Astral Ascent cover
Astral Ascent screenshot
Genre: Platform, Adventure, Indie

Astral Ascent

2.0 DLC, New Roadmap, The Dead Cells Rendezvous Update

The Dead Cells Rendezvous 1.9.0 is now live!



-- youtube video
Thanks again to Motion Twin for their trust, it has been an honor for us to work on Dead Cells which is a genre-defining game and an inspiration! Do not hesitate to check their new game Windblown, it is so fun to play and even more in co-op (up to 3 players)!

Dead Cells content


Discover 5 new weapons from Dead Cells:

  • Ayla: Throwing Knife








  • Kiran: Nutcracker








  • Calie: Scythe Claw








  • Octave: Wrenching Whip








  • Yamat: Symmetrical Lance






These new weapons add even more variations to your playstyles!
As you saw above, these new weapons come with an extra 15 new passives to discover to complete your fighting style.

Andromeda's bar will also have a surprise visitor if you have a Dead Cells weapon equiped!



Weapons Improvements



  • You can now equip 2 weapons at once, this will allow you to adapt depending of the situation. For example if you cannot get close to an enemy, switch for a ranged weapon to keep attacking!


    This also changes a lot of things for Weapon Passives as you can have both passives at once but you need the right weapon to use them. For example if you get stacks for your weapon when killing enemies, you can kill them with your other weapon and still get the stacks but you will need to switch to the right weapon to consume them!



  • The weapons are also always visible now, it was a lot of work to do as all animations are done frame by frame but this gives more personality to weapons and allows you to better understand which weapon you have now that you can have 2 at once.




Complete Patch Notes


https://store.steampowered.com/news/app/1280930/view/4453592104064518892



Announcing the 2.0 Update content!



We are very happy to announce that we are working on the 2.0 planned for April 2025 (this is subject to change) and this update will have a lot of content at once, there will be a major Free update and a paid DLC named The Outer Reaches.

https://store.steampowered.com/app/3372880/Astral_Ascent__The_Outer_Reaches



The Master destroyed countless worlds for his selfish collection. The Fragments Plains, The Red Barrens, The Coral Archipelago and The Crimson Highlands. Quoted text
You go through these worlds to reach The Master because it is the easiest way to reach him but there are many other worlds, alternative paths to follow, The Outer Reaches.
The Outer Reaches are new worlds to explore with their own wildlife and foes.


The Outer Reaches DLC content -


  • 4 new worlds to explore with their own musics

  • 16 new traps/elements in worlds
  • 32 new enemies

  • Andromeda:
    • Boss Fight
    • Summon
    • Ending 


You may know that even Zodiacs are afraid of Andromeda because of how powerful she is. She might accept to fight you but do not be afraid, she won't kill you but she won't go easy on you either. If you success to beat her, she will come with you as a Summon fitting with all builds and you might also unlock her ending!

Major Free Update released simultaneously -


  • New currency to find during runs related to spells
  • 2 New Rooms to find during your runs:





We hope this content will be as exciting for you as it is for us, this will make the game so much bigger than it already is. Doubling the variety of enemies and worlds making each run even fresher and interesting! And we will do our best to create an epic boss fight out of Andromeda, that has been a wish of us for a very long time!
If you are interested by this DLC, do not hesitate to wishlist it, it always helps for our visibility too!
(Page is still being reviewed by Steam, we will update once it has been validated!)



New Roadmap!



We are also very happy to share an updated version of our Roadmap for Astral Ascent, We have added 2 smaller updates, 1.10 and 1.11 before the 2.0 that is now planned for April 2025.
The 1.10 will add long time requested features to the game that we didn't want to postpone more and the 1.11 will add 7 new very fun echoes to the game from a licence we love!

With this new Roadmap we are also making it clear that 2.0 is not the end and more updates are planned after it. We even have very cool things that are not announced yet.



Ultimate Action-Packed Bundle


We are super happy to team up with incredible games for an epic bundle!


You can check the Bundle below, the price is much lower due to Steam Autumn Sales!
https://store.steampowered.com/bundle/47308/Ultimate_ActionPacked/



Celebration Giveaway


To Celebrate everything that is happening we are making a Giveaway of physical copies that you can get before the end of the year.

You can win 1 copy per platform if you follow us and share on the posts on the following platforms:


This is also the opportunity for us to be followed outside of Twitter/X as that is currently our main communication platform (outside of Discord), so we hope to see you there too ːzimzimSmileː




Once again thank you so much for your support making all of this possible!

We are currently standing at 3812 reviews on our Steam page

When starting this year we thought it would be amazing if we could reach 4000 reviews by the end of the year and we are so close to it, maybe this update will give us a small increase of reviews making it possible! Thank you a lot if you already gave us a review or consider doing so!

