PvP Mode: Added a option for players to fight each other in a duel during co-op runs. You can start a duel at Andromeda's bar by interacting with the new Duel's altar.
20 new spells: 5 new spells per Hero
Telescope now works offline. We made this change to make the feature accessible for players in some areas that had issues connecting with the Telescope server. Telescope should also work now on console as well
Small Features
Cetus Cavern now has 4 categories instead of 3, the fourth one will always be the random one (Nebulous Choice)
community inspired ⭐ Slimes will now change direction toward nearest available enemy when bouncing (if they have a line of sight to them)
Sparks now bounce multiple times even if no enemies around (make it stronger on bosses) + visual improvement
Effect descriptions can stack into different columns if too many elements are displayed while checking spells
community inspired ⭐ Feathers on Pavo's ruins will always be of a higher level after sacrificing health 3 times (globally)
During Basic attacks you can change direction more freely - ☄️ hotfix 1.2.0.4
community inspired ⭐ Added back 3 Stars per Shadow Clones
Sparks bounce one more time
Increased damage for Fire Shield
Slightly increased time delay between attacks for Aries / Cancer & Gemini
Removed or reduced invincibility on some attacks of Scorpio / Cancer / Libra / Aquarius when it was not necessary
Music & SFX
One important line from The Master was missing in Japanese Voice Over - ☄️ hotfix 1.2.0.4
Interface
community inspired ⭐ Reduced Main Menu brightness as it was too bright for many players - ☄️ hotfix 1.2.0.4
Visuals
Small visual improvement of particles when bosses teleport and they are now behind Bosses - ☄️ hotfix 1.2.0.4
Narrative Design
community inspired ⭐ Kiran typo fixed in a dialog with The Master - ☄️ hotfix 1.2.0.4
Bug Fixes
community inspired ⭐ You could get stuck in a ground of one of the exploration rooms
Calie's Prismatic Beam could sometimes not hit enemies correctly if game FPS dropped
When being casted by player 2 some hits from the spell ""Slashing Squall"" would always use player 1 spell modificators
When being casted by player 2 the spell ""Quicksilver"" would spawn at player 1 position
community inspired ⭐ When being casted by player 2 the spell ""Poisonous vortex"" would move facing player 1 direction
community inspired ⭐ ""Start 30 escape attempts"" would unlock earlier than it should
community inspired ⭐ Achievement for unlocking Bapy and Barbecue would sometimes not work on ps5
It was possible to press input to equip an aura while the game was paused
community inspired ⭐ The combo of the aura ""Prowess of the sky"" and ""Zimzim laugh"" echo would trigger pseudo infinite spawns of thunder strikes
community inspired ⭐ The game could sometimes freeze while skipping Zodiacs cutscenes
community inspired ⭐ Healing shards would not be collected if the spawn animation didn't finish before a layout transition
community inspired ⭐ Capricorn warn signs for their missile attacks would sometimes not disappear
Topaz Companion spell would not always hit every time if attacking fast
community inspired ⭐ Return to Characters in Papa Yalee was only making you go one rank higher
community inspired ⭐ Lightning Dance spell could keep visual elements after being launched
community inspired ⭐ Favored by the Earth bapy achievement would not work correctly
community inspired ⭐ Bapy Summon Star Chest would not give stars in falling in the pit of Pavo's ruins and Echo Island
We reworked the way we handle backup files to handler cases on where player could lost save data if their game crashed or in case of a power outrage. If you find any issues with save files after this update please contact the developer team through the steam forum or the official Hibernian Workshop discord server.
