Assault Android Cactus cover
Assault Android Cactus screenshot
Linux PC Mac WiiU Vita PS4 XONE Steam
Genre: Shooter, Indie, Arcade

Assault Android Cactus

17.05.16 Update



Changes



  • minor animation pass on Keg enemies fall-in spawn animations
  • consistently capitalised the term Section Lords in boss dialogues
  • tweaked Drone movement physics processing


Fixes



  • Fixed recently introduced bug that caused Aubergine's Helo Companion to not spin while attacking after a boss dialogue intro
  • Fixed edge case where preventing a stage transition in Influx (zone 2 - 2) would cause blocks with no physics to appear in the stage
  • Fixed bug in Boss Rush where using a Shutdown to defeat Justice before he used his laser attack would cause the music transitions to get out of sync
  • Fixed Starch's lasers being able to fire through some walls when using Accelerate

01.05.16 Update



Features and Changes



  • Bosses attempting to drop a battery will now trigger an existing battery to expire, instead of just not dropping a battery at all
  • Boss Venom's web ball splats had their effect range radius reduced slightly
  • Boss Indicator Lights now remain visible through the flashing damage effect
  • Indicator Lights have been tweaked to lose less saturation - enemies now have a more distinguishable blue, purple and red stage to their health
  • Downed Androids will now vocalise battery status if there's no one else around to say it
  • New texture for Shiitake's Propeller Mine weapon
  • New textures for Justice's Capture Ball and Missile projectiles


Fixes



  • Fixed issue where the multikill bonus could be incorrectly applied in boss fights
  • Fixed issue where Medulla stage Vespula wouldn't spawn wasps if she was hit with a shutdown during her spawn animation
  • Corrected geometry on Filament that could allow Liquorice to reach out of bounds on teleport dashes
  • Fixed noticeable position pop when Boss Venom crawls onto the stage
  • Fixed issue where Propeller Mines could be created at strange angles [first person mode]
  • Fixed mistimed transition effect in Boss Rush mode [first person mode]
  • Fixed reflections not updating when far away from stage center [first person mode]
  • Added smoother movement to Justice's Capture Balls, Missiles and Drones
  • Added smoother movement to Boss Venom (in his final phase) and Venom's Spider enemies
  • Added smoother rotation and effects to Peanut's Giga Drill weapon
  • Added smoother movement to Aubergine's Helo companion
  • Added smoother movement to Tanks, Spectres, exploding crate debris and Venom's drill casings
  • Fixed visual glitch on the Singularity where a shutdown effect would reveal the quad
  • Fixed small visual pop on weapon position during weapon swap
  • Fixed Helo not getting the correct silhouette colour when using Aubergine's metallic skin
  • Fixed Shiitake's Railgun weapon not creating sparks at the center of certain enemy types
  • Fixed Previous / Next highscore text appearing in the wrong colour on the Infinity Drive / Daily Drive battery depletion screen
  • Fixed Infinity Drive / Daily Drive results screen not reporting the layer correctly if an EX mode that disabled high scores was enabled

Holly t-shirt available for a limited time!

Check it out now, only one week left to order!



We're running a teespring campaign, where orders are taken over a fixed period and at the end, they all get made and sent out to everyone. That means this may be your only chance to nab one unless there's enough demand to re-run this campaign.

Reserve your Holly t-shirt now!

Note there are six shirt types, three mens/unisex and three womens cuts, and the colour varies by shirt type, so check sizes and options carefully!

Personally I'm really happy with the art and am looking forwards to getting my hands on one of these myself, but we're open to feedback, and I'd like to continue doing designs of all the other Androids if things go well.

08.04.16 Update



Features



  • when using the AI Players EX Option, Androids will randomly select from their unlocked costumes


Fixes and Changes



  • Linux and OSX now use SDL2 for input (recommended drivers for OSX users with xbox gamepads are https://github.com/360Controller/360Controller/releases )
  • Fixed minor visual artefacts that occurred when transitioning from the after tutorial cut-scene to Android Select with more than one player
  • Adjusted Venom's hitbox to prevent cases where some weapons would not reach him correctly in some circumstances
  • Fixed even more edge cases to Liquorice's teleport attack
  • Made enemies in Centrifuge less likely to get delayed outside the game space on spawn
  • Low graphics setting now disables reflections but leaves Image Effects on. Image Effects affect the look of the game and have a low performance hit, but can be disabled manually
  • Fixed bug that could occasionally result in the leaderboard scores displaying incorrectly on the Stage Clear screen
  • Restored the Witchbeam video on the Attract sequence in Linux (had been deliberately disabled in the previous release)
  • Tweaked an environment texture in Zone 3

04.04.16 Update - new language support + weeklong deal!



We're proud to now offer language support for French, Italian, German, Spanish and Japanese! To celebrate we're on sale for the next week so we'd really appreciate it if you spread the word! This update also integrates improvements made during Playstation 4 development, including improved art, clearer UI on Boss Battles and various fixes and tweaks.

Our Demo has also been updated.

