Astral Ascent cover
Astral Ascent screenshot
Genre: Platform, Adventure, Indie

Astral Ascent

Patch Notes - April 2024 - 1.4.1



Changes inspired by our community!


Major Features




  • The Arsenal : 8 new weapons and 36 passives for weapons unlockable with small quests

    AYLA


    Lunar daggers (Daggers):

    • PARTING GIFT: Killing enemies burst 1 colored dagger out of their remains. It comes back to you after a few moments.
    • GLIDING STAR: Dash leaves behind a rotating shuriken that comes back to you after a few seconds. Only one can be out at a time.
    • NIGHT VEIL: You gain an extra jump and each Double Jump flings a fan of kunais under you.

    Moonlight blade (Katana):

    • RAY OF LIGHT: In each room, until you get hit, the last attack of your basic attack combo will launch a wave of light.
    • STARFIRE: Dash through enemies while your signature spell is available will mark them. Using your signature spell calls upon a powerful ray of starfire on all of the marked enemies, consuming the mark in the process.
    • JUDGEMENT CUT: After a spells_refresh, your next basic attack will be empowered to execute the healthiest enemy. Zodiacs and Star guardians are too powerful to be affected by this ability.

    Eclipse shards (Claws):

    • KUSARIGAMA'S FURY: On a Fall Attack you grab up to 5 enemies with a chain and pull them to you.
    • INNER DEMON: Using your signature spell unleashes a clone in your initial position that flies back to you, shredding all enemies in its path.
    • HUNTER X HUNGER: The Hunt is On, you gain hunger stack that gives you 5% attack speed and 10% movespeed (up to 50% Movespeed) when killing enemies. You lose 1 stack every 1.5 seconds.


    KIRAN


    Raging Fists (Fists):

    • DOUBLE TAP: In each room, until you get hit, your basic attack does an extra punch.
    • COME AND GET IT: On signature spell, you pull all those cowards right next to you to punch them better.
    • FLOWER POWER: In each room, your first 4 basic attack are replaced by a fireball. Each time you use your signature spell you get 1 more fireball to throw.

    Burning bo (Bo Staff):

    • EXPLOSIVE TEMPER: When you successfully counter an attack with your signatire spell you do A HUGE EXPLOSION!!!!!
    • BOGGO STICK: Your double jump becomes an awesome attack that works like a basic attack!
    • MAGNETIC PERSONNALITY: In each room, until you get hit, the enemies are captivated by the last attack of your basic attack combo and assemble in front of you to admire it.

    Diery falchions (Dual Falchions):

    • HIT MARKER: Every 6 seconds, a mark appears on an enemy for a short period. Hitting them with a basic attack makes it explode.
    • SANTÔRYÛ: A floating sword appears periodically. Catch it to earn its loyalty for the next 6 basic attack. After those, it will go back to its family and a new floating sword will appear after 7 seconds.
    • SWORD JUGGLING: Every 10 seconds, your next basic attack will launch a rotating fire blade that comes back to you.


    CALIE


    Polytechnical Gmmes (Gems):

    • AERIAL STRIKE: Every 8 seconds, your next double jump will bombard the enemy positions in front of you with 5 feathers. Timeless classic.
    • CONDUCTIVE PROPERTY: Using your signatire spell creates an energy orb on each gem and links them together with a damage-dealing energy. Practical.
    • FIELD SUPPLIES: A crystal will grow on the ground after 5 seconds. You can destroy it with 3 basic attack to create 5 gems that you can recall with your signature spell. A thrifty solution.

    Service Spear (Spear):

    • CALL TO ARMS: When using your signature spell, you call forth spears that pierce the enemies around you for 2,2 seconds.
    • WOLF HOLE: A mark will appear every 5 seconds on enemies around Calie. Doing a Top Attack will consume the mark and create an area attack around it, knocking the enemies toward Calie's position.
    • HOMING SPEAR: In each room, your first 2 basic attack throw a spear that can be called back to you. After a spell refresh you get 1 more spear to throw. Handy.

    Unbreakable Rempart (Shield):

    • SIEGE BREAKER: A destructible block will appear after 7 seconds. Breaking it will launch 3 damage dealing debris accross the battlefield. Disappointing craft.
    • DEFENSIVE MEASURES: Using your signature spell creates a force field around Calie. Each gem recalled will be deflected by it and launched toward a nearby enemy. Impenetrable.
    • AVENGING SHIELD: After 5 seconds, the last attack of your basic attack combo will launch a shield that bounces 6 times off enemies. Old efficient trick.


    OCTAVE


    Pistor Vocatis (Dual pistols):

    • ORBUS MINORIS: Every 8 seconds, you summon Pluto, a flying drone that follows you and attack enemies hit with a close-range basic attack. After 5 shots, it disappears. (Sad)
    • CONIICIO IOCOR: A bullet appear after 5 seconds. Collecting it replaces your next {basic attack with a laser that ricochets up to 6 times between enemies. (Stylish)
    • AUREA MERIDIES: When entering a Fight Room or an Eclipse Room, your first basic attack launch you into a flurry of laser, killing everything in sight. (Awesome!)

