The Relentless Void: New room type with harder Star Guardians with more patterns and more dangerous only appearing in world 4 if you already beat 3 Star Guardians in your run, rewarding with Astral Gambits!
community inspired ⭐ Forge Rework: Picking a spell in the forge now allows to pick any spell from your hero and select the affinity you want instead of random spells!
Keys Refiner: You can now transform your Keys leftovers in world 5n before the final battle into Stars to use for Andromeda's drinks!
Small Features
community inspired ⭐ Accessibility: You can now open Big Chests by keeping input pressed instead of spamming it
End of rooms portal now also open while being on the stopping from running animation, making them a few frames faster
Balancing
community inspired ⭐ Yamat summon Dance of contempt: reduced cooldown from 45 to 25 seconds
Music & SFX
New Music in the new room and in the Jukebox
Interface
community inspired ⭐ Resilience Mode is now displayed on main UI
Narrative Design
community inspired ⭐ Fixed a typo in english and french Resilience description
Bug Fixes
Buying a spell at Andromeda's bar for the first time would not make spell sound
community inspired ⭐ Fixed some Yamat perks that would not spawn effects correctly
community inspired ⭐ Fixed some Yamat perks that would indefinitely spawn elements after the effect of her signature spell was over
community inspired ⭐ It was possible to skip a room during co-op if both players pressed the input to pick a portal at the same tick
community inspired ⭐ Kiran ""Explosive Temper"" passive ability from ""Burning Bo"" weapon would not hit enemies
community inspired ⭐ Fixed a visual glitch with decimal cases of ""Resilience mode"" values
community inspired ⭐ Resilience mode would mistakenly be buffed while finishing a winning run under DL6+
No audio when buying a Spell at Andromeda's bar for the first time
community inspired ⭐ Yamat could not change colors as Player 2
community inspired ⭐ Light quality option on the left was not looping correctly
community inspired ⭐ World 3 Anchor enemy projectiles would hit you if enemy was destroyed and you were above a target while it didn't explode yet
Let's see what you can expect from this DLC below!
DLC CONTENT -
Pixel Art hand-drawn cinematic animation!
16 new unique spells - summons powerful wild creatures, spinning giant blades and more!
Signature Spell - Forbidden Power transforms Yamat into her flying draconic form allowing her to move freely around while shooting magic missiles to nearby enemies.
37 Associated Perks to modify her Signature Spell
3 Weapons types for different playstyles
Dark Energy Fists - close range quick attacks of dark matter unleashing flaming magical creatures
Two-Handed Dark Sword - longer range powerful slash that can hit several enemies at once
Dark Bow - shoots from afar and shower enemies with arrows
9 Weapon Passives - Each weapon comes with 3 unique passives to change playstyle, making Yamat an even deadlier fighter, here is one example per weapon -
New Papa Yalee Stories - 4 new stories to learn more about the mysterious Yamat
1000+ new lines of dialogs between Yamat and all the other characters of the Garden – including heroes – fully voiced in English and Japanese
Pixel Art ending screen - a new ending has been added to the game for Yamat!
ADDITION TO THE BASE GAME -
Even if you do not own the DLC, you still will be able to-
See Yamat hanging out in the Garden
Collect and use 2 Yamat Echoes during the runs
Fight Yamat's Shadow Clone
1.6 version changes
You can find the full Patch-Notes below for the 1.6 version!
We have worked on many elements to improve the overall experience during runs, one of our focus was build synergies and Astral Auras!
23 New Astral Auras for more synergy builds, here are 9 examples from the 23 new Auras!
You now have 5 Auras slot instead of 4 as you will have 2 base Aura Slots instead of 1, this allows so much more synergies and possibilities of build, in particular for mixed builds!
You can now reroll 3 times the Auras in Yalee Kingdom with Sun Pieces, like for Echo Island, you need to defeat the Master in DL6 first! The Yalee Kingdom has now increased amount of Astral Auras loot, making it more likely for you to find loots matching your current build.
You now have 3 rerolls in Echo Island instead of 1, making it easier to find something matching your build.