Replacing hub teleporters which were removed by mistake - ☄️ hotfix 1.2.0.3
Adjusting backup system to avoid creating backup from invalid files - ☄️ hotfix 1.2.0.3
community inspired ⭐ Poetic Peddler's Chance description was not displaying the right amount of Quartz to collect - ☄️ hotfix 1.2.0.4
community inspired ⭐ Cancer killed during his ultimate could stay in air and have reversed height or weird angle - ☄️ hotfix 1.2.0.4
community inspired ⭐ In Coop, a player could be stuck in the wall before The Master fight - ☄️ hotfix 1.2.0.4
community inspired ⭐ In Coop, a player could be stuck in dead animation if killed in P1 of the Master and revived after P2 starts - ☄️ hotfix 1.2.0.4
community inspired ⭐ Large world 1 monster spawning thorns would not spawn thorns if platforms were too small or close to a wall - ☄️ hotfix 1.2.0.4
community inspired ⭐ Laserified Achievement from Sier Bapy was not using the right Laser from world 4, it was using the small lasers trap instead of the giant laser trap - ☄️ hotfix 1.2.0.4
community inspired ⭐ When playing at more than 60fps it would sometimes require several down inputs to go through platforms - ☄️ hotfix 1.2.0.4
community inspired ⭐ Steam and consoles achievement ""Arsenal"" (unlock all spell on Peddle) would not work correctly after the 1.2.0 update - ☄️ hotfix 1.2.0.4
community inspired ⭐ Bapy's achievement for unlocking the Path of Destinies should work retroactively now, this specially affects players from EA that unlocked the feature before the 1.0 release - ☄️ hotfix 1.2.0.4
community inspired ⭐ Triggers from some specific player effects (Ice fragments and Thunder Strike) would not work correctly for auras and damage would not register on damage meter - ☄️ hotfix 1.2.0.4
PvP Mode: Added a option for players to fight each other in a duel during co-op runs. You can start a duel at Andromeda's bar by interacting with the new Duel's altar.
20 new spells: 5 new spells per Hero
Telescope now works offline. We made this change to make the feature accessible for players in some areas that had issues connecting with the Telescope server. Telescope should also work now on console as well
Small Features
Cetus Cavern now has 4 categories instead of 3, the fourth one will always be the random one (Nebulous Choice)
community inspired ⭐ Slimes will now change direction toward nearest available enemy when bouncing (if they have a line of sight to them)
Sparks now bounce multiple times even if no enemies around (make it stronger on bosses) + visual improvement
Effect descriptions can stack into different columns if too many elements are displayed while checking spells
community inspired ⭐ Feathers on Pavo's ruins will always be of a higher level after sacrificing health 3 times (globally)
community inspired ⭐ Added back 3 Stars per Shadow Clones
Sparks bounce one more time
Increased damage for Fire Shield
Slightly increased time delay between attacks for Aries / Cancer & Gemini
Removed or reduced invincibility on some attacks of Scorpio / Cancer / Libra / Aquarius when it was not necessary
Bug Fixes
community inspired ⭐ You could get stuck in a ground of one of the exploration rooms
Calie's Prismatic Beam could sometimes not hit enemies correctly if game FPS dropped
When being casted by player 2 some hits from the spell ""Slashing Squall"" would always use player 1 spell modificators
When being casted by player 2 the spell ""Quicksilver"" would spawn at player 1 position
community inspired ⭐ When being casted by player 2 the spell ""Poisonous vortex"" would move facing player 1 direction
community inspired ⭐ ""Start 30 escape attempts"" would unlock earlier than it should
community inspired ⭐ Achievement for unlocking Bapy and Barbecue would sometimes not work on ps5
It was possible to press input to equip an aura while the game was paused
community inspired ⭐ The combo of the aura ""Prowess of the sky"" and ""Zimzim laugh"" echo would trigger pseudo infinite spawns of thunder strikes
community inspired ⭐ The game could sometimes freeze while skipping Zodiacs cutscenes
community inspired ⭐ Healing shards would not be collected if the spawn animation didn't finish before a layout transition
community inspired ⭐ Capricorn warn signs for their missile attacks would sometimes not disappear
Topaz Companion spell would not always hit every time if attacking fast
community inspired ⭐ Return to Characters in Papa Yalee was only making you go one rank higher
community inspired ⭐ Lightning Dance spell could keep visual elements after being launched
community inspired ⭐ Favored by the Earth bapy achievement would not work correctly
community inspired ⭐ Bapy Summon Star Chest would not give stars in falling in the pit of Pavo's ruins and Echo Island
We reworked the way we handle backup files to handler cases on where player could lost save data if their game crashed or in case of a power outrage. If you find any issues with save files after this update please contact the developer team through the steam forum or the official Hibernian Workshop discord server.
We are making nice progress for the incoming update, it will be simultaneously released on Steam and Consoles on February 12th!
But we have made a Public Beta version available for you to try right now! ːbarbecuePogː
We would like to setup a new process for our updates, making them available first as Public Betas to collect your thoughts and feedback. In order to be notified about the Public Beta releases, you can join our Discord Server, there you can get a role by reacting to the message in Public-Beta channel -
Doing this, everytime a new Public Beta version is updated you will be notified with a detailed Patch-Notes describing what you will find in the version.