    Exterminatum Exemplaris (Rocket launcher):

    • FRAGOR MORTIS: In each room, until you get hit, the last attack of your basic attack combo will launch 6 grenades around your target. (Radical)
    • ORBITUM TERMINUS: Your signature spell calls a devastating strike firing 20 shots from orbit. (Total Annihilation)
    • PRIORA SIGNA: An energy orb appears after 5 seconds. Shooting it with a basic attack detonates it, damaging all the enemies in the area.

    Magnum Cupitere (Gunblade):

    • SECO VERBERA: After a spell refresh, your next basic attack will create an energy orb and split it into a myriad of small projectiles that target nearby enemies.
    • MISERIA LABRUM: Your Dash now deals damage and has 30% chances to mark enemies on hit. Hitting marked enemies with a basic attack deals extra damage and consumes the mark. (I hope she'll like it)
    • ANIMA VAMPIRIS: After each kill, Octave stores his enemy's power into 1 orb (max 3). Your basic attack consumes 1 orb to release a powerful shot. (Is that what it felt like, Mother?)


Small Features




  • Better zoomed camera at the statue of prowess world 4

  • Additional feedback on Path of Destinies menu when activating a Destiny Level 54+ run

  • Ayla 2 daggers animations improved with improved hitbox

  • Main Menu visual now changes depending on the Destiny Level you beat (DL6+ and DL54 versions)

  • Main Menu font change for version number for better lisibility

Balancing




  • Auras:
    Snow Amulet: Reduced chance to spawn snowflake from 50% to 20%
    Sword Fang: Reduced chance to spawn spirit sword from 50% to 30%

  • Balanced some heroes base weapons attack speed and damage

Visuals




  • Ghost effect behind heroes and enemies is now behind everything for better lisibility

Narrative Design


    "

  • community inspired ⭐ Fixed some inconsistencies between voice and text in English

  • Improved translations - ☄️ hotfix 1.4.1


"

Bug Fixes


    "

  • Counter Sound of Kiran Signature Spell would not play if relaunched quickly

  • Game could crash if paused for a long time at a specific frame of Flying Spirit attack animation

  • Passive could be equipped on a weapon that was still locked - ☄️ hotfix 1.4.1

  • community inspired ⭐ Portuguese language was not working - ☄️ hotfix 1.4.1

"
- The Hibernian Workshop Team


Patch Notes - March 2024 - 1.3.1



Changes inspired by our community!

Major Features




  • The game now suggests slightly more often loots that could synergize with player's build

  • Players can receive up to 3 accumulated destiny fragments after defeating Zodiacs on DL runs from previous destiny levels not cleared

Small Features




  • community inspired ⭐ Reworked the descriptions of Effects in Hints and Glossary to give more details about the stacks, durations of effects, number of hits etc.

  • community inspired ⭐ After clearing the game, on the menu to pick a specific ending, there's a check mark on the name of characters on which endings have already been seen by the player

  • We replaced the void catalyst perk ""Warrior's Pride"" (+1 damage stone per X enemy defeated until player is hit) for the new perk ""Barbecue's grace"", which provides Barbecue's Echo at start of a run (salvaging an aura for the first time spawns another aura of the same Tier)

  • The small dragon at start of runs gives +1 extra choice for auras

  • We added hint descriptions for specific auras that cast elements based on common spells

  • Added an additional feedback for Aura's rarity on player's inventory

  • Small increase XP gain after opening a Zodiac chest

  • community inspired ⭐ Mouse cursor is clamped on the app window while it's active
    #ERROR!

  • Updated localisation text for some languages - ☄️ hotfix 1.3.1

Balancing




  • community inspired ⭐ Reduced spark damage by 30%

  • Increased damage of PRÆCIPITATIO spell

  • Rebalanced stacks (burn, poison etc.) applied by effects (slime, wisp etc.)

  • Increased damage of Frostbite effect

  • We increased by 2 per rank the price of the Void Catalyst perk Zodiac's Emblem (Increase charge hate of Zodiacs summon by 20% per rank)

Interface




  • Added Frostbite effect to the Glossary

  • Reworked the descriptions of Elite Aspects in Glossary

  • community inspired ⭐ New option to make the next spell, on the player's spell cycle, to always be visible above the player's sprite

  • New option to make background darker that creates a bigger contrast with game elements, which should hopefully help readability for some players

  • Visual color on Auras in inventory depending of rarity

Bug Fixes




  • community inspired ⭐ Inputs on Steamdeck were doubled

  • spell MISERIA explosions on side walls could have wrong direction

  • spell MORBUS projectiles would sometimes bounce instead of exploding when colliding with ground

  • community inspired ⭐ Enemies Red Feedbacks of attacks would sometimes stay on the screen since 1.2

  • Damage for ""Calie's lightning combo"" Echo not displayed on damage meter and not calculated correctly during co-op


