community inspired ⭐ Ice fragments: Balanced ice fragments so it can bounce less times on screen before vanishing. Also nerfed some auras and perks that spawn it
community inspired ⭐ Dash attack exploit: We noticed it was possible to spam dash and attack on enemies quickly to reset dash cooldown. Chain repeating this action would cause players to be invulnerable for unintended long period of time and delivering basic attack to enemies very fast would cause mana recovery to be too high. We made changes to try to mitigate the powerful results from these actions, while still keeping the behavior around. Starting from this patch, If players interrupts a dash with a basic attack the game now removes the brief post-dash iframes. The iframes are still kept if the dash finishes normally or is canceled by other actions. We also added a spam counter to the dash action and a small delay to the basic attack is progressively added as long as dash attacking enemies keeps being spammed.
community inspired ⭐ Aura Adjustment: We nerfed some of the auras using the following effects: Wisp, Fireshield, Ice fragments, Ice sword, Spark, nimbus, thunder strike, slime, meteor, max mana, missiles, spirit sword
community inspired ⭐ Gambit Adjustment: We nerfed some of the gambits using the following effects: Slime, Ember, Wisp, Nimbus, Ice Fragment, Missiles, Spirit sword, Yalee
community inspired ⭐ Ayla perks: Nerfing some ayla perks that could trigger undesired big amount of elements based on hitting enemies with the assassin's mark
Slot unlocker price: Slot unlocker price on itinerant merchant now increases as game progress
Bug Fixes
community inspired ⭐ Scorpio could launch multiple different attacks when starting a fight, causing weird behaviors
Scorpio's Zodiac spell, found on moon room, would not carry effects from equipped gambits
First of all, thanks for the great reception of the World 4 Update! It has been by far the most appreciated of our updates since we launched Early Access back in April 2022. Everyone has enjoyed playing Calie, fighting the new Zodiacs and the new direction for game progression that felt more coherent and less chaotic.
It feels like everything is nicely coming together but we are not done yet! Today we release a new update, one of many planned before the Final Release of the game anticipated to be Q4 2023.
These upcoming updates, as well as today's one, are focusing on what is feeling to be the most urgent elements to work on at a specific state of the game. In this case we received a lot of feedback about how complicated it felt to make meaningful & varied builds in the game, so let's discover together what are the changes we made to improve this.
Complete Patch Notes to read - https://store.steampowered.com/news/app/1280930/view/3691300790688811125
Aura System major changes
We have added a rarity system for Auras, similar to what is already in place for Gambits. We made it so you will find rarer Auras in each new world, this way you always improve your build through the runs instead of having always the same possible elements in each worlds.
There are 4 rarities for the Auras -
Common - white
Rare - blue
Mythic - orange
Astral - purple
Common, Rare and Mythics exist with better and additional effects depending of their rarities.
On the other side Astral Auras are extremeley rare but have very unique effects that can litteraly change your runs. You can even find them in World 1 if you are lucky but your chances increase when you go to next worlds.
The Common and Rare auras can be upgraded through a new system called the Aura Upgrader.
This new element allows you to upgrade -
a Common aura into a Rare aura
a Rare aura into a Mythic aura
It does not pick a random higher rarity Aura, it is the same Aura that evolves into a better version. It is free to use in Andromeda's bar but you can only use it 2 times in a run (or 4 times in co-oop). We did that so when you find a Common aura that you like in World 1, you are guaranteed to be able to have its Mythic version at the end of your run and be able to build around it if you wish to. But you are also free to keep it to upgrade new ones later or even salvage it to get a drink from Andromeda. In addition to that, we have created more effects for each elemental families -
Poison Meteors
Poison Explosions
Ice Swords
Lightning Strike
Fire Shield
There is also some new non-elemental effects unique to certain Astral Auras.
We have also improved existing ones visually and on their gameplay. Most of them now have possible new synergies like an Aura spawning Ice Sword when breaking Targets or the possibility to create Fire slimes or Giant slimes (or both!)
We had about 40 Auras that had little to no synergy with other elements, we removed most of them to create 250 new Auras. They are meant to create fun builds that will use your gambits & prowesses as much as possible. To us, this is the progression element that was missing to link every systems together in a coherent way!
Oh and yes we have made new Gambits for all the new effects that we implemented! Speaking of gambits we have made their icons and spells icons visible even when they are closed so you can know about them even before opening them, it made building much faster and game needed to be faster now that you need time to think to make your builds.
37 new hero Spells
We have increased the number of spells to 20 unique spells per hero, Kiran & Ayla in particular really deserved more attention as their spells were created a long time ago.
We kept as much as possible what makes each hero unique -
Ayla low mana costs spells & high mobility,
Kiran's raw power,
Octave's mobility, long range & speed
Calie's versatility
That being said, we have tried to give a bit of everything to each hero!
These new spells make us reach more than 130 spells in the game right now as you can see with the icons -
Progressions changes
A lot of things have changed in the progression as you can see right there!
That's right, merchants will now be in Andromeda's bar! Why? Because it allows you to build all at once and it prevents breaking the flow of the run when starting a new world. It also allows you to better prepare for boss fights! (They are no longer there at the start of each new world)
Removing one room per world allows us to have 2 special rooms per world instead of one(Cetus, Pavo, Yalee Kingdom, Forge etc.) so you will now meet more special rooms.
Speaking of special rooms, the Echo Isles(where you get NPC summons) are no longer linked to Minibosses rooms because it was complicated to understand and many players would not do these fights and miss the Echo Isles room that is crucial for progression.
The new synergies and more special rooms make you stronger than before and we had to increase enemies health points to balance the game - Building is now an important part of the game progression so we expect players to feel weak if they did not build correctly or on the opposite strong if they found good synergies!
Additionally, Gambits and Auras now become rarer with each new world and the rarest can be found in Minibosses instead of Zodiacs as Zodiacs will now give a choice of rarer Auras.
What is next?
We hope you will enjoy all this new content coming for Astral Ascent, there is still a lot more that we would like to take time to improve before final release including Zim-Zim, Minibosses, Echoes, Elites, Andromeda challenges and much more!
The very next update might be lighter than this one because we also need to make progress on the final release content including missing Zodiacs, final boss and reworked narration (a lot of changes are moving for narration!)
We hope you will have fun in the game with this update and as always do not hesitate to share the game if you like it, it is extremely appreciated!
Have a great day,
- The Hibernian Workshop Team
Patch Notes - March 2023 - 0.42
⭐Changes inspired by our community!
