Play as Yamat, a powerful Breach Traveler who has been wandering through all of the astral prisions created by the Master to challenge the strongest fighters and prove herself.
The new prisioner has a very bold personality and carries a lot of mysteries with herself – her motivations and personal goals will unravel within each escape attempt.
DLC CONTENT -
16 new unique spells - summons powerful wild creatures, spinning giant blades and more!
Pixel Art hand-drawn cinematic animation!
Signature Spell - Forbidden Power transforms Yamat into her flying draconic form allowing her to move freely around while shooting magic missiles to nearby enemies.
37 Associated Perks to modify her Signature Spell
3 Weapons types for different playstyles
Dark Energy Fists - close range quick attacks of dark matter unleashing flaming magical creatures
Two-Handed Dark Sword - longer range powerful slash that can hit several enemies at once
Dark Bow - shoots from afar and shower enemies with arrows
9 Weapon Passives - Each weapon comes with 3 unique passives to change playstyle, making Yamat an even deadlier fighter,
New Papa Yalee Stories - 4 new stories to learn more about the mysterious Yamat
1000+ new lines of dialogs between Yamat and all the other characters of the Garden – including heroes – fully voiced in English and Japanese
Pixel Art ending screen - a new ending has been added to the game for Yamat!
ADDITION TO THE BASE GAME -
Even if you do not own the DLC, you still will be able to-
See Yamat hanging out in the Garden
Collect and use 2 Yamat Echoes during the runs
Fight Yamat's Shadow Clone
1.6 version details
Apart from Yamat, a lot of new changes are coming with this new version! 23 New Astral Auras with specific effects for new builds and many changes such as allowing more rerolls in rooms, finding more Zodiacs in the bar and many other things!
We hope you will love Yamat as much as we do! ːzagplsː
Have an excellent day,
- The Hibernian Workshop Team
Physical Editions and Ayla Figure!
Pre-orders from our partners Limited Run Games are opening from June 28 to August 28 for PS4 / PS5 and Nintendo Switch!
1.5 Update - Reminiscing Mirror, Destiny Level 100 and more!
Hello everyone!
Version 1.5 is out now on Steam! This time again we did not do a simultaneous release on console because we wanted to keep iterating based on our Beta Public feedback, this update adds a variety of small changes and bug fixes. We hope you will enjoy it!
Patch Note
Read the full Patch Notes here https://store.steampowered.com/news/app/1280930/view/4174351172249174630
Reminiscing Mirror
We have added a new feature in the Garden, next to Papa Yalee, the Reminiscing Mirror!
You can interact with it to see all the Pixel-Art Cinematics, there is 38 cinematics in the 1.5 Update and it will go up to 40 in the 1.6 Yamat DLC.
This should allow you to see what you still have to unlock, in particular for endings and you can see again these cinematics when you want!
A new cinematic has been added in 1.5 linked to another important change.
Destiny Level 100 and Resilience Mode
Destiny Level maximum used to be 54, with a secret hidden at this level.
We were surprised and amazed by the quantity of players who cleared the Destiny Level 54 which is incredibly hard! We wanted to add more content for these players, we initially wanted to add a Destiny Level 100 with only Stats increase (more life and damage on enemies) in the 1.4 Update but we listened to feedback and decided to postpone it to 1.5 and make it a bigger than initially planned based on the initial reception of it.
We re-balanced the elements that seemed too punishing in Destiny Level 54 to make it less frustrating, for example adding a cooldown when getting hit and losing max hp/mana/quartz. The ghosts spawning have a delay before attacking and the armor on enemies is less frequent.
This makes Destiny Level 54 easier so you have more chance to get to see what's next!
For 1.5 version we decided to create a new column of 5 elements in the Path of Destiny.
This new column can only be activated if you did beat Destiny Level 54 first.
In a similar way of the 6 first Destiny Levels, the 5 last one need to be beaten one by one to get to progress.
Destiny Level 60
The first element is Ophiuchus Giant Swords falling on players during most rooms.