Have an excellent time in game, you can share your feedback with us on the Steam Forum or on our Discord server

- The Hibernian Workshop Team





Patch Notes - November 2024 - 1.9.0



Changes inspired by our community!

Major Features




  • Dead Cells Update: - 5 New Weapons from Dead Cells licence
    Ayla: Throwing Knife
    Kiran: Nutcracker
    Calie: Scythe Claw
    Octave: Wrenching Whip
    Yamat: Symmetrical Lance

    - 15 new Weapon passives for the new weapons

    - Guillain NPC will visit Andromeda's bar if you have a weapon from Dead Cells

  • Dual Weapons: Equip 2 weapons at once, switching anytime between both for deeper gameplay

  • Visible Weapon: You can now see weapons you currently hold during most animations

Balancing




  • Auras: Ravaging sphere: Increased damage from 15% to 30%
    Crystal Screen: Increased explosion damage of max life from 60% to 100% and 100% to 200%

  • Weapons: AYLA
    Passive Starfire: Increased damage
    KIRAN
    Passive Hit marker: Now also hits nearby enemies
    Passive Explosive temper: Increased damage
    Passive Sword juggling: Increased damage
    OCTAVE
    Weapon Exterminatum Exemplaris : Increased damage
    Passive Priora signa: Increased damage
    CALIE
    Weapon Servive spear: Increased attack speed

Bug Fixes




  • Attacking aiming bottom with Octave dual guns would make Octave shake


- The Hibernian Workshop Team

Astral Ascent x Dead Cells update announcement

We are very excited to announce to you our collaboration with Motion Twin to release a Dead Cells update for Astral Ascent coming out on November 27th! Here is our reveal teaser below! ːbarbecuePogː



We are very proud of this collaboration as Dead Cells is the most popular of our genre of Platformer Roguelike games it is probably the game that defined this genre the most. It is also a game we took inspiration from for its fluidity of movement and nervous action.

If you do not own Dead Cells already, you can now purchase it alongside Astral Ascent in a bundle!

https://store.steampowered.com/bundle/46767/Dead_Cells__Astral_Ascent_Duo/

They have also released a Board Game just recently and their great Animated Serie started release in English! And of course they recently launched their new game Windblown we have a ton of fun playing in co-op!
https://store.steampowered.com/app/1911610/Windblown/

Though you may want to wait November 27th for an extra discount for the launch of the update.

What to expect from this update?



You will be able to play with 5 unique weapons from Dead Cells :

  • Nutcracker for Kiran
  • Throwing Knives for Ayla
  • Wrenching Whip for Octave
  • Scythe Claw for Calie
  • Symmetrical Lance for Yamat

These weapons will also come with 15 new passives.


We are also introducing a new system in the 1.9 update, you will be able to hold 2 weapons at once, giving you more strategy opportunities and poweful combos with weapon passives!



It will of course be possible to unlock both of weapons equipped passives at once!

A new addition is also that weapons will always be visible when playing the game now!

It was a lot of work so we hope you will enjoy this change! It is also the case for big weapons like Octave's rocket launcher!


We didn't show anything from 1.9 before today but we will be able to share more on our Discord Server and Twitter of what is coming in just 2 weeks from now

We hope you will keep supporting us in this journey to become one of the best action roguelite out there ːzagplsː

Have an excellent week everyone! ːzimzimSmileː

- The Hibernian Workshop Team

Cursed Telescope Room, Builds Recap and QoL !

First of all, thanks for the great reception of the 1.7 version! We are working hard on new updates!

Version 1.8 complete Patch-Notes:


https://store.steampowered.com/news/app/1280930/view/4545912358018084589

Cursed Telescope


The first major change of this new version is the rework of the hub Telescope. We removed all the perks that were linked to a specific build because you would select them in the hub before knowing what would be your build during the run so it would either be frustrating because you do not find the right build or not be useful if you don't do this build so we focused on perks working with all builds. We also added new perks in the hub.

Adding to that, we have created a new room type : The Cursed Telescope!




This new room can be found up to 2 times per run and will allow you to get new Telescope perks, different from the Hub ones, with usual rarities : common, rare, mythic and astral.
But a random Malus is attached to each of these bonus and will be removed when reaching Andromeda's bar of your current world.

That's a total of 31 bonuses there (102 with rarities) and 15 maluses in this new room. This room works very similar to Chaos in Hades, high risk high rewards! ːzagplsː
To help you find what you want, we added up to 6 rerolls you can get from a new Zim-Zim upgrade -



Builds Recap


A new feature is also the Build Recap, we used to see community members share their builds through a dozen of screens taken before the final boss and it felt really bad to share a good build. We have came with a solution to that - the Prison Memento! In the hub you will be able to find this large book in the bottom right, if you open it it will show your runs (only the ones post 1.8 release).