The way you find Zodiacs in the Bar to come with you has been changed, instead of finding 2 Zodiacs per run, you will find 1 per world so up to 4 in one run and their affinity are now displayed on the door of the Bar so you don't need to enter in the bar if you do not want to.
Applying Ignition while enemy already has Igntion now adds 2 extra Burn Stacks and Applying Fireshield while already having Fireshield will make a pulse of 2 Burn Stacks, this makes stacking these effects much more interesting.
The Weapon Passives working "until you get hit" can now reactivate if you don't get hit during a certain duration.
- Ayla Moonlight blade: Ray of light
- Kiran Raging fist: Double tap
- Kiran Burning Bo: Magnetic Personality
- Octave Exterminatum Exemplaris: Fragor mortis
Some Weapon Passives now restore mana on hit.
- Ayla Lunar Dagger :Parting gift
- Ayla Moonlight blade: Starfire
- Kiran Raging fist: Flower power
- Octave Pistor Vocatis: Coniicio Iocor
- Octave Pistor Vocatis: Priora Signa
- Octave Magnum Cupitere: Seco Verbera
- Octave Magnum Cupitere: Anima Vampiris
- Calie Polytechnical Gems: Aerial Strike
- Calie Service Spear: Wolf Hole
- Calie Service Spear: Homing Spear
Shadow Clones can no longer spawn in world 1 as they were sometimes spawning too early and very hard to beat.
We have also fixed a lot of bugs and made balancing and small changes all around!
Yalee Plushies
We have another announcement to make kind of related to Yamat that you can check below!
You know Sagittarius, our tough badass Zodiac that spends her days screaming at people and showering arrows on prisoners' heads at the Garden. But do you know that behind this aggressive and annoying attitude, there's a cute little girl that makes Yalee plushies as a hobby? ːtaffyː
That's her little secret, but I'm really bad at keeping secrets, so I got some of her plushies and decided to put them on sale because... well, WHY NOT? ːtaurusSmirkː
Hurry up and get yours, before she finds out and takes them back!
Xoxo, Yamat
PS: Don't dare to tell her it was me
----
The community asked and we made it! We have ran an event on our Discord Server for potential merch and Yalee Plushies have been the most upvoted by far! If you like Astral Ascent, this is the perfect occasion to support our work and on top of that get a super cute plushie of one our cutest characters, the Yalees! We need to gather 200 pre-orders for the plushie to be crafted by Makeship and created!
This will be available for a limited time only, so don't miss the opporunity if you're a fan – or if you simply likes fluffy cats in coats! And if you really enjoy our plushies, we might even try to convince Sagittarius to stitch different ones... 👀
The way it works with Makeship.com is that we need at least 200 pre-orders on a concept of the plushie (which you can see above) for Makeship to craft the first version of the plushie and open final pre-orders.
Pre-orders at this stage are even more important as they make it more likely for the plushies to be created based on the visual concept, if we do not reach the 200 pre-orders they simply won't be crafted. If you have any questions you can check the Makeship FAQ for more details about shipping countries, shipping costs and more!
Yamat custom cursor!
GuGu, from our Asia publisher Maple Whispering Limited, and 猫沢Rino made this adorable Yamat custom mouse cursor for you to use, thanks a lot to them! Download links -
We are honored to have the first cross-over of Astral Ascent in an indie game with this Spiritfall skin of Aquarius, this cosmetic should be available in Spiritfall on August 1st!
Gentle Giant team has been updating their game Spiritfall regularly and we invite you to check it below!
First of all, we really hope you will love Yamat as much as we do, it has been an hard work for us to do but we are really happy about her! She has a strong personality and she has her own unique identity on spells and signature spell. We also feel that 1.6 is much more fun to play than 1.5 with many new builds available and we hope you will have the same feeling!
For what is next you are now used to it, a lot more is coming for Astral Ascent and we are very excited to show you an updated Roadmap for incoming updates!
As you can see, Astral Ascent still has a lot coming and we have plans for even more updates in mind if the game keeps selling!
We have been hesitating to share a Roadmap because the first one became outdated very fast but we think it's better to show a Roadmap that may change than no Roadmap! Here is a Sneak Peak of the Forge Rework system for 1.7 -
You will be able select the Hero spell of your choice with the affinity of your choice and you can select 2 times a reward in co-op!