Destiny Level 70
The second element is more Elites which also gives more Stars to also give a bit more power.
Destiny Level 80
The third element is fighting 2 Star Guardians at once, Star Guardians are a place that experienced players defeat easily so it makes the fight more complicated. You have 2 extra Gambits loots when defeating Star Guardians at this Destiny Level.
Destiny Level 90
The fourth element is even harder as it requires you to fight 2 Zodiacs at once with their improved fighting skills from Destiny Level 6. You have 2 extra Auras loots when defeating Zodiacs at this Destiny Level.
Destiny Level 100
Finally the last element is making the Ophiuchus fight harder for a final climax. Ophiuchus summons 2 Shadow Clones in Phase 1 instead of 1 ( 1 by 1 ) and he summons 4 Shadow Clones in Phase 2 instead of 2 (2 by 2). Ophiuchus also summons real Zodiacs you have to kill instead of Zodiacs only doing 1 attack. Finally Ophiuchus also gets Elite Aspects that only happen during Shadow Clones and Zodiacs attacks to avoid impossible to dodge attacks during Ophiuchus patterns. Glory is the main reward of finishing Destiny Level 100 as we already gave a big extra reward at Destiny Level 54 but we still added an extra small ending to express our gratitude to players going this far in the game.
Each Destiny Level also adds damage and life to enemies and Zodiacs but the life added is not too high to avoid enemies becoming too tanky.
Resilience Mode
We are also adding an option for players wanting to experiment the game but having a hard time doing it. The Resilience Mode is similar to Hades God Mode, if you activate it, the more you die the more resilient you become so it adapts to you so you can keep going in the game if you are stuck!
Banning Spells
You can now ban spells, 3 per hero and 5 common spells so if you really do not like playing with some spells you can make sure you do not find them again in your runs!
Other smaller changes
Burn Stacks can now go up to more than 10 stacks, if you had more than 10 stacks on an enemy you would lost the extra stacks while now they are kept. Combustions are also triggered faster than before when reaching 10 stacks.
A Yalee in Echoes Island appears once you beat Destiny Level 6 once (like Yalee in Telluric Ruins) and allows you to reset one time the Echoes choice.
Icons of Echoes you get from Void Catalyst and Telescope appear above player in the first room so you don't miss them.
New icons showing spells and gambits elemental affinities. This change is part of more changes coming to the game to better understand the loots affinities and effects. You do not need to open the spells anymore to see their affinity, we know that for gambits the affinities are more obvious but we also wanted to keep a consistency among loots.
Equipping an Aura on the same Aura will increase its quality if Aura can be improved. 2 Common Auras become a Rare Aura and 2 Rares Auras become a Mythic Aura.
Yamat is coming!
The next update will be 5th character, Yamat DLC and we will communicate more about it when possible, target is Summer 2024 but until then you can see her animated portrait!
Have an excellent day everyone!
- The Hibernian Workshop Team
Patch Notes - May 2024 - 1.5.0
⭐Changes inspired by our community!
Major Features
The Reminiscing Mirror: View all the 38 Pixel Art cinematics from the game in The Garden once you unlocked them
Ban Spells: You can now ban heroes and common spells from the Merchant
Destiny Level 100: You can now go past Destiny Level 54 with new challenges like fighting 2 Zodiacs at once and more!
Resilience Mode: Option in Gameplay similar to Hades God Mode, if you activate it will reduce damage taken by 20% and +2% each time you die for a total of up to 80% and -1% each time you success a run.
