Astral Ascent cover
Astral Ascent screenshot
Genre: Platform, Adventure, Indie

Astral Ascent

Collector Physical Editions!

Hello everyone!

The Outer Reaches 2.0 releases in 24h from now and we hope you're as excited as we are for that!



If you haven't already, make sure to wishlist the DLC to be notified when it's out! (and help us for visibility ːzagplsː)

https://store.steampowered.com/app/3372880/Astral_Ascent__The_Outer_Reaches/

---

In the meantime we are super happy to announce a new DELUXE and COLLECTOR physical edition coming from Red Art Games, for PS5 and Nintendo Switch!




The DELUXE edition contains:



  • Base Game
  • DLC 1 : Yamat, the breach Traveler
  • DLC 2 : The Outer Reaches
  • 6 die-cut stickers
  • 1 acrylic stand


The COLLECTOR edition contains:



  • Same as DELUXE Edition
  • Steelcase
  • Double-sided Poster
  • OST


These are coming in limited editions for each platforms!

Wishing to see all of you around tomorrow for the 2.0 Update!

Have an excellent day!

- The Hibernian Workshop Team

2.0 update - Mark the date!

Hello everyone! ːzimzimSmileː

We are coming to show you a bit more elements of the 2.0 Update - The Outer Reaches update and DLC, first of all thanks so much for being already more than 10.000 to have wishlisted this new DLC ! ːbarbecuePogː

Wishlisting it helps us with visibility on Steam and you will of course receive a notification once it's out!

https://store.steampowered.com/app/3372880/Astral_Ascent__The_Outer_Reaches/

Andromeda is getting ready


Andromeda fight is almost ready and she will be brutal! We want this duel to be either a quick win or quick defeat, you've been warned!


(but no worries she just wants to see if you are worthy or not, she wont stop your runs)



New system for spells


We have been working on the new system related to spells named "Void Imprints", it is going to be a new loot type in Exploration rooms (in addition to Gambits, Quartz and Auras) giving more variety to the choice of rooms.

You can equip one directly on a spell but every one you found (even if not equiped) during your run are available at Andromeda's bar to equip during your run.

There are Void Imprints for each affinity for a total of more than 90 unique imprints!

Here is one example per affinity -


  • On spell cast, create an Incandescent barrier for 10 seconds, create 1 combustion if the enemy hits you
    Transcendence effect:If the spell is lvl 10+, gain Shield for 3 second and attract 3 enemies

  • The first enemy hit by this spell creates a frozen ground for 6 seconds applying 1 freeze periodically
    Transcendence effect:For each freeze gambit equipped on this spell, adds 1 second to the duration

  • On spell cast, 2 enemies are marked by a curse mark for 7 seconds, dealing damage when the affected enemies attack
    Transcendence effect:If the spell is full poison affinity, adds 1 curse mark on another enemy

  • The first enemy hit by this spell creates a column of lightning for 5 seconds, pushing back enemies and apply 1 electrify on hit
    Transcendence effect:If the spell is full electric affinity, passing through column of lightning grants thunder dash for 5 seconds

  • The first enemy hit by this spell attracts up to 4 enemies
    Transcendence effect:If the spell is full neutral affinity, increase damage on this spell by 30%


This new system is made to make spells more interesting to use and build and overall more impactful and strategic to use!

New Intro room


One new change is that we decided to add a new room before the first intro room when starting a run and there are several reasons for that


  • First Room was too stacked with too many things to do at once
  • First Intro Room was very different from the other intro rooms from worlds 2, 3, 4
  • We needed to be able to select default world or The Outer Reaches variation before entering the world
  • Elements were badly placed with the Baby Dragon being on the left of spawn for example


This has also allowed us to add the portal to buy the DLC there instead of adding even more elements in the main hub, we will have more possibilities if we want to add more features there!


We decided to make of this new room a calm and neutral place!




More Improvements


In addition to all the content planned, (not everything is shown there as its missing the 4 new worlds, 32 new enemies, 16 new traps) we are also taking time to improve things all around the game. One feedback we often received was the lack of impact feeling when doing basic attacks, we have made a new impact FX per weapon/per character (so 20 different FX) and improved the hit feeling.


We have also speed up many slow interactions like picking up the drinks at Andromeda's

We have also speed up entering end of rooms portals, reset start auras, we even reduced the size of some rooms to make runs more fluid and smooth to go through!


