors, reduced common tables inversely
Slightly increased Caiman Teeth drop count to 1-2 at a time
Sand Wurms are still just as annoying, but now drop Mystic Orbs and Magic Skinning Knife in their new loot table
Added new items to Warlord Vinteruul and Ghost of Lotor
Spells
Adjusted buff spells to have increased rune charge costs per cast but significantly lower fail chances if player has appropriate skill requirement
Nullify changed to a 1 rune spell and reduced cast difficulty substantially
Slightly reduced 8 slot spell damage boost from Northern Cleric's Staff, Northern Wizard's Staff, Staff of Prismatic Waves
Reduced Int modifier on Ice Bolt and capped damage at 450
Added purple (A3) color to claw/exposure messages when they wear off for more visibility
6 New Scrolls that can cast a variety of class and tier based spells; these are on a trial basis for now and available through events
Crafting
Dragonian Skinning Knife requirement reduced to 80 Skinning raised level req to 105, removed orb requirements, NEW ART!
Blue Dragon Leather Set Bonus - Reduced Crafting Time Sewing/Weaving 25%, allows crafting as if using a Runespire
Gold Dragon Leather Set Bonus - Reduced Crafting Time Leatherworking/Tanning 25%, allows crafting as if using a Runespire
Green Dragon Leather Set Bonus - Reduced Crafting Time Carpentry/Milling 25%, allows crafting as if using a Runespire
Red Dragon Leather Set Bonus - Reduced Crafting Time Forging/Smelting 25%, allows crafting as if using a Runespire
Adjusted drop rates of lvl 100 craft materials up some (tangled, spectral, full metal)
Removed skinnable corpse from Greater Kudo
Tradeskill Taskmasters now require Tides of Fate expansion enabled on the server
Apple Pie Slice tooltip said +2 Stam Regen (is +1)
Marked scrolls as books, set up scroll case to hold books
Added scroll case and scholar’s trunk for carpentry at level 43 and 8 enchanted heartwood and level 69 and 15 enchanted greater heartwood respec. to craft; holds books and scrolls (quest scrolls, return scrolls, demon scrolls, identification scrolls)
Lobster Traps used from land have smaller distance to prevent player from placing it where they cannot retrieve it
NPC Basil in Parian will sell you a sharp shovel for 100 black pearls if you have completed required quest stage
Sharp Shovel now requires quest stage completion to use (the stage it is obtained originally)
Items
Re-enabled and adjusted Scroll of the Demon Horde - now Scroll of Foul Creatures; also drops outside of ToF; will continue to expand on this idea
Item expansion flag changed for Soothsayer, AQB and HotAG from ToF to SoC
Complete rework of Dragon Leather sets, now better match their parent dragon resistances,
Complete rework of Spore Crusted set, now grants hitpoint regeneration on each piece (req Level 100, 45 DEX, 30 CON)
Complete rework of Scavenger Bone set, now useful for mages (req Level 100, 70 INT, 30 CON)
Corrected item hitpoints for Salamander Skin Leggings
Titan Hide set slightly reduced in overall stats to reflect its challenge to obtain
Large Gold Coin drop from Desert Giant Nobles made stackable to be kinder to your inventory slots
Leather Collar/Chain Collar/Iron Collar not marked as Jewelry for purposes of fitting into jewelry case
Corrected tooltip on dagger of fleeting thoughts (+15 Dodge/Crit Hit)
Adjusted some SoC quest reward items based on quest difficulty/level
Make your way unarmed and without aid through a maze of increasingly deadly creatures (no equipment, no backpack, no buffs, no followers).
Entry at this time is free with a manual GM reward; will be automated in future with enough play/feedback from the community.
When the event is on, head to Parian South Weapons shop to speak with NPC Armsmaster to enter. A deck, signs and banners marks this event area.