We have already started working on the 2.0 update, you can see below one of the alternative world for the dedicated DLC - Each world will keep the idea of original world, for this one as it's ice it replaces the Water world (Coral Archipelago), each new area will have 8 new enemies for 32 new enemies in total and new level design elements too!
Thanks again to everyone sharing about Astral Ascent and supporting us, it makes it possible for us to keep working on the game and we want to keep improving it as much as we can!
- The Hibernian Workshop Team
Patch Notes - July 2024 - 1.6.0
⭐Changes inspired by our community!
Major Features
New Playable Hero - Yamat (PAID DLC): 16 new unique spells - summons powerful wild creatures, spinning giant blades and more!
Pixel Art hand-drawn cinematic animation!
Signature Spell - Forbidden Power transforms Yamat into her flying draconic form allowing her to move freely around while shooting magic missiles to nearby enemies.
37 Associated Perks to modify her Signature Spell
3 Weapons types for different play styles Dark Energy Fists - close range quick attacks of dark matter unleashing flaming magical creatures Two-Handed Dark Sword - longer range powerful slash that can hit several enemies at once Dark Bow - shoots from afar and shower enemies with arrows
9 Weapon Passives - Each weapon comes with 3 unique passives to change playstyle, making Yamat an even deadlier fighter,
New Papa Yalee Stories - 4 new stories to learn more about the mysterious Yamat
1000+ new lines of dialogue between Yamat and all the other characters of the Garden – including heroes – fully voiced in English and Japanese
Pixel Art ending screen - a new ending has been added to the game for Yamat!
New Playable Hero - Yamat (Free Content): See Yamat hanging out in the Garden
Collect and use 2 Yamat Echoes during the runs
Fight Yamat's Shadow Clone
We now start with 2 base Aura slots instead of 1 with a maximum of 5 instead of 4 with Zim-Zim upgrades to create more synergies
Auras: Added 23 new astral auras: - Fire Propellant - Homing Ember - Careless Wispers - Shrineless Flame - Heatseeker Shield - Sickening Spark - Weaponized Conduct - Sleety Cloud - Magnetic field - Power Line - Glacier's Fall - Ice Pick - Snow Day - Cold Sap - Icarus Slime - Icy Shiv - Burn Your Idols - Sparkling Stars - Maddening Darkness - Disorienting Weapon - Bigger Body Initiative - Blade Dance - Cast Off
You can now meet up to 4 Zodiacs per run in the Andromeda's Bar, 1 new is added per world there instead of having always 2 Zodiacs there
Small Features
Yalee Kingdom: Increased astral auras spawn chance in Yalee kingdom and added 3 reroll possibilities (unlocked with progression)
Echoes island: Yalee for resets allows 3 rerolls instead 1
community inspired ⭐ Effects: Fireshield: If it's already active, creates a pulse that applies 2 Burn Ignition: If the target is already ignited, apply 2 Burn Reduced Combustion damage
Icons are displayed previewing the Zodiacs inside Andromeda's bar
Added new icons displaying Aura's current, and upgraded version, effect affinities
Balancing
Auras: Spinning Spirit: Reduced Ravaging Spheres CD from 15 to 10 seconds Multi-Purpose Barriere: Reduced CD from 36 to 18 seconds Ring Of Sol: Reduced Fireshield CD from 18 to 10 seconds Incandescent Rain: Reduced CD from 12 to 6 seconds Raw Force: Increased combustion damage from 50% to 75% Piercing Surprise: Reduced Freezing needle CD from 2 to 1 seconds Sudden Frostbyte: Reduced Aqua ball CD from 3 to 1 seconds Snow Amulett: Reduced critical hit from 20% to 10% Ignited Scar I, II and III: Added 6, 5 and 4 seconds on Ignition from critical hits
Sorcerer mantle: The effect now only triggers when there are enemies nearby to avoid the mana exploit Blinding Comet: Increased magma number from 3 to 6 Blazing Scars III: Added 100% to regen man but with a 4 seconds of CD
Passives weapons: Added mana regen on the weapon passives - Ayla Lunar Dagger :Parting gift - Ayla Moonlight blade: Starfire - Kiran Raging fist: Flower power - Octave Pistor Vocatis: Coniicio Iocor - Octave Pistor Vocatis: Priora Signa - Octave Magnum Cupitere: Seco Verbera - Octave Magnum Cupitere: Anima Vampiris - Calie Polytechnical Gems: Aerial Strike - Calie Service Spear: Wolf Hole - Calie Service Spear: Homing Spear