Small Features
community inspired ⭐ Burn Stacks can now exceed 10 stacks and not be lost after a Combustion
A Yalee allows you to reset one time the Echoes options in Echoes Island, unlocked once you beat Destiny Level 6 once (like Yalee in Telluric Ruins)
community inspired ⭐ Octave Weapon Passive Coniicio Iocor and Kiran Weapon Passive Santôryû could spawn out of reach
Icons of Echoes you have from Void Catalyst / Telescope are displayed when starting a run so you don't miss them
Adjusted the Red feedback for Ice projectile of the Burning Djinn
Octave Weapon passive Aura Meridies (lasers in fight rooms) now prevents jumping to avoid interrupting it by jumping
Ghost Enemies now cannot attack for the first 0,4 seconds after their apparition to give more to give to see the enemy spawned
New icons showing spells and gambits loot affinities
Equipping an Aura on the same Aura will increase its quality if Aura can be improved
Balancing
Fire Plasma Aura now add 2 Burn Stacks instead of 5
Killing enemies give a bit more XP points than before
Malices from Destiny level : Used Pockets / Life Crusher & Leaking Foes (losing max hp/ mana & quartz when hit) now have a cooldown in case you get hit multiple times quickly
community inspired ⭐ Kiran Weapon passive Flower Power now restores 2 charges instead of 1 when using King Counter
Shielded Foes giving Armor Points to enemies in Destiny Levels has been reduced from 50% chances to 30% chances to give armor to enemies
Yalee Tickets and Memory Fragments loots are more frequent
Thunder Elite Aspect waits a bit longer before hitting for the first time and increased time between each hit + it cannot be too small as it used to be to avoid not seeing it behind an enemy + add of a red feedback visual to better see it + it doesn't hit anymore while fading out
Calie Gems Weapons Passive Aerial Strike cooldown from 8 seconds to 7 secs and the area of effect is bigger now
Reduced Shadow Clones health amount in World 1 and World 2
Vampiric Foes effect does not work anymore from Elite Aspects, Thorny Foes and Vengeful Foes
community inspired ⭐ The Master Ultimate bar doesn't charge anymore while summoning Heroes Clones
Level Design
Removed an unwanted Fire Portal in an exploration room
Music & SFX
Bigger Sound when deactivating a Weapon Passive in Arsenal to avoid unequip by error
Interface
Apparition of texts in Main Menu is faster now
Getting in Gameplay option from ingame would place you on second option instead of first one
Reduced brightness on Main Menu characters when changing menu
Main Menu options are more to the right and Heroes on Main Menu too to have more space for texts
Main Menu options texts is larger and font size is smaller to write more things
Reworked some French terms in options Gameplay for better understanding
community inspired ⭐ Quest progress in The Arsenal no longer halts during co-op if a player without the required weapon is hit in a specific room.
Visuals
Burn Effects color is more orange so it's more different from Electrify Effects
Kiran Weapon passive Flower Power and Calie Weapon passive Homing Spear now have visual feedback for their charges
Elite Aspects elements now spawn behind enemies and players
Changed the Fire sprites displayed on ground from Leo's fight and Burning Djinn + added a red feedback behind the fire for these elements
Taking damage with Barrier effect on is better feedbacked
Taken damage number are visible for longer
Bug Fixes
community inspired ⭐ Katana Judgment Cut Weapon Passive could aim Ghost enemies
community inspired ⭐ Claws Kusarigama's fury Weapon Passive was not working during Zodiacs encounters
community inspired ⭐ Pressed Cancel on Papa Yalee Character category would not make you go back to Categories
community inspired ⭐ Gems Aerial Strike Weapon Passive was always being thrown from P1 even if P2 was launching it
community inspired ⭐ Healing Shards from Shards Altar spawn faster, they could not spawn before you take the Bar door + only 1 could be saved when changing layout, now working with more than 1
community inspired ⭐ The progress of some quests from The Arsenal that track spell changes, such as level or affinity, would not update after changing weapons.
community inspired ⭐ The progress of some quests from The Arsenal that track spell changes, such as level or affinity, would not update after changing weapons.
community inspired ⭐ Addressed potential game crash caused by activating certain gambits while pausing.
community inspired ⭐ Prevented accidental selection of an Echo instead of an Aura slot during equipment or upgrade attempts.
community inspired ⭐ Corrected rarity tiers for auras from the Small Astral Dragon during co-op.
community inspired ⭐ Respawning in the Garden was needed to force the unlock of achievement related to getting all colors from The Stylist.