New physical edition


We are also super happy to announce that we will be partnering with Red Are Games open pre-orders for new physical editions including steelcase and other elements!

Long story short, the 2.0 Update will be a massive change for the game and we hope you are as excited as we are for it!

We are still keeping more secrets coming for 2025 so stay tuned and don't hesitate to follow us on


Have an excellent week ahead and mark the date for April 30 ! ːzagplsː

The Bergsons' Reinforcements update

We are so happy to make updates including licences we love and inspire us and this time it's Children of Morta's turn!



We'd like to thanks once again Dead Mage and 11 bit studios for the opportunity!

For more details you can check the 1.10 Patch Notes.

7 new Echoes from Children of Morta


It's really great to be able to summon the Bergsons with 7 new echoes that complete the possible builds.



  • - Apan's Magic Glyph (restore life)


  • - Joey's Smite (meteors)


  • - John's Heaven's Strike (spirit swords)


  • - Kevin's Fan of Knives (missiles)


  • - Linda's Explosive Crescendo (ignition)


  • - Lucy's Cyclone (sparks)


  • - Mark's Scourging Whip (ice idols)



As we have more echoes now, 40 in total, we added an extra Yalee reroll.

Reroll Starting Auras


We have also added the possibility to reset the Small Dragons Auras for Sun Pieces so you have more flexibility for your starting Aura -



Visual Effects Opacity Option


We have also added an option to change the opacity of visual effects -



More of the 2.0


This 1.10 update content is smaller than usual because we are hard working on the 2.0 update!

The update is planned for April 30 2025 and we still have a lot to do! The amount of content is very big as we wish for it to deliver a new and fresh experience for Astral Ascent at this moment.

We have already been working on the new Rooms. One of them is allowing you to pick any Auras from the game, Auras are ordered by key words so if you have Fire Slime like in the example below, they will be in the Fire and in the Slime categories.

The idea is that you simply go to the category you are focusing right now, for example Ice Swords and you will see all auras related to Ice Swords at once.

We have also worked on the Room to select any Echoes from the game, with 40 Echoes in the game it makes sure you can get the exact Echo you want to complete your build as we want to make sure all echoes exist for their respective builds.


We have also started to work on the Andromeda's boss fight and we found out how she will fight and how this fight will be integrated in the game!


Don't hesitate to wishlist the DLC if you want to!

https://store.steampowered.com/app/3372880/Astral_Ascent__The_Outer_Reaches/


Steam Couch Co-op Fest


Finally, we are part of the Steam Couch Co-op Fest so it's a great opportunity to remind you can play in co-op in Astral Ascent, either in local co-op or through Remote Play Together or Parsec for online play!


We wish you all to have an amazing week ahead and we cannot to tell you more about the Outer Reaches and other surprises coming this year!

-The Hibernian Workshop Team

Patch Notes - February 2025 - 1.10.0



Changes inspired by our community!

Major Features




  • The Bergsons' Reinforcements: 7 new echoes from Children of Morta licence :
    - Apan's Magic Glyph
    - Joey's Smite
    - John's Heaven's Strike
    - Kevin's Fan of Knives
    - Linda's Explosive Crescendo
    - Lucy's Cyclone
    - Mark's Scourging Whip

  • Rerolls of Small Dragon Auras: You can now rerolls for Sun Pieces the starting auras of the Small Dragon

  • Visual Effects Opacity option: A new option allows you to reduce the opacity of visual FX for better readability

Balancing




  • Octave's Bellator Destruction damage now deals double damage

  • Reset Echoes in the Echo Island goes from 3 times to 4 times

  • Cursed telescope:
    The Astral immunity: increased chance of gaining 1 protection absorbing next hit from 10% to 20% (mythic) and 20% to 40 % (astral)

Bug Fixes




  • Small dragon Aura spawning would show an empty text for one frame

  • community inspired ⭐ When playing for a long time, Chinese symbols could be replaced by circle symbols

  • community inspired ⭐ Typos fixed

  • Ice Idols hits could not work when several were spawned at once


- The Hibernian Workshop Team

2.0 DLC, New Roadmap, The Dead Cells Rendezvous Update

The Dead Cells Rendezvous 1.9.0 is now live!



-- youtube video
Thanks again to Motion Twin for their trust, it has been an honor for us to work on Dead Cells which is a genre-defining game and an inspiration! Do not hesitate to check their new game Windblown, it is so fun to play and even more in co-op (up to 3 players)!