Major Features
New Hero Spells: 37 new hero spells for a total of 20 per hero
Auras upgrade: Some auras can now be upgraded to a rarer tier version of itself through a new special loot added to the game
Zodiacs reward: Changed loots given on big chest from Zodiac reward. Now it spawns a pool of different auras to choose from
New Effects added: We added several new effects to the game: Meteor(Poison), Toxic explosion(Poison), Ice sword(Ice), Thunder strike(Electric), Fireshield(Fire)
Gambit Addition: We created several new gambits using the new effects
Gambit Rework: We reworked the older gambits to have different triggers and % chances, overall all gambit have been buffed from their previous version
Co-op Loots: Balanced the amount of loot given during single player and co-op mode in multiple places - 2 npc summons, 2 auras in yalee kingdom, 2 loots for exploration rooms/boss/minibosses, merchant cost less quartz in co-op too
New auras: More than 240 new auras added to the game. This is accompanied by other major rework from auras system and it should enable players to experiment with a big amount of build varieties
New unlock order: Reorganizing of unlocking new elements with XP points on death recap
Small Features
Applying ignition to a enemy now refresh the effect duration instead of triggering the effect again
Combustion, and Spark doesn't add burn and electrify effects when hitting enemies
Fight and Exploration room have cooldown after picked a certain amount of times to prevent often picking the same room types
Cetus gambits categories have changed and the rarities of spawned gambits now depends of current world
Changed the order of unlock for some NPCs on hub
Declining a Zodiac challenge on Challenge room doesn't make Zodiac leave the room anymore
Changed Ayla's signature spell trigger for NPC summon effects (Summoning Kiran, Octave or Calie) so the summon happens after the teleports
During co-op, players shouldn't be able to interact with Aura altars and other loots such as Gambit or Spell at the same time
You can now see the spells & gambits icon before opening the loots
If you have found all memory fragments in your run, a small chest appears with currencies instead of nothing
Improved Barbecue UI to better fit the new quantity of Auras
Ice Fragments now go through enemies by default
Spirit Swords now work with number of hits instead of time and we have removed the Spirit Sword spell to keep it as a neutral effect
The ability from Zim-Zim that can make spells spawn with higher levels doesn't work on itinerant merchant spells anymore. This is so it doesn't affect intended prices for spells sold there
Spells & Gambits icons are now visible even when they are closed
More death recap levels: Added new unlock levels to a max of 114 (previously 38)
Balancing
Loot scaling: Auras and gambits quality scale with world progression
Mini-boss loot change: With the Echos isles change, the loot of mini-boss has been adjusted as follow: 1 slot unlocker and 1 gambit between 3 gambits The quality of those gambits is improved compared to regular gambits loot
Effects that deal damage over time (poison, ignition and frostbite) can't trigger critical hits or prevent enemies to finish their movements
Increased the amount of destiny fragments needed to unlock a destiny level in NG+
Zim-Zim healing summon now heals more
Co-op revive now grants more HP to revived player
Co-op revive time is smaller, its increase between death is smaller and the increase per death is reset at the start of each room
Lot of changes on spells damage
Various changes of HP on Zodiacs, Minibosses & enemies
Level Design
Andromeda fusion with merchant: Andromeda room now welcomes a merchant at the end and merchant room has been removed from the regular room pool (Andromeda room will still appear 1 room before bosses)
Echos isles join the regular pool: Echos isles will no longer only be accessible after defeating a mini-boss but instead will appear randomly like other special rooms
Music & SFX
Saplings now do sound design only if enemies around
Interface
Improved all Perks texts
Improved all glossaries texts
Visuals
Shockwave at the end of levels (portals spawning) are now looking better
Visuals polish on most game effects - Combustion, Saplings, Freeze, etc
Changed order of display of most effects in the game, now most visual FX are behind enemies/players for better lisibility
Removed a visual particles on slimes that was never destroyed
Improved visuals loots on gambits
Bug Fixes
Fixed some glitches that could make a move from Scorpio not work correctly during the boss fight
Added a behavior that should make it harder to have player stuck in solids
Leo jump attack could not show red feedback on ground if he was back to a side wall
Spell preview for itinerant merchant altar would not be auto-disabled after releasing the previous input
community inspired ⭐ Max waits crash reported
Minibosses HP were not impacted by NG+ and Co-op HP increases
community inspired ⭐ Wrong sign when using Aquarius spell & challenge room
Quests could activate before the end of a dialog (during game tutorial)
community inspired ⭐ Aquarius challenge used to crash the game
Aquarius summon would leave rocks particles on field
Pufferfish would never look left
community inspired ⭐ Dev message layout was glitching on large width screens
Trails following projectiles were sometimes too big
Challenge room Zodiacs icons were too big compared to normal
community inspired ⭐ Octave and Calie were sliding on ground when picked in main Hub
NPCs could have icons saying they have an important dialog while they did not
community inspired ⭐ Some weird events could appear very randomly like Andromeda challenge being completed
It was possible for some skill unlocks to get skipped during death recap - ☄️ hotfix 0.42.1
Calie basic spell could wrongly spawn as a new spell during runs - ☄️ hotfix 0.42.1
Purchase value of spells could have wrong numbers on itinerant merchant
Andromeda could wrongly repeat the ""refresh drinks"" animation if player go far away and then near her again
community inspired ⭐ Coop lifesteal going to player dying would make dead player stuck
❗ For saves issues - if you experiment saves issues because you did not play for a long time, please check our guide about how to get back your saves. We had some saves lost when changing the way we store the saves + when integrating Cloud saves, thanks for your understanding!
That's it, the fourth and final world of Astral Ascent is available right now, here is a list of what to expect -
New Hero - Calie the Geomancer 💎
This new playable Hero is coming with an unique narration and gameplay!
She fights with Gems that she can shape into anything she wants. That's right, she can create a massive 2 hands sword then a long range bow!
Her Basic attacks are mid-range AOE hitting Gems so she is very good at cleaning pack of enemies very quickly!
When her Signature Spell is ready, her Basic Attacks leave crystals on the battlefield. Then, she can recall them by using her Signature Spell, dealing damage to enemies in between and gaining mana points like a regular attack. Be strategic and aware of your crystals placement to maximize your damage and mana for better spell rotations!
Her Perks are focused on the Crystals she leaves on the battlefield, her crystals can have effects when recalled or change shape to trigger an effect like fire crystals creating combustion as below.
The Crimson Highlands ⚡
The Crimson Highlands is the last world of your Astral Ascent runs and it is also the most dangerous one.
The enemies there won't be forgiving any mistakes and you better be ready for what is coming!
2 New Zodiacs : Libra ♎ & Aquarius ♒
The Crimson Highlands is also the land of the 3 most dangerous Zodiacs - Aquarius, Libra & Gemini and you can now face 2 of them, Libra & Aquarius.
Libra is one of the most dangerous being in the Universe and she will be testing your agility and reflexes.
On the other end, Aquarius is a bit special, they are a golem and a child bound together, they will be testing your stamina & concentration.
New Zodiacs also mean new challenges, new summons & new zodiac spells! Getting them by your side can be a precious help as you can see with Libra summoning below.
Fifth world ❓
If you success to defeat Libra or Aquarius, you will have a teasing of the final boss, the Master of the Prison and you will be able to fight him in the Final Release. Based on this world and statue you might be able to guess who he is!
Also, in the final release, before the final boss you will be able to spend your last quartz, stars & everything to be as prepared as possible for the fight!
Run progressions change + Telluric Ruins
We have changed a lot of things regarding the progression of your runs, from your feedback and our own experience we thought we had too much of everything and it made runs and building confusing.