  • The echo ""Sova's feather tornado"" would not work for player 2

  • Telescope would not update perks correctly on switch if players opted to hibernate the console instead of closing the game application or turning it off

  • community inspired ⭐ The guaranteed higher level feather from Pavo's after the third claimed feather would not always have the correct level

  • community inspired ⭐ The small dragon auras would not upgrade the aura tiers correctly after upgrading it at Zim-Zim on the next run

  • community inspired ⭐ The average damage from spells was being wrongly calculated while checking the spell thorough player's inventory

  • Fixed cases on where players would not be able to be revived during co-op mode after dying

  • community inspired ⭐ Fixed wrong localisation text for some Zodiacs name in damage meter (Russian language)

  • Final cutscene was mistakenly being auto skipped if player had the ""Skip Zodiac Intros"" option enabled - ☄️ hotfix 1.3.1

  • Steamdeck version should now work back with Proton - ☄️ hotfix 1.3.1

  • WeMod could cause crashes on the game - ☄️ hotfix 1.3.1


- The Hibernian Workshop Team

1.3 Update - Affinity System, QoL and Arsenal preview!

Hello everyone!

We just released the 1.3 version on PC. This new version is focused on elements often requested by the community.

Patch Note



Find the full Patch-Notes of 1.3 here -
https://store.steampowered.com/news/app/1280930/view/7281829929758883013

Affinity System



The most frequent request and complaint about the game since its 1.0 release was the lack of Synergy of your build during your run. Wanting to go in a direction and loots would go in another direction gave the feeling of being unlucky during the runs.

We have created a new system called the Affinity System that increases synergies of the loots depending of your current build so you are more likely to make a fully coherent build at the end of your run. Keep in mind that keeping some flexibility on the loots you find is still important, if you find something very powerful, you might still want to re-orient your build during your run!

We have also made Auras rarities stand out more on your interface.



Destiny Fragments



You will now be able to get up to 3 Destiny Fragments at once per Zodiac victory!



The way it currently works in 1.2 is this :


  • You get 1 Destiny Fragment per Zodiac per Destiny Level (up to 54) and the Master gives 3 fragments per level, you can at best get 7 fragments in a run.
  • If you defeat a Zodiac at a high Destiny Level, you will only get 1 Destiny Fragment and it will increase by 1 the Destiny Level you need to get a new fragment of this Zodiac.
  • Ex : if you have all fragments of Taurus at Destiny Level 10, if you beat him at Destiny Level 20 you will get his 11th fragment, and you will need to beat him at Destiny Level 12 or more to get one new fragment.


This system is slow, does not reward players wanting to take more risks in higher Destiny Levels and it exhausts the Master Destiny Fragments much faster than the Zodiacs fragments, this is how the 1.3 system works :


  • You get from 1 to 3 destiny Fragments per Zodiacs depending on the difference between your current Destiny Level and the number of Destiny Fragments already collected from the Zodiacs.
  • Ex : if you have all fragments of Taurus at Destiny level 10, if you beat him at Destiny Level 13 you will get 3 fragments. Then you will need to beat him at Destiny Level 14 or more to get new Destiny Fragments.
  • The Master still gives 3 Destiny Fragment per Destiny Level and you cannot collect several ranks at once so your maximum Destiny Fragments per run is now 15 and the Master and Zodiacs fragments would exhaust at the same time if you win all your Destiny Levels runs.





Improved Descriptions



We have made descriptions for Effects, Player Statuses and Elite Aspects much clearer adding details for how they work, durations, chances to add stacks in order to give you a clearer idea of what to expect from each of these elements.



Some Astral Auras also used Common Spells without giving informations on them, they now have the descriptions added as hints.



Permanent spell icon



We added an option to make next spell icon always visible above your head. We know this option can help players having an hard time checking the icon during action.




Astral Dragons



Small Astral Dragon now gives 3 Auras to choose from instead of 2 so you have more choices to start your build during the run.



We have also replaced the Void Catalyst element that increased strength when killing enemies without being hit by Barbecue's Grace giving the Echo of Barbecue to reroll the Auras you do not want with new Auras of same rarity. This gives even more choices to build during your runs.






Darker Background Option



In order to give more options related to readibility, we added an option to make everything in background darker so enemies and players stand out much more.




Ultimate Challenge



We sponsored Gellot ,a great content creator that performs very hard challenges on games, to do all Zodiacs no-hit at Destiny Level 6 which sounds ridicously hard but that wasn't even close to the challenge he did, making a no-hit on all Zodiacs at Destiny Level 54, it sounds really impossible but he made it!

Send him some love in the comments of the video for the incredible performance this is!




Arsenal Update Preview



The Arsenal will be the next update, the 1.4, it will give each Hero 2 new weapons and 3 passives modifying gameplay of each hero, including for their base weapons.

We announced Ayla will have a Katana giving her more impactful attacks with a longer range.




Kiran will have a Double Falchions for large range attacks at a slower pace but keeping high mobility.





Octave will have a Rocket Launcher to kill enemies from far but without auto-targeting, you will need to position correctly to hit your enemies, a bit similar to the one from Hades.



