New player stats: Stone altars and Andromeda's can now provide new player effects: Armor, Critical hit chance and mana.
Big rework on the room spawn options you get after finishing a room. Prepare for very different progression now!
New rooms type: Two new rooms type added: The Forge and Telluric ruins. They should give options to make your spells stronger or new spells to pick
Chameleon: Chameleon has been reworked and now. They're found in intro rooms and offers a option to pick between random quantities of different free loot
New world and Zodiacs: Players can now progress untill reaching the new 4th world, Crimson Highlands! They can also find two band new Zodiacs waiting to be faced there: Libra and Aquarius
New playable character: Calie: Players can unlock now Calie, the Architect! She can shapes her Gems into dangerous weapons. Her basic attacks leave precious stones on the battleground. She can call back the stones with her signature move dealing even more damage!
Small Features
Achievements appear in Death Recap if occured during the run
Astral Spirits are slower, bigger, have a better hitbox but they have more HP and drop more elements
Only one achievement can appear at a time
Easier to open Zodiac chests
Signature Spells damage increase with characters levels now
Zodiacs always look toward players once defeated
Added crystal jumps in the hub
Added explication about Kiran signature spell when unlocking him
Re-enabled Fire Rain spell after its fix
Kiran Giant Fists spell collider is a bit more generous
Freeze effect now deals damage when reaching 10 stacks
Added new text hints for some effects, and changed the name of some old ones
Changed conditions for Zodiacs spawn inside Andromeda's bar
Some currencies like Quartz and Keys are automatically picked after leaving a room
Portals rewards: Some room portals can offer different rewards (like Auras) and some of them can have cooldown to avoid same reward picks too often
New super powerfull gambit tier added, Astral Gambits! They can be found after beating Zodiacs... If you're luck
Amount of life restore by crystal shards is now subtly feedback on life bar
Removed ability from Zim-zim that added aditional loot for rewards found, as most rewards have multiple choices by defaultt now. This ability will be replaced by a new one in future patches
community inspired ⭐ Crystal shards can't be used if player is full life
More elements have been added to the glossary
Hidden Chamaeleon was missing in Telluric Ruins & The Forge - ☄️ hotfix 0.41.2
Aquarius pattern with many projectiles now prevents bullets hit before they are launched - ☄️ hotfix 0.41.2
When your Armor absorbs completely an enemy attack, it now displays ""Absorbed"" and your hurt animation is not triggered - ☄️ hotfix 0.41.2
World 4 flying enemy launching 2 projectiles has been made clearer to read - ☄️ hotfix 0.41.2
World 4 flying enemy electricy wyrm patterns have been improved - ☄️ hotfix 0.41.2
Removing plushies from andromeda's bar when they overlap a Zodiac, so they don't interfeer with the Zodiac interaction - ☄️ hotfix 0.41.3
Added Aquarius Kid sprite spawning alongside with Aquarius Golem sprite inside Andromeda's bar - ☄️ hotfix 0.41.3
community inspired ⭐ Calie Stone of The Ancients now hit in air too - ☄️ hotfix 0.41.4
Key chest now feature both rewards inside each chest - ☄️ hotfix 0.41.4
Aquarius bubble attack is better feedbacked & more precise - ☄️ hotfix 0.41.4
Aquarius ultimate attack zoom out before explosion to better feedback - ☄️ hotfix 0.41.4
Aquarius & Libra had their voice lines missing during battle - ☄️ hotfix 0.41.4
Andromeda drinks cannot be 2 times the same - ☄️ hotfix 0.41.4