What we did is first is creating rules for the special rooms so they cannot appear randomly anywhere in order to have a better control on the runs. We have also greatly reduced the amount of Spells, Gambits and Slot unlockers that you drop but made the merchant much more central in the game experience.
The Minibosses are not always there.
The Echo Islands are now a reward for defeating minibosses and do not require keys to get there anymore.
Exploration rooms rewards are now Quartz, Auras & Gambit and you cannot have multiple auras or gambit at once.
Merchants are always there in first room of worlds.
Astral Key chests are now limited to one per exploration but they have been reworked (see below).
Andromeda's drinks are not increasing anymore so you are not too penalized if you are taking a healing room before a boss.
Healing rooms can now spawn more frequently depending of your current HP.
Healing Altars now use stars instead of Quartz so you can still create your build at the merchant.
Salvaging Auras now grant 4 stars so you get Andromeda drinks if you are unhappy with your dropped Aura.
The new forge Room is not in world 1 but there is a special room to get an extra spell from the beginning there now - The Telluric Ruins
There are more change to come obviously, we want to make the Auras much more central, be able to get rarities on them and to make them synergize better with our builds.
The Forge - a new room Type 🔨
A new addition to this update is the Forge, a room that let you choose one of these bonuses -
+1 to all your spells level Pick one new spell among 3 choices Unlock a locked gambit slot on all of your spells Given the progression changes we made, this room gives you more control on your builds and became very important!
New Gambit rewards ✨
Zodiacs rewards has been changed and they now only drop gambits, mythic ones! But this update introduces a new rarity for gambits - The Astral Gambits.
They are very rare drops that can only be dropped by Zodiacs and they can completely change your builds as they are really powerful. For example one of them create several saplings on each hit as you can see below.
Chamaeleon's Lottery 🪅
Lottery has also been changed, our point of view is that too many systems were facing each others instead of working together. The lottery that used to work with Stars was preventing you from using the stars at Andromeda's bar and some players would only use it or always ignore it.
So we decided for the Lottery to be a free bonus appearing randomly once in a run in an intro room giving you some currency. We might change his position later!
Stone Altars & Key Chests rework 🗝️
First thing first, we decided to change the Key Chests reward. They used to ask you for 1 key (few quartz + a bit of heal/mana) or 3 keys (to randomly get a Stone Altar or an Aura).
We thought it felt bad to sometimes have unwanted Auras and sometimes have unwanted Stone Altars so Auras are now Exploration rooms rewards and Key Chests are now randomly Pavo Feathers or Stone Altars chest, then you select if you want to use 3 or 5 keys in it.
Using 3 keys will give you access to 1 Stone or a Pavo Feather +1 (level one of your spell, each level adds 20% damage to your spell).
Using 5 keys will give you access to 2 Stones or a Pavo Feather +2.
Also, to give you more choices when selecting stones, the Stones Altar will now have 6 choices instead of 3, the 3 new choices are -
Armor points, each of them reduce the damage taken by 2
Critical hits, each of them increase all your crit chances by 2
Mana Max, each of them increase your max mana by 1
Same applies to Andromeda's bar and both drinks are reset when one is selected.
These change allow you to have a better control of the reward you select and a more steady progression on your spells level. It also removes the randomness of the reward as you know what is the reward before using your keys.
Co-op Balancing Changes 🤝
Co-op players have been requesting for a long time for a better co-op experience loots and progression. Here is a list of what we changed -
Explorations rooms now give twice the rewards in co-op
Forge & Telluric Ruins give twice their bonus in co-op
Echo Island allows you to take 2 Echoes in co-op
Merchant quartz price is reduced by 40% in co-op so you can buy more elements
Minibosses & Zodiacs rewards are doubled in co-op
We hope these changes will make your runs more enjoyable!
Now that we have our 4 main worlds it becomes much easier to balance the global experience and we know a lot of things still require our attention on the coming months. We are still planning a Q3 2023 release for the final version (to be confirmed) so we will use this time to do frequent smaller updates, some of the things we would like to improve/expand before final release -
Minibosses fights and number
Elites modificators
Zim-Zim improvements
New Game Plus System (giving the Moon Currency a purpose)
Rework and improve Auras system
Improve Heroes perks building
And many more things!
Thanks again to everyone following us during this journey and thanks for your support which means everything to our small self-publishing team!
Hoping you enjoy this update and have a great day,
- The Hibernian Workshop Team
Patch Notes - January 2023 - 0.41.3
⭐Changes inspired by our community!
Major Features
New player stats: Stone altars and Andromeda's can now provide new player effects: Armor, Critical hit chance and mana.
Big rework on the room spawn options you get after finishing a room. Prepare for very different progression now!
New rooms type: Two new rooms type added: The Forge and Telluric ruins. They should give options to make your spells stronger or new spells to pick
Chameleon: Chameleon has been reworked and now. They're found in intro rooms and offers a option to pick between random quantities of different free loot
New world and Zodiacs: Players can now progress untill reaching the new 4th world, Crimson Highlands! They can also find two band new Zodiacs waiting to be faced there: Libra and Aquarius
New playable character: Calie: Players can unlock now Calie, the Architect! She can shapes her Gems into dangerous weapons. Her basic attacks leave precious stones on the battleground. She can call back the stones with her signature move dealing even more damage!