This screen also appears when you Win a run or die and it also works in co-op (only from hub for now)!

We truly hope this will make sharing your best runs and best builds easier!

QoL elements!


We have also improved a lot of small elements requested by the community!


You can now preview on the progress bar where are the special rooms, the bar and the Zodiac fight, it does not display all the random rooms like Moon/Sun for example but it gives a better idea of what is coming next to help organize your run better!


An icon now shows what is the effect of the Zodiac summon before entering the room so you have a better idea if it will fit into your build or not.


We have added a new system to reward players perfecting rooms, perfected rooms can stack and offer different rewards

  • Explo / Fight rooms - 1 Star
  • Star Guardians - 2 Stars
  • Zodiacs - 3 Stars

And this stacks over room so the more rooms you perfect in a row the more stars you get in each new room and it resets when getting hit!


It has been requested a lot and the Arsenal is now available in the hub and in Andromeda's bar so you can change your weapon/passive before the boss if you want to!


Another change is also that salvaging an Aura Refiner will give rarer Auras depending of your current world if you have Barbecue's aura.

There are more small changes like a 5th Aura Refiner in Event Horizon, double rewards in Cetus room in co-op and more!

2.0 is not the end!


We had also like to address a global concern we started to hear, the 2.0 planned for Q1 2025 with new worlds is not the end of our updates for Astral Ascent, we have more updates planned after that, some of them are already in the work ːzimzimSmileː

We do not tease the 1.9 version (big collab with a famous game) yet because we are still looking for opportunities to maybe announce it in some places to get more visibility but it's progressing very well on our side and we cannot wait to show you more about this update coming very soon! (Q4 2024)!

Last thing, our friends at Doom Turtle just released a massive DLC + free update for their game Ember Knights in a few hours, this update is huge, don't hesitate to check it here -
https://store.steampowered.com/app/2948140/Ember_Knights__Wrath_of_the_Architect/

Have an excellent time in the game and a great week ːzimzimSmileː

Louis

Patch Notes - October 2024 - 1.8.1



Changes inspired by our community!

Major Features




  • New room ""Cursed Telescope"": This room can appear as a reward option alongside other rooms starting in world 2, 3, or 4. Inside, you'll find a cursed version of the Telescope from the hub, offering a perk tied to a Malus, which adds a temporary negative effect to the player. The Malus is lifted once you reach Andromeda's bar, leaving only the perk behind.

  • Build recap: Players can preview their build after completing a run. A list of previous runs is also available in the hub by interacting with the Altar beneath Sova's spot

Small Features




  • community inspired ⭐ New Aura Refiner in Event Horizon (co-op players used to have 1 extra aura refiner use they could not use)

  • community inspired ⭐ Auras Refiner recycled now drops rarer Auras depending of current world if you have Barbecue Summon

  • community inspired ⭐ You now have double the loots in Cetus Cavern when playing in co-op

  • community inspired ⭐ Hints are now displayed on Auras from Barbecue interface

  • Arsenal now in Andromeda's Bar and in Hub

  • Players can achieve a 'Perfect Room' by clearing all enemies without taking damage in the following rooms: Exploration, Fight, Eclipse, The Void, and Boss. Earning a 'Perfect Room' rewards players with stars, with the reward increasing based on the current streak of perfected rooms.

Balancing




  • community inspired ⭐ Yamat ""Dance of Contempt"" spell now has Dodge at the beginning

  • community inspired ⭐ Spirit Swords can now attack faster

  • Poison now ticks faster depending on the number of stacks

  • Enemies with ""Frostbite"" status effect will receive an additional 20% damage

Interface




  • Special rooms, Andromeda's bar and final boss are now displayed in the progression bar

  • Challenge Rooms from Zodiacs now display the type of reward/affinity you will have by completing the challenge

  • Key Converter now shows number of Keys and Stars when nearby

Visuals




  • Portal to Elite fight rooms and Elite Star Guardians are now red

  • Icons above portal and not changing overtime anymore for better readability

Narrative Design




  • community inspired ⭐ Typos fixed in the Forge Room

  • ""Vanquisher of the Star Guardians"" and ""Stars Vanquisher"" achievements from Sier Bapy were too similar in english

  • Intro voices when entering Elite Minibosses room were missing

Bug Fixes




  • community inspired ⭐ Loot Keys could sometime never reach players and keep rotating around

  • Key Converter was now displaying the right amount of keys to stars if you used keys in the room

  • The game would freeze while trying to open the Arsenal if it triggers the first interaction tutorial - ☄️ hotfix 1.8.1

  • Wrong dialogue line was played by Ordan when interacting with Elite Minibosses - ☄️ hotfix 1.8.1

  • The second player wouldn't receive the aura from the ""City of Gold Telescope"" with the Void Catalyst perk - ☄️ hotfix 1.8.1


- The Hibernian Workshop Team

New Bosses collab, Forge Rework & more!