community inspired ⭐ Gemini chain throw scythe between each other attack would hit player with invisible scythe sometimes
community inspired ⭐ Absorbing Barrier from Void Catalyst would not work if you had a Barrier effect activated
The Master was never summoning Pisces during the fight
community inspired ⭐ ""Damage dealer"" achievement would not trigger with option to show damage numbers disabled
Ghost Effect behind player when doing a fall attack was too present when playing at more than 60 fps
Weapon Passives would sometimes keep showing player ghost effect while they were invisible
community inspired ⭐ Basic Attack magnet to close enemies was not activated for Calie and Octave melee weapons
community inspired ⭐ Basic Attack magnet to close enemies was working on Ghosts
community inspired ⭐ Aura ""Catnip III"" third effect triggering lightning strikes on Yalee projectiles was not working
community inspired ⭐ Capricorn Summon would not target the correct enemy when summoned
Hitting 2 Jump Crystals with same attack now picks the closest Jump Crystal from the player
Hitting a Jump Crystal overlapping an enemy now hits the enemy
community inspired ⭐ A few Auras were displayed with the wrong affinities
community inspired ⭐ Ayla Weapon Passive Ray of Light would not always be triggered if you have a lot of attack speed
We are very happy to announce that the 1.4 version is out now on Steam! This time we could not do a simultaneous release on console as we had to release the update as soon as possible in order to be able to participate to a Steam festival in May but we will do our best to release it as soon as we can later this month!
You can check below our first trailer since 1.0 release to showcase the new changes!
Patch Note
Find the full Patch Notes here - https://store.steampowered.com/news/app/1280930/view/4188984694009010708
8 New Weapons
Each hero received 2 new weapons for a total of 12 weapons to play with!
Our goal was to provide more playstyles with the heroes so you should find a weapon you enjoy for your favorite hero!
You unlock the Arsenal by meeting at least once with the Master. And you unlock new weapon by defeating the Master at Destiny Level 2 and 4 with each hero. While doing so you can unlock passives for your base weapons!
36 Weapon Passives
Each weapon, including the base weapon, has 3 passives attached, each passive has to be unlocked through a small quest during your runs. Some quests are easy and some are hard but you can complete them at any Destiny Level.
Once unlocked you can directly use the passive during your run at the next Arsenal because you have one Arsenal in each intro room and before the Master if you want to change your playstyle during your run.
Showing below one passive per weapon so 1/3 of the passives -
As you can see, the passives are very different from each others giving access to even more playstyles variations and they are meant to be more useful in certain situations than others, up to you to pick what you prefer!
What is next?
The Arsenal was a massive update we really wanted to do to give more variety to the gameplay, we wish to keep adding more polish to the game when possible as we had to focus on the new content for this update. We also want to start working on Yamat, the 5th playable character update as soon as possible.
We will hope you will have fun with this update and thanks for supporting us!
The Physical editions are nearly ready, it took more time than expected but we will soon have delivered everything to Limited Run Games!
One last thing, we saw the community messages and decided to translate the game in Spanish for a future update!
Have an excellent week! :taurusSmirk:
- The Hibernian Workshop Team
Patch Notes - April 2024 - 1.4.1
⭐Changes inspired by our community!
Major Features
The Arsenal : 8 new weapons and 36 passives for weapons unlockable with small quests
AYLA
Lunar daggers (Daggers):
PARTING GIFT: Killing enemies burst 1 colored dagger out of their remains. It comes back to you after a few moments.
GLIDING STAR: Dash leaves behind a rotating shuriken that comes back to you after a few seconds. Only one can be out at a time.
NIGHT VEIL: You gain an extra jump and each Double Jump flings a fan of kunais under you.
Moonlight blade (Katana):
RAY OF LIGHT: In each room, until you get hit, the last attack of your basic attack combo will launch a wave of light.
STARFIRE: Dash through enemies while your signature spell is available will mark them. Using your signature spell calls upon a powerful ray of starfire on all of the marked enemies, consuming the mark in the process.