This server is also the perfect place to feedback us about your thoughts on the Public-Beta content!
We hope to see you there to get your opinion about the update, here is what you can find in the currently uploaded Public-Beta -
Major Features
PvP Mode: Added a option for players to fight each other in a duel during co-op runs. You can start a duel at Andromeda's bar by interacting with the new Duel's altar.
20 new spells: 5 new spells per Hero
Telescope now works offline. We made this change to make the feature accessible for players in some areas that had issues connecting with the Telescope server. Telescope should also work now on console as well
Small Features
Cetus Cavern now has 4 categories instead of 3, the fourth one will always be the random one (Nebulous Choice)
community inspired ⭐ Slimes will now change direction toward nearest available enemy when bouncing (if they have a line of sight to them)
Sparks now bounce multiple times even if no enemies around (make it stronger on bosses) + visual improvement
We are back from holidays and we are working on our next update coming on February 12! ːtaurusSmirkː
PvP Arena and public beta
We have made great progress on the PvP Arena and it turned out even better than we anticipated, it is so fun to play! We will explain better everything related to it in the update news but for now here is a work-in-progress video.
The PvP Arena is now available for you to try and we are really interested to get your feedback related to it!
As a safety measure, we would recommend you to make a manual copy of your saves before selecting the public beta. For that copy the content in :
Windows (C:)
Users
- Your Windows User Name -
My Games
Astral Ascent
Number of your Steam Account
- Copy the content there to somewhere else -
To select the public beta, open Steam then :
Right click on Astral Ascent in your Library
Click on Properties
Open Betas tab
Select "public.beta"
The public beta already has a change related to Telescope making it offline now and if you see any issues related to spells or during the PvP it would be very appreciated if you could report them to us, thanks!
New Spells
We have also started working on 5 new spells per hero, these new spells feel very cool to use and we tried to make some of them move enemies around as it was something often requested by the community!
Other Changes Coming
We took time to read all the reviews, all the suggestions and bugs reports we received and we will try to fix and improve as much as possible of these beginning with the most requested ones.
For example we will be fixing the issue making Telescope unavailable in sone countries (and consoles) for this update but we have little time for fixes for this update so more fixes and improvements like improving the synergy between loots during a run should be following in a patch dedicated to improvements in March 2024.
Backerkit Survey
We are finalizing the survey and should be able to send it this month. We are also talking a lot with Limited Run Games recently and things are moving in the right direction to prepare every physical rewards!
Wishing you a great day and the best for 2024! ːzimzimSmileː
- The Hibernian Workshop Team
PvP Arena and new spells are coming!
Hello everyone!
We are back from holidays and we are working on our next update coming on February 12! ːtaurusSmirkː
PvP Arena and public beta
We have made great progress on the PvP Arena and it turned out even better than we anticipated, it is so fun to play! We will explain better everything related to it in the update news but for now here is a work-in-progress video.
The PvP Arena is now available for you to try and we are really interested to get your feedback related to it!
As a safety measure, we would recommend you to make a manual copy of your saves before selecting the public beta. For that copy the content in :
Windows (C:)
Users
- Your Windows User Name -
My Games
Astral Ascent
Number of your Steam Account
- Copy the content there to somewhere else -
To select the public beta, open Steam then :
Right click on Astral Ascent in your Library
Click on Properties
Open Betas tab
Select "public.beta"
The public beta already has a change related to Telescope making it offline now and if you see any issues related to spells or during the PvP it would be very appreciated if you could report them to us, thanks!
New Spells
We have also started working on 5 new spells per hero, these new spells feel very cool to use and we tried to make some of them move enemies around as it was something often requested by the community!
Other Changes Coming
We took time to read all the reviews, all the suggestions and bugs reports we received and we will try to fix and improve as much as possible of these beginning with the most requested ones.
For example we will be fixing the issue making Telescope unavailable in sone countries (and consoles) for this update but we have little time for fixes for this update so more fixes and improvements like improving the synergy between loots during a run should be following in a patch dedicated to improvements in March 2024.
Backerkit Survey
We are finalizing the survey and should be able to send it this month. We are also talking a lot with Limited Run Games recently and things are moving in the right direction to prepare every physical rewards!
