Boss Rush - fixed a nasty bug that was affecting S+ runs, so sorry about this one!!!
any batteries within Medulla's shell will be flung to safety
fixed issue where the music wouldn't return to full volume during Boss Rush
Early Access Update 18.1
Features
Art Gallery - added 7 images
Fixes
Boss Rush - Extended the Chain timer between Venom and Medulla
Boss Rush - Venom will drop his final battery outside of Medulla's shell radius
Early Access Update - Beta
With the final stage textured and the art gallery added, we've reached another important milestone, Beta! Our definition of Beta is 'content complete' - we now have every level and game mode present and working close to its finished state.
From here, we plan to add a couple more EX options (the most exciting one is Mega Weapons, which we recently announced via a trailer) as well as a short animated intro and outro, as well as hook up achievements and other polish tasks.
Mega Weapons will make their debut at PAX Prime when we show Assault Android Cactus as part of the PAX 10 so if you're attending please come and meet us! The team (all three of us) are flying over from Australia for it.
Features
Zone 5 boss Medulla has art dressing
Boss Rush now contains all five boss fights back to back, and is unlocked by beating the final boss. The leaderboard has been reset
Shiitake and Lemon have received minor balance adjustments
Every character now has clean weapon icons on Android Select that show their actual silhouette
Art Gallery is now available (more entries to be added)
Auxiliary Codex entries all have art now
Notification System reports on what content has become available when returning to the main menu
Refinements to music in Zone 1, Zone 3, Zone 4, Collider and Medulla's stage
Added and improved sound effects
Fixes
Mega Weapons Trailer
We recently released a new trailer!
https://www.youtube.com/watch?v=uFWWX8_uGfg
Like the other EX Options, Mega Weapons is a game modifier which in this case swaps every characters secondary weapon for an over the top version of their primary gun! Cactus gets an obliterating stream of bullets, Aubergine gets a mega sized Helo, Lemon's spread-shot covers the screen and ricochets, I'm sure you get the idea!
This is an upcoming mode that'll be in the game by launch but if you are attending PAX Prime, come find us in the PAX 10 and ask for a go!
Early Access Update 17.2
Fixes
fixed an issue with leaderboard requests at the end of stages
Daily Drive displays scores at the end again
Infinity Drive plays the correct music again
Fixed an issue where input could remain active during an unlock screen
More SFX added to the Sound Test
Known Issues
several controller types are either not detected or not working correctly under Linux
Early Access Update 17.1
Our last update was a bit bumpy, throwing up more new issues than usual due to a significant tech shift and we've been working through the biggest issues.
Fixes
Changed the way leaderboards are being queried in-stage (related to end of stage crashes)
Fixed Heat (zone 3 - 3) which had a broken stage timer
Known Issues
several controller types are either not detected or not working correctly under Linux
Early Access Update 17
This has been a big update for us as we upgraded major engine versions and overhauled input handling. A lot has changed under the hood even though our priority was trying to make sure everything kept working the way it has been, with a bunch of smaller improvements.
Unfortunately this means the update has an unusually large download size. Sorry!
If you encounter new problems in terms of how it runs or how controllers function, we ask for your patience and your feedback on the forums as we chase down anything we may have missed.
Features
New input handling - Joypad support should now be more consistent and better across Windows, OSX and Linux. If you have had controllers that work on your machine but would not work with Cactus, give them another try! Xbox pads can now be used along side non-XInput devices in Windows. If you have controllers that did work, but now do not, please make sure you have current drivers and if it doesn't help, let us know on the forum!
PS3/PS4 controllers that identify themselves will use Playstation style face button prompts
Stage Select - new art and animations
Narrative improvements - the Boss dialogue exchanges have had a pass to refocus the events and storyline
Rebalanced audio across the game, many smaller audio fixups and improvements
Holly, Lemon and Coral appear in the background of the tutorial if they're not actively participating
Fixes
Corrected a long standing bug in the Multiplayer code that was causing enemies to spawn too close to players
Fixed an issue with Justice's heads that could end up with their hitbox too low to be hit properly when hit with a shutdown while mid air
Linux machines with Intel integrated videocards now display shadowsspoke too soon - had to build with an earlier version to get keyboard working again in Linux
Known Issues
We don't auto-detect PC performance so graphics settings will default to 'High'. If you notice the game running badly or not looking right, please adjust your Visual Settings manually!
New Official Trailer
If you are keeping up with our Early Access you'll know the game is getting increasingly finished, and so we thought it was a great time to release a new trailer to show it off!
https://www.youtube.com/watch?v=xzSuLRlzT5I
We hope you enjoy it and please share it around! We struggle with visibility and rely heavily on happy players and word of mouth!
Early Access Update 16.5
Hi everyone! Just a regular progress update, fixed some issues and finished some art! Enjoy!
Features
Enemy Wasp has a new texture
Enemies Drone and Turbo Drone have new textures
Enemies Bullet Turret, Laser Turret and Maser Turret have new textures
Refined the Zone 1 floor textures, should look a little nicer now
Higher resolution skybox in Zone 3
Tweaks to Zone 2 music
A cool new unexpected voice sample on startup to freak you out
Fixes
Fixed a non progression bug that could occur during Boss Medulla's final wave in 3 player
Fixed cosmetic issue where the Turret animation would pop after spawning
Early Access Update 16
I'm feeling proud of this update! It fills in the two missing levels from Zone 4 meaning you can now play from the tutorial right up until the last boss before you see a whitebox texture!
Features
Focus (zone 4 - 3) got an art pass
Repeater (zone 4 - 4) got both an art pass and a substantial rewrite - the panels use a better algorithm to arrange themselves and should result in less cases where the path between you and enemies breaks, and feel more responsive in general
You may be able to get a little deeper in Infinity Drive now......?
Fixes
Fixed issue where failing a level muted the music and left it muted
Fixed an issue where music in Infinity Drive / Daily Drive wasn't getting stepped down towards battery depletion
Fixed bug that was failing to extend the Chain counter when Liquorice enters the battle
Improved issue where some flying enemies could intersect moving walls when shut down
Fixed a bug where Attract Mode would affect the Stage Select position in the campaign
If you are experiencing issues with the final wave of the last boss not spawning, please let us know on the forums what OS you're running and if there were any unusual circumstances. It's proving a tricky one to reproduce or squash so any clues are welcome!