JUDGEMENT CUT: After a spells_refresh, your next basic attack will be empowered to execute the healthiest enemy. Zodiacs and Star guardians are too powerful to be affected by this ability.
Eclipse shards (Claws):
KUSARIGAMA'S FURY: On a Fall Attack you grab up to 5 enemies with a chain and pull them to you.
INNER DEMON: Using your signature spell unleashes a clone in your initial position that flies back to you, shredding all enemies in its path.
HUNTER X HUNGER: The Hunt is On, you gain hunger stack that gives you 5% attack speed and 10% movespeed (up to 50% Movespeed) when killing enemies. You lose 1 stack every 1.5 seconds.
KIRAN
Raging Fists (Fists):
DOUBLE TAP: In each room, until you get hit, your basic attack does an extra punch.
COME AND GET IT: On signature spell, you pull all those cowards right next to you to punch them better.
FLOWER POWER: In each room, your first 4 basic attack are replaced by a fireball. Each time you use your signature spell you get 1 more fireball to throw.
Burning bo (Bo Staff):
EXPLOSIVE TEMPER: When you successfully counter an attack with your signatire spell you do A HUGE EXPLOSION!!!!!
BOGGO STICK: Your double jump becomes an awesome attack that works like a basic attack!
MAGNETIC PERSONNALITY: In each room, until you get hit, the enemies are captivated by the last attack of your basic attack combo and assemble in front of you to admire it.
Diery falchions (Dual Falchions):
HIT MARKER: Every 6 seconds, a mark appears on an enemy for a short period. Hitting them with a basic attack makes it explode.
SANTÔRYÛ: A floating sword appears periodically. Catch it to earn its loyalty for the next 6 basic attack. After those, it will go back to its family and a new floating sword will appear after 7 seconds.
SWORD JUGGLING: Every 10 seconds, your next basic attack will launch a rotating fire blade that comes back to you.
CALIE
Polytechnical Gmmes (Gems):
AERIAL STRIKE: Every 8 seconds, your next double jump will bombard the enemy positions in front of you with 5 feathers. Timeless classic.
CONDUCTIVE PROPERTY: Using your signatire spell creates an energy orb on each gem and links them together with a damage-dealing energy. Practical.
FIELD SUPPLIES: A crystal will grow on the ground after 5 seconds. You can destroy it with 3 basic attack to create 5 gems that you can recall with your signature spell. A thrifty solution.
Service Spear (Spear):
CALL TO ARMS: When using your signature spell, you call forth spears that pierce the enemies around you for 2,2 seconds.
WOLF HOLE: A mark will appear every 5 seconds on enemies around Calie. Doing a Top Attack will consume the mark and create an area attack around it, knocking the enemies toward Calie's position.
HOMING SPEAR: In each room, your first 2 basic attack throw a spear that can be called back to you. After a spell refresh you get 1 more spear to throw. Handy.
Unbreakable Rempart (Shield):
SIEGE BREAKER: A destructible block will appear after 7 seconds. Breaking it will launch 3 damage dealing debris accross the battlefield. Disappointing craft.
DEFENSIVE MEASURES: Using your signature spell creates a force field around Calie. Each gem recalled will be deflected by it and launched toward a nearby enemy. Impenetrable.
AVENGING SHIELD: After 5 seconds, the last attack of your basic attack combo will launch a shield that bounces 6 times off enemies. Old efficient trick.
OCTAVE
Pistor Vocatis (Dual pistols):
ORBUS MINORIS: Every 8 seconds, you summon Pluto, a flying drone that follows you and attack enemies hit with a close-range basic attack. After 5 shots, it disappears. (Sad)
CONIICIO IOCOR: A bullet appear after 5 seconds. Collecting it replaces your next {basic attack with a laser that ricochets up to 6 times between enemies. (Stylish)
AUREA MERIDIES: When entering a Fight Room or an Eclipse Room, your first basic attack launch you into a flurry of laser, killing everything in sight. (Awesome!)