Added a reactivation CD for the weapon passives: - Ayla Moonlight blade: Ray of light - Kiran Raging fist: Double tap - Kiran Burning Bo: Magnetic Personality - Octave Exterminatum Exemplaris: Fragor mortis
- Improved cast speed for the passive ""Judgment cut"" - Increased damage for the passive ""Santôryû""
Reduced the unlock condition for the “Hunter X Hunger” passive from 100% to 75% attack speed Reduced the unlock condition for the ""Homing Spear"" passive from 60% to 45% critical
- Octave Priora Signa: orbs spawn closer to the ground to hit more enemies
Weapon Passives should not be appearing in special rooms anymore
community inspired ⭐ Thousand Knives spell now attack faster enemies
Pisces Clones (Zodiac Spell) now has a bigger hit range
Spells: Reality distortion: Increased cast speed Water bubble: Projectiles now only activate if enemies are visible Topaz Gladius - Guardian: Sword now only activate if enemies are visible N°686 Hidden Dirks : Projectiles now only activate if enemies are visible Pisces Zodiac spell: Increased clones explosion size and damage
Echoes: Zimzim-Laugh: The effect now only triggers when there are enemies nearby to avoid the mana exploit Ayla's Flashing Knives: Projectiles now only activate if enemies are visible Calie's Sigil Weapons: Projectiles now only activate if enemies are visible
Shadow clones: Octave: Added a hit cd when he does his spinning attack
Zim-Zim Laugh echo (infinite mana) now needs a valid enemy in sight to trigger to avoid exploits
Level Design
Shadow clones can no longer spawn in world 1
Music & SFX
Added sounds on missiles effect
Increased sound when a passive weapon is equipped
Interface
Added new icons in the glossary for Combustion, Spark and Frostbite
You can now see the telescope bonus in the interface
Improved texts colors of main menu and options for better readability
New ""Additional Content"" for DLCs on Main Menu
Visuals
Better readability on Invincible Clones
Added an easter egg in the hub
Elliptic Rose and Amethyst shadow colors have been changed to visually fit better with the main color
Added effect icons under aura loot for better feedback (colored for current effects and gray for next rarities)
Narrative Design
Name achievement ""Guardian Angel"" renamed to ""Zodiac Angel"" because there was 2 achievements ""Guardian Angel""
community inspired ⭐ French typos fixed
Bug Fixes
Amount of owned Sun pieces would not display while near a Yalee to reset Echo in the Echo Isles.
If you were dashing and launched a spell or signature spell you would still be considered as dashing resulting of being able to go through fire dash portals
community inspired ⭐ Meeting your Zodiac Sign during runs achievement from Sier Bapy was not giving Sun Pieces the first reward
You could damage boss before fight starts
Some enemies you cannot target could have armor points visible
community inspired ⭐ Calie Spell Deadly Connection would sometimes not work during fps drops
Velocity attack speed % was wrongly displayed (no change to the behavior)
World 3 water elemental enemy could often get into walls and ground, its behavior has been reworked to fix the issue
In co-op, during Scorpio Challenge, Scorpio would sometimes not target the player making the challenge
Octave Rocket Launcher target could remain in hub if you select him then select another character
Ophiuchus now summons correctly Taurus and Pisces in Phase 2
community inspired ⭐ Rosewood color was displayed grey on shadow colors
community inspired ⭐ Portraits of Heroes at the Memory Library were not displayed correctly since 1,4
community inspired ⭐ Ruby Spear - Domination spell could set enemies in walls
community inspired ⭐ Leo could fall out of borders while doing his jump attack with the axe
community inspired ⭐ It was possible to get stuck out of the level screen by spamming inputs at start of some layouts
You know Sagittarius, our tough badass Zodiac that spends her days screaming at people and showering arrows on prisoners' heads at the Garden. But do you know that behind this aggressive and annoying attitude, there's a cute little girl that makes Yalee plushies as a hobby? ːtaffyː
That's her little secret, but I'm really bad at keeping secrets, so I got some of her plushies and decided to put them on sale because... well, WHY NOT? ːtaurusSmirkː
Hurry up and get yours, before she finds out and takes them back!