Astral Ascent X Scourgebringer X Ember Knights X Spiritfall





We have teamed-up with Roguelites we love for this new update, bringing -

If you haven't play these games you, we highly recommend you to try them and we might have the best reason for you, we created an Action-Packed Roguelike Gems Bundle adding an extra 10% off to all the games already discounted that you do not own already!

https://store.steampowered.com/bundle/44735/ActionPacked_Roguelike_Gems/

We have also made a specific video about our collaboration with Ember Knights team as they added Yalees as Spells in their game! ːbarbecuePogː

[TAG-30]

Version 1.7 complete Patch-Notes:


https://store.steampowered.com/news/app/1280930/view/4607833411865476591

The Relentless Void


A new room has been added to the game with this update, now you will find The Void to fight minibosses in each world up to 3 times in a run. If you pick it and win in world 1, 2 and 3, you will be able to find the Relentless Void, a new type of Miniboss room, coming with a new song!
[TAG-40]
Minibosses there are harder than regular Minibosses with more patterns and more complex fights. For now there are 3 Minibosses in this room : Bodyboulder, Praxis or Tasmos.

Why take the risk? Well... guaranteed Astral Gambits ːtaurusSmirkː


Forge Rework


We have reworked the Forge Room, you used to be able to get random spells to pick but it was not very exciting and it was rarely giving you what you wanted so we follow a community suggestion and reworked it so you can now select any spell of your hero and with the affinity of your choice!



It is also working differently in co-op where you can select 2 times the reward and they only work for the player selecting the reward instead of working for both players at once.

Keys Converter


Who never had leftovers of Keys at the end of a run? Well we might have the perfect solution for you!

Convert your Keys into Stars to use for drinks right before the final fight and always maximize your efficiency ːzimzimSmileː


Sneak Peak of 1.8


We are aiming to release this new update for October, the main feature is a rework of the Telluric Telescope, we will modify the existing bonuses in the Telluric Telescope so we dont give bonuses that are linked to a specific build anymore as we think it felt bad.
We are also going to add new ones, mainly for the Telescope in the main hub but also in a new Room that you will be able to find during your runs!

Visuals not definitive!

In this new area you will be able to select an extra Telescope bonus but these bonuses will be mostly different from the existing ones and they will also be attached to negative temporary effects.


Room and UI visuals are not definitive!

Bonuses examples (subject to change) -

  • The mana cost of the spell in slot 4 is remove
  • Spells that cost 3 mana have a X% chance to not use mana
  • Spell in slot 2 cost between 1 and 3 mana
  • Reduces Echoes cooldown by X%
  • On spell refresh, kill X random enemies
  • X% chance to reset the signature spell when you use it

Maluses examples (subject to change) -

  • The rooms are hidden
  • The signature spell is unavailable
  • All spells cost 3 mana
  • The damages can’t critical
  • Max life reduced by X%


We are also working on a new feature so you will be able to show your past runs builds and be able to see your whole build at once!

Very placeholder elements!

Visuals not definitive!

It was painful seeing the community share so many screenshots to share a build so we hope this will be better this way and encourage everyone sharing their best builds ːzagplsː

We really cannot wait to share with you what is coming, in particular for the 1.9 but we have even more collabs unannounced collabs coming from licences we love!

Have an excellent time in the game everyone ːkiranThumbUpː

- The Hibernian Workshop Team

Patch Notes - September 2024 - 1.7.0



Changes inspired by our community!

Major Features




  • The Relentless Void: New room type with harder Star Guardians with more patterns and more dangerous only appearing in world 4 if you already beat 3 Star Guardians in your run, rewarding with Astral Gambits!

  • community inspiredForge Rework: Picking a spell in the forge now allows to pick any spell from your hero and select the affinity you want instead of random spells!

  • Keys Refiner: You can now transform your Keys leftovers in world 5n before the final battle into Stars to use for Andromeda's drinks!