Exterminatum Exemplaris (Rocket launcher):
FRAGOR MORTIS: In each room, until you get hit, the last attack of your basic attack combo will launch 6 grenades around your target. (Radical)
ORBITUM TERMINUS: Your signature spell calls a devastating strike firing 20 shots from orbit. (Total Annihilation)
PRIORA SIGNA: An energy orb appears after 5 seconds. Shooting it with a basic attack detonates it, damaging all the enemies in the area.
Magnum Cupitere (Gunblade):
SECO VERBERA: After a spell refresh, your next basic attack will create an energy orb and split it into a myriad of small projectiles that target nearby enemies.
MISERIA LABRUM: Your Dash now deals damage and has 30% chances to mark enemies on hit. Hitting marked enemies with a basic attack deals extra damage and consumes the mark. (I hope she'll like it)
ANIMA VAMPIRIS: After each kill, Octave stores his enemy's power into 1 orb (max 3). Your basic attack consumes 1 orb to release a powerful shot. (Is that what it felt like, Mother?)
Small Features
Better zoomed camera at the statue of prowess world 4
Additional feedback on Path of Destinies menu when activating a Destiny Level 54+ run
Ayla 2 daggers animations improved with improved hitbox
Main Menu visual now changes depending on the Destiny Level you beat (DL6+ and DL54 versions)
Main Menu font change for version number for better lisibility
Balancing
Auras: Snow Amulet: Reduced chance to spawn snowflake from 50% to 20% Sword Fang: Reduced chance to spawn spirit sword from 50% to 30%
Balanced some heroes base weapons attack speed and damage
Visuals
Ghost effect behind heroes and enemies is now behind everything for better lisibility
Narrative Design
"
community inspired ⭐ Fixed some inconsistencies between voice and text in English
Improved translations - ☄️ hotfix 1.4.1
"
Bug Fixes
"
Counter Sound of Kiran Signature Spell would not play if relaunched quickly
Game could crash if paused for a long time at a specific frame of Flying Spirit attack animation
Passive could be equipped on a weapon that was still locked - ☄️ hotfix 1.4.1
community inspired ⭐ Portuguese language was not working - ☄️ hotfix 1.4.1
The game now suggests slightly more often loots that could synergize with player's build
Players can receive up to 3 accumulated destiny fragments after defeating Zodiacs on DL runs from previous destiny levels not cleared
Small Features
community inspired ⭐ Reworked the descriptions of Effects in Hints and Glossary to give more details about the stacks, durations of effects, number of hits etc.
community inspired ⭐ After clearing the game, on the menu to pick a specific ending, there's a check mark on the name of characters on which endings have already been seen by the player
We replaced the void catalyst perk ""Warrior's Pride"" (+1 damage stone per X enemy defeated until player is hit) for the new perk ""Barbecue's grace"", which provides Barbecue's Echo at start of a run (salvaging an aura for the first time spawns another aura of the same Tier)
The small dragon at start of runs gives +1 extra choice for auras
We added hint descriptions for specific auras that cast elements based on common spells
Added an additional feedback for Aura's rarity on player's inventory
Small increase XP gain after opening a Zodiac chest
community inspired ⭐ Mouse cursor is clamped on the app window while it's active #ERROR!