Dead Cells content


Discover 5 new weapons from Dead Cells:

  • Ayla: Throwing Knife








  • Kiran: Nutcracker








  • Calie: Scythe Claw








  • Octave: Wrenching Whip








  • Yamat: Symmetrical Lance






These new weapons add even more variations to your playstyles!
As you saw above, these new weapons come with an extra 15 new passives to discover to complete your fighting style.

Andromeda's bar will also have a surprise visitor if you have a Dead Cells weapon equiped!



Weapons Improvements



  • You can now equip 2 weapons at once, this will allow you to adapt depending of the situation. For example if you cannot get close to an enemy, switch for a ranged weapon to keep attacking!


    This also changes a lot of things for Weapon Passives as you can have both passives at once but you need the right weapon to use them. For example if you get stacks for your weapon when killing enemies, you can kill them with your other weapon and still get the stacks but you will need to switch to the right weapon to consume them!



  • The weapons are also always visible now, it was a lot of work to do as all animations are done frame by frame but this gives more personality to weapons and allows you to better understand which weapon you have now that you can have 2 at once.




Complete Patch Notes


https://store.steampowered.com/news/app/1280930/view/4453592104064518892



Announcing the 2.0 Update content!



We are very happy to announce that we are working on the 2.0 planned for April 2025 (this is subject to change) and this update will have a lot of content at once, there will be a major Free update and a paid DLC named The Outer Reaches.

https://store.steampowered.com/app/3372880/Astral_Ascent__The_Outer_Reaches



The Master destroyed countless worlds for his selfish collection. The Fragments Plains, The Red Barrens, The Coral Archipelago and The Crimson Highlands. Quoted text
You go through these worlds to reach The Master because it is the easiest way to reach him but there are many other worlds, alternative paths to follow, The Outer Reaches.
The Outer Reaches are new worlds to explore with their own wildlife and foes.


The Outer Reaches DLC content -


  • 4 new worlds to explore with their own musics

  • 16 new traps/elements in worlds
  • 32 new enemies

  • Andromeda:
    • Boss Fight
    • Summon
    • Ending 


You may know that even Zodiacs are afraid of Andromeda because of how powerful she is. She might accept to fight you but do not be afraid, she won't kill you but she won't go easy on you either. If you success to beat her, she will come with you as a Summon fitting with all builds and you might also unlock her ending!

Major Free Update released simultaneously -


  • New currency to find during runs related to spells
  • 2 New Rooms to find during your runs:





We hope this content will be as exciting for you as it is for us, this will make the game so much bigger than it already is. Doubling the variety of enemies and worlds making each run even fresher and interesting! And we will do our best to create an epic boss fight out of Andromeda, that has been a wish of us for a very long time!
If you are interested by this DLC, do not hesitate to wishlist it, it always helps for our visibility too!
(Page is still being reviewed by Steam, we will update once it has been validated!)



New Roadmap!



We are also very happy to share an updated version of our Roadmap for Astral Ascent, We have added 2 smaller updates, 1.10 and 1.11 before the 2.0 that is now planned for April 2025.
The 1.10 will add long time requested features to the game that we didn't want to postpone more and the 1.11 will add 7 new very fun echoes to the game from a licence we love!

With this new Roadmap we are also making it clear that 2.0 is not the end and more updates are planned after it. We even have very cool things that are not announced yet.



Ultimate Action-Packed Bundle


We are super happy to team up with incredible games for an epic bundle!


You can check the Bundle below, the price is much lower due to Steam Autumn Sales!
https://store.steampowered.com/bundle/47308/Ultimate_ActionPacked/



Celebration Giveaway


To Celebrate everything that is happening we are making a Giveaway of physical copies that you can get before the end of the year.

You can win 1 copy per platform if you follow us and share on the posts on the following platforms:


This is also the opportunity for us to be followed outside of Twitter/X as that is currently our main communication platform (outside of Discord), so we hope to see you there too ːzimzimSmileː




Once again thank you so much for your support making all of this possible!

We are currently standing at 3812 reviews on our Steam page

When starting this year we thought it would be amazing if we could reach 4000 reviews by the end of the year and we are so close to it, maybe this update will give us a small increase of reviews making it possible! Thank you a lot if you already gave us a review or consider doing so!