Small Features
Achievements appear in Death Recap if occured during the run
Astral Spirits are slower, bigger, have a better hitbox but they have more HP and drop more elements
Only one achievement can appear at a time
Easier to open Zodiac chests
Signature Spells damage increase with characters levels now
Zodiacs always look toward players once defeated
Added crystal jumps in the hub
Added explication about Kiran signature spell when unlocking him
Re-enabled Fire Rain spell after its fix
Kiran Giant Fists spell collider is a bit more generous
Freeze effect now deals damage when reaching 10 stacks
Added new text hints for some effects, and changed the name of some old ones
Changed conditions for Zodiacs spawn inside Andromeda's bar
Some currencies like Quartz and Keys are automatically picked after leaving a room
Portals rewards: Some room portals can offer different rewards (like Auras) and some of them can have cooldown to avoid same reward picks too often
New super powerfull gambit tier added, Astral Gambits! They can be found after beating Zodiacs... If you're luck
Amount of life restore by crystal shards is now subtly feedback on life bar
Removed ability from Zim-zim that added aditional loot for rewards found, as most rewards have multiple choices by defaultt now. This ability will be replaced by a new one in future patches
community inspired ⭐ Crystal shards can't be used if player is full life
More elements have been added to the glossary
Hidden Chamaeleon was missing in Telluric Ruins & The Forge - ☄️ hotfix 0.41.2
Aquarius pattern with many projectiles now prevents bullets hit before they are launched - ☄️ hotfix 0.41.2
When your Armor absorbs completely an enemy attack, it now displays ""Absorbed"" and your hurt animation is not triggered - ☄️ hotfix 0.41.2
World 4 flying enemy launching 2 projectiles has been made clearer to read - ☄️ hotfix 0.41.2
World 4 flying enemy electricy wyrm patterns have been improved - ☄️ hotfix 0.41.2
Removing plushies from andromeda's bar when they overlap a Zodiac, so they don't interfeer with the Zodiac interaction - ☄️ hotfix 0.41.3
Added Aquarius Kid sprite spawning alongside with Aquarius Golem sprite inside Andromeda's bar - ☄️ hotfix 0.41.3
Balancing
Merchant itinerant altars are not reset if already bought
Merchant itinerant now have 7 slots
Balanced quartz per exploration room
Increased a bit XP gained by defeating enemies
Invincibility after dash from 0.1 to 0.06 seconds
More HP per Rest Room depending of the world
Increased most enemies/bosses HP
Quartz and experience given by most places
Buffed damage dealt by Combustion effect explosions
Pavo sacrifice cost is higher now
Enemies keep aggro for longer
Salvaging an aura is now worth 4 stars
Reduced Chamaeleon fight room summon rewards
Adjustments made on the following effects : ignition, thunder orb, ice fragments, wisp
Some effects like NPCs/Zodiacs summons and LDI elements like world 1 bouncing mushrooms are not affected by damage buffs anymore
Reduced Ayla's invencibility time after using signature move
Loot found during co-op mode should be more fairly balanced
Kiran's signature move trigger a smaller cooldonwn if he doesn't sucessfully trigger a counter
Decreased Armor stat from 2 to 1 per point - ☄️ hotfix 0.41.2
Minibosses give 10 more quartz everytime - ☄️ hotfix 0.41.2
Zodiacs now give a Slot Unlocker - ☄️ hotfix 0.41.2
Slightly buffed Quartz gain from scrapping Spells and Gambits: Spells will now give 20 Quartz + 12
the level of the spell and the number of Gambits. Gambit will now give 12 Quartz + 7
the rarity level of the Gambit. - ☄️ hotfix 0.41.3
Nerf the power of the lifesteals gambits: Lifesteal on hit nerf to 50% chance on hit Lifesteal on death value nerfed to 2 HP regen (5 before) - ☄️ hotfix 0.41.3
Level Design
New Treasure room available
Increased Pavo's room width
Music & SFX
Captured yalee now have sound design
various enemy sfx and mix update
worlds ambiance sfx update
Zodiac intros do not interrupt sound as abruptly as before
Replaced SFX for World 3 enemies
Visuals
Merchant itinerant altars visual improvement
Removed Andromeda visual asset when a puzzle wasn't available in an exploration room
Feedback improved
Improved NPC cooldown font
Meteors in the void room will not dissapears and flicker anymore
Embers now spawn with the right angle
Improved rarity feedback on gambits
Bug Fixes
community inspired ⭐ Bapy / Main Menu escape attempts could not be the same
Zodiac summon icon would disappear for current room after summon zodiac tutorial
Bosses & World 2 golem could become invisible in some circumstances
Zodiac Chest input was very big at the start
Yalees in treasure rooms had some gray parts
Cryogenic Sword could explain in side walls or ceiling
Chamaeleon could have wrong cloak colors
Enemies killed without being hit achievement is not reset anymore when loosing an Andromeda's trial
Scorpio could hit 2 times during his ultimate and purple patterns
community inspired ⭐ Invisible platforms in Virgo challenge
Fix an issue where changing window with shortcuts made the game window become black and resulted in softlock
community inspired ⭐ It was possible to get a softlock after getting a Zodiac summon from the bar and triggering it's first time tutorial
community inspired ⭐ It was possible for the game to wrongly trigger timers that could cause unexpected behaviors such as teleporting player outside of game area or spawning Scorpio Zodiac in impossible scenarios.
community inspired ⭐ Healing shards feedback for amount of life restored, on player inventory, could wrongly display float values
community inspired ⭐ Sometimes in coop, spell used to stay open and never close resulting in the player not being able to interact with it anymore
Octave's perks that affected his summon duration could not work correctly
It was possible to get FPS drops after leaving game paused in certain parts of the game
Cooldown from enemies hitting player could not trigger properlly in some situations
Sidescreen tips were not being destroyed after opening the Prowess menu with player 2
New player stats: Stone altars and Andromeda's can now provide new player effects: Armor, Critical hit chance and mana.
Big rework on the room spawn options you get after finishing a room. Prepare for very different progression now!
New rooms type: Two new rooms type added: The Forge and Telluric ruins. They should give options to make your spells stronger or new spells to pick
Chameleon: Chameleon has been reworked and now. They're found in intro rooms and offers a option to pick between random quantities of different free loot
New world and Zodiacs: Players can now progress untill reaching the new 4th world, Crimson Highlands! They can also find two band new Zodiacs waiting to be faced there: Libra and Aquarius
New playable character: Calie: Players can unlock now Calie, the Architect! She can shapes her Gems into dangerous weapons. Her basic attacks leave precious stones on the battleground. She can call back the stones with her signature move dealing even more damage!
Small Features
Achievements appear in Death Recap if occured during the run
Astral Spirits are slower, bigger, have a better hitbox but they have more HP and drop more elements
Only one achievement can appear at a time
Easier to open Zodiac chests
Signature Spells damage increase with characters levels now
Zodiacs always look toward players once defeated
Added crystal jumps in the hub
Added explication about Kiran signature spell when unlocking him
Re-enabled Fire Rain spell after its fix
Kiran Giant Fists spell collider is a bit more generous
Freeze effect now deals damage when reaching 10 stacks
Added new text hints for some effects, and changed the name of some old ones
Changed conditions for Zodiacs spawn inside Andromeda's bar
Some currencies like Quartz and Keys are automatically picked after leaving a room
Portals rewards: Some room portals can offer different rewards (like Auras) and some of them can have cooldown to avoid same reward picks too often
New super powerfull gambit tier added, Astral Gambits! They can be found after beating Zodiacs... If you're luck
Amount of life restore by crystal shards is now subtly feedback on life bar
Removed ability from Zim-zim that added aditional loot for rewards found, as most rewards have multiple choices by defaultt now. This ability will be replaced by a new one in future patches
community inspired ⭐ Crystal shards can't be used if player is full life
More elements have been added to the glossary
Balancing
Merchant itinerant altars are not reset if already bought
Merchant itinerant now have 7 slots
Balanced quartz per exploration room
Increased a bit XP gained by defeating enemies
Invincibility after dash from 0.1 to 0.06 seconds
More HP per Rest Room depending of the world
Increased most enemies/bosses HP
Quartz and experience given by most places
Buffed damage dealt by Combustion effect explosions
Pavo sacrifice cost is higher now
Enemies keep aggro for longer
Salvaging an aura is now worth 4 stars
Reduced Chamaeleon fight room summon rewards
Adjustments made on the following effects : ignition, thunder orb, ice fragments, wisp
Some effects like NPCs/Zodiacs summons and LDI elements like world 1 bouncing mushrooms are not affected by damage buffs anymore
Reduced Ayla's invencibility time after using signature move
Loot found during co-op mode should be more fairly balanced
Kiran's signature move trigger a smaller cooldonwn if he doesn't sucessfully trigger a counter
Level Design
New Treasure room available
Increased Pavo's room width
Music & SFX
Captured yalee now have sound design
various enemy sfx and mix update
worlds ambiance sfx update
Zodiac intros do not interrupt sound as abruptly as before
Replaced SFX for World 3 enemies
Visuals
Merchant itinerant altars visual improvement
Removed Andromeda visual asset when a puzzle wasn't available in an exploration room
Feedback improved
Improved NPC cooldown font
Meteors in the void room will not dissapears and flicker anymore
Embers now spawn with the right angle
Improved rarity feedback on gambits
Bug Fixes
community inspired ⭐ Bapy / Main Menu escape attempts could not be the same
Zodiac summon icon would disappear for current room after summon zodiac tutorial
Bosses & World 2 golem could become invisible in some circumstances
Zodiac Chest input was very big at the start
Yalees in treasure rooms had some gray parts
Cryogenic Sword could explain in side walls or ceiling
Chamaeleon could have wrong cloak colors
Enemies killed without being hit achievement is not reset anymore when loosing an Andromeda's trial
Scorpio could hit 2 times during his ultimate and purple patterns
community inspired ⭐ Invisible platforms in Virgo challenge
Fix an issue where changing window with shortcuts made the game window become black and resulted in softlock
community inspired ⭐ It was possible to get a softlock after getting a Zodiac summon from the bar and triggering it's first time tutorial
community inspired ⭐ It was possible for the game to wrongly trigger timers that could cause unexpected behaviors such as teleporting player outside of game area or spawning Scorpio Zodiac in impossible scenarios.