Updated localisation text for some languages - ☄️ hotfix 1.3.1
We increased by 2 per rank the price of the Void Catalyst perk Zodiac's Emblem (Increase charge hate of Zodiacs summon by 20% per rank)
Interface
Added Frostbite effect to the Glossary
Reworked the descriptions of Elite Aspects in Glossary
community inspired ⭐ New option to make the next spell, on the player's spell cycle, to always be visible above the player's sprite
New option to make background darker that creates a bigger contrast with game elements, which should hopefully help readability for some players
Visual color on Auras in inventory depending of rarity
Bug Fixes
community inspired ⭐ Inputs on Steamdeck were doubled
spell MISERIA explosions on side walls could have wrong direction
spell MORBUS projectiles would sometimes bounce instead of exploding when colliding with ground
community inspired ⭐ Enemies Red Feedbacks of attacks would sometimes stay on the screen since 1.2
Damage for ""Calie's lightning combo"" Echo not displayed on damage meter and not calculated correctly during co-op
The echo ""Sova's feather tornado"" would not work for player 2
Telescope would not update perks correctly on switch if players opted to hibernate the console instead of closing the game application or turning it off
community inspired ⭐ The guaranteed higher level feather from Pavo's after the third claimed feather would not always have the correct level
community inspired ⭐ The small dragon auras would not upgrade the aura tiers correctly after upgrading it at Zim-Zim on the next run
community inspired ⭐ The average damage from spells was being wrongly calculated while checking the spell thorough player's inventory
Fixed cases on where players would not be able to be revived during co-op mode after dying
community inspired ⭐ Fixed wrong localisation text for some Zodiacs name in damage meter (Russian language)
Final cutscene was mistakenly being auto skipped if player had the ""Skip Zodiac Intros"" option enabled - ☄️ hotfix 1.3.1
Steamdeck version should now work back with Proton - ☄️ hotfix 1.3.1
WeMod could cause crashes on the game - ☄️ hotfix 1.3.1
1.3 Update - Affinity System, QoL and Arsenal preview!
Hello everyone!
We just released the 1.3 version on PC. This new version is focused on elements often requested by the community.
Patch Note
Find the full Patch-Notes of 1.3 here - https://store.steampowered.com/news/app/1280930/view/7281829929758883013
Affinity System
The most frequent request and complaint about the game since its 1.0 release was the lack of Synergy of your build during your run. Wanting to go in a direction and loots would go in another direction gave the feeling of being unlucky during the runs.
We have created a new system called the Affinity System that increases synergies of the loots depending of your current build so you are more likely to make a fully coherent build at the end of your run. Keep in mind that keeping some flexibility on the loots you find is still important, if you find something very powerful, you might still want to re-orient your build during your run!
We have also made Auras rarities stand out more on your interface.
Destiny Fragments
You will now be able to get up to 3 Destiny Fragments at once per Zodiac victory!
The way it currently works in 1.2 is this :
You get 1 Destiny Fragment per Zodiac per Destiny Level (up to 54) and the Master gives 3 fragments per level, you can at best get 7 fragments in a run.
If you defeat a Zodiac at a high Destiny Level, you will only get 1 Destiny Fragment and it will increase by 1 the Destiny Level you need to get a new fragment of this Zodiac.
Ex : if you have all fragments of Taurus at Destiny Level 10, if you beat him at Destiny Level 20 you will get his 11th fragment, and you will need to beat him at Destiny Level 12 or more to get one new fragment.
This system is slow, does not reward players wanting to take more risks in higher Destiny Levels and it exhausts the Master Destiny Fragments much faster than the Zodiacs fragments, this is how the 1.3 system works :
You get from 1 to 3 destiny Fragments per Zodiacs depending on the difference between your current Destiny Level and the number of Destiny Fragments already collected from the Zodiacs.
Ex : if you have all fragments of Taurus at Destiny level 10, if you beat him at Destiny Level 13 you will get 3 fragments. Then you will need to beat him at Destiny Level 14 or more to get new Destiny Fragments.
The Master still gives 3 Destiny Fragment per Destiny Level and you cannot collect several ranks at once so your maximum Destiny Fragments per run is now 15 and the Master and Zodiacs fragments would exhaust at the same time if you win all your Destiny Levels runs.
Improved Descriptions
We have made descriptions for Effects, Player Statuses and Elite Aspects much clearer adding details for how they work, durations, chances to add stacks in order to give you a clearer idea of what to expect from each of these elements.
Some Astral Auras also used Common Spells without giving informations on them, they now have the descriptions added as hints.
Permanent spell icon
We added an option to make next spell icon always visible above your head. We know this option can help players having an hard time checking the icon during action.
Astral Dragons
Small Astral Dragon now gives 3 Auras to choose from instead of 2 so you have more choices to start your build during the run.