Wishing you a great day and the best for 2024! ːzimzimSmileː
- The Hibernian Workshop Team
Japanese voice-over + Damage Meter Update is Live
Astral Ascent 1.1.0 is live!
Let's dive into the details of what is new in this new update!
You can see the complete Patch Notes here https://store.steampowered.com/news/app/1280930/view/3900744344840803063
Japanese voice-over
We just loved the community calling us an "anime roguelite" (some of the late-game cinematics are really inspired by some animes!) and we decided to make a Japanese voice-over version of all the dialogs. It was a lot of work with the 7800+ dialog lines and 27 voiced characters but we assembled a great team to deal with this task and we are super happy with the result. Each character has so much personality and it is an always renewed joy to discover all the dialogs in a different language. You can listen to some of these new recordings below -
You will have a launching screen to choose the voice-over language one time now, we were afraid all this work would go unnoticed if we did not add a specific screen for it.
Brazilian Portuguese Translation
Having members of our team from Brazil, we are very happy to have the game translated in Brazilian Portuguese!
Small Astral Dragon
We pay a very close attention to the community feedback about the game and one of the most requested change is being able to have more control over the builds we are creating. With this in mind, we added a new Zim-Zim upgrade named "Small Astral Dragon". (also works in co-op!)
At first rank you have the choice between 2 Common Auras and at last rank you have the choice between 2 Mythic Auras. Everytime, Auras have 20% to be of an higher rarity level so you can sometimes start with an Astral Aura. Though we did not want to encourage what we consider being an unfun behavior - relaunching the game many times to get a different Aura - we made the game remember which Aura should appear.
We placed this Dragon at the very beginning of the first intro room so you can have an aura before taking the level up statue and have an initial target build to focus on. But do not forget, this is a simple first step into your build, if you started with a poison Aura and only find freeze oriented elements you can switch to it! As Bear Grylls said : Improvise. Adapt. Overcome!
As an addition for easier builds, we have added another gambit slot at the merchant in Andromeda's bar. It is not fun to reset many times the choices in order to find the right affinities and it should be a little easier now!
The Telluric Yalee
Another feedback we received was not getting frequently enough the spells you prefer. Instead of garanting certain spells or banning some others, we implemented a Yalee in the Telluric room, this Yalee appears when you defeated the Master once (in Destiny Level 0) and can reset the spells choices for a small amount of Sun Pieces. We kept the amount low so it always feel fine to use and not frustrating.
We have been looking for a moment now on what could we do with extra Sun Pieces collected. It was supposed to be the Small Astral Dragon for a large amount of Sun Pieces but we felt like it was too important to have it unlocked early and to have this starting Aura in all runs so we reworked very recently to implement it as a Zim-Zim upgrade and we will try to find something else to do with the Extra Sun Pieces in the future!
New Explorations Room
We added 10 new exploration rooms level design variations for each world in this update
We have made a poll on our Discord Server to know what you would like to see implemented in the game and the results really surprised us!
We created a Roadmap (see below) to take these feedback into consideration.
A - Metaprogression content - making more heroes spells as soon as possible for February 2024 update, we have already created some and we tried to focus on making as many spells as possible focusing on creating gameplay like moving enemies or heroes etc as you feedbacked us.
B - Ingame content - nothing planned for now given the poll results
C - New games modes - PvP is planned for February 2024 and a new very cool mode is coming for Q4 2024, giving it a low priority given this poll
D - Harder challenges - nothing planned for now given the poll results
E - Exploration runs variety - 10 new exploration rooms level design variations available now! We made it a priority due to the poll.
F - Combat runs variety - we planned an altervative world to come alongside Yamat update on Q3 2024!
Talking a bit more about the future below.
Damage Meter System
This is the most biggest change of this update, it registers all the damage you input to any enemies for your current room and globally (also works in co-op). You can pause the game to open the "Damage Meter" option in the menu to see this -
There is also an overlay option that is "Off" by default and you can activate it to show the top 5 elements of either the global damage of your run or of the current room and it looks like this -
For those worried, it's not overlapping with much elements from the interface, we limited it to 5 elements showcased at once.
This new system is inspired by mmorpg addons making it possible to see what causes damage at any time in your build. Our goal is to make you fully understand your build, how it works, how it synergies and what deals damage in it.
We think that's not something very common but we have a lot of synergizing elements that we think it's really important in our game. Even if we made our very best during the development, this new tool is probably going to show a lot of unbalanced elements so you can expect changes based on our observations in the coming months.