Below, Octave has a passive creating grenades on the third Basic Attack.



Calie will have Spears, all Signature Spells will keep working the same so the spears will create gems when attacking.



And today we announce the second weapon of Octave : the Gunblade! Giving him the ability to fight at a closer range.



We are targetting for this update to release by the end of April 2024.


Have an excellent day

-The Hibernian Workshop

1.2 Update - PvP Arena, new Spells and more!

Patch Note


Find the full Patch-Notes of 1.2 here -
https://store.steampowered.com/news/app/1280930/view/4061752935706427823

20 new spells


We have added 5 new spells per Hero, 2 of them are directly unlocked and you need to buy 3 of them at the Merchant. If you already have a rarer spells you won't need to unlock them with experience at the end of runs


We received a lot of feedback saying you would like to see more spells about making the enemies move. More spells making something else than pure damage. We have tried to include that as much as possible in our new spells design and we are really happy about these new spells!







PvP Arena




The PvP Arena is placed in Andromeda's Bar. It is accessible only in local co-op during runs and you can make as many duels as you want. We had so much fun testing this new feature, we know it won't be used by everyone as it requires playing in co-op but during co-op runs it adds a lot of fun!


When you start the duel it will make you full life and full mana and it will restore the amount you had before the duel when getting out.

During the duel both players get mana point with time so you can focus on launching spells more than attacking with Basic Attacks to restore mana. We also added some buff trees spawning sometimes to spice things up. We also removed the Echoes and Zodiac Summon during the duels, it was way too chaotic when it was possible.

The player winning the Duel will get a little crown symbol above their avatar as a reward for the run but it can change back to the other player if they win another duel.


We received a lot of questions relative to online PvP but we are not going for it as it requires so much work. We also thought about accessing the PvP from main menu or from the game hub but it would require a build creating system and we also know that the PvP is not balanced depending of the spells you currently have, it's mainly targeted to get some fun when you do co-op runs!

Extras


Some noteworthy change mainly inspired by community suggestions!

  • Offline Telescope - We have made the Telescope working offline now, it will solve the problem that it was not working in some regions of the world and it will also be available on Console now.
  • 4 Categories at Cetus Cavern - Cetus Cavern now has 4 categories instead of 3, the fourth one will always be the random one (Nebulous Choice)
  • Pavo Feathers - Feathers on Pavo's ruins will always be of a higher level after sacrificing health 3 times (globally)


Arsenal Update Preview


We have also started working on the next update : The Arsenal. In this update each Hero will have new weapons and associated passives. We will explain this better next time but for now you can see one of the new weapons of Kiran below -



Merch Suggestions event


We are also gathering your ideas about potential merch on our Discord Server, you can give your own ideas and vote for other suggestions you like, do not hesitate to join!


Have a great time in the game and a fantastic week,

- The Hibernian Workshop Team

Patch Notes - January 2024 - 1.2.4



Changes inspired by our community!

Major Features




  • PvP Mode: Added a option for players to fight each other in a duel during co-op runs. You can start a duel at Andromeda's bar by interacting with the new Duel's altar.

  • 20 new spells: 5 new spells per Hero

  • Telescope now works offline. We made this change to make the feature accessible for players in some areas that had issues connecting with the Telescope server. Telescope should also work now on console as well

Small Features




  • Cetus Cavern now has 4 categories instead of 3, the fourth one will always be the random one (Nebulous Choice)

  • community inspired ⭐ Slimes will now change direction toward nearest available enemy when bouncing (if they have a line of sight to them)

  • Sparks now bounce multiple times even if no enemies around (make it stronger on bosses) + visual improvement

  • Effect descriptions can stack into different columns if too many elements are displayed while checking spells

  • community inspired ⭐ Feathers on Pavo's ruins will always be of a higher level after sacrificing health 3 times (globally)

  • During Basic attacks you can change direction more freely - ☄️ hotfix 1.2.0.4

Balancing




  • Increased damage for some spells:

    AYLA
    - Toxic bomb
    - Fatal dash
    - Misleading clone
    - Fisherman's demise

    KIRAN
    - Fiery dragon punch
    - Hadoken

    OCTAVE
    - Miseria
    - Adustio

  • community inspired ⭐ Added back 3 Stars per Shadow Clones

  • Sparks bounce one more time

  • Increased damage for Fire Shield

  • Slightly increased time delay between attacks for Aries / Cancer & Gemini

  • Removed or reduced invincibility on some attacks of Scorpio / Cancer / Libra / Aquarius when it was not necessary

Music & SFX




  • One important line from The Master was missing in Japanese Voice Over - ☄️ hotfix 1.2.0.4

Interface




  • community inspired ⭐ Reduced Main Menu brightness as it was too bright for many players - ☄️ hotfix 1.2.0.4

Visuals




  • Small visual improvement of particles when bosses teleport and they are now behind Bosses - ☄️ hotfix 1.2.0.4

Narrative Design




  • community inspired ⭐ Kiran typo fixed in a dialog with The Master - ☄️ hotfix 1.2.0.4