Balancing
Merchant itinerant altars are not reset if already bought
Merchant itinerant now have 7 slots
Balanced quartz per exploration room
Increased a bit XP gained by defeating enemies
Invincibility after dash from 0.1 to 0.06 seconds
More HP per Rest Room depending of the world
Increased most enemies/bosses HP
Quartz and experience given by most places
Buffed damage dealt by Combustion effect explosions
Pavo sacrifice cost is higher now
Enemies keep aggro for longer
Salvaging an aura is now worth 4 stars
Reduced Chamaeleon fight room summon rewards
Adjustments made on the following effects : ignition, thunder orb, ice fragments, wisp
Some effects like NPCs/Zodiacs summons and LDI elements like world 1 bouncing mushrooms are not affected by damage buffs anymore
Reduced Ayla's invencibility time after using signature move
Loot found during co-op mode should be more fairly balanced
Kiran's signature move trigger a smaller cooldonwn if he doesn't sucessfully trigger a counter
Decreased Armor stat from 2 to 1 per point - ☄️ hotfix 0.41.2
Minibosses give 10 more quartz everytime - ☄️ hotfix 0.41.2
Slightly buffed Quartz gain from scrapping Spells and Gambits: Spells will now give 20 Quartz + 12
the level of the spell and the number of Gambits. Gambit will now give 12 Quartz + 7
the rarity level of the Gambit. - ☄️ hotfix 0.41.3
Nerf the power of the lifesteals gambits: Lifesteal on hit nerf to 50% chance on hit Lifesteal on death value nerfed to 2 HP regen (5 before) - ☄️ hotfix 0.41.3
Reduced Aquarius ultimate damage when you cannot avoid it - ☄️ hotfix 0.41.4
community inspired ⭐ Nerfed the damage output of World 2/World 3 and World 4 enemies. - ☄️ hotfix 0.41.4
Nerfed the overall damage output of World 3 boss Scorpio and World 4 bosses Aquarius and Libra. - ☄️ hotfix 0.41.4
Adjusted Leo Phase 2 damage output. (Some buffs and some nerfs) - ☄️ hotfix 0.41.4
Adjusted Aquarius damage output. (Some buffs and some nerfs) - ☄️ hotfix 0.41.4
Level Design
New Treasure room available
Increased Pavo's room width
Music & SFX
Captured yalee now have sound design
various enemy sfx and mix update
worlds ambiance sfx update
Zodiac intros do not interrupt sound as abruptly as before
Replaced SFX for World 3 enemies
Visuals
Merchant itinerant altars visual improvement
Removed Andromeda visual asset when a puzzle wasn't available in an exploration room
Feedback improved
Improved NPC cooldown font
Meteors in the void room will not dissapears and flicker anymore
Embers now spawn with the right angle
Improved rarity feedback on gambits
Bug Fixes
community inspired ⭐ Bapy / Main Menu escape attempts could not be the same
Zodiac summon icon would disappear for current room after summon zodiac tutorial
Bosses & World 2 golem could become invisible in some circumstances
Zodiac Chest input was very big at the start
Yalees in treasure rooms had some gray parts
Cryogenic Sword could explain in side walls or ceiling
Chamaeleon could have wrong cloak colors
Enemies killed without being hit achievement is not reset anymore when loosing an Andromeda's trial
Scorpio could hit 2 times during his ultimate and purple patterns
community inspired ⭐ Invisible platforms in Virgo challenge
Fix an issue where changing window with shortcuts made the game window become black and resulted in softlock
community inspired ⭐ It was possible to get a softlock after getting a Zodiac summon from the bar and triggering it's first time tutorial
community inspired ⭐ It was possible for the game to wrongly trigger timers that could cause unexpected behaviors such as teleporting player outside of game area or spawning Scorpio Zodiac in impossible scenarios.