Small Features




  • community inspiredAccessibility: You can now open Big Chests by keeping input pressed instead of spamming it

  • End of rooms portal now also open while being on the stopping from running animation, making them a few frames faster

Balancing




  • community inspired ⭐ Yamat summon Dance of contempt: reduced cooldown from 45 to 25 seconds

Music & SFX




  • New Music in the new room and in the Jukebox

Interface




  • community inspired ⭐ Resilience Mode is now displayed on main UI

Narrative Design




  • community inspired ⭐ Fixed a typo in english and french Resilience description

Bug Fixes




  • Buying a spell at Andromeda's bar for the first time would not make spell sound

  • community inspired ⭐ Fixed some Yamat perks that would not spawn effects correctly

  • community inspired ⭐ Fixed some Yamat perks that would indefinitely spawn elements after the effect of her signature spell was over

  • community inspired ⭐ It was possible to skip a room during co-op if both players pressed the input to pick a portal at the same tick

  • community inspired ⭐ Kiran ""Explosive Temper"" passive ability from ""Burning Bo"" weapon would not hit enemies

  • community inspired ⭐ Fixed a visual glitch with decimal cases of ""Resilience mode"" values

  • community inspired ⭐ Resilience mode would mistakenly be buffed while finishing a winning run under DL6+

  • No audio when buying a Spell at Andromeda's bar for the first time

  • community inspired ⭐ Yamat could not change colors as Player 2

  • community inspired ⭐ Light quality option on the left was not looping correctly

  • community inspired ⭐ World 3 Anchor enemy projectiles would hit you if enemy was destroyed and you were above a target while it didn't explode yet


- The Hibernian Workshop Team

New Hero DLC now Available + Roadmap + Yalee Plushies!

New Hero DLC Release Trailer





We are very happy to announce that you can now get Yamat - the Breach Traveler DLC

https://store.steampowered.com/app/3073420/Astral_Ascent__Yamat_the_Breach_Traveler/

Let's see what you can expect from this DLC below!

DLC CONTENT -



  • Pixel Art hand-drawn cinematic animation!


  • 16 new unique spells - summons powerful wild creatures, spinning giant blades and more!





  • Signature Spell - Forbidden Power transforms Yamat into her flying draconic form allowing her to move freely around while shooting magic missiles to nearby enemies.


  • 37 Associated Perks to modify her Signature Spell

  • 3 Weapons types for different playstyles
    • Dark Energy Fists - close range quick attacks of dark matter unleashing flaming magical creatures


    • Two-Handed Dark Sword - longer range powerful slash that can hit several enemies at once


    • Dark Bow - shoots from afar and shower enemies with arrows



  • 9 Weapon Passives - Each weapon comes with 3 unique passives to change playstyle, making Yamat an even deadlier fighter, here is one example per weapon -









  • New Papa Yalee Stories - 4 new stories to learn more about the mysterious Yamat

  • 1000+ new lines of dialogs between Yamat and all the other characters of the Garden – including heroes – fully voiced in English and Japanese

  • Pixel Art ending screen - a new ending has been added to the game for Yamat!

ADDITION TO THE BASE GAME -


Even if you do not own the DLC, you still will be able to-

  • See Yamat hanging out in the Garden

  • Collect and use 2 Yamat Echoes during the runs

  • Fight Yamat's Shadow Clone



1.6 version changes



You can find the full Patch-Notes below for the 1.6 version!

https://store.steampowered.com/news/app/1280930/view/6718890930813444852

We have worked on many elements to improve the overall experience during runs, one of our focus was build synergies and Astral Auras!

  • 23 New Astral Auras for more synergy builds, here are 9 examples from the 23 new Auras!































  • You now have 5 Auras slot instead of 4 as you will have 2 base Aura Slots instead of 1, this allows so much more synergies and possibilities of build, in particular for mixed builds!

  • You can now reroll 3 times the Auras in Yalee Kingdom with Sun Pieces, like for Echo Island, you need to defeat the Master in DL6 first! The Yalee Kingdom has now increased amount of Astral Auras loot, making it more likely for you to find loots matching your current build.

  • You now have 3 rerolls in Echo Island instead of 1, making it easier to find something matching your build.
  • The way you find Zodiacs in the Bar to come with you has been changed, instead of finding 2 Zodiacs per run, you will find 1 per world so up to 4 in one run and their affinity are now displayed on the door of the Bar so you don't need to enter in the bar if you do not want to.

  • Applying Ignition while enemy already has Igntion now adds 2 extra Burn Stacks and Applying Fireshield while already having Fireshield will make a pulse of 2 Burn Stacks, this makes stacking these effects much more interesting.


  • The Weapon Passives working "until you get hit" can now reactivate if you don't get hit during a certain duration.


    • - Ayla Moonlight blade: Ray of light
    • - Kiran Raging fist: Double tap
    • - Kiran Burning Bo: Magnetic Personality
    • - Octave Exterminatum Exemplaris: Fragor mortis

  • Some Weapon Passives now restore mana on hit.


    • - Ayla Lunar Dagger :Parting gift
    • - Ayla Moonlight blade: Starfire
    • - Kiran Raging fist: Flower power
    • - Octave Pistor Vocatis: Coniicio Iocor
    • - Octave Pistor Vocatis: Priora Signa
    • - Octave Magnum Cupitere: Seco Verbera
    • - Octave Magnum Cupitere: Anima Vampiris
    • - Calie Polytechnical Gems: Aerial Strike
    • - Calie Service Spear: Wolf Hole
    • - Calie Service Spear: Homing Spear

  • Shadow Clones can no longer spawn in world 1 as they were sometimes spawning too early and very hard to beat.