Bug Fixes




  • community inspired ⭐ You could get stuck in a ground of one of the exploration rooms

  • Calie's Prismatic Beam could sometimes not hit enemies correctly if game FPS dropped

  • When being casted by player 2 some hits from the spell ""Slashing Squall"" would always use player 1 spell modificators

  • When being casted by player 2 the spell ""Quicksilver"" would spawn at player 1 position

  • community inspired ⭐ When being casted by player 2 the spell ""Poisonous vortex"" would move facing player 1 direction

  • community inspired ⭐ ""Start 30 escape attempts"" would unlock earlier than it should

  • community inspired ⭐ Achievement for unlocking Bapy and Barbecue would sometimes not work on ps5

  • It was possible to press input to equip an aura while the game was paused

  • community inspired ⭐ The combo of the aura ""Prowess of the sky"" and ""Zimzim laugh"" echo would trigger pseudo infinite spawns of thunder strikes

  • community inspired ⭐ The game could sometimes freeze while skipping Zodiacs cutscenes

  • community inspired ⭐ Healing shards would not be collected if the spawn animation didn't finish before a layout transition

  • community inspired ⭐ Capricorn warn signs for their missile attacks would sometimes not disappear

  • Topaz Companion spell would not always hit every time if attacking fast

  • community inspired ⭐ Return to Characters in Papa Yalee was only making you go one rank higher

  • community inspired ⭐ Lightning Dance spell could keep visual elements after being launched

  • community inspired ⭐ Favored by the Earth bapy achievement would not work correctly

  • community inspired ⭐ Bapy Summon Star Chest would not give stars in falling in the pit of Pavo's ruins and Echo Island

  • We reworked the way we handle backup files to handler cases on where player could lost save data if their game crashed or in case of a power outrage. If you find any issues with save files after this update please contact the developer team through the steam forum or the official Hibernian Workshop discord server.

  • Replacing hub teleporters which were removed by mistake - ☄️ hotfix 1.2.0.3

  • Adjusting backup system to avoid creating backup from invalid files - ☄️ hotfix 1.2.0.3

  • community inspired ⭐ Poetic Peddler's Chance description was not displaying the right amount of Quartz to collect - ☄️ hotfix 1.2.0.4

  • community inspired ⭐ Cancer killed during his ultimate could stay in air and have reversed height or weird angle - ☄️ hotfix 1.2.0.4

  • community inspired ⭐ In Coop, a player could be stuck in the wall before The Master fight - ☄️ hotfix 1.2.0.4

  • community inspired ⭐ In Coop, a player could be stuck in dead animation if killed in P1 of the Master and revived after P2 starts - ☄️ hotfix 1.2.0.4

  • community inspired ⭐ Large world 1 monster spawning thorns would not spawn thorns if platforms were too small or close to a wall - ☄️ hotfix 1.2.0.4

  • community inspired ⭐ Laserified Achievement from Sier Bapy was not using the right Laser from world 4, it was using the small lasers trap instead of the giant laser trap - ☄️ hotfix 1.2.0.4

  • community inspired ⭐ When playing at more than 60fps it would sometimes require several down inputs to go through platforms - ☄️ hotfix 1.2.0.4

  • community inspired ⭐ Steam and consoles achievement ""Arsenal"" (unlock all spell on Peddle) would not work correctly after the 1.2.0 update - ☄️ hotfix 1.2.0.4

  • community inspired ⭐ Bapy's achievement for unlocking the Path of Destinies should work retroactively now, this specially affects players from EA that unlocked the feature before the 1.0 release - ☄️ hotfix 1.2.0.4

  • community inspired ⭐ Triggers from some specific player effects (Ice fragments and Thunder Strike) would not work correctly for auras and damage would not register on damage meter - ☄️ hotfix 1.2.0.4


- The Hibernian Workshop Team

Patch Notes - January 2024 - 1.2.2



Changes inspired by our community!

Major Features




  • PvP Mode: Added a option for players to fight each other in a duel during co-op runs. You can start a duel at Andromeda's bar by interacting with the new Duel's altar.

  • 20 new spells: 5 new spells per Hero

  • Telescope now works offline. We made this change to make the feature accessible for players in some areas that had issues connecting with the Telescope server. Telescope should also work now on console as well

Small Features




  • Cetus Cavern now has 4 categories instead of 3, the fourth one will always be the random one (Nebulous Choice)

  • community inspired ⭐ Slimes will now change direction toward nearest available enemy when bouncing (if they have a line of sight to them)

  • Sparks now bounce multiple times even if no enemies around (make it stronger on bosses) + visual improvement

  • Effect descriptions can stack into different columns if too many elements are displayed while checking spells

  • community inspired ⭐ Feathers on Pavo's ruins will always be of a higher level after sacrificing health 3 times (globally)

Balancing




  • Increased damage for some spells:

    AYLA
    - Toxic bomb
    - Fatal dash
    - Misleading clone
    - Fisherman's demise