community inspired ⭐ Healing shards feedback for amount of life restored, on player inventory, could wrongly display float values
community inspired ⭐ Sometimes in coop, spell used to stay open and never close resulting in the player not being able to interact with it anymore
Octave's perks that affected his summon duration could not work correctly
It was possible to get FPS drops after leaving game paused in certain parts of the game
Cooldown from enemies hitting player could not trigger properlly in some situations
Sidescreen tips were not being destroyed after opening the Prowess menu with player 2
New player stats: Stone altars and Andromeda's can now provide new player effects: Armor, Critical hit chance and mana.
Big rework on the room spawn options you get after finishing a room. Prepare for very different progression now!
New rooms type: Two new rooms type added: The Forge and Telluric ruins. They should give options to make your spells stronger or new spells to pick
Chameleon: Chameleon has been reworked and now. They're found in intro rooms and offers a option to pick between random quantities of different free loot
New world and Zodiacs: Players can now progress untill reaching the new 4th world, Crimson Highlands! They can also find two band new Zodiacs waiting to be faced there: Libra and Aquarius
New playable character: Calie: Players can unlock now Calie, the Architect! She can shapes her Gems into dangerous weapons. Her basic attacks leave precious stones on the battleground. She can call back the stones with her signature move dealing even more damage!
Small Features
Achievements appear in Death Recap if occured during the run
Astral Spirits are slower, bigger, have a better hitbox but they have more HP and drop more elements
Only one achievement can appear at a time
Easier to open Zodiac chests
Signature Spells damage increase with characters levels now
Zodiacs always look toward players once defeated
Added crystal jumps in the hub
Added explication about Kiran signature spell when unlocking him
Re-enabled Fire Rain spell after its fix
Kiran Giant Fists spell collider is a bit more generous
Freeze effect now deals damage when reaching 10 stacks
Added new text hints for some effects, and changed the name of some old ones
Changed conditions for Zodiacs spawn inside Andromeda's bar
Some currencies like Quartz and Keys are automatically picked after leaving a room
Portals rewards: Some room portals can offer different rewards (like Auras) and some of them can have cooldown to avoid same reward picks too often
New super powerfull gambit tier added, Astral Gambits! They can be found after beating Zodiacs... If you're luck
Amount of life restore by crystal shards is now subtly feedback on life bar
Removed ability from Zim-zim that added aditional loot for rewards found, as most rewards have multiple choices by defaultt now. This ability will be replaced by a new one in future patches
community inspired ⭐ Crystal shards can't be used if player is full life
More elements have been added to the glossary
Hidden Chamaeleon was missing in Telluric Ruins & The Forge - ☄️ hotfix 0.41.2
Aquarius pattern with many projectiles now prevents bullets hit before they are launched - ☄️ hotfix 0.41.2
When your Armor absorbs completely an enemy attack, it now displays ""Absorbed"" and your hurt animation is not triggered - ☄️ hotfix 0.41.2
World 4 flying enemy launching 2 projectiles has been made clearer to read - ☄️ hotfix 0.41.2
World 4 flying enemy electricy wyrm patterns have been improved - ☄️ hotfix 0.41.2
Balancing
Merchant itinerant altars are not reset if already bought
Merchant itinerant now have 7 slots
Balanced quartz per exploration room
Increased a bit XP gained by defeating enemies
Invincibility after dash from 0.1 to 0.06 seconds
More HP per Rest Room depending of the world
Increased most enemies/bosses HP
Quartz and experience given by most places
Buffed damage dealt by Combustion effect explosions
Pavo sacrifice cost is higher now
Enemies keep aggro for longer
Salvaging an aura is now worth 4 stars
Reduced Chamaeleon fight room summon rewards
Adjustments made on the following effects : ignition, thunder orb, ice fragments, wisp
Some effects like NPCs/Zodiacs summons and LDI elements like world 1 bouncing mushrooms are not affected by damage buffs anymore
Reduced Ayla's invencibility time after using signature move
Loot found during co-op mode should be more fairly balanced
Kiran's signature move trigger a smaller cooldonwn if he doesn't sucessfully trigger a counter
Decreased Armor stat from 2 to 1 per point - ☄️ hotfix 0.41.2
Minibosses give 10 more quartz everytime - ☄️ hotfix 0.41.2
Zodiacs now give a Slot Unlocker - ☄️ hotfix 0.41.2
Level Design
New Treasure room available
Increased Pavo's room width
Music & SFX
Captured yalee now have sound design
various enemy sfx and mix update
worlds ambiance sfx update
Zodiac intros do not interrupt sound as abruptly as before
Replaced SFX for World 3 enemies
Visuals
Merchant itinerant altars visual improvement
Removed Andromeda visual asset when a puzzle wasn't available in an exploration room
Feedback improved
Improved NPC cooldown font
Meteors in the void room will not dissapears and flicker anymore
Embers now spawn with the right angle
Improved rarity feedback on gambits
Bug Fixes
community inspired ⭐ Bapy / Main Menu escape attempts could not be the same
Zodiac summon icon would disappear for current room after summon zodiac tutorial
Bosses & World 2 golem could become invisible in some circumstances
Zodiac Chest input was very big at the start
Yalees in treasure rooms had some gray parts
Cryogenic Sword could explain in side walls or ceiling
Chamaeleon could have wrong cloak colors
Enemies killed without being hit achievement is not reset anymore when loosing an Andromeda's trial
Scorpio could hit 2 times during his ultimate and purple patterns
community inspired ⭐ Invisible platforms in Virgo challenge
Fix an issue where changing window with shortcuts made the game window become black and resulted in softlock
community inspired ⭐ It was possible to get a softlock after getting a Zodiac summon from the bar and triggering it's first time tutorial
community inspired ⭐ It was possible for the game to wrongly trigger timers that could cause unexpected behaviors such as teleporting player outside of game area or spawning Scorpio Zodiac in impossible scenarios.
community inspired ⭐ Healing shards feedback for amount of life restored, on player inventory, could wrongly display float values
community inspired ⭐ Sometimes in coop, spell used to stay open and never close resulting in the player not being able to interact with it anymore
Octave's perks that affected his summon duration could not work correctly
It was possible to get FPS drops after leaving game paused in certain parts of the game
Cooldown from enemies hitting player could not trigger properlly in some situations
Sidescreen tips were not being destroyed after opening the Prowess menu with player 2
New player stats: Stone altars and Andromeda's can now provide new player effects: Armor, Critical hit chance and mana.