Lisibility and Readability
Among the reported feedback from the community, lisibility is something that we see a lot, we made so many changes regarding this during the development but we are still not there yet.
Most of games similar to Astral Ascent use a dark background because it makes everything stands out instantly but we really wanted the game to be colorful, it is definitively more work though!
In this update we increased lisibility again, we reduce some visuals FX, we set as many as possible behind everything, add some transparency on elements and so on. We have also added an option to remove Damage Numbers if you don't want them being visible on the screen.
What is next ?
We hope we will enjoy this update, as a reminder here is our 2024 Roadmap if you missed it -
We are going to take a well deserved break for the holidays season! Things have been really intense during 2023 with frequent major updates. You can check this link to see all the newsletters we released on Steam since 2020 to see how much the game evolved and how much we progressed as a team!
For now the game keeps selling well and for now it gives a nice future for the game and for our studio and we really appreciate players following us as developers and not just for a specific game, that goes right to our hearts!
That's the last news of this very intense year, 2024 should be easier for us. I will sound like a broken record but thanks again for following us, sharing and caring about Astral Ascent and we will keep you updated about what is next for the game in January!
Have an excellent holiday season everyone and thanks again!
- The Hibernian Workshop Team
Patch Notes - December 2023 - 1.1.2
⭐Changes inspired by our community!
Major Features
Damage Meter System: See each element dealing damage in real time for current room and for your whole escape attempt
New Exploration Rooms: 10 new Rooms to find in each world
New Zim-Zim ability: Small Astral Dragon: You will be able to interact with the Small Astral Dragon in first room and start your run with one of 2 auras (rarity increases with each tier at Zim-Zim)
Telluric Yalee: If you defeated the Master the first time, you will be able to interact with the Telluric Yalee in the Telluric Ruins, you can reset your starting spells choices if you want to with sun pieces
Japanese Voices: Full implementation of Japanese Voice Over
Implementation of Backup system to prevent losing saves if game quits at a very bad moment
New Translation: Game translated in Brazilian/Portuguese
Small Features
Merchants now have 4 gambits altar instead of 3 to make finding your build easier
Ayla's signature spell now deals instant damage to avoid canceling by mistake if the player moves
Ayla: - Unrelenting Tornado: Increased damage and increased movespeed during the spell - Astral Powder: Mana now costs 2 instead of 1 but damage is significantly increased
Calie: - Topaz Gladius - Onslaught: Increased movespeed during the spell
Void Catalyst: Zodiac's Embleme: Reduced % of charge per tier
Prowess: Weakening symbol: reduced damage on the Ayla mark
Bapy Achievements: Guardian Angel: The number of encounters with the chosen sign has been reduced
Increased the spawn rate for encounter the chosen sign
Armor Drinks/Stones: Spawn chances for drink/stones armor back to values from 1.0 release - ☄️ hotfix 1.1.0.2
Level Design
You fall from less high in the Elite Rooms
Music & SFX
Fire Geysers in the Red Barrens volumes is a bit lower now
Interface
Increased width of many titles (for example it was too small in French for Pavo's title)
Added a new settings choice under gameplay option to disable damage texts
community inspired ⭐ In Destiny Levels 1 or more, you now have a display of current Destiny Level on interface
New launch screen asking you to choose the voice-over language you want - can always be changed in options
Visuals
Reduced brightness when hitting enemies and reduced opacity of visual FX when hitting enemies for better lisibility
Death visual FX on enemies is now behind everything for better lisibility and has some random colors
Reduced some spells/ visuals to make them more visible
Gambits altars at merchants now show their elemental affinity instead of their rarity to make finding the right elements to build easier and faster
Reduced visuals intensity of Ignition on enemies for better lisibility
Kiran Spells: - Lightspeed Fist: Visuals have been reduced for better lisibility
Common spells: -Quicksiler: Visuals have been reduced for better lisibility
Zodiacs summons: Virgo: Visuals have been reduced and improved for better lisibility on players basic attacks
Effects: Thunder dash: Visuals have been reduced for better lisibility
Combustions explosion visuals have been reduced for better lisibility
Poison ticks on enemies visuals have been improved and are better for lisibility