    KIRAN
    - Fiery dragon punch
    - Hadoken

    OCTAVE
    - Miseria
    - Adustio

  • community inspired ⭐ Added back 3 Stars per Shadow Clones

  • Sparks bounce one more time

  • Increased damage for Fire Shield

  • Slightly increased time delay between attacks for Aries / Cancer & Gemini

  • Removed or reduced invincibility on some attacks of Scorpio / Cancer / Libra / Aquarius when it was not necessary

Bug Fixes




  • community inspired ⭐ You could get stuck in a ground of one of the exploration rooms

  • Calie's Prismatic Beam could sometimes not hit enemies correctly if game FPS dropped

  • When being casted by player 2 some hits from the spell ""Slashing Squall"" would always use player 1 spell modificators

  • When being casted by player 2 the spell ""Quicksilver"" would spawn at player 1 position

  • community inspired ⭐ When being casted by player 2 the spell ""Poisonous vortex"" would move facing player 1 direction

  • community inspired ⭐ ""Start 30 escape attempts"" would unlock earlier than it should

  • community inspired ⭐ Achievement for unlocking Bapy and Barbecue would sometimes not work on ps5

  • It was possible to press input to equip an aura while the game was paused

  • community inspired ⭐ The combo of the aura ""Prowess of the sky"" and ""Zimzim laugh"" echo would trigger pseudo infinite spawns of thunder strikes

  • community inspired ⭐ The game could sometimes freeze while skipping Zodiacs cutscenes

  • community inspired ⭐ Healing shards would not be collected if the spawn animation didn't finish before a layout transition

  • community inspired ⭐ Capricorn warn signs for their missile attacks would sometimes not disappear

  • Topaz Companion spell would not always hit every time if attacking fast

  • community inspired ⭐ Return to Characters in Papa Yalee was only making you go one rank higher

  • community inspired ⭐ Lightning Dance spell could keep visual elements after being launched

  • community inspired ⭐ Favored by the Earth bapy achievement would not work correctly

  • community inspired ⭐ Bapy Summon Star Chest would not give stars in falling in the pit of Pavo's ruins and Echo Island

  • We reworked the way we handle backup files to handler cases on where player could lost save data if their game crashed or in case of a power outrage. If you find any issues with save files after this update please contact the developer team through the steam forum or the official Hibernian Workshop discord server.


- The Hibernian Workshop Team

Public Beta Available

Hello everyone! ːzimzimSmileː

We are making nice progress for the incoming update, it will be simultaneously released on Steam and Consoles on February 12th!

But we have made a Public Beta version available for you to try right now! ːbarbecuePogː



We would like to setup a new process for our updates, making them available first as Public Betas to collect your thoughts and feedback.
In order to be notified about the Public Beta releases, you can join our Discord Server, there you can get a role by reacting to the message in Public-Beta channel -



Doing this, everytime a new Public Beta version is updated you will be notified with a detailed Patch-Notes describing what you will find in the version.

This server is also the perfect place to feedback us about your thoughts on the Public-Beta content!

We hope to see you there to get your opinion about the update, here is what you can find in the currently uploaded Public-Beta -




Major Features




  • PvP Mode: Added a option for players to fight each other in a duel during co-op runs. You can start a duel at Andromeda's bar by interacting with the new Duel's altar.

  • 20 new spells: 5 new spells per Hero

  • Telescope now works offline. We made this change to make the feature accessible for players in some areas that had issues connecting with the Telescope server. Telescope should also work now on console as well

Small Features




  • Cetus Cavern now has 4 categories instead of 3, the fourth one will always be the random one (Nebulous Choice)

  • community inspired ⭐ Slimes will now change direction toward nearest available enemy when bouncing (if they have a line of sight to them)

  • Sparks now bounce multiple times even if no enemies around (make it stronger on bosses) + visual improvement

Balancing




  • Increased damage for some spells:

    AYLA
    - Toxic bomb
    - Fatal dash
    - Misleading clone
    - Fisherman's demise

    KIRAN
    - Fiery dragon punch
    - Hadoken

    OCTAVE
    - Miseria
    - Adustio

  • community inspired ⭐ Added back 3 Stars per Shadow Clones

  • Sparks bounce one more time

  • Increased damage for Fire Shield

Bug Fixes




  • community inspired ⭐ You could get stuck in a ground of one of the exploration rooms

  • Calie's Prismatic Beam could sometimes not hit enemies correctly if game FPS dropped

  • When being casted by player 2 some hits from the spell ""Slashing Squall"" would always use player 1 spell modificators

  • When being casted by player 2 the spell ""Quicksilver"" would spawn at player 1 position

  • community inspired ⭐ When being casted by player 2 the spell ""Poisonous vortex"" would move facing player 1 direction

  • community inspired ⭐ ""Start 30 escape attempts"" would unlock earlier than it should

  • community inspired ⭐ Achievement for unlocking Bapy and Barbecue would sometimes not work on ps5

  • It was possible to press input to equip an aura while the game was paused

  • community inspired ⭐ The combo of the aura ""Prowess of the sky"" and ""Zimzim laugh"" echo would trigger pseudo infinite spawns of thunder strikes