Have an excellent time in game, you can share your feedback with us on the Steam Forum or on our Discord server

- The Hibernian Workshop Team





Patch Notes - November 2024 - 1.9.0



Changes inspired by our community!

Major Features




  • Dead Cells Update: - 5 New Weapons from Dead Cells licence
    Ayla: Throwing Knife
    Kiran: Nutcracker
    Calie: Scythe Claw
    Octave: Wrenching Whip
    Yamat: Symmetrical Lance

    - 15 new Weapon passives for the new weapons

    - Guillain NPC will visit Andromeda's bar if you have a weapon from Dead Cells

  • Dual Weapons: Equip 2 weapons at once, switching anytime between both for deeper gameplay

  • Visible Weapon: You can now see weapons you currently hold during most animations

Balancing




  • Auras: Ravaging sphere: Increased damage from 15% to 30%
    Crystal Screen: Increased explosion damage of max life from 60% to 100% and 100% to 200%

  • Weapons: AYLA
    Passive Starfire: Increased damage
    KIRAN
    Passive Hit marker: Now also hits nearby enemies
    Passive Explosive temper: Increased damage
    Passive Sword juggling: Increased damage
    OCTAVE
    Weapon Exterminatum Exemplaris : Increased damage
    Passive Priora signa: Increased damage
    CALIE
    Weapon Servive spear: Increased attack speed

Bug Fixes




  • Attacking aiming bottom with Octave dual guns would make Octave shake


- The Hibernian Workshop Team

Astral Ascent x Dead Cells update announcement

We are very excited to announce to you our collaboration with Motion Twin to release a Dead Cells update for Astral Ascent coming out on November 27th! Here is our reveal teaser below! ːbarbecuePogː



We are very proud of this collaboration as Dead Cells is the most popular of our genre of Platformer Roguelike games it is probably the game that defined this genre the most. It is also a game we took inspiration from for its fluidity of movement and nervous action.

If you do not own Dead Cells already, you can now purchase it alongside Astral Ascent in a bundle!

https://store.steampowered.com/bundle/46767/Dead_Cells__Astral_Ascent_Duo/

They have also released a Board Game just recently and their great Animated Serie started release in English! And of course they recently launched their new game Windblown we have a ton of fun playing in co-op!
https://store.steampowered.com/app/1911610/Windblown/

Though you may want to wait November 27th for an extra discount for the launch of the update.

What to expect from this update?



You will be able to play with 5 unique weapons from Dead Cells :

  • Nutcracker for Kiran
  • Throwing Knives for Ayla
  • Wrenching Whip for Octave
  • Scythe Claw for Calie
  • Symmetrical Lance for Yamat

These weapons will also come with 15 new passives.


We are also introducing a new system in the 1.9 update, you will be able to hold 2 weapons at once, giving you more strategy opportunities and poweful combos with weapon passives!



It will of course be possible to unlock both of weapons equipped passives at once!

A new addition is also that weapons will always be visible when playing the game now!

It was a lot of work so we hope you will enjoy this change! It is also the case for big weapons like Octave's rocket launcher!


We didn't show anything from 1.9 before today but we will be able to share more on our Discord Server and Twitter of what is coming in just 2 weeks from now

We hope you will keep supporting us in this journey to become one of the best action roguelite out there ːzagplsː

Have an excellent week everyone! ːzimzimSmileː

- The Hibernian Workshop Team

Cursed Telescope Room, Builds Recap and QoL !

First of all, thanks for the great reception of the 1.7 version! We are working hard on new updates!

Version 1.8 complete Patch-Notes:


https://store.steampowered.com/news/app/1280930/view/4545912358018084589

Cursed Telescope


The first major change of this new version is the rework of the hub Telescope. We removed all the perks that were linked to a specific build because you would select them in the hub before knowing what would be your build during the run so it would either be frustrating because you do not find the right build or not be useful if you don't do this build so we focused on perks working with all builds. We also added new perks in the hub.

Adding to that, we have created a new room type : The Cursed Telescope!




This new room can be found up to 2 times per run and will allow you to get new Telescope perks, different from the Hub ones, with usual rarities : common, rare, mythic and astral.
But a random Malus is attached to each of these bonus and will be removed when reaching Andromeda's bar of your current world.