community inspired ⭐ Healing shards feedback for amount of life restored, on player inventory, could wrongly display float values
community inspired ⭐ Sometimes in coop, spell used to stay open and never close resulting in the player not being able to interact with it anymore
Octave's perks that affected his summon duration could not work correctly
It was possible to get FPS drops after leaving game paused in certain parts of the game
Cooldown from enemies hitting player could not trigger properlly in some situations
Sidescreen tips were not being destroyed after opening the Prowess menu with player 2
Kiran's counter colider, from his signature spell, could wrongly keep attached to the sprite if the attack animation was canceled
The knockback caused on enemies after a attack could push them to the wrong side
Ayla's signature move could teleport player outside of game area
Wooden Guardian minions could sometimes not be instantly killed when Wooden Guardian is killed
Water snakes could get stuck when launching their attacks near walls
Octave revive particles were wrongly placed
Fixing reward loots spawning position in some cases - ☄️ hotfix 0.41.1
Perk UI in player inventory for player 2 had texts seted in wrong position - ☄️ hotfix 0.41.1
Zim-Zim could wrongly display icon notifying new unlocked abilities, even if there were none - ☄️ hotfix 0.41.1
Hidden Chamaeleon was badly placed in Challenge room - ☄️ hotfix 0.41.2
community inspired ⭐ Fixed a bug that could cause portal choices not to spawn at end of a level - ☄️ hotfix 0.41.2
community inspired ⭐ Sometimes portals portals choices for next world could take a unusual long time to spawn - ☄️ hotfix 0.41.2
Fixed wrong icons for Zodiacs summon rewards in challenge room portals - ☄️ hotfix 0.41.5
community inspired ⭐ Leo could be stuck in air during his fight - ☄️ hotfix 0.41.2
During co-op mode if player two takes a Zodiac challenge and wins, player one would lose their summon if they already had one - ☄️ hotfix 0.41.3
Spell icon above player's head could wrongly display as ""disabled"" after a spell refresh - ☄️ hotfix 0.41.3
It was possible to not be able to interact with other objects in game after salvaging loots too quickly - ☄️ hotfix 0.41.3
Aquarius falling after the bullet hell pattern attack was dealing between 1 to 2x the intended damages - ☄️ hotfix 0.41.4
Plushies in bar room interior could interfeer between interactions with Zodiacs - ☄️ hotfix 0.41.5
Aquariu's kid sprite is correctly displayed inside bar interior - ☄️ hotfix 0.41.5
NPCs dialog icons could miss correctly feedbacking important dialogs - ☄️ hotfix 0.41.5
community inspired ⭐ Game could softlock during co-op if one of the players triggered a heal action just before dying - ☄️ hotfix 0.41.5
community inspired ⭐ Improved players platform behavior to avoid cases on where they could get stuck into walls - ☄️ hotfix 0.41.5
community inspired ⭐ Fixed glitch on hub spawn animation during co-op mode - ☄️ hotfix 0.41.5
Pausing during Libra challenge wouldn't prevent for minigame to register player inputs - ☄️ hotfix 0.41.5
community inspired ⭐ It was possible to avoid a certain special, end game, interaction by triggering actions that makes player ivulnerable - ☄️ hotfix 0.41.5
community inspired ⭐ World 1 enemy could hook player through walls, causing them to be stuck inside level solids - ☄️ hotfix 0.41.5
New player stats: Stone altars and Andromeda's can now provide new player effects: Armor, Critical hit chance and mana.
Big rework on the room spawn options you get after finishing a room. Prepare for very different progression now!
New rooms type: Two new rooms type added: The Forge and Telluric ruins. They should give options to make your spells stronger or new spells to pick
Chameleon: Chameleon has been reworked and now. They're found in intro rooms and offers a option to pick between random quantities of different free loot
New world and Zodiacs: Players can now progress untill reaching the new 4th world, Crimson Highlands! They can also find two band new Zodiacs waiting to be faced there: Libra and Aquarius
New playable character: Calie: Players can unlock now Calie, the Architect! She can shapes her Gems into dangerous weapons. Her basic attacks leave precious stones on the battleground. She can call back the stones with her signature move dealing even more damage!
Small Features
Achievements appear in Death Recap if occured during the run
Astral Spirits are slower, bigger, have a better hitbox but they have more HP and drop more elements
Only one achievement can appear at a time
Easier to open Zodiac chests
Signature Spells damage increase with characters levels now
Zodiacs always look toward players once defeated
Added crystal jumps in the hub
Added explication about Kiran signature spell when unlocking him
Re-enabled Fire Rain spell after its fix
Kiran Giant Fists spell collider is a bit more generous
Freeze effect now deals damage when reaching 10 stacks
Added new text hints for some effects, and changed the name of some old ones
Changed conditions for Zodiacs spawn inside Andromeda's bar
Some currencies like Quartz and Keys are automatically picked after leaving a room
Portals rewards: Some room portals can offer different rewards (like Auras) and some of them can have cooldown to avoid same reward picks too often
New super powerfull gambit tier added, Astral Gambits! They can be found after beating Zodiacs... If you're luck
Amount of life restore by crystal shards is now subtly feedback on life bar
Removed ability from Zim-zim that added aditional loot for rewards found, as most rewards have multiple choices by defaultt now. This ability will be replaced by a new one in future patches
community inspired ⭐ Crystal shards can't be used if player is full life
More elements have been added to the glossary
Hidden Chamaeleon was missing in Telluric Ruins & The Forge - ☄️ hotfix 0.41.2
Aquarius pattern with many projectiles now prevents bullets hit before they are launched - ☄️ hotfix 0.41.2
When your Armor absorbs completely an enemy attack, it now displays ""Absorbed"" and your hurt animation is not triggered - ☄️ hotfix 0.41.2
World 4 flying enemy launching 2 projectiles has been made clearer to read - ☄️ hotfix 0.41.2
World 4 flying enemy electricy wyrm patterns have been improved - ☄️ hotfix 0.41.2
Removing plushies from andromeda's bar when they overlap a Zodiac, so they don't interfeer with the Zodiac interaction - ☄️ hotfix 0.41.3
Added Aquarius Kid sprite spawning alongside with Aquarius Golem sprite inside Andromeda's bar - ☄️ hotfix 0.41.3
community inspired ⭐ Calie Stone of The Ancients now hit in air too - ☄️ hotfix 0.41.4
Key chest now feature both rewards inside each chest - ☄️ hotfix 0.41.4
Aquarius bubble attack is better feedbacked & more precise - ☄️ hotfix 0.41.4
Aquarius ultimate attack zoom out before explosion to better feedback - ☄️ hotfix 0.41.4
Balancing
Merchant itinerant altars are not reset if already bought
Merchant itinerant now have 7 slots
Balanced quartz per exploration room
Increased a bit XP gained by defeating enemies
Invincibility after dash from 0.1 to 0.06 seconds
More HP per Rest Room depending of the world
Increased most enemies/bosses HP
Quartz and experience given by most places
Buffed damage dealt by Combustion effect explosions
Pavo sacrifice cost is higher now
Enemies keep aggro for longer
Salvaging an aura is now worth 4 stars
Reduced Chamaeleon fight room summon rewards
Adjustments made on the following effects : ignition, thunder orb, ice fragments, wisp
Some effects like NPCs/Zodiacs summons and LDI elements like world 1 bouncing mushrooms are not affected by damage buffs anymore
Reduced Ayla's invencibility time after using signature move
Loot found during co-op mode should be more fairly balanced
Kiran's signature move trigger a smaller cooldonwn if he doesn't sucessfully trigger a counter
Decreased Armor stat from 2 to 1 per point - ☄️ hotfix 0.41.2
Minibosses give 10 more quartz everytime - ☄️ hotfix 0.41.2
Slightly buffed Quartz gain from scrapping Spells and Gambits: Spells will now give 20 Quartz + 12
the level of the spell and the number of Gambits. Gambit will now give 12 Quartz + 7
the rarity level of the Gambit. - ☄️ hotfix 0.41.3
Nerf the power of the lifesteals gambits: Lifesteal on hit nerf to 50% chance on hit Lifesteal on death value nerfed to 2 HP regen (5 before) - ☄️ hotfix 0.41.3
Reduced Aquarius ultimate damage when you cannot avoid it - ☄️ hotfix 0.41.4
Nerfed the damage output of World 2/World 3 and World 4 enemies. - ☄️ hotfix 0.41.4
Nerfed the damage output of World 3 boss Scorpio and World 4 bosses Aquarius and Libra. - ☄️ hotfix 0.41.4
Adjusted Leo Phase 2 damage output. (Some buffs and some nerfs) - ☄️ hotfix 0.41.4
Adjusted Aquarius Phase 2 damage output. (Some buffs and some nerfs) - ☄️ hotfix 0.41.4
Level Design
New Treasure room available
Increased Pavo's room width
Music & SFX
Captured yalee now have sound design
various enemy sfx and mix update
worlds ambiance sfx update
Zodiac intros do not interrupt sound as abruptly as before
Replaced SFX for World 3 enemies
Visuals
Merchant itinerant altars visual improvement
Removed Andromeda visual asset when a puzzle wasn't available in an exploration room
Feedback improved
Improved NPC cooldown font
Meteors in the void room will not dissapears and flicker anymore
Embers now spawn with the right angle
Improved rarity feedback on gambits
Bug Fixes
community inspired ⭐ Bapy / Main Menu escape attempts could not be the same
Zodiac summon icon would disappear for current room after summon zodiac tutorial
Bosses & World 2 golem could become invisible in some circumstances
Zodiac Chest input was very big at the start
Yalees in treasure rooms had some gray parts
Cryogenic Sword could explain in side walls or ceiling
Chamaeleon could have wrong cloak colors
Enemies killed without being hit achievement is not reset anymore when loosing an Andromeda's trial
Scorpio could hit 2 times during his ultimate and purple patterns
community inspired ⭐ Invisible platforms in Virgo challenge
Fix an issue where changing window with shortcuts made the game window become black and resulted in softlock
community inspired ⭐ It was possible to get a softlock after getting a Zodiac summon from the bar and triggering it's first time tutorial
community inspired ⭐ It was possible for the game to wrongly trigger timers that could cause unexpected behaviors such as teleporting player outside of game area or spawning Scorpio Zodiac in impossible scenarios.
community inspired ⭐ Healing shards feedback for amount of life restored, on player inventory, could wrongly display float values
community inspired ⭐ Sometimes in coop, spell used to stay open and never close resulting in the player not being able to interact with it anymore
Octave's perks that affected his summon duration could not work correctly
It was possible to get FPS drops after leaving game paused in certain parts of the game
Cooldown from enemies hitting player could not trigger properlly in some situations
Sidescreen tips were not being destroyed after opening the Prowess menu with player 2
New player stats: Stone altars and Andromeda's can now provide new player effects: Armor, Critical hit chance and mana.
Big rework on the room spawn options you get after finishing a room. Prepare for very different progression now!
New rooms type: Two new rooms type added: The Forge and Telluric ruins. They should give options to make your spells stronger or new spells to pick
Chameleon: Chameleon has been reworked and now. They're found in intro rooms and offers a option to pick between random quantities of different free loot
New world and Zodiacs: Players can now progress untill reaching the new 4th world, Crimson Highlands! They can also find two band new Zodiacs waiting to be faced there: Libra and Aquarius
New playable character: Calie: Players can unlock now Calie, the Architect! She can shapes her Gems into dangerous weapons. Her basic attacks leave precious stones on the battleground. She can call back the stones with her signature move dealing even more damage!
Small Features
Achievements appear in Death Recap if occured during the run
Astral Spirits are slower, bigger, have a better hitbox but they have more HP and drop more elements
Only one achievement can appear at a time
Easier to open Zodiac chests
Signature Spells damage increase with characters levels now
Zodiacs always look toward players once defeated
Added crystal jumps in the hub
Added explication about Kiran signature spell when unlocking him
Re-enabled Fire Rain spell after its fix
Kiran Giant Fists spell collider is a bit more generous
Freeze effect now deals damage when reaching 10 stacks
Added new text hints for some effects, and changed the name of some old ones
Changed conditions for Zodiacs spawn inside Andromeda's bar
Some currencies like Quartz and Keys are automatically picked after leaving a room
Portals rewards: Some room portals can offer different rewards (like Auras) and some of them can have cooldown to avoid same reward picks too often
New super powerfull gambit tier added, Astral Gambits! They can be found after beating Zodiacs... If you're luck
Amount of life restore by crystal shards is now subtly feedback on life bar
Removed ability from Zim-zim that added aditional loot for rewards found, as most rewards have multiple choices by defaultt now. This ability will be replaced by a new one in future patches
community inspired ⭐ Crystal shards can't be used if player is full life
More elements have been added to the glossary
Hidden Chamaeleon was missing in Telluric Ruins & The Forge - ☄️ hotfix 0.41.2
Aquarius pattern with many projectiles now prevents bullets hit before they are launched - ☄️ hotfix 0.41.2
When your Armor absorbs completely an enemy attack, it now displays ""Absorbed"" and your hurt animation is not triggered - ☄️ hotfix 0.41.2
World 4 flying enemy launching 2 projectiles has been made clearer to read - ☄️ hotfix 0.41.2
World 4 flying enemy electricy wyrm patterns have been improved - ☄️ hotfix 0.41.2
Removing plushies from andromeda's bar when they overlap a Zodiac, so they don't interfeer with the Zodiac interaction - ☄️ hotfix 0.41.3
Added Aquarius Kid sprite spawning alongside with Aquarius Golem sprite inside Andromeda's bar - ☄️ hotfix 0.41.3
Balancing
Merchant itinerant altars are not reset if already bought
Merchant itinerant now have 7 slots
Balanced quartz per exploration room
Increased a bit XP gained by defeating enemies
Invincibility after dash from 0.1 to 0.06 seconds
More HP per Rest Room depending of the world
Increased most enemies/bosses HP
Quartz and experience given by most places
Buffed damage dealt by Combustion effect explosions
Pavo sacrifice cost is higher now
Enemies keep aggro for longer
Salvaging an aura is now worth 4 stars
Reduced Chamaeleon fight room summon rewards
Adjustments made on the following effects : ignition, thunder orb, ice fragments, wisp
Some effects like NPCs/Zodiacs summons and LDI elements like world 1 bouncing mushrooms are not affected by damage buffs anymore
Reduced Ayla's invencibility time after using signature move
Loot found during co-op mode should be more fairly balanced
Kiran's signature move trigger a smaller cooldonwn if he doesn't sucessfully trigger a counter
Decreased Armor stat from 2 to 1 per point - ☄️ hotfix 0.41.2
Minibosses give 10 more quartz everytime - ☄️ hotfix 0.41.2
Zodiacs now give a Slot Unlocker - ☄️ hotfix 0.41.2
Slightly buffed Quartz gain from scrapping Spells and Gambits: Spells will now give 20 Quartz + 12
the level of the spell and the number of Gambits. Gambit will now give 12 Quartz + 7
the rarity level of the Gambit. - ☄️ hotfix 0.41.3
Nerf the power of the lifesteals gambits: Lifesteal on hit nerf to 50% chance on hit Lifesteal on death value nerfed to 2 HP regen (5 before) - ☄️ hotfix 0.41.3
Level Design
New Treasure room available
Increased Pavo's room width
Music & SFX
Captured yalee now have sound design
various enemy sfx and mix update
worlds ambiance sfx update
Zodiac intros do not interrupt sound as abruptly as before
Replaced SFX for World 3 enemies
Visuals
Merchant itinerant altars visual improvement
Removed Andromeda visual asset when a puzzle wasn't available in an exploration room
Feedback improved
Improved NPC cooldown font
Meteors in the void room will not dissapears and flicker anymore
Embers now spawn with the right angle
Improved rarity feedback on gambits
Bug Fixes
community inspired ⭐ Bapy / Main Menu escape attempts could not be the same
Zodiac summon icon would disappear for current room after summon zodiac tutorial
Bosses & World 2 golem could become invisible in some circumstances
Zodiac Chest input was very big at the start
Yalees in treasure rooms had some gray parts
Cryogenic Sword could explain in side walls or ceiling
Chamaeleon could have wrong cloak colors
Enemies killed without being hit achievement is not reset anymore when loosing an Andromeda's trial
Scorpio could hit 2 times during his ultimate and purple patterns
community inspired ⭐ Invisible platforms in Virgo challenge
Fix an issue where changing window with shortcuts made the game window become black and resulted in softlock
community inspired ⭐ It was possible to get a softlock after getting a Zodiac summon from the bar and triggering it's first time tutorial
community inspired ⭐ It was possible for the game to wrongly trigger timers that could cause unexpected behaviors such as teleporting player outside of game area or spawning Scorpio Zodiac in impossible scenarios.
community inspired ⭐ Healing shards feedback for amount of life restored, on player inventory, could wrongly display float values
community inspired ⭐ Sometimes in coop, spell used to stay open and never close resulting in the player not being able to interact with it anymore
Octave's perks that affected his summon duration could not work correctly
It was possible to get FPS drops after leaving game paused in certain parts of the game
Cooldown from enemies hitting player could not trigger properlly in some situations
Sidescreen tips were not being destroyed after opening the Prowess menu with player 2
New player stats: Stone altars and Andromeda's can now provide new player effects: Armor, Critical hit chance and mana.
Big rework on the room spawn options you get after finishing a room. Prepare for very different progression now!