Xoxo, Yamat
PS: Don't dare to tell her it was me
----
The community asked and we made it! We have ran an event on our Discord Server for potential merch and Yalee Plushies have been the most upvoted by far! If you like Astral Ascent, this is the perfect occasion to support our work and on top of that get a super cute plushie of one our cutest characters, the Yalees!
This will be available for a limited time only, so don't miss the opporunity if you're a fan – or if you simply likes fluffy cats in coats! And if you really enjoy our plushies, we might even try to convince Sagittarius to stitch different ones... 👀
The way it works with Makeship.com is that we need at least 200 pre-orders on a concept of the plushie (which you can see above) for Makeship to craft the first version of the plushie and open final pre-orders.
Pre-orders at this stage are even more important as they make it more likely for the plushies to be created based on the visual concept, if we do not reach the 200 pre-orders they simply won't be crafted. If you have any questions you can check the Makeship FAQ for more details about shipping countries, shipping costs and more!
Play as Yamat, a powerful Breach Traveler who has been wandering through all of the astral prisions created by the Master to challenge the strongest fighters and prove herself.
The new prisioner has a very bold personality and carries a lot of mysteries with herself – her motivations and personal goals will unravel within each escape attempt.
DLC CONTENT -
16 new unique spells - summons powerful wild creatures, spinning giant blades and more!
Pixel Art hand-drawn cinematic animation!
Signature Spell - Forbidden Power transforms Yamat into her flying draconic form allowing her to move freely around while shooting magic missiles to nearby enemies.
37 Associated Perks to modify her Signature Spell
3 Weapons types for different playstyles
Dark Energy Fists - close range quick attacks of dark matter unleashing flaming magical creatures
Two-Handed Dark Sword - longer range powerful slash that can hit several enemies at once
Dark Bow - shoots from afar and shower enemies with arrows
9 Weapon Passives - Each weapon comes with 3 unique passives to change playstyle, making Yamat an even deadlier fighter,
New Papa Yalee Stories - 4 new stories to learn more about the mysterious Yamat
1000+ new lines of dialogs between Yamat and all the other characters of the Garden – including heroes – fully voiced in English and Japanese
Pixel Art ending screen - a new ending has been added to the game for Yamat!
ADDITION TO THE BASE GAME -
Even if you do not own the DLC, you still will be able to-
See Yamat hanging out in the Garden
Collect and use 2 Yamat Echoes during the runs
Fight Yamat's Shadow Clone
1.6 version details
Apart from Yamat, a lot of new changes are coming with this new version! 23 New Astral Auras with specific effects for new builds and many changes such as allowing more rerolls in rooms, finding more Zodiacs in the bar and many other things!
We hope you will love Yamat as much as we do! ːzagplsː
Have an excellent day,
- The Hibernian Workshop Team
Physical Editions and Ayla Figure!
Pre-orders from our partners Limited Run Games are opening from June 28 to August 28 for PS4 / PS5 and Nintendo Switch!
1.5 Update - Reminiscing Mirror, Destiny Level 100 and more!
Hello everyone!
Version 1.5 is out now on Steam! This time again we did not do a simultaneous release on console because we wanted to keep iterating based on our Beta Public feedback, this update adds a variety of small changes and bug fixes. We hope you will enjoy it!
Patch Note
Read the full Patch Notes here https://store.steampowered.com/news/app/1280930/view/4174351172249174630
Reminiscing Mirror
We have added a new feature in the Garden, next to Papa Yalee, the Reminiscing Mirror!
You can interact with it to see all the Pixel-Art Cinematics, there is 38 cinematics in the 1.5 Update and it will go up to 40 in the 1.6 Yamat DLC.