Big rework on the room spawn options you get after finishing a room. Prepare for very different progression now!
New rooms type: Two new rooms type added: The Forge and Telluric ruins. They should give options to make your spells stronger or new spells to pick
Chameleon: Chameleon has been reworked and now. They're found in intro rooms and offers a option to pick between random quantities of different free loot
New world and Zodiacs: Players can now progress untill reaching the new 4th world, Crimson Highlands! They can also find two band new Zodiacs waiting to be faced there: Libra and Aquarius
New playable character: Calie: Players can unlock now Calie, the Architect! She can shapes her Gems into dangerous weapons. Her basic attacks leave precious stones on the battleground. She can call back the stones with her signature move dealing even more damage!
Small Features
Achievements appear in Death Recap if occured during the run
Astral Spirits are slower, bigger, have a better hitbox but they have more HP and drop more elements
Only one achievement can appear at a time
Easier to open Zodiac chests
Signature Spells damage increase with characters levels now
Zodiacs always look toward players once defeated
Added crystal jumps in the hub
Added explication about Kiran signature spell when unlocking him
Re-enabled Fire Rain spell after its fix
Kiran Giant Fists spell collider is a bit more generous
Freeze effect now deals damage when reaching 10 stacks
Added new text hints for some effects, and changed the name of some old ones
Changed conditions for Zodiacs spawn inside Andromeda's bar
Some currencies like Quartz and Keys are automatically picked after leaving a room
Portals rewards: Some room portals can offer different rewards (like Auras) and some of them can have cooldown to avoid same reward picks too often
New super powerfull gambit tier added, Astral Gambits! They can be found after beating Zodiacs... If you're luck
Amount of life restore by crystal shards is now subtly feedback on life bar
Removed ability from Zim-zim that added aditional loot for rewards found, as most rewards have multiple choices by defaultt now. This ability will be replaced by a new one in future patches
community inspired ⭐ Crystal shards can't be used if player is full life
More elements have been added to the glossary
Hidden Chamaeleon was missing in Telluric Ruins & The Forge - ☄️ hotfix 0.41.2
Aquarius pattern with many projectiles now prevents bullets hit before they are launched - ☄️ hotfix 0.41.2
When your Armor absorbs completely an enemy attack, it now displays ""Absorbed"" and your hurt animation is not triggered - ☄️ hotfix 0.41.2
World 4 flying enemy launching 2 projectiles has been made clearer to read - ☄️ hotfix 0.41.2
World 4 flying enemy electricy wyrm patterns have been improved - ☄️ hotfix 0.41.2
Removing plushies from andromeda's bar when they overlap a Zodiac, so they don't interfeer with the Zodiac interaction - ☄️ hotfix 0.41.3
Added Aquarius Kid sprite spawning alongside with Aquarius Golem sprite inside Andromeda's bar - ☄️ hotfix 0.41.3
community inspired ⭐ Calie Stone of The Ancients now hit in air too - ☄️ hotfix 0.41.4
Key chest now feature both rewards inside each chest - ☄️ hotfix 0.41.4
Aquarius bubble attack is better feedbacked & more precise - ☄️ hotfix 0.41.4
Aquarius ultimate attack zoom out before explosion to better feedback - ☄️ hotfix 0.41.4
Balancing
Merchant itinerant altars are not reset if already bought
Merchant itinerant now have 7 slots
Balanced quartz per exploration room
Increased a bit XP gained by defeating enemies
Invincibility after dash from 0.1 to 0.06 seconds
More HP per Rest Room depending of the world
Increased most enemies/bosses HP
Quartz and experience given by most places
Buffed damage dealt by Combustion effect explosions
Pavo sacrifice cost is higher now
Enemies keep aggro for longer
Salvaging an aura is now worth 4 stars
Reduced Chamaeleon fight room summon rewards
Adjustments made on the following effects : ignition, thunder orb, ice fragments, wisp
Some effects like NPCs/Zodiacs summons and LDI elements like world 1 bouncing mushrooms are not affected by damage buffs anymore
Reduced Ayla's invencibility time after using signature move
Loot found during co-op mode should be more fairly balanced
Kiran's signature move trigger a smaller cooldonwn if he doesn't sucessfully trigger a counter
Decreased Armor stat from 2 to 1 per point - ☄️ hotfix 0.41.2
Minibosses give 10 more quartz everytime - ☄️ hotfix 0.41.2
Slightly buffed Quartz gain from scrapping Spells and Gambits: Spells will now give 20 Quartz + 12
the level of the spell and the number of Gambits. Gambit will now give 12 Quartz + 7
the rarity level of the Gambit. - ☄️ hotfix 0.41.3
Nerf the power of the lifesteals gambits: Lifesteal on hit nerf to 50% chance on hit Lifesteal on death value nerfed to 2 HP regen (5 before) - ☄️ hotfix 0.41.3
Reduced Aquarius ultimate damage when you cannot avoid it - ☄️ hotfix 0.41.4
Nerfed the damage output of World 2/World 3 and World 4 enemies. - ☄️ hotfix 0.41.4
Nerfed the damage output of World 3 boss Scorpio and World 4 bosses Aquarius and Libra. - ☄️ hotfix 0.41.4
Adjusted Leo Phase 2 damage output. (Some buffs and some nerfs) - ☄️ hotfix 0.41.4
Adjusted Aquarius Phase 2 damage output. (Some buffs and some nerfs) - ☄️ hotfix 0.41.4
Level Design
New Treasure room available
Increased Pavo's room width
Music & SFX
Captured yalee now have sound design
various enemy sfx and mix update
worlds ambiance sfx update
Zodiac intros do not interrupt sound as abruptly as before
Replaced SFX for World 3 enemies
Visuals
Merchant itinerant altars visual improvement
Removed Andromeda visual asset when a puzzle wasn't available in an exploration room
Feedback improved
Improved NPC cooldown font
Meteors in the void room will not dissapears and flicker anymore
Embers now spawn with the right angle
Improved rarity feedback on gambits
Bug Fixes
community inspired ⭐ Bapy / Main Menu escape attempts could not be the same
Zodiac summon icon would disappear for current room after summon zodiac tutorial
Bosses & World 2 golem could become invisible in some circumstances
Zodiac Chest input was very big at the start
Yalees in treasure rooms had some gray parts
Cryogenic Sword could explain in side walls or ceiling
Chamaeleon could have wrong cloak colors
Enemies killed without being hit achievement is not reset anymore when loosing an Andromeda's trial
Scorpio could hit 2 times during his ultimate and purple patterns
community inspired ⭐ Invisible platforms in Virgo challenge
Fix an issue where changing window with shortcuts made the game window become black and resulted in softlock
community inspired ⭐ It was possible to get a softlock after getting a Zodiac summon from the bar and triggering it's first time tutorial
community inspired ⭐ It was possible for the game to wrongly trigger timers that could cause unexpected behaviors such as teleporting player outside of game area or spawning Scorpio Zodiac in impossible scenarios.