Particles on spells for : lifesteal / burn / poison / electrify / pacification and vulnerability have been visually improved and are now always behind everything for better lisibility
Color of critical drink on Andromeda's bar color has been improved
Increased transparency for the all Hit Fx to improve lisibility
Visuals change in the background of ""outline choice"" layout
Narrative Design
community inspired ⭐ Many differences between text and dialogs fixed
community inspired ⭐ Many typos fixed
community inspired ⭐ Improvement of Simplified and Traditional Chinese translations
Bug Fixes
In Coop, player 1 would always have priority when being over stone altars
In Coop, player 2 interacting with a stone altar while player 1 was also on stone altar would equip the stone to player 1
community inspired ⭐ Softlock possible when double interact on Papa Yalee's interface
community inspired ⭐ You could get stuck by dashing at the beginning of an Elite Room
community inspired ⭐ Void Catalyst descriptions had codes elements in Russian
community inspired ⭐ Lava Scorpios in the red barrens red feedback would not disappear if they were interrupted before launching their attacks
community inspired ⭐ Aries could get stuck in the ceiling if player was too high during her grab attack
community inspired ⭐ Brazilian/Portuguese didn't have last version update - ☄️ hotfix 1.1.0.1
community inspired ⭐ Re-increased Armor Stones/Drinks chances a little - ☄️ hotfix 1.1.0.1
community inspired ⭐ Using the Small Astral Dragon could make you loose all your Sun Pieces - ☄️ hotfix 1.1.0.1
community inspired ⭐ Removed Sun Pieces counter when being near Small Astral Dragon - ☄️ hotfix 1.1.0.1
Damage Meter System: See each element dealing damage in real time for current room and for your whole escape attempt
New Exploration Rooms: 10 new Rooms to find in each world
New Zim-Zim ability: Small Astral Dragon: You will be able to interact with the Small Astral Dragon in first room and start your run with one of 2 auras (rarity increases with each tier at Zim-Zim)
Telluric Yalee: If you defeated the Master the first time, you will be able to interact with the Telluric Yalee in the Telluric Ruins, you can reset your starting spells choices if you want to with sun pieces
Japanese Voices: Full implementation of Japanese Voice Over
Implementation of Backup system to prevent losing saves if game quits at a very bad moment
New Translation: Game translated in Brazilian/Portuguese
Small Features
Merchants now have 4 gambits altar instead of 3 to make finding your build easier
Ayla's signature spell now deals instant damage to avoid canceling by mistake if the player moves
Ayla: - Unrelenting Tornado: Increased damage and increased movespeed during the spell - Astral Powder: Mana now costs 2 instead of 1 but damage is significantly increased
Calie: - Topaz Gladius - Onslaught: Increased movespeed during the spell
Void Catalyst: Zodiac's Embleme: Reduced % of charge per tier
Prowess: Weakening symbol: reduced damage on the Ayla mark
Bapy Achievements: Guardian Angel: The number of encounters with the chosen sign has been reduced
Increased the spawn rate for encounter the chosen sign
Level Design
You fall from less high in the Elite Rooms
Music & SFX
Fire Geysers in the Red Barrens volumes is a bit lower now
Interface
Increased width of many titles (for example it was too small in French for Pavo's title)
Added a new settings choice under gameplay option to disable damage texts
community inspired ⭐ In Destiny Levels 1 or more, you now have a display of current Destiny Level on interface
New launch screen asking you to choose the voice-over language you want - can always be changed in options
Visuals
Reduced brightness when hitting enemies and reduced opacity of visual FX when hitting enemies for better lisibility
Death visual FX on enemies is now behind everything for better lisibility and has some random colors
Reduced some spells/ visuals to make them more visible
Gambits altars at merchants now show their elemental affinity instead of their rarity to make finding the right elements to build easier and faster
Reduced visuals intensity of Ignition on enemies for better lisibility
Kiran Spells: - Lightspeed Fist: Visuals have been reduced for better lisibility
Common spells: -Quicksiler: Visuals have been reduced for better lisibility
Zodiacs summons: Virgo: Visuals have been reduced and improved for better lisibility on players basic attacks
Effects: Thunder dash: Visuals have been reduced for better lisibility
Combustions explosion visuals have been reduced for better lisibility
Poison ticks on enemies visuals have been improved and are better for lisibility
Particles on spells for : lifesteal / burn / poison / electrify / pacification and vulnerability have been visually improved and are now always behind everything for better lisibility