1 player in event at a time, Limit of 10 minutes in event, ntry restricted to level 50 only
New GM tools to help GM run events be more enjoyable: Item Degrade and BP drop; also for emergencies when server is misbehaving
Quests
New Quest and Gear: Crystal Knight (Farstead Keep) inspired by DC creatures
You may obtain any pieces by trading with the Crystal Knight who will list item level and stat requirements
Quest gives limited quantity of Runes of Shalox; these can also be found naturally hunting in TR at uncommon rates from variety of mobs
Increased range to allow quest update when killing Termigon queen for Varios quest
Fix for print in rock troll quest - says you have to be level 15, should be 65 (checks correctly just tells player wrong number)
Excluded a few CK creatures (wolverine pack leaders, mystic crawlers)
Reduced faction quest switch wait time and neutral faction garden of sitting on one's bottom time to 10 min
PVP & Reputation
Feats now count as attacks for combat rule purposes (will make you wanted, slow both players)
Added level bias to alignment gain >=5 levels.
New NPC Alinus in Parian to give one time reputation forgiveness from >6500 -> 6500 (alignment # can be checked with lvl 1 mind spell “Runesight”)
Reputation loss when going wanted changed from 250 > 5 points
Wanted timer is 5 minutes and refreshes when any criminal action is performed
Looting items results in loss of 50 rep per item (no per item loss previously)
Helpful spells (healing, heal over time) cast on wanted player will cause you to become wanted as well
Please see Discord for complete pvp ruleset write up
Players cannot mark a stolen item as no drop using token store product; if you have stolen items stuck in bp please summon a GM/page or make a ticket
The Junk Drawer
Removed leadership check of 100 from wild camel (should be 70)
Cooldown of Spawn Increase of 30 min
1 free Mainlands Orb reset available now in Josody (speak to Lady Esler)
Changed chances on ancient wyverns to give mix of immaculate wyv hide (unchanged rate) sinew (decreased rate from previous) and other hides (added to this skinning table)
Construction expansion check on Surveyor Tool. If not enabled on server, will be unable to use.
Patch 144.120
A small patch to address issue with Disruption spell, as well as rebalance of the Scroll quests drop chance/exp reward. A targeting change was reverted and server issue with respawns addressed.
Spells
Changed Disruption resist check as it was irresistible <100 mind skill
Changed Disruption's silence to 5 seconds instead of 10 seconds
Disruption should now message players when the effect wears off
Quests
Restructured drop chances and places to obtain scrolls – now solo drop chance from lvl appropriate mobs rather than placed in tiered loot groups from all creatures with that group
Problem with Bats
Infestation Black Widow Hatchling
New Bear Skin Rug
My Shadow is Haunting Me
Stop the Greedy Gluttons
Injured Minotaurs Below Chlera
Those evil Shadow Spiders
Rock Trolls Near Josody
Secrets of Vampire Bats
Slay the Sand Golems
Increased exp given for scroll quests
Set min level req to take scroll quests (except lowest 2 scrolls)
Bear Skin Rug scroll quest (for npc “Raff” in LSP) is now functional
Added fail conf for marsh dungeon quest where it was missing on stage 8
More pointer text in quest npcs on marsh dungeon quest for final stage
Crafting
Elven Tools will increase arrow output by flat quant of 5
Creatures
Removed ability for creatures to spawn followers if they are a follower (Deadwillows, Ice Golem, Golem, Slimes, Skeletal mage)
Added solo great light encounter to marsh dungeon and bumped up Great Light chance to spawn in trash chunks w normal marsh lights to help with the spawn
The Junk Drawer
Valinor was missing some music regions on the above ground map on coastlines/pond borders
Increased max syllable of each race/gender to 4 from 3 – enjoy longer, more silly names
Fix for random name generator – when no names were available had no way to exit and caused server to hang
Reverted change to targeting limitation; should not drop target immediately when leaving play area
Encounters not recalc/respawning at times and would become empty, then respawn at once and be a world of pain
Patch 142.111
Patch 10.29.2022
A small patch to correct the issue with the Great Pumpkin’s drop rules that crashed the server, plus some adjusts to level requirements of some high level weapons.