This should allow you to see what you still have to unlock, in particular for endings and you can see again these cinematics when you want!
A new cinematic has been added in 1.5 linked to another important change.
Destiny Level 100 and Resilience Mode
Destiny Level maximum used to be 54, with a secret hidden at this level.
We were surprised and amazed by the quantity of players who cleared the Destiny Level 54 which is incredibly hard! We wanted to add more content for these players, we initially wanted to add a Destiny Level 100 with only Stats increase (more life and damage on enemies) in the 1.4 Update but we listened to feedback and decided to postpone it to 1.5 and make it a bigger than initially planned based on the initial reception of it.
We re-balanced the elements that seemed too punishing in Destiny Level 54 to make it less frustrating, for example adding a cooldown when getting hit and losing max hp/mana/quartz. The ghosts spawning have a delay before attacking and the armor on enemies is less frequent.
This makes Destiny Level 54 easier so you have more chance to get to see what's next!
For 1.5 version we decided to create a new column of 5 elements in the Path of Destiny.
This new column can only be activated if you did beat Destiny Level 54 first.
In a similar way of the 6 first Destiny Levels, the 5 last one need to be beaten one by one to get to progress.
Destiny Level 60
The first element is Ophiuchus Giant Swords falling on players during most rooms.
Destiny Level 70
The second element is more Elites which also gives more Stars to also give a bit more power.
Destiny Level 80
The third element is fighting 2 Star Guardians at once, Star Guardians are a place that experienced players defeat easily so it makes the fight more complicated. You have 2 extra Gambits loots when defeating Star Guardians at this Destiny Level.
Destiny Level 90
The fourth element is even harder as it requires you to fight 2 Zodiacs at once with their improved fighting skills from Destiny Level 6. You have 2 extra Auras loots when defeating Zodiacs at this Destiny Level.
Destiny Level 100
Finally the last element is making the Ophiuchus fight harder for a final climax. Ophiuchus summons 2 Shadow Clones in Phase 1 instead of 1 ( 1 by 1 ) and he summons 4 Shadow Clones in Phase 2 instead of 2 (2 by 2). Ophiuchus also summons real Zodiacs you have to kill instead of Zodiacs only doing 1 attack. Finally Ophiuchus also gets Elite Aspects that only happen during Shadow Clones and Zodiacs attacks to avoid impossible to dodge attacks during Ophiuchus patterns. Glory is the main reward of finishing Destiny Level 100 as we already gave a big extra reward at Destiny Level 54 but we still added an extra small ending to express our gratitude to players going this far in the game.
Each Destiny Level also adds damage and life to enemies and Zodiacs but the life added is not too high to avoid enemies becoming too tanky.
Resilience Mode
We are also adding an option for players wanting to experiment the game but having a hard time doing it. The Resilience Mode is similar to Hades God Mode, if you activate it, the more you die the more resilient you become so it adapts to you so you can keep going in the game if you are stuck!
Banning Spells
You can now ban spells, 3 per hero and 5 common spells so if you really do not like playing with some spells you can make sure you do not find them again in your runs!
Other smaller changes
Burn Stacks can now go up to more than 10 stacks, if you had more than 10 stacks on an enemy you would lost the extra stacks while now they are kept. Combustions are also triggered faster than before when reaching 10 stacks.
A Yalee in Echoes Island appears once you beat Destiny Level 6 once (like Yalee in Telluric Ruins) and allows you to reset one time the Echoes choice.
Icons of Echoes you get from Void Catalyst and Telescope appear above player in the first room so you don't miss them.
New icons showing spells and gambits elemental affinities. This change is part of more changes coming to the game to better understand the loots affinities and effects. You do not need to open the spells anymore to see their affinity, we know that for gambits the affinities are more obvious but we also wanted to keep a consistency among loots.
Equipping an Aura on the same Aura will increase its quality if Aura can be improved. 2 Common Auras become a Rare Aura and 2 Rares Auras become a Mythic Aura.
Yamat is coming!
The next update will be 5th character, Yamat DLC and we will communicate more about it when possible, target is Summer 2024 but until then you can see her animated portrait!