We have also fixed a lot of bugs and made balancing and small changes all around!


Yalee Plushies



We have another announcement to make kind of related to Yamat that you can check below!



Pre-order yours on Makeship.com!



You know Sagittarius, our tough badass Zodiac that spends her days screaming at people and showering arrows on prisoners' heads at the Garden. But do you know that behind this aggressive and annoying attitude, there's a cute little girl that makes Yalee plushies as a hobby? ːtaffyː

That's her little secret, but I'm really bad at keeping secrets, so I got some of her plushies and decided to put them on sale because... well, WHY NOT? ːtaurusSmirkː

Hurry up and get yours, before she finds out and takes them back!



Xoxo, Yamat

PS: Don't dare to tell her it was me

----

The community asked and we made it! We have ran an event on our Discord Server for potential merch and Yalee Plushies have been the most upvoted by far!
If you like Astral Ascent, this is the perfect occasion to support our work and on top of that get a super cute plushie of one our cutest characters, the Yalees! We need to gather 200 pre-orders for the plushie to be crafted by Makeship and created!

This will be available for a limited time only, so don't miss the opporunity if you're a fan – or if you simply likes fluffy cats in coats! And if you really enjoy our plushies, we might even try to convince Sagittarius to stitch different ones... 👀



The way it works with Makeship.com is that we need at least 200 pre-orders on a concept of the plushie (which you can see above) for Makeship to craft the first version of the plushie and open final pre-orders.

Pre-orders at this stage are even more important as they make it more likely for the plushies to be created based on the visual concept, if we do not reach the 200 pre-orders they simply won't be crafted. If you have any questions you can check the Makeship FAQ for more details about shipping countries, shipping costs and more!


Yamat custom cursor!





GuGu, from our Asia publisher Maple Whispering Limited, and 猫沢Rino made this adorable Yamat custom mouse cursor for you to use, thanks a lot to them! Download links -



Spiritfall Cross-over



We are honored to have the first cross-over of Astral Ascent in an indie game with this Spiritfall skin of Aquarius, this cosmetic should be available in Spiritfall on August 1st!



Gentle Giant team has been updating their game Spiritfall regularly and we invite you to check it below!

https://store.steampowered.com/app/1835240/Spiritfall/


New Roadmap!



First of all, we really hope you will love Yamat as much as we do, it has been an hard work for us to do but we are really happy about her! She has a strong personality and she has her own unique identity on spells and signature spell.
We also feel that 1.6 is much more fun to play than 1.5 with many new builds available and we hope you will have the same feeling!

For what is next you are now used to it, a lot more is coming for Astral Ascent and we are very excited to show you an updated Roadmap for incoming updates!



As you can see, Astral Ascent still has a lot coming and we have plans for even more updates in mind if the game keeps selling!

We have been hesitating to share a Roadmap because the first one became outdated very fast but we think it's better to show a Roadmap that may change than no Roadmap! Here is a Sneak Peak of the Forge Rework system for 1.7 -



You will be able select the Hero spell of your choice with the affinity of your choice and you can select 2 times a reward in co-op!

We have already started working on the 2.0 update, you can see below one of the alternative world for the dedicated DLC -

Each world will keep the idea of original world, for this one as it's ice it replaces the Water world (Coral Archipelago), each new area will have 8 new enemies for 32 new enemies in total and new level design elements too!

Thanks again to everyone sharing about Astral Ascent and supporting us, it makes it possible for us to keep working on the game and we want to keep improving it as much as we can!

- The Hibernian Workshop Team


Patch Notes - July 2024 - 1.6.0



Changes inspired by our community!

Major Features




  • New Playable Hero - Yamat (PAID DLC): 16 new unique spells - summons powerful wild creatures, spinning giant blades and more!

    Pixel Art hand-drawn cinematic animation!

    Signature Spell - Forbidden Power transforms Yamat into her flying draconic form allowing her to move freely around while shooting magic missiles to nearby enemies.

    37 Associated Perks to modify her Signature Spell

    3 Weapons types for different play styles
    Dark Energy Fists - close range quick attacks of dark matter unleashing flaming magical creatures
    Two-Handed Dark Sword - longer range powerful slash that can hit several enemies at once
    Dark Bow - shoots from afar and shower enemies with arrows

    9 Weapon Passives - Each weapon comes with 3 unique passives to change playstyle, making Yamat an even deadlier fighter,

    New Papa Yalee Stories - 4 new stories to learn more about the mysterious Yamat

    1000+ new lines of dialogue between Yamat and all the other characters of the Garden – including heroes – fully voiced in English and Japanese

    Pixel Art ending screen - a new ending has been added to the game for Yamat!