Color of critical drink on Andromeda's bar color has been improved
Increased transparency for the all Hit Fx to improve lisibility
Visuals change in the background of ""outline choice"" layout
Narrative Design
community inspired ⭐ Many differences between text and dialogs fixed
community inspired ⭐ Many typos fixed
community inspired ⭐ Improvement of Simplified and Traditional Chinese translations
Bug Fixes
In Coop, player 1 would always have priority when being over stone altars
In Coop, player 2 interacting with a stone altar while player 1 was also on stone altar would equip the stone to player 1
community inspired ⭐ Softlock possible when double interact on Papa Yalee's interface
community inspired ⭐ You could get stuck by dashing at the beginning of an Elite Room
community inspired ⭐ Void Catalyst descriptions had codes elements in Russian
community inspired ⭐ Lava Scorpios in the red barrens red feedback would not disappear if they were interrupted before launching their attacks
community inspired ⭐ Aries could get stuck in the ceiling if player was too high during her grab attack
community inspired ⭐ Brazilian/Portuguese didn't have last version update - ☄️ hotfix 1.1.0.1
community inspired ⭐ Re-increased Armor Stones/Drinks chances a little - ☄️ hotfix 1.1.0.1
community inspired ⭐ Using the Small Astral Dragon could make you loose all your Sun Pieces - ☄️ hotfix 1.1.0.1
community inspired ⭐ Removed Sun Pieces counter when being near Small Astral Dragon - ☄️ hotfix 1.1.0.1
Today we celebrate our 1 month anniversary since the 1.0 release ːzimzimSmileː
We are still overwhelmed by all the positive feedback we receive, thanks so much for that!
This reception motivated us to keep improving Astral Ascent so we decided to publish our 2024 Roadmap that was influenced by the answers we received from a poll we made on our Discord server.
The Roadmap can still change but will remain similar to this. But before all this new content we would like to focus a bit more on what is coming up next week, on December 21st - the Damage Meter Update!
A new Damage Meter system so you will know exactly what deals what damage at anytime.
Full Japanese Voice-Over, "anime roguelite" is becoming real
Translation of the game in PT/BR
10 new exploration rooms per worlds
A mini dragon in first Intro Room giving an Aura choice right away to orient your build (Zim-Zim upgrade)
Possibility to reset Telluric Ruins spells with Sun Pieces
A lot of debug and balancing
Complete damage meter menu
Small damage overlay of either global damage / current room damage or turned off.
We think this system is something very interesting to implement for people enjoying making builds. We are having tons of fun playing with it to see what is making damage and how synergies/builds work together but of course this is also going to show what is too weak or too strong so you can expect a lot of balancing to happen after this update!
We are reading all your feedback about the game, we saw a lot of feedback about lisibility and we improved a lot of things regarding it (including a new option to turn off the damage numbers) and the difficulty to create coherent builds (we added some elements above but we have also added one more gambit altar at the Merchant for example)
Thanks a lot and have a fantastic day!
- The Hibernian Workshop Team
1.0.15
⭐Changes inspired by our community!
Small Features
Added brief tutorial explaining the intent of Gemini challenge
Tutorial loot spell cannot have a gambit anymore now
Balancing
Gemini time between attack has been slightly increased
Heroes dialogs played while sitting on a bench are triggered more often
Music & SFX
Reduce Spirit Sword spawn sound
Shadow Clones death SFX was saturated
Interface
Increased window size for Key Chests
Visuals
Gemini falling clones attack visual for the right clone has been increased
Narrative Design
Typo of ""damages"" instead of ""damage"" fixed in several cases
""Shooting Star"" at Aura Refiner was not translated in several languages
Miscellaneous
Wrong description for steam achievement ""Beyond Horizon - Success an escape at Destiny Level 15+""
Japanese is now displayed 日本語 instead of 日本 in Main Menu
Updated Credits for backers names
Bug Fixes
Steam achievement ""Multi-Classed"" would not trigger correctly when buying Andromeda's drinks
Aquarius hit ground fury attack FX were not well positioned
Bellators would incorrectly target Ophiuchus during their special attack
During specific actions players could get locked outside of the fight arena in the last boss fight
Octave's shadow clone Bellator could follow the player during Andromeda's challenge.
Kiran's ""Double Whammy!"" perk, which cause it's counter to play twice, would trigger the effect incorrectly when being casted as player 2 during co-op
Steam achievement ""Pushing Limits"" would not unlock after upgrading a spell to level 15.