Have an excellent day everyone!
- The Hibernian Workshop Team
Patch Notes - May 2024 - 1.5.0
⭐Changes inspired by our community!
Major Features
The Reminiscing Mirror: View all the 38 Pixel Art cinematics from the game in The Garden once you unlocked them
Ban Spells: You can now ban heroes and common spells from the Merchant
Destiny Level 100: You can now go past Destiny Level 54 with new challenges like fighting 2 Zodiacs at once and more!
Resilience Mode: Option in Gameplay similar to Hades God Mode, if you activate it will reduce damage taken by 20% and +2% each time you die for a total of up to 80% and -1% each time you success a run.
Small Features
community inspired ⭐ Burn Stacks can now exceed 10 stacks and not be lost after a Combustion
A Yalee allows you to reset one time the Echoes options in Echoes Island, unlocked once you beat Destiny Level 6 once (like Yalee in Telluric Ruins)
community inspired ⭐ Octave Weapon Passive Coniicio Iocor and Kiran Weapon Passive Santôryû could spawn out of reach
Icons of Echoes you have from Void Catalyst / Telescope are displayed when starting a run so you don't miss them
Adjusted the Red feedback for Ice projectile of the Burning Djinn
Octave Weapon passive Aura Meridies (lasers in fight rooms) now prevents jumping to avoid interrupting it by jumping
Ghost Enemies now cannot attack for the first 0,4 seconds after their apparition to give more to give to see the enemy spawned
New icons showing spells and gambits loot affinities
Equipping an Aura on the same Aura will increase its quality if Aura can be improved
Balancing
Fire Plasma Aura now add 2 Burn Stacks instead of 5
Killing enemies give a bit more XP points than before
Malices from Destiny level : Used Pockets / Life Crusher & Leaking Foes (losing max hp/ mana & quartz when hit) now have a cooldown in case you get hit multiple times quickly
community inspired ⭐ Kiran Weapon passive Flower Power now restores 2 charges instead of 1 when using King Counter
Shielded Foes giving Armor Points to enemies in Destiny Levels has been reduced from 50% chances to 30% chances to give armor to enemies
Yalee Tickets and Memory Fragments loots are more frequent
Thunder Elite Aspect waits a bit longer before hitting for the first time and increased time between each hit + it cannot be too small as it used to be to avoid not seeing it behind an enemy + add of a red feedback visual to better see it + it doesn't hit anymore while fading out
Calie Gems Weapons Passive Aerial Strike cooldown from 8 seconds to 7 secs and the area of effect is bigger now
Reduced Shadow Clones health amount in World 1 and World 2
Vampiric Foes effect does not work anymore from Elite Aspects, Thorny Foes and Vengeful Foes
community inspired ⭐ The Master Ultimate bar doesn't charge anymore while summoning Heroes Clones
Level Design
Removed an unwanted Fire Portal in an exploration room
Music & SFX
Bigger Sound when deactivating a Weapon Passive in Arsenal to avoid unequip by error
Interface
Apparition of texts in Main Menu is faster now
Getting in Gameplay option from ingame would place you on second option instead of first one
Reduced brightness on Main Menu characters when changing menu
Main Menu options are more to the right and Heroes on Main Menu too to have more space for texts
Main Menu options texts is larger and font size is smaller to write more things
Reworked some French terms in options Gameplay for better understanding
community inspired ⭐ Quest progress in The Arsenal no longer halts during co-op if a player without the required weapon is hit in a specific room.