We have also replaced the Void Catalyst element that increased strength when killing enemies without being hit by Barbecue's Grace giving the Echo of Barbecue to reroll the Auras you do not want with new Auras of same rarity. This gives even more choices to build during your runs.
Darker Background Option
In order to give more options related to readibility, we added an option to make everything in background darker so enemies and players stand out much more.
Ultimate Challenge
We sponsored Gellot ,a great content creator that performs very hard challenges on games, to do all Zodiacs no-hit at Destiny Level 6 which sounds ridicously hard but that wasn't even close to the challenge he did, making a no-hit on all Zodiacs at Destiny Level 54, it sounds really impossible but he made it!
Send him some love in the comments of the video for the incredible performance this is!
Arsenal Update Preview
The Arsenal will be the next update, the 1.4, it will give each Hero 2 new weapons and 3 passives modifying gameplay of each hero, including for their base weapons.
We announced Ayla will have a Katana giving her more impactful attacks with a longer range.
Kiran will have a Double Falchions for large range attacks at a slower pace but keeping high mobility.
Octave will have a Rocket Launcher to kill enemies from far but without auto-targeting, you will need to position correctly to hit your enemies, a bit similar to the one from Hades.
Below, Octave has a passive creating grenades on the third Basic Attack.
Calie will have Spears, all Signature Spells will keep working the same so the spears will create gems when attacking.
And today we announce the second weapon of Octave : the Gunblade! Giving him the ability to fight at a closer range.
We are targetting for this update to release by the end of April 2024.
Have an excellent day
-The Hibernian Workshop
1.2 Update - PvP Arena, new Spells and more!
Patch Note
Find the full Patch-Notes of 1.2 here - https://store.steampowered.com/news/app/1280930/view/4061752935706427823
20 new spells
We have added 5 new spells per Hero, 2 of them are directly unlocked and you need to buy 3 of them at the Merchant. If you already have a rarer spells you won't need to unlock them with experience at the end of runs
We received a lot of feedback saying you would like to see more spells about making the enemies move. More spells making something else than pure damage. We have tried to include that as much as possible in our new spells design and we are really happy about these new spells!
PvP Arena
The PvP Arena is placed in Andromeda's Bar. It is accessible only in local co-op during runs and you can make as many duels as you want. We had so much fun testing this new feature, we know it won't be used by everyone as it requires playing in co-op but during co-op runs it adds a lot of fun!
When you start the duel it will make you full life and full mana and it will restore the amount you had before the duel when getting out.
During the duel both players get mana point with time so you can focus on launching spells more than attacking with Basic Attacks to restore mana. We also added some buff trees spawning sometimes to spice things up. We also removed the Echoes and Zodiac Summon during the duels, it was way too chaotic when it was possible.
The player winning the Duel will get a little crown symbol above their avatar as a reward for the run but it can change back to the other player if they win another duel.
We received a lot of questions relative to online PvP but we are not going for it as it requires so much work. We also thought about accessing the PvP from main menu or from the game hub but it would require a build creating system and we also know that the PvP is not balanced depending of the spells you currently have, it's mainly targeted to get some fun when you do co-op runs!
Extras
Some noteworthy change mainly inspired by community suggestions!
Offline Telescope - We have made the Telescope working offline now, it will solve the problem that it was not working in some regions of the world and it will also be available on Console now.
4 Categories at Cetus Cavern - Cetus Cavern now has 4 categories instead of 3, the fourth one will always be the random one (Nebulous Choice)
Pavo Feathers - Feathers on Pavo's ruins will always be of a higher level after sacrificing health 3 times (globally)
Arsenal Update Preview
We have also started working on the next update : The Arsenal. In this update each Hero will have new weapons and associated passives. We will explain this better next time but for now you can see one of the new weapons of Kiran below -
Merch Suggestions event
We are also gathering your ideas about potential merch on our Discord Server, you can give your own ideas and vote for other suggestions you like, do not hesitate to join!
Have a great time in the game and a fantastic week,