That's a total of 31 bonuses there (102 with rarities) and 15 maluses in this new room. This room works very similar to Chaos in Hades, high risk high rewards! ːzagplsː
To help you find what you want, we added up to 6 rerolls you can get from a new Zim-Zim upgrade -



Builds Recap


A new feature is also the Build Recap, we used to see community members share their builds through a dozen of screens taken before the final boss and it felt really bad to share a good build. We have came with a solution to that - the Prison Memento! In the hub you will be able to find this large book in the bottom right, if you open it it will show your runs (only the ones post 1.8 release).



This screen also appears when you Win a run or die and it also works in co-op (only from hub for now)!

We truly hope this will make sharing your best runs and best builds easier!

QoL elements!


We have also improved a lot of small elements requested by the community!


You can now preview on the progress bar where are the special rooms, the bar and the Zodiac fight, it does not display all the random rooms like Moon/Sun for example but it gives a better idea of what is coming next to help organize your run better!


An icon now shows what is the effect of the Zodiac summon before entering the room so you have a better idea if it will fit into your build or not.


We have added a new system to reward players perfecting rooms, perfected rooms can stack and offer different rewards

  • Explo / Fight rooms - 1 Star
  • Star Guardians - 2 Stars
  • Zodiacs - 3 Stars

And this stacks over room so the more rooms you perfect in a row the more stars you get in each new room and it resets when getting hit!


It has been requested a lot and the Arsenal is now available in the hub and in Andromeda's bar so you can change your weapon/passive before the boss if you want to!


Another change is also that salvaging an Aura Refiner will give rarer Auras depending of your current world if you have Barbecue's aura.

There are more small changes like a 5th Aura Refiner in Event Horizon, double rewards in Cetus room in co-op and more!

2.0 is not the end!


We had also like to address a global concern we started to hear, the 2.0 planned for Q1 2025 with new worlds is not the end of our updates for Astral Ascent, we have more updates planned after that, some of them are already in the work ːzimzimSmileː

We do not tease the 1.9 version (big collab with a famous game) yet because we are still looking for opportunities to maybe announce it in some places to get more visibility but it's progressing very well on our side and we cannot wait to show you more about this update coming very soon! (Q4 2024)!

Last thing, our friends at Doom Turtle just released a massive DLC + free update for their game Ember Knights in a few hours, this update is huge, don't hesitate to check it here -
https://store.steampowered.com/app/2948140/Ember_Knights__Wrath_of_the_Architect/

Have an excellent time in the game and a great week ːzimzimSmileː

Louis

Patch Notes - October 2024 - 1.8.1



Changes inspired by our community!

Major Features




  • New room ""Cursed Telescope"": This room can appear as a reward option alongside other rooms starting in world 2, 3, or 4. Inside, you'll find a cursed version of the Telescope from the hub, offering a perk tied to a Malus, which adds a temporary negative effect to the player. The Malus is lifted once you reach Andromeda's bar, leaving only the perk behind.

  • Build recap: Players can preview their build after completing a run. A list of previous runs is also available in the hub by interacting with the Altar beneath Sova's spot

Small Features




  • community inspired ⭐ New Aura Refiner in Event Horizon (co-op players used to have 1 extra aura refiner use they could not use)

  • community inspired ⭐ Auras Refiner recycled now drops rarer Auras depending of current world if you have Barbecue Summon

  • community inspired ⭐ You now have double the loots in Cetus Cavern when playing in co-op

  • community inspired ⭐ Hints are now displayed on Auras from Barbecue interface

  • Arsenal now in Andromeda's Bar and in Hub

  • Players can achieve a 'Perfect Room' by clearing all enemies without taking damage in the following rooms: Exploration, Fight, Eclipse, The Void, and Boss. Earning a 'Perfect Room' rewards players with stars, with the reward increasing based on the current streak of perfected rooms.