community inspired ⭐ Healing shards feedback for amount of life restored, on player inventory, could wrongly display float values
community inspired ⭐ Sometimes in coop, spell used to stay open and never close resulting in the player not being able to interact with it anymore
Octave's perks that affected his summon duration could not work correctly
It was possible to get FPS drops after leaving game paused in certain parts of the game
Cooldown from enemies hitting player could not trigger properlly in some situations
Sidescreen tips were not being destroyed after opening the Prowess menu with player 2
New player stats: Stone altars and Andromeda's can now provide new player effects: Armor, Critical hit chance and mana.
Big rework on the room spawn options you get after finishing a room. Prepare for very different progression now!
New rooms type: Two new rooms type added: The Forge and Telluric ruins. They should give options to make your spells stronger or new spells to pick
Chameleon: Chameleon has been reworked and now. They're found in intro rooms and offers a option to pick between random quantities of different free loot
New world and Zodiacs: Players can now progress untill reaching the new 4th world, Crimson Highlands! They can also find two band new Zodiacs waiting to be faced there: Libra and Aquarius
New playable character: Calie: Players can unlock now Calie, the Architect! She can shapes her Gems into dangerous weapons. Her basic attacks leave precious stones on the battleground. She can call back the stones with her signature move dealing even more damage!
Small Features
Achievements appear in Death Recap if occured during the run
Astral Spirits are slower, bigger, have a better hitbox but they have more HP and drop more elements
Only one achievement can appear at a time
Easier to open Zodiac chests
Signature Spells damage increase with characters levels now
Zodiacs always look toward players once defeated
Added crystal jumps in the hub
Added explication about Kiran signature spell when unlocking him
Re-enabled Fire Rain spell after its fix
Kiran Giant Fists spell collider is a bit more generous
Freeze effect now deals damage when reaching 10 stacks
Added new text hints for some effects, and changed the name of some old ones
Changed conditions for Zodiacs spawn inside Andromeda's bar
Some currencies like Quartz and Keys are automatically picked after leaving a room
Portals rewards: Some room portals can offer different rewards (like Auras) and some of them can have cooldown to avoid same reward picks too often
New super powerfull gambit tier added, Astral Gambits! They can be found after beating Zodiacs... If you're luck
Amount of life restore by crystal shards is now subtly feedback on life bar
Removed ability from Zim-zim that added aditional loot for rewards found, as most rewards have multiple choices by defaultt now. This ability will be replaced by a new one in future patches
community inspired ⭐ Crystal shards can't be used if player is full life
More elements have been added to the glossary
Hidden Chamaeleon was missing in Telluric Ruins & The Forge - ☄️ hotfix 0.41.2
Aquarius pattern with many projectiles now prevents bullets hit before they are launched - ☄️ hotfix 0.41.2
When your Armor absorbs completely an enemy attack, it now displays ""Absorbed"" and your hurt animation is not triggered - ☄️ hotfix 0.41.2
World 4 flying enemy launching 2 projectiles has been made clearer to read - ☄️ hotfix 0.41.2
World 4 flying enemy electricy wyrm patterns have been improved - ☄️ hotfix 0.41.2
Removing plushies from andromeda's bar when they overlap a Zodiac, so they don't interfeer with the Zodiac interaction - ☄️ hotfix 0.41.3
Added Aquarius Kid sprite spawning alongside with Aquarius Golem sprite inside Andromeda's bar - ☄️ hotfix 0.41.3
community inspired ⭐ Calie Stone of The Ancients now hit in air too - ☄️ hotfix 0.41.4
Key chest now feature both rewards inside each chest - ☄️ hotfix 0.41.4
Aquarius bubble attack is better feedbacked & more precise - ☄️ hotfix 0.41.4
Aquarius ultimate attack zoom out before explosion to better feedback - ☄️ hotfix 0.41.4
Aquarius & Libra had their voice lines missing during battle - ☄️ hotfix 0.41.4
Andromeda drinks cannot be 2 times the same - ☄️ hotfix 0.41.4
Balancing
Merchant itinerant altars are not reset if already bought
Merchant itinerant now have 7 slots
Balanced quartz per exploration room
Increased a bit XP gained by defeating enemies
Invincibility after dash from 0.1 to 0.06 seconds
More HP per Rest Room depending of the world
Increased most enemies/bosses HP
Quartz and experience given by most places
Buffed damage dealt by Combustion effect explosions
Pavo sacrifice cost is higher now
Enemies keep aggro for longer
Salvaging an aura is now worth 4 stars
Reduced Chamaeleon fight room summon rewards
Adjustments made on the following effects : ignition, thunder orb, ice fragments, wisp
Some effects like NPCs/Zodiacs summons and LDI elements like world 1 bouncing mushrooms are not affected by damage buffs anymore
Reduced Ayla's invencibility time after using signature move
Loot found during co-op mode should be more fairly balanced
Kiran's signature move trigger a smaller cooldonwn if he doesn't sucessfully trigger a counter
Decreased Armor stat from 2 to 1 per point - ☄️ hotfix 0.41.2
Minibosses give 10 more quartz everytime - ☄️ hotfix 0.41.2
Slightly buffed Quartz gain from scrapping Spells and Gambits: Spells will now give 20 Quartz + 12
the level of the spell and the number of Gambits. Gambit will now give 12 Quartz + 7
the rarity level of the Gambit. - ☄️ hotfix 0.41.3
Nerf the power of the lifesteals gambits: Lifesteal on hit nerf to 50% chance on hit Lifesteal on death value nerfed to 2 HP regen (5 before) - ☄️ hotfix 0.41.3
Reduced Aquarius ultimate damage when you cannot avoid it - ☄️ hotfix 0.41.4
community inspired ⭐ Nerfed the damage output of World 2/World 3 and World 4 enemies. - ☄️ hotfix 0.41.4
Nerfed the overall damage output of World 3 boss Scorpio and World 4 bosses Aquarius and Libra. - ☄️ hotfix 0.41.4
Adjusted Leo Phase 2 damage output. (Some buffs and some nerfs) - ☄️ hotfix 0.41.4
Adjusted Aquarius damage output. (Some buffs and some nerfs) - ☄️ hotfix 0.41.4
Level Design
New Treasure room available
Increased Pavo's room width
Music & SFX
Captured yalee now have sound design
various enemy sfx and mix update
worlds ambiance sfx update
Zodiac intros do not interrupt sound as abruptly as before
Replaced SFX for World 3 enemies
Visuals
Merchant itinerant altars visual improvement
Removed Andromeda visual asset when a puzzle wasn't available in an exploration room
Feedback improved
Improved NPC cooldown font
Meteors in the void room will not dissapears and flicker anymore
Embers now spawn with the right angle
Improved rarity feedback on gambits
Bug Fixes
community inspired ⭐ Bapy / Main Menu escape attempts could not be the same
Zodiac summon icon would disappear for current room after summon zodiac tutorial
Bosses & World 2 golem could become invisible in some circumstances
Zodiac Chest input was very big at the start
Yalees in treasure rooms had some gray parts
Cryogenic Sword could explain in side walls or ceiling
Chamaeleon could have wrong cloak colors
Enemies killed without being hit achievement is not reset anymore when loosing an Andromeda's trial
Scorpio could hit 2 times during his ultimate and purple patterns
community inspired ⭐ Invisible platforms in Virgo challenge
Fix an issue where changing window with shortcuts made the game window become black and resulted in softlock
community inspired ⭐ It was possible to get a softlock after getting a Zodiac summon from the bar and triggering it's first time tutorial
community inspired ⭐ It was possible for the game to wrongly trigger timers that could cause unexpected behaviors such as teleporting player outside of game area or spawning Scorpio Zodiac in impossible scenarios.