  • community inspired ⭐ The game could sometimes freeze while skipping Zodiacs cutscenes

  • community inspired ⭐ Healing shards would not be collected if the spawn animation didn't finish before a layout transition

  • community inspired ⭐ Capricorn warn signs for their missile attacks would sometimes not disappear

  • Topaz Companion spell would not always hit everytime if attacking fast

  • community inspired ⭐ Return to Characters in Papa Yalee was only making you go one rank higher

  • community inspired ⭐ Lightning Dance spell could keep visual elements after being launched

  • community inspired ⭐ Favored by the Earth bapy achievement would not work correctly

  • community inspired ⭐ Bapy Summon Star Chest would not give stars in falling in the pit of Pavo's ruins and Echo Island


- The Hibernian Workshop Team

PvP Arena and new spells are coming!

Hello everyone!

We are back from holidays and we are working on our next update coming on February 12! ːtaurusSmirkː

PvP Arena and public beta


We have made great progress on the PvP Arena and it turned out even better than we anticipated, it is so fun to play! We will explain better everything related to it in the update news but for now here is a work-in-progress video.



The PvP Arena is now available for you to try and we are really interested to get your feedback related to it!

As a safety measure, we would recommend you to make a manual copy of your saves before selecting the public beta. For that copy the content in :
  • Windows (C:)
  • Users
  • - Your Windows User Name -
  • My Games
  • Astral Ascent
  • Number of your Steam Account
  • - Copy the content there to somewhere else -


To select the public beta, open Steam then :
  • Right click on Astral Ascent in your Library
  • Click on Properties
  • Open Betas tab
  • Select "public.beta"

The public beta already has a change related to Telescope making it offline now and if you see any issues related to spells or during the PvP it would be very appreciated if you could report them to us, thanks!

New Spells


We have also started working on 5 new spells per hero, these new spells feel very cool to use and we tried to make some of them move enemies around as it was something often requested by the community!







Other Changes Coming


We took time to read all the reviews, all the suggestions and bugs reports we received and we will try to fix and improve as much as possible of these beginning with the most requested ones.

For example we will be fixing the issue making Telescope unavailable in sone countries (and consoles) for this update but we have little time for fixes for this update so more fixes and improvements like improving the synergy between loots during a run should be following in a patch dedicated to improvements in March 2024.

Backerkit Survey

We are finalizing the survey and should be able to send it this month. We are also talking a lot with Limited Run Games recently and things are moving in the right direction to prepare every physical rewards!



Wishing you a great day and the best for 2024! ːzimzimSmileː

- The Hibernian Workshop Team

Untitled

Hello everyone!

We are back from holidays and we are working on our next update coming on February 12! ːtaurusSmirkː

PvP Arena and public beta


We have made great progress on the PvP Arena and it turned out even better than we anticipated, it is so fun to play! We will explain better everything related to it in the update news but for now here is a work-in-progress video.



The PvP Arena is now available for you to try and we are really interested to get your feedback related to it!

As a safety measure, we would recommend you to make a manual copy of your saves before selecting the public beta. For that copy the content in :
  • Windows (C:)
  • Users
  • - Your Windows User Name -
  • My Games
  • Astral Ascent
  • Number of your Steam Account
  • - Copy the content there to somewhere else -


To select the public beta, open Steam then :
  • Right click on Astral Ascent in your Library
  • Click on Properties
  • Open Betas tab
  • Select "public.beta"

The public beta already has a change related to Telescope making it offline now and if you see any issues related to spells or during the PvP it would be very appreciated if you could report them to us, thanks!

New Spells


We have also started working on 5 new spells per hero, these new spells feel very cool to use and we tried to make some of them move enemies around as it was something often requested by the community!







Other Changes Coming


We took time to read all the reviews, all the suggestions and bugs reports we received and we will try to fix and improve as much as possible of these beginning with the most requested ones.

For example we will be fixing the issue making Telescope unavailable in sone countries (and consoles) for this update but we have little time for fixes for this update so more fixes and improvements like improving the synergy between loots during a run should be following in a patch dedicated to improvements in March 2024.

Backerkit Survey

We are finalizing the survey and should be able to send it this month. We are also talking a lot with Limited Run Games recently and things are moving in the right direction to prepare every physical rewards!



Wishing you a great day and the best for 2024! ːzimzimSmileː

- The Hibernian Workshop Team

Japanese voice-over + Damage Meter Update is Live

Astral Ascent 1.1.0 is live!


Let's dive into the details of what is new in this new update!

You can see the complete Patch Notes here
https://store.steampowered.com/news/app/1280930/view/3900744344840803063

Japanese voice-over



We just loved the community calling us an "anime roguelite" (some of the late-game cinematics are really inspired by some animes!) and we decided to make a Japanese voice-over version of all the dialogs. It was a lot of work with the 7800+ dialog lines and 27 voiced characters but we assembled a great team to deal with this task and we are super happy with the result. Each character has so much personality and it is an always renewed joy to discover all the dialogs in a different language. You can listen to some of these new recordings below -



You will have a launching screen to choose the voice-over language one time now, we were afraid all this work would go unnoticed if we did not add a specific screen for it.


