-removing a dialog at the end sequence that could cause an issue with reloading
Changelist version 0.1.0.3408
-fix for 25 raiders not spawning if you died during final fight sequence
Ashes of Oahu : Price Reduction
Aloha Koa,
It’s been a little over a month since we released our polynesian passion project, Ashes of Oahu and we have some more exciting news.
Ashes of Oahu is available for purchase on Steam at a new price of $19.99USD. This isn’t a sale. It’s the new permanent price.
For those not in the know, Ashes of Oahu is an open world, post-apocalyptic RPG shooter where you tap into the power of the spirit world to liberate the Hawaiian island of Oahu from the army that occupies it. Inspired by native Hawaiian stories, traditions, and beliefs but with a unique fiction all its own. Save paradise, save your son, and save the world. You can now do all of this for half the original price.
Cheers and Mahalo!
Changelist version 0.1.0.3406
-added dialog for Capt Leonard if you had already captured the Outpost -fix for Cath giving you the parking lot mission again and again
Changelist version 0.1.0.3404
-fix for vending machine textures not showing up -Fixed bug w/ Todd's dialog repeating post "Leroy's Friends" or "Kaupe Killa" mission -Adjusted pathing of Lt. Jo to hopefully keep her from getting stuck on the doorway -Fixed issues w/ Benny's spear barrel -Adjusted all 3 ammo refill boxes (shooter, LDs, spears) to work the same (unlimited, but says "FULL" when expected) -made all "Container Site" bots to spawn only once -added a ladder to a salvage site -fix for Cath's mission chain -More Ford Island work on proper NPCs rspawning again on reload, fixed bug w/ "kill 25 raiders" bots not respawning, added limited NPC respawning capability, fixed Nighmarcher's not respawning, added mana flowers, etc. -fix for mu bug getting stuck on player
Changelist version 0.1.0.3395
-Fixed Pika & crew not spawning for "Beer Run" -Fixed proper akua dialog not playing/advancing "Restore the 'Uhane" mission -Keaka dialog patching -Keaka mission gate work -johann was pushing an additional mission -Cleaned up some Keaka and Opuni dialog -Fixed a bug w/ Johanns dialog repeating after you recruit him, and re-added encounter blocking volume around the area to leesen the chance of him being 'elevated' and unable to talk to -fixed Johanns camp to complete the right mission -Enlarged the interact range of vending machine, and fixed that you could reuse the ticket
Changelist version 0.1.0.3388
-added Pueo fly-down after player kills Kama with various dialogs depending on player actions -Made a spear bucket that is unlocked by Benny giving you a spear -Added a hint to Benny dialog about refilling spears -fixed issue with popping lava rocks -Fixed issue w/ Cap credit on Makai Pier being interuppted by Sal dialog -raider sniper towers now stop shooting during final sequence -Fixing a floaty road -Lots of minor fixes/adjustments to Downtown tile & Ford Island (floating roads, intersecting buildings w/ folliage/cars in them, gave "Enhanced" Pinguar right weapon, moved explosive barrel on bridge so it can be actually hit) -Fixed bug w/ Conway not despawning correctly from EQC and offering wrong dialog -Tons of mission surgery on the Hawaiian's "Imperial Opposition" turn-in and followup "Restore the Aina" -Fixed a line of floating cars outside of the Parallex Salvage Site -Increased the encounter blocking volume around Kaiser High in the hopes to keep raiders out more -Fixed segment of road that raiders could spawn beneath -typo in Darrow dialog -performance improvements during final cutscenes -Shark mission tweaks to make it easier to place shark -Fixed a Pueo dialog forcing vision mode toggle -Fixed the Limpets on the beach giving a false 'full' message -Fixed EQC Bunker compass icon -fixed weird "fast travel" bug -weapons, fists, or ammo pass for all named adults -fixed Halili not shooting me -Ford Island polish -adjusted faction hit for killing Palakiko or Halili
Changelist version 0.1.0.3368
Firstly we just wanted to thank the community for all of the helpful feedback on Discord and the Steam Forums as well as the streaming and Youtube community providing us with a first hand account of all the things we can do to improve the game. We've been paying attention, and the performance message has been heard loud and clear. We've been working over the last few days to try and identify some of the ways we can improve this, and this patch represents a big leap forward. We've found and eliminated one of the biggest contributors to FPS loss at night. You should see an improvement all across the map. Internal testing now shows FPS is consistent day and night. There are still FPS issues when travelling into asset rich areas. They are caused by loading times and we will be looking at ways to improve those as well. We've also addressed all reported quest issues as we try to make the missions robust no matter what order you complete them in. Keep the feedback coming, it really is appreciated.