Balancing




  • community inspired ⭐ Yamat ""Dance of Contempt"" spell now has Dodge at the beginning

  • community inspired ⭐ Spirit Swords can now attack faster

  • Poison now ticks faster depending on the number of stacks

  • Enemies with ""Frostbite"" status effect will receive an additional 20% damage

Interface




  • Special rooms, Andromeda's bar and final boss are now displayed in the progression bar

  • Challenge Rooms from Zodiacs now display the type of reward/affinity you will have by completing the challenge

  • Key Converter now shows number of Keys and Stars when nearby

Visuals




  • Portal to Elite fight rooms and Elite Star Guardians are now red

  • Icons above portal and not changing overtime anymore for better readability

Narrative Design




  • community inspired ⭐ Typos fixed in the Forge Room

  • ""Vanquisher of the Star Guardians"" and ""Stars Vanquisher"" achievements from Sier Bapy were too similar in english

  • Intro voices when entering Elite Minibosses room were missing

Bug Fixes




  • community inspired ⭐ Loot Keys could sometime never reach players and keep rotating around

  • Key Converter was now displaying the right amount of keys to stars if you used keys in the room

  • The game would freeze while trying to open the Arsenal if it triggers the first interaction tutorial - ☄️ hotfix 1.8.1

  • Wrong dialogue line was played by Ordan when interacting with Elite Minibosses - ☄️ hotfix 1.8.1

  • The second player wouldn't receive the aura from the ""City of Gold Telescope"" with the Void Catalyst perk - ☄️ hotfix 1.8.1


- The Hibernian Workshop Team

New Bosses collab, Forge Rework & more!

Astral Ascent X Scourgebringer X Ember Knights X Spiritfall





We have teamed-up with Roguelites we love for this new update, bringing -

If you haven't play these games you, we highly recommend you to try them and we might have the best reason for you, we created an Action-Packed Roguelike Gems Bundle adding an extra 10% off to all the games already discounted that you do not own already!

https://store.steampowered.com/bundle/44735/ActionPacked_Roguelike_Gems/

We have also made a specific video about our collaboration with Ember Knights team as they added Yalees as Spells in their game! ːbarbecuePogː

[TAG-30]

Version 1.7 complete Patch-Notes:


https://store.steampowered.com/news/app/1280930/view/4607833411865476591

The Relentless Void


A new room has been added to the game with this update, now you will find The Void to fight minibosses in each world up to 3 times in a run. If you pick it and win in world 1, 2 and 3, you will be able to find the Relentless Void, a new type of Miniboss room, coming with a new song!
[TAG-40]
Minibosses there are harder than regular Minibosses with more patterns and more complex fights. For now there are 3 Minibosses in this room : Bodyboulder, Praxis or Tasmos.

Why take the risk? Well... guaranteed Astral Gambits ːtaurusSmirkː


Forge Rework


We have reworked the Forge Room, you used to be able to get random spells to pick but it was not very exciting and it was rarely giving you what you wanted so we follow a community suggestion and reworked it so you can now select any spell of your hero and with the affinity of your choice!



It is also working differently in co-op where you can select 2 times the reward and they only work for the player selecting the reward instead of working for both players at once.

Keys Converter


Who never had leftovers of Keys at the end of a run? Well we might have the perfect solution for you!

Convert your Keys into Stars to use for drinks right before the final fight and always maximize your efficiency ːzimzimSmileː


Sneak Peak of 1.8


We are aiming to release this new update for October, the main feature is a rework of the Telluric Telescope, we will modify the existing bonuses in the Telluric Telescope so we dont give bonuses that are linked to a specific build anymore as we think it felt bad.
We are also going to add new ones, mainly for the Telescope in the main hub but also in a new Room that you will be able to find during your runs!

Visuals not definitive!

In this new area you will be able to select an extra Telescope bonus but these bonuses will be mostly different from the existing ones and they will also be attached to negative temporary effects.


Room and UI visuals are not definitive!

Bonuses examples (subject to change) -

  • The mana cost of the spell in slot 4 is remove
  • Spells that cost 3 mana have a X% chance to not use mana
  • Spell in slot 2 cost between 1 and 3 mana
  • Reduces Echoes cooldown by X%
  • On spell refresh, kill X random enemies
  • X% chance to reset the signature spell when you use it

Maluses examples (subject to change) -

  • The rooms are hidden
  • The signature spell is unavailable
  • All spells cost 3 mana
  • The damages can’t critical
  • Max life reduced by X%


We are also working on a new feature so you will be able to show your past runs builds and be able to see your whole build at once!

Very placeholder elements!

Visuals not definitive!

It was painful seeing the community share so many screenshots to share a build so we hope this will be better this way and encourage everyone sharing their best builds ːzagplsː

We really cannot wait to share with you what is coming, in particular for the 1.9 but we have even more collabs unannounced collabs coming from licences we love!

Have an excellent time in the game everyone ːkiranThumbUpː

- The Hibernian Workshop Team