Visuals
Burn Effects color is more orange so it's more different from Electrify Effects
Kiran Weapon passive Flower Power and Calie Weapon passive Homing Spear now have visual feedback for their charges
Elite Aspects elements now spawn behind enemies and players
Changed the Fire sprites displayed on ground from Leo's fight and Burning Djinn + added a red feedback behind the fire for these elements
Taking damage with Barrier effect on is better feedbacked
Taken damage number are visible for longer
Bug Fixes
community inspired ⭐ Katana Judgment Cut Weapon Passive could aim Ghost enemies
community inspired ⭐ Claws Kusarigama's fury Weapon Passive was not working during Zodiacs encounters
community inspired ⭐ Pressed Cancel on Papa Yalee Character category would not make you go back to Categories
community inspired ⭐ Gems Aerial Strike Weapon Passive was always being thrown from P1 even if P2 was launching it
community inspired ⭐ Healing Shards from Shards Altar spawn faster, they could not spawn before you take the Bar door + only 1 could be saved when changing layout, now working with more than 1
community inspired ⭐ The progress of some quests from The Arsenal that track spell changes, such as level or affinity, would not update after changing weapons.
community inspired ⭐ The progress of some quests from The Arsenal that track spell changes, such as level or affinity, would not update after changing weapons.
community inspired ⭐ Addressed potential game crash caused by activating certain gambits while pausing.
community inspired ⭐ Prevented accidental selection of an Echo instead of an Aura slot during equipment or upgrade attempts.
community inspired ⭐ Corrected rarity tiers for auras from the Small Astral Dragon during co-op.
community inspired ⭐ Respawning in the Garden was needed to force the unlock of achievement related to getting all colors from The Stylist.
community inspired ⭐ Gemini chain throw scythe between each other attack would hit player with invisible scythe sometimes
community inspired ⭐ Absorbing Barrier from Void Catalyst would not work if you had a Barrier effect activated
The Master was never summoning Pisces during the fight
community inspired ⭐ ""Damage dealer"" achievement would not trigger with option to show damage numbers disabled
Ghost Effect behind player when doing a fall attack was too present when playing at more than 60 fps
Weapon Passives would sometimes keep showing player ghost effect while they were invisible
community inspired ⭐ Basic Attack magnet to close enemies was not activated for Calie and Octave melee weapons
community inspired ⭐ Basic Attack magnet to close enemies was working on Ghosts
community inspired ⭐ Aura ""Catnip III"" third effect triggering lightning strikes on Yalee projectiles was not working
community inspired ⭐ Capricorn Summon would not target the correct enemy when summoned
Hitting 2 Jump Crystals with same attack now picks the closest Jump Crystal from the player
Hitting a Jump Crystal overlapping an enemy now hits the enemy
community inspired ⭐ A few Auras were displayed with the wrong affinities
community inspired ⭐ Ayla Weapon Passive Ray of Light would not always be triggered if you have a lot of attack speed
We are very happy to announce that the 1.4 version is out now on Steam! This time we could not do a simultaneous release on console as we had to release the update as soon as possible in order to be able to participate to a Steam festival in May but we will do our best to release it as soon as we can later this month!
You can check below our first trailer since 1.0 release to showcase the new changes!
Patch Note
Find the full Patch Notes here - https://store.steampowered.com/news/app/1280930/view/4188984694009010708
8 New Weapons
Each hero received 2 new weapons for a total of 12 weapons to play with!
Our goal was to provide more playstyles with the heroes so you should find a weapon you enjoy for your favorite hero!
You unlock the Arsenal by meeting at least once with the Master. And you unlock new weapon by defeating the Master at Destiny Level 2 and 4 with each hero. While doing so you can unlock passives for your base weapons!
36 Weapon Passives
Each weapon, including the base weapon, has 3 passives attached, each passive has to be unlocked through a small quest during your runs. Some quests are easy and some are hard but you can complete them at any Destiny Level.
Once unlocked you can directly use the passive during your run at the next Arsenal because you have one Arsenal in each intro room and before the Master if you want to change your playstyle during your run.
Showing below one passive per weapon so 1/3 of the passives -
As you can see, the passives are very different from each others giving access to even more playstyles variations and they are meant to be more useful in certain situations than others, up to you to pick what you prefer!
What is next?
The Arsenal was a massive update we really wanted to do to give more variety to the gameplay, we wish to keep adding more polish to the game when possible as we had to focus on the new content for this update. We also want to start working on Yamat, the 5th playable character update as soon as possible.
We will hope you will have fun with this update and thanks for supporting us!
The Physical editions are nearly ready, it took more time than expected but we will soon have delivered everything to Limited Run Games!
One last thing, we saw the community messages and decided to translate the game in Spanish for a future update!