  • New Playable Hero - Yamat (Free Content): See Yamat hanging out in the Garden

    Collect and use 2 Yamat Echoes during the runs

    Fight Yamat's Shadow Clone

  • We now start with 2 base Aura slots instead of 1 with a maximum of 5 instead of 4 with Zim-Zim upgrades to create more synergies

  • Auras: Added 23 new astral auras:
    - Fire Propellant
    - Homing Ember
    - Careless Wispers
    - Shrineless Flame
    - Heatseeker Shield
    - Sickening Spark
    - Weaponized Conduct
    - Sleety Cloud
    - Magnetic field
    - Power Line
    - Glacier's Fall
    - Ice Pick
    - Snow Day
    - Cold Sap
    - Icarus Slime
    - Icy Shiv
    - Burn Your Idols
    - Sparkling Stars
    - Maddening Darkness
    - Disorienting Weapon
    - Bigger Body Initiative
    - Blade Dance
    - Cast Off

  • You can now meet up to 4 Zodiacs per run in the Andromeda's Bar, 1 new is added per world there instead of having always 2 Zodiacs there

Small Features




  • Yalee Kingdom: Increased astral auras spawn chance in Yalee kingdom and added 3 reroll possibilities (unlocked with progression)

  • Echoes island: Yalee for resets allows 3 rerolls instead 1

  • community inspiredEffects: Fireshield: If it's already active, creates a pulse that applies 2 Burn
    Ignition: If the target is already ignited, apply 2 Burn
    Reduced Combustion damage

  • Icons are displayed previewing the Zodiacs inside Andromeda's bar

  • Added new icons displaying Aura's current, and upgraded version, effect affinities

Balancing




  • Auras: Spinning Spirit: Reduced Ravaging Spheres CD from 15 to 10 seconds
    Multi-Purpose Barriere: Reduced CD from 36 to 18 seconds
    Ring Of Sol: Reduced Fireshield CD from 18 to 10 seconds
    Incandescent Rain: Reduced CD from 12 to 6 seconds
    Raw Force: Increased combustion damage from 50% to 75%
    Piercing Surprise: Reduced Freezing needle CD from 2 to 1 seconds
    Sudden Frostbyte: Reduced Aqua ball CD from 3 to 1 seconds
    Snow Amulett: Reduced critical hit from 20% to 10%
    Ignited Scar I, II and III: Added 6, 5 and 4 seconds on Ignition from critical hits

    Sorcerer mantle: The effect now only triggers when there are enemies nearby to avoid the mana exploit
    Blinding Comet: Increased magma number from 3 to 6
    Blazing Scars III: Added 100% to regen man but with a 4 seconds of CD

  • Passives weapons: Added mana regen on the weapon passives
    - Ayla Lunar Dagger :Parting gift
    - Ayla Moonlight blade: Starfire
    - Kiran Raging fist: Flower power
    - Octave Pistor Vocatis: Coniicio Iocor
    - Octave Pistor Vocatis: Priora Signa
    - Octave Magnum Cupitere: Seco Verbera
    - Octave Magnum Cupitere: Anima Vampiris
    - Calie Polytechnical Gems: Aerial Strike
    - Calie Service Spear: Wolf Hole
    - Calie Service Spear: Homing Spear

    Added a reactivation CD for the weapon passives:
    - Ayla Moonlight blade: Ray of light
    - Kiran Raging fist: Double tap
    - Kiran Burning Bo: Magnetic Personality
    - Octave Exterminatum Exemplaris: Fragor mortis

    - Improved cast speed for the passive ""Judgment cut""
    - Increased damage for the passive ""Santôryû""

    Reduced the unlock condition for the “Hunter X Hunger” passive from 100% to 75% attack speed
    Reduced the unlock condition for the ""Homing Spear"" passive from 60% to 45% critical

    - Octave Priora Signa: orbs spawn closer to the ground to hit more enemies

    Weapon Passives should not be appearing in special rooms anymore

  • community inspired ⭐ Thousand Knives spell now attack faster enemies

  • Pisces Clones (Zodiac Spell) now has a bigger hit range

  • Spells: Reality distortion: Increased cast speed
    Water bubble: Projectiles now only activate if enemies are visible
    Topaz Gladius - Guardian: Sword now only activate if enemies are visible
    N°686 Hidden Dirks : Projectiles now only activate if enemies are visible
    Pisces Zodiac spell: Increased clones explosion size and damage

