minor animation pass on Keg enemies fall-in spawn animations
consistently capitalised the term Section Lords in boss dialogues
tweaked Drone movement physics processing
Fixes
Fixed recently introduced bug that caused Aubergine's Helo Companion to not spin while attacking after a boss dialogue intro
Fixed edge case where preventing a stage transition in Influx (zone 2 - 2) would cause blocks with no physics to appear in the stage
Fixed bug in Boss Rush where using a Shutdown to defeat Justice before he used his laser attack would cause the music transitions to get out of sync
Fixed Starch's lasers being able to fire through some walls when using Accelerate
01.05.16 Update
Features and Changes
Bosses attempting to drop a battery will now trigger an existing battery to expire, instead of just not dropping a battery at all
Boss Venom's web ball splats had their effect range radius reduced slightly
Boss Indicator Lights now remain visible through the flashing damage effect
Indicator Lights have been tweaked to lose less saturation - enemies now have a more distinguishable blue, purple and red stage to their health
Downed Androids will now vocalise battery status if there's no one else around to say it
New texture for Shiitake's Propeller Mine weapon
New textures for Justice's Capture Ball and Missile projectiles
Fixes
Fixed issue where the multikill bonus could be incorrectly applied in boss fights
Fixed issue where Medulla stage Vespula wouldn't spawn wasps if she was hit with a shutdown during her spawn animation
Corrected geometry on Filament that could allow Liquorice to reach out of bounds on teleport dashes
Fixed noticeable position pop when Boss Venom crawls onto the stage
Fixed issue where Propeller Mines could be created at strange angles [first person mode]
Fixed mistimed transition effect in Boss Rush mode [first person mode]
Fixed reflections not updating when far away from stage center [first person mode]
Added smoother movement to Justice's Capture Balls, Missiles and Drones
Added smoother movement to Boss Venom (in his final phase) and Venom's Spider enemies
Added smoother rotation and effects to Peanut's Giga Drill weapon
Added smoother movement to Aubergine's Helo companion
Added smoother movement to Tanks, Spectres, exploding crate debris and Venom's drill casings
Fixed visual glitch on the Singularity where a shutdown effect would reveal the quad
Fixed small visual pop on weapon position during weapon swap
Fixed Helo not getting the correct silhouette colour when using Aubergine's metallic skin
Fixed Shiitake's Railgun weapon not creating sparks at the center of certain enemy types
Fixed Previous / Next highscore text appearing in the wrong colour on the Infinity Drive / Daily Drive battery depletion screen
Fixed Infinity Drive / Daily Drive results screen not reporting the layer correctly if an EX mode that disabled high scores was enabled
Holly t-shirt available for a limited time!
Check it out now, only one week left to order!
We're running a teespring campaign, where orders are taken over a fixed period and at the end, they all get made and sent out to everyone. That means this may be your only chance to nab one unless there's enough demand to re-run this campaign.
Note there are six shirt types, three mens/unisex and three womens cuts, and the colour varies by shirt type, so check sizes and options carefully!
Personally I'm really happy with the art and am looking forwards to getting my hands on one of these myself, but we're open to feedback, and I'd like to continue doing designs of all the other Androids if things go well.
08.04.16 Update
Features
when using the AI Players EX Option, Androids will randomly select from their unlocked costumes
Fixes and Changes
Linux and OSX now use SDL2 for input (recommended drivers for OSX users with xbox gamepads are https://github.com/360Controller/360Controller/releases )
Fixed minor visual artefacts that occurred when transitioning from the after tutorial cut-scene to Android Select with more than one player
Adjusted Venom's hitbox to prevent cases where some weapons would not reach him correctly in some circumstances
Fixed even more edge cases to Liquorice's teleport attack
Made enemies in Centrifuge less likely to get delayed outside the game space on spawn
Low graphics setting now disables reflections but leaves Image Effects on. Image Effects affect the look of the game and have a low performance hit, but can be disabled manually
Fixed bug that could occasionally result in the leaderboard scores displaying incorrectly on the Stage Clear screen
Restored the Witchbeam video on the Attract sequence in Linux (had been deliberately disabled in the previous release)
Tweaked an environment texture in Zone 3
04.04.16 Update - new language support + weeklong deal!
We're proud to now offer language support for French, Italian, German, Spanish and Japanese! To celebrate we're on sale for the next week so we'd really appreciate it if you spread the word! This update also integrates improvements made during Playstation 4 development, including improved art, clearer UI on Boss Battles and various fixes and tweaks.
Our Demo has also been updated.
Features
Language support for French, Italian, German, Spanish and Japanese - language will be set automatically if your Steam client is set to one of these languages and can be overridden with the per game setting. It can also be changed in-game using the options menu
new Shiitake level enter animation
Boss Vitality bars show damage taken and spark on hit
Peanut has an unlockable hat
All Androids have unlockable 'metallic skins'
New audio for Holly's Mega Seeker weapon
New texture for Holly's Cannonball weapon
New texture for Aubergine's Helo control device
Fixes and Changes
Fixed edge case were it was possible to break certain enemies if they were killed on the same frame their laser initialised
Justice's shields have been given a different colour and don't flash on damage to better indicate their bullet blocking nature
Improved Justice's cutting laser effect
Improved smoothness of Starch's Micro Missiles at high framerates (60fps+)
Improved blue Shut Down rings - now handle large and small enemies better
Venom's fluid hazard in his final phase has a damage radius reduction
Adjusted Holly's Mega Seeker behaviour in certain boss related situations
Powerup icons are now visible through walls and characters
Fixed edge cases where Liquorice's Vorpal Blade could leave her out of bounds
Singularity distortion effect finally looks correct on Linux
Increased controller support
Overall performance increase, specifically in a number of bottleneck scenarios
General bug fixes and improvements
Physical Collectors Edition of Assault Android Cactus
as indie developers we weren't expecting to see our game shipped out in a box, but here we are!