Items
Removed no drop on jack o lantern blade, gave small blade req of 65
Typo in druid staff summoning wyverns
Fix for tooltip of raider poisoned short sword
Adjusted level req of following high level weaps:
108
Sword of Agon's Fervor
Spell Slinger
Necromancers channel
Staff of Prismatic Waves
Northern Cleric's Staff
Northern Wizard's Staff
107
The Laughing Blade
Spearslinger Crossbow
Thirsty Blade
Warmage's Fury
Bow of Terror
Sling of Nature's Wrath
106
Ghoul Blade
Battleblood Axe
Thrakk's Tribute
Wyvern's Tooth
Glaive of Contagion
Bow of Darkening Skies
105
Claws of the Northern Wastes
Crossbow of the Northern Wastes
Druid's Staff
Gloves of the Giantess
Infectious Voulge
Creatures
Crystal Guardians now ethereal, social with pallus
Adjusted summoned wyvern to lose ranged attack and gain 3 radius melee attack instead, will still cast
Patch 141.110
Patch 10.21.2022
A small patch to further refine the Halloween event for more fun! Remember this event is open through the end of October until All Saint’s Day on Nov 1st. Candy Corn can be saved for next year as well.
Another adjust in this patch worth noting is the change to the stats and spawns of a large chunk of mobs in the 50-100 range to give more spots to level for various weapon skills. Many creatures that previously did not have a weakness now have a variety of weaknesses to help spread leveling away from one location.
Halloween Event
Removed normal mobs (vampire bat, ghost) from Halloween dungeon
Bumped drops of candy corn on some event mobs – black cats in particular
Great Pumpkin is hate drop Encounter (not party drop rules)
Reworked Halloween dungeon to take care of a few cheesy exploits; removed columns and decorative pumpkin in boss room (could get stuck there, lame!)
Adjusted dungeon that passed close to pumpkin collector's corner of dungeon entrance; players could stand there and collect candy passively somehow
Removed ability to summon followers inside the Halloween Dungeon
Adjusted Halloween encounters to match the new dungeon layout
Creatures
Adjust to greater Skele stats
Adjusted weaknesses/resistances of the following creatures; creature groups have similar weaknesses/resists varying by level/difficulty and some variance within. To save you time, I have included a GENERAL guide. There is some variability; check creature stats before deciding what to hunt.
Giants (resist Body/Nature, weak to Cut/Arrow)
Sickly Troll
Minor Storm Giant
Storm Giant
Frost Giant
Stone Giant
Rock Troll
Storm Giant Elite
Crystal Golem
Demons (resist Arrow/Soul, weak to Cut/Nature)
Imp
Deadwillow
Floating Horror
Chiromorph
Horned Devil
Death Tyrant
Eye of Valekar
Undead (resist Mind/Arrow, weak to Blunt/Body)
Undead Priest
Ghost Willow
Wraith
Spect. Horned Bers
Lich
Lich Apprentice
Greater Skeleton
Diseased Ghoul
Spectral General
Spectral Destroyer
Spectral Demon Ov.
Humanoids (Resist Body/Mind, weak to Pierce/Soul/MM)
Glutton
Minotaur
Hunter
Elite Fighter
Fungoids (resist Nature/Cut, weak to Pierce/Mind)
Fungoid Minion
Undead Fungoid W
Fungoid
Undead Fungoid
Fungoid Warrior
Fungoid Wizard
Poisonous Fungoid
Animals (resist Nature, weak to Arrow)
Dire Wolf
Dire Wolf Leader
Polar Bear
Spawns
To go with creature stat adjusts, we have also adjusted several mid level spawn areas, typically cleaning up the mobs that do not work in these areas, inc respawn time, adding some more spawn areas