  • Echoes: Zimzim-Laugh: The effect now only triggers when there are enemies nearby to avoid the mana exploit
    Ayla's Flashing Knives: Projectiles now only activate if enemies are visible
    Calie's Sigil Weapons: Projectiles now only activate if enemies are visible

  • Shadow clones: Octave: Added a hit cd when he does his spinning attack

  • Zim-Zim Laugh echo (infinite mana) now needs a valid enemy in sight to trigger to avoid exploits

Level Design




  • Shadow clones can no longer spawn in world 1

Music & SFX




  • Added sounds on missiles effect

  • Increased sound when a passive weapon is equipped

Interface




  • Added new icons in the glossary for Combustion, Spark and Frostbite

  • You can now see the telescope bonus in the interface

  • Improved texts colors of main menu and options for better readability

  • New ""Additional Content"" for DLCs on Main Menu

Visuals




  • Better readability on Invincible Clones

  • Added an easter egg in the hub

  • Elliptic Rose and Amethyst shadow colors have been changed to visually fit better with the main color

  • Added effect icons under aura loot for better feedback (colored for current effects and gray for next rarities)

Narrative Design




  • Name achievement ""Guardian Angel"" renamed to ""Zodiac Angel"" because there was 2 achievements ""Guardian Angel""

  • community inspired ⭐ French typos fixed

Bug Fixes




  • Amount of owned Sun pieces would not display while near a Yalee to reset Echo in the Echo Isles.

  • If you were dashing and launched a spell or signature spell you would still be considered as dashing resulting of being able to go through fire dash portals

  • community inspired ⭐ Meeting your Zodiac Sign during runs achievement from Sier Bapy was not giving Sun Pieces the first reward

  • You could damage boss before fight starts

  • Some enemies you cannot target could have armor points visible

  • community inspired ⭐ Calie Spell Deadly Connection would sometimes not work during fps drops

  • Velocity attack speed % was wrongly displayed (no change to the behavior)

  • World 3 water elemental enemy could often get into walls and ground, its behavior has been reworked to fix the issue

  • In co-op, during Scorpio Challenge, Scorpio would sometimes not target the player making the challenge

  • Octave Rocket Launcher target could remain in hub if you select him then select another character

  • Ophiuchus now summons correctly Taurus and Pisces in Phase 2

  • community inspired ⭐ Rosewood color was displayed grey on shadow colors

  • community inspired ⭐ Portraits of Heroes at the Memory Library were not displayed correctly since 1,4

  • community inspired ⭐ Ruby Spear - Domination spell could set enemies in walls

  • community inspired ⭐ Leo could fall out of borders while doing his jump attack with the axe

  • community inspired ⭐ It was possible to get stuck out of the level screen by spamming inputs at start of some layouts


- The Hibernian Workshop Team

Yalee Plushies Pre-orders!



Pre-order yours on Makeship.com!



You know Sagittarius, our tough badass Zodiac that spends her days screaming at people and showering arrows on prisoners' heads at the Garden. But do you know that behind this aggressive and annoying attitude, there's a cute little girl that makes Yalee plushies as a hobby? ːtaffyː

That's her little secret, but I'm really bad at keeping secrets, so I got some of her plushies and decided to put them on sale because... well, WHY NOT? ːtaurusSmirkː

Hurry up and get yours, before she finds out and takes them back!



Xoxo, Yamat

PS: Don't dare to tell her it was me

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The community asked and we made it! We have ran an event on our Discord Server for potential merch and Yalee Plushies have been the most upvoted by far!
If you like Astral Ascent, this is the perfect occasion to support our work and on top of that get a super cute plushie of one our cutest characters, the Yalees!

This will be available for a limited time only, so don't miss the opporunity if you're a fan – or if you simply likes fluffy cats in coats! And if you really enjoy our plushies, we might even try to convince Sagittarius to stitch different ones... 👀



The way it works with Makeship.com is that we need at least 200 pre-orders on a concept of the plushie (which you can see above) for Makeship to craft the first version of the plushie and open final pre-orders.

Pre-orders at this stage are even more important as they make it more likely for the plushies to be created based on the visual concept, if we do not reach the 200 pre-orders they simply won't be crafted. If you have any questions you can check the Makeship FAQ for more details about shipping countries, shipping costs and more!

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Last chance for physical editions!



We would also like to remind you there is only 3 days left (JULY 28, 2024 AT 11:59 PM EASTERN TIME) to pre-order the Limited Run Games Physical editions and the Ayla figure!



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First DLC Release in 4 days!





https://store.steampowered.com/app/3073420/Astral_Ascent__Yamat_the_Breach_Traveler/

You can already wishlist it to be notified when it comes out on July 29th! and it can also help us getting more visibility on launch!

Have an excellent day and see you in 4 days for Yamat DLC + 1.6 release! ːbarbecuePogː

- The Hibernian Workshop Team