We've teamed up with IndieBox to bring Assault Android Cactus to meat space in March as a limited run physical Collectors Edition box, complete with printed colour manual, soundtrack on an actual CD, the game on USB as well as Steam Code for the Soundtrack Edition and exclusive physical collectables.
IndieBox is a subscription service that sends out boxed copies of high quality indie games each month but you can sign up for just the one month if you'd like. Check out their site to see some of the games they've covered in the past and the sort of things they include in the box, but if you're after ours, make sure you get in before the 18th of March!
19.10.15 Update - small fixes
Features
Spectre texture improvements
Embryo, Vespula and Justice interpolate their motion better
Minor internal performance improvements
Mouse and Keyboard users in co-op can locate their character with the Home key
Fixes and Changes
fixed inconsistencies when Leaderboards are set to Disabled - local ranks are retained
fixed rare case where certain enemies could get stuck in an unresponsive state immediately after spawning
fixed case where Boss music wouldn't transition at the start of combat when HUD was disabled through EX Options and their dialogue was skipped
Known Issues
Launching the game in Big Picture mode on OSX can result in a crash when the Steam overlay box first appears. Until the issue is resolved, the work-around is to avoid launching through Big Picture mode or disable the Steam overlay
Coming Soon
Additional language support
7.10.15 Update - features and fixes
Features
Soundtrack now includes FLAC - anyone with this DLC will find an additional directory inside their game directory
Credits are now earned on Battery Depleted (stage loss) during the campaign and when restarting / quitting stages
Credit earning rate has increased slightly
(Windows / OSX)Gamepad disconnection detection - the game will attempt to pause and offer a chance to reconnect the controller or migrate to a new control device
In co-op, if a player other than Player 1 pauses the game, the pause menu will say who it is so you can yell at them to unpause the game and keep playing
added an Accessibility menu under Options
Fire Mode - able to switch to Inverse fire. The character will fire their gun all the time and only stop when the fire button is held - intended for anyone experiencing discomfort from holding the trigger for long periods
Colour Filter - filters that may increase game readability for players with limited colour perception (this is an experimental feature)
Enemy Hit Flash - to reduce the intensity of the white flash effect on enemies
Screen Shake - to restrict screen shudder to Events (eg, stage transformations, boss introductions) or disable it completely
Small adjustment to battery frequency and Boss hitpoints when in 3 and 4 player
Small adjustments to Phase 4 of the last boss
Added a command line workaround for Windows 10 users who are experiencing phantom controllers and are not in a position to fix the underlying issue. Adding -p:1 to SET LAUNCH OPTIONS... will restrict the game to a single player
Fixes and Changes
Consistent enemy spawn rules for all screen dimensions. Extended resolutions (super wide screen) may experience enemy pop-in on some stages, but will now function normally without setting the -screens:# command line property (this command line argument can still be used to position the HUD better for multi monitor users)
Failing Boss Rush will no longer present the enigmatic "Play Advice" text
Attract Mode will no longer earn Achievements for you
Restarting a level after being Battery Depleted will no longer sometimes mute the gameplay sound effects
Fixed some cases where the Vorpal Blade could leave level bounds or place the character inside geometry
Fixed missing sound on Autoturret in Control (5-2)
On beating the game and watching the ending sequence through, the mouse cursor will no longer be hidden on returning to main menu when playing with Mouse and Keyboard
Avatar silhouettes won't show during stage enter animations, even when the character clips the ground slightly in a totally-not-a-big-deal kind of way
Coming Soon
Additional language support
Assault Android Cactus out now!
we are excited and proud that Assault Android Cactus has left Early Access and is now a full release!
https://www.youtube.com/watch?v=1bcazTvVi_M
Experience the complete journey, unlock new parts to the game and make a name for yourself on fresh leaderboards!
To coincide with the release of the game, the Assault Android Cactus OST is now available as Steam DLC and through various online music retailers
Features
Intro and Outro cutscenes
Four new EX Options - Mega Weapons, Duplicate Characters, Rubber Music and Regular Head Mode
Can now unlock the ninth playable Android
Steam Achievements added
Steam Trading Cards added
Fixes and Changes
EX Options First Person Camera and Classic Camera can now be used with leaderboards
Improved text rendering
New textures for Tank enemies
Infinity Drive may yield more of its secrets
Many many improvements, fixes and tweaks across the game
Coming Soon
Additional language support
Assault Android Cactus release date revealed
We are excited to announce the full version of Assault Android Cactus will be available on September 23rd and will include intro-outro cutscenes, new EX modes, Achievements, Steam Trading Cards and a 9th playable Android.
Please look forwards to it, tell your friends to add us to their wish lists and for now enjoy a sneak peek at the opening cutscene!