community inspired ⭐ Healing shards feedback for amount of life restored, on player inventory, could wrongly display float values
community inspired ⭐ Sometimes in coop, spell used to stay open and never close resulting in the player not being able to interact with it anymore
Octave's perks that affected his summon duration could not work correctly
It was possible to get FPS drops after leaving game paused in certain parts of the game
Cooldown from enemies hitting player could not trigger properlly in some situations
Sidescreen tips were not being destroyed after opening the Prowess menu with player 2
Kiran's counter colider, from his signature spell, could wrongly keep attached to the sprite if the attack animation was canceled
The knockback caused on enemies after a attack could push them to the wrong side
Ayla's signature move could teleport player outside of game area
Wooden Guardian minions could sometimes not be instantly killed when Wooden Guardian is killed
Water snakes could get stuck when launching their attacks near walls
Octave revive particles were wrongly placed
Fixing reward loots spawning position in some cases - ☄️ hotfix 0.41.1
Perk UI in player inventory for player 2 had texts seted in wrong position - ☄️ hotfix 0.41.1
Zim-Zim could wrongly display icon notifying new unlocked abilities, even if there were none - ☄️ hotfix 0.41.1
Hidden Chamaeleon was badly placed in Challenge room - ☄️ hotfix 0.41.2
community inspired ⭐ Fixed a bug that could cause portal choices not to spawn at end of a level - ☄️ hotfix 0.41.2
community inspired ⭐ Sometimes portals portals choices for next world could take a unusual long time to spawn - ☄️ hotfix 0.41.2
Fixed wrong icons for Zodiacs summon rewards in challenge room portals - ☄️ hotfix 0.41.5
community inspired ⭐ Leo could be stuck in air during his fight - ☄️ hotfix 0.41.2
During co-op mode if player two takes a Zodiac challenge and wins, player one would lose their summon if they already had one - ☄️ hotfix 0.41.3
Spell icon above player's head could wrongly display as ""disabled"" after a spell refresh - ☄️ hotfix 0.41.3
It was possible to not be able to interact with other objects in game after salvaging loots too quickly - ☄️ hotfix 0.41.3
Aquarius falling after the bullet hell pattern attack was dealing between 1 to 2x the intended damages - ☄️ hotfix 0.41.4
Plushies in bar room interior could interfeer between interactions with Zodiacs - ☄️ hotfix 0.41.5
Aquariu's kid sprite is correctly displayed inside bar interior - ☄️ hotfix 0.41.5
NPCs dialog icons could miss correctly feedbacking important dialogs - ☄️ hotfix 0.41.5
community inspired ⭐ Game could softlock during co-op if one of the players triggered a heal action just before dying - ☄️ hotfix 0.41.5
community inspired ⭐ Improved players platform behavior to avoid cases on where they could get stuck into walls - ☄️ hotfix 0.41.5
community inspired ⭐ Fixed glitch on hub spawn animation during co-op mode - ☄️ hotfix 0.41.5
Pausing during Libra challenge wouldn't prevent for minigame to register player inputs - ☄️ hotfix 0.41.5
community inspired ⭐ It was possible to avoid a certain special, end game, interaction by triggering actions that makes player ivulnerable - ☄️ hotfix 0.41.5
community inspired ⭐ World 1 enemy could hook player through walls, causing them to be stuck inside level solids - ☄️ hotfix 0.41.5
Octave's signature spell drone is a bit more agressive, but stays in battle for less time
It's easier to trigger jump crystals with Octave
community inspired ⭐ Player can't trigger healing shards while character HP is full anymore
community inspired ⭐ If you have enough healing shards to trigger healing, the player HP bar now shows a feedback of how much HP would be restored
Zim-zim ability to re-roll Prowess now gives all re-roll credits on world 1
Glossary can be navigated using mouse scroll
Kiran's counter hit has bigger coliders now
Ayla's signature spell now target any enemy inside the screen (that can be seen by her)
Ayla is briefly invincible after triggering her signature spell
Camera movement after Zodiac intros is faster
Yalees in Yalee kingdom are now unlocked in a random order within their world
Yalees prisoners of Elites are now always there when you meet elites, except if you already saved/saw one in the same room
Sun & Moon rooms entrance is paid with HP instead of max HP and costs have been changed
Balancing
Increase Dash invincibility by 0.1sec
Changed merchant random spells levels
Level Design
Layouts for Saggitarius and Scorpion challenge have been reworked
Visuals
Telescop in hub: Preparing future feature
Coral Archipelago particles were missing in boss room
Yalees prisoners of Elites had parts with no colors (gray)
Visual asset changed for all Zodiac challenges
Bug Fixes
community inspired ⭐ Sometimes when missing text for certain languages, the game would mistakenly not use the available english text in it's place
community inspired ⭐ It was possible to sometimes spawn in hub with some summon elements triggered by auras
It was possible to wrongly get Astral Tree fruits buffs when entering a room
Players signature spell UI icon could sometimes wrongly display as unable to active
Game light effects from sun could be active on layouts that didn't use it, consuming unecessary CPU
Player's ""magnect auto attacks"" behavior doesn't target invisible enemies anymore
Ayla's signature spell sometimes wouldn't trigger a hit correctly when using many times in a row
It was possible to target enemies through walls with ayla's signature spell, wich could result in case on where Ayla could teleport and get stuck inside walls
Removing ""FIre Rain"" spell for now as we are investigating why it does not do damages