-made the hand held torches stop casting shadows (BIG fps win at night) -game saves full screen and resolution correctly, also now defaults to full screen (FPS improvement for some video cards) -fix for typo in Nightmarcher tutorial -created a black full-screen widget that hides the brief space between end slides -Removed duplicate collectible -fix for seeing 2 Kia's in ending -replacement set desc for the duplicated collectible -removing duplicate note -updated Kihei dialog -Fixed mission What Happened to Poki? -Added an autosave to when you get your Kidnapped Kid mission increment (could previously be lost at death) -Fixing up Sal's room / Cap interaction spot -Fixed the slamma vendor machine -Added 'breadcrumb' mission to Capture 2 OPs for TRI when Q'Son tells you to 'come back' (Main Lab) -Fixed bug w/ Leroy offerring Dog Man mission again and adjusted his attractor so the camera isn't inside a mesh while dialoging -Fixed bug w/ Zarine disappearing from Delta Site if player visited TRI Main Lab beforehand -Adding dialog for ghost and mutant Honu -stop music on begin end slides -Fix for double bot spawns -Fixed issue with "With Our Powers Combined" disappearing automatically (still may need to be looked at) and more Kirkland dialog fixes, -Fixed issue w/ Ailiana's "Last Steps" dialog falling out/stalling, -Fixed issue w/ "Last Steps" not completing and disappearing correctly -fixing floaty road bug -Fixed bug with sometimes losing weapons from inventory when looting a similar type -Added breadcrumb mission to "Visit Kirkland at the New Islander Settlement" when you complete "Intervention" by moving them next to Manoa Falls -Fixed bug w/ "Find Q'Son at TRI Main Lab" mission pushing again on revisit to Delta Site
Known Issues. This patch has a small problem with the credit screen losing focus, making it difficult to close. Simply clicking on the esc button with the mouse should exit you out. It will be addressed in our next patch, but given the performance and quest improvements in this patch, it didn't seem important enough to delay. We will fix it ASAP.
-Fixed mission What Happened to Poki? This quest is now working as intended, but for anyone who has already attempted this quest and run into trouble I will be posting a solution below to allow you to move forward. - The Wyrmbyte Team.
Changelist version 0.1.0.3354
-added loot to thrillomat dialog
-setup brightlocker rewards
Changelist version 0.1.0.3352
-Kapua elixer no longer slows time slower with high levels (it still slows time for a longer period)
-fix for shark not going away
-fix for dead bots with no legs
-hotel outpost optimizations
-Kihei (Hawaiian collectible reveals) had a broken conditional
-very slight edit to per-level increase in health on healing item consumables.
-Fixed type-o in Think of the Children mission
-Lots of end game cleanup
-Fixed consumables overleveling, normalized to 6
-Removed or drastically lowered all faction gating on missions
-Burn Salve upgrade fix
-moved intro mo'o to surprise attack you from behind so you don't see them spawn
-adjusted Pinguar's position
-Floaty fix
-Fixed a bug and polished up Ailiana's "Last Steps" dialog
-special weapons corrected
-heavy animation fixed
-unloading maps in intro to help free up memory
-clean up during end slides