Brazilian Portuguese Translation



Having members of our team from Brazil, we are very happy to have the game translated in Brazilian Portuguese!


Small Astral Dragon



We pay a very close attention to the community feedback about the game and one of the most requested change is being able to have more control over the builds we are creating. With this in mind, we added a new Zim-Zim upgrade named "Small Astral Dragon". (also works in co-op!)



At first rank you have the choice between 2 Common Auras and at last rank you have the choice between 2 Mythic Auras. Everytime, Auras have 20% to be of an higher rarity level so you can sometimes start with an Astral Aura. Though we did not want to encourage what we consider being an unfun behavior - relaunching the game many times to get a different Aura - we made the game remember which Aura should appear.

We placed this Dragon at the very beginning of the first intro room so you can have an aura before taking the level up statue and have an initial target build to focus on. But do not forget, this is a simple first step into your build, if you started with a poison Aura and only find freeze oriented elements you can switch to it! As Bear Grylls said : Improvise. Adapt. Overcome!

As an addition for easier builds, we have added another gambit slot at the merchant in Andromeda's bar. It is not fun to reset many times the choices in order to find the right affinities and it should be a little easier now!



The Telluric Yalee



Another feedback we received was not getting frequently enough the spells you prefer. Instead of garanting certain spells or banning some others, we implemented a Yalee in the Telluric room, this Yalee appears when you defeated the Master once (in Destiny Level 0) and can reset the spells choices for a small amount of Sun Pieces. We kept the amount low so it always feel fine to use and not frustrating.



We have been looking for a moment now on what could we do with extra Sun Pieces collected. It was supposed to be the Small Astral Dragon for a large amount of Sun Pieces but we felt like it was too important to have it unlocked early and to have this starting Aura in all runs so we reworked very recently to implement it as a Zim-Zim upgrade and we will try to find something else to do with the Extra Sun Pieces in the future!


New Explorations Room



We added 10 new exploration rooms level design variations for each world in this update

We have made a poll on our Discord Server to know what you would like to see implemented in the game and the results really surprised us!



We created a Roadmap (see below) to take these feedback into consideration.


  • A - Metaprogression content - making more heroes spells as soon as possible for February 2024 update, we have already created some and we tried to focus on making as many spells as possible focusing on creating gameplay like moving enemies or heroes etc as you feedbacked us.
  • B - Ingame content - nothing planned for now given the poll results
  • C - New games modes - PvP is planned for February 2024 and a new very cool mode is coming for Q4 2024, giving it a low priority given this poll
  • D - Harder challenges - nothing planned for now given the poll results
  • E - Exploration runs variety - 10 new exploration rooms level design variations available now! We made it a priority due to the poll.
  • F - Combat runs variety - we planned an altervative world to come alongside Yamat update on Q3 2024!

Talking a bit more about the future below.


Damage Meter System



This is the most biggest change of this update, it registers all the damage you input to any enemies for your current room and globally (also works in co-op). You can pause the game to open the "Damage Meter" option in the menu to see this -


There is also an overlay option that is "Off" by default and you can activate it to show the top 5 elements of either the global damage of your run or of the current room and it looks like this -




For those worried, it's not overlapping with much elements from the interface, we limited it to 5 elements showcased at once.

This new system is inspired by mmorpg addons making it possible to see what causes damage at any time in your build. Our goal is to make you fully understand your build, how it works, how it synergies and what deals damage in it.

We think that's not something very common but we have a lot of synergizing elements that we think it's really important in our game. Even if we made our very best during the development, this new tool is probably going to show a lot of unbalanced elements so you can expect changes based on our observations in the coming months.


Lisibility and Readability



Among the reported feedback from the community, lisibility is something that we see a lot, we made so many changes regarding this during the development but we are still not there yet.

Most of games similar to Astral Ascent use a dark background because it makes everything stands out instantly but we really wanted the game to be colorful, it is definitively more work though!

In this update we increased lisibility again, we reduce some visuals FX, we set as many as possible behind everything, add some transparency on elements and so on. We have also added an option to remove Damage Numbers if you don't want them being visible on the screen.



What is next ?


We hope we will enjoy this update, as a reminder here is our 2024 Roadmap if you missed it -


We are going to take a well deserved break for the holidays season! Things have been really intense during 2023 with frequent major updates. You can check this link to see all the newsletters we released on Steam since 2020 to see how much the game evolved and how much we progressed as a team!

For now the game keeps selling well and for now it gives a nice future for the game and for our studio and we really appreciate players following us as developers and not just for a specific game, that goes right to our hearts!

That's the last news of this very intense year, 2024 should be easier for us. I will sound like a broken record but thanks again for following us, sharing and caring about Astral Ascent and we will keep you updated about what is next for the game in January!


Have an excellent holiday season everyone and thanks again!

- The Hibernian Workshop Team