Features



  • Language support for French, Italian, German, Spanish and Japanese - language will be set automatically if your Steam client is set to one of these languages and can be overridden with the per game setting. It can also be changed in-game using the options menu
  • new Shiitake level enter animation
  • Boss Vitality bars show damage taken and spark on hit
  • Peanut has an unlockable hat
  • All Androids have unlockable 'metallic skins'
  • New audio for Holly's Mega Seeker weapon
  • New texture for Holly's Cannonball weapon
  • New texture for Aubergine's Helo control device


Fixes and Changes



  • Fixed edge case were it was possible to break certain enemies if they were killed on the same frame their laser initialised
  • Justice's shields have been given a different colour and don't flash on damage to better indicate their bullet blocking nature
  • Improved Justice's cutting laser effect
  • Improved smoothness of Starch's Micro Missiles at high framerates (60fps+)
  • Improved blue Shut Down rings - now handle large and small enemies better
  • Venom's fluid hazard in his final phase has a damage radius reduction
  • Adjusted Holly's Mega Seeker behaviour in certain boss related situations
  • Powerup icons are now visible through walls and characters
  • Fixed edge cases where Liquorice's Vorpal Blade could leave her out of bounds
  • Singularity distortion effect finally looks correct on Linux
  • Increased controller support
  • Overall performance increase, specifically in a number of bottleneck scenarios
  • General bug fixes and improvements

Physical Collectors Edition of Assault Android Cactus

as indie developers we weren't expecting to see our game shipped out in a box, but here we are!



We've teamed up with IndieBox to bring Assault Android Cactus to meat space in March as a limited run physical Collectors Edition box, complete with printed colour manual, soundtrack on an actual CD, the game on USB as well as Steam Code for the Soundtrack Edition and exclusive physical collectables.

IndieBox is a subscription service that sends out boxed copies of high quality indie games each month but you can sign up for just the one month if you'd like. Check out their site to see some of the games they've covered in the past and the sort of things they include in the box, but if you're after ours, make sure you get in before the 18th of March!

19.10.15 Update - small fixes



Features



  • Spectre texture improvements
  • Embryo, Vespula and Justice interpolate their motion better
  • Minor internal performance improvements
  • Mouse and Keyboard users in co-op can locate their character with the Home key


Fixes and Changes



  • fixed inconsistencies when Leaderboards are set to Disabled - local ranks are retained
  • fixed rare case where certain enemies could get stuck in an unresponsive state immediately after spawning
  • fixed case where Boss music wouldn't transition at the start of combat when HUD was disabled through EX Options and their dialogue was skipped


Known Issues



  • Launching the game in Big Picture mode on OSX can result in a crash when the Steam overlay box first appears. Until the issue is resolved, the work-around is to avoid launching through Big Picture mode or disable the Steam overlay


Coming Soon



  • Additional language support

7.10.15 Update - features and fixes



Features



  • Soundtrack now includes FLAC - anyone with this DLC will find an additional directory inside their game directory
  • Credits are now earned on Battery Depleted (stage loss) during the campaign and when restarting / quitting stages
  • Credit earning rate has increased slightly
  • (Windows / OSX) Gamepad disconnection detection - the game will attempt to pause and offer a chance to reconnect the controller or migrate to a new control device
  • In co-op, if a player other than Player 1 pauses the game, the pause menu will say who it is so you can yell at them to unpause the game and keep playing
  • added an Accessibility menu under Options

    • Fire Mode - able to switch to Inverse fire. The character will fire their gun all the time and only stop when the fire button is held - intended for anyone experiencing discomfort from holding the trigger for long periods
    • Colour Filter - filters that may increase game readability for players with limited colour perception (this is an experimental feature)
    • Enemy Hit Flash - to reduce the intensity of the white flash effect on enemies
    • Screen Shake - to restrict screen shudder to Events (eg, stage transformations, boss introductions) or disable it completely

  • Small adjustment to battery frequency and Boss hitpoints when in 3 and 4 player
  • Small adjustments to Phase 4 of the last boss
  • Added a command line workaround for Windows 10 users who are experiencing phantom controllers and are not in a position to fix the underlying issue. Adding -p:1 to SET LAUNCH OPTIONS... will restrict the game to a single player


Fixes and Changes



  • Consistent enemy spawn rules for all screen dimensions. Extended resolutions (super wide screen) may experience enemy pop-in on some stages, but will now function normally without setting the -screens:# command line property (this command line argument can still be used to position the HUD better for multi monitor users)
  • Failing Boss Rush will no longer present the enigmatic "Play Advice" text
  • Attract Mode will no longer earn Achievements for you
  • Restarting a level after being Battery Depleted will no longer sometimes mute the gameplay sound effects
  • Fixed some cases where the Vorpal Blade could leave level bounds or place the character inside geometry
  • Fixed missing sound on Autoturret in Control (5-2)
  • On beating the game and watching the ending sequence through, the mouse cursor will no longer be hidden on returning to main menu when playing with Mouse and Keyboard
  • Avatar silhouettes won't show during stage enter animations, even when the character clips the ground slightly in a totally-not-a-big-deal kind of way


Coming Soon



  • Additional language support

Assault Android Cactus out now!

we are excited and proud that Assault Android Cactus has left Early Access and is now a full release!
https://www.youtube.com/watch?v=1bcazTvVi_M
Experience the complete journey, unlock new parts to the game and make a name for yourself on fresh leaderboards!

To coincide with the release of the game, the Assault Android Cactus OST is now available as Steam DLC and through various online music retailers

Features



  • Intro and Outro cutscenes
  • Four new EX Options - Mega Weapons, Duplicate Characters, Rubber Music and Regular Head Mode
  • Can now unlock the ninth playable Android
  • Steam Achievements added
  • Steam Trading Cards added


Fixes and Changes



  • EX Options First Person Camera and Classic Camera can now be used with leaderboards
  • Improved text rendering
  • New textures for Tank enemies
  • Infinity Drive may yield more of its secrets
  • Many many improvements, fixes and tweaks across the game


Coming Soon



  • Additional language support

Assault Android Cactus release date revealed

We are excited to announce the full version of Assault Android Cactus will be available on September 23rd and will include intro-outro cutscenes, new EX modes, Achievements, Steam Trading Cards and a 9th playable Android.

Please look forwards to it, tell your friends to add us to their wish lists and for now enjoy a sneak peek at the opening cutscene!

https://www.youtube.com/watch?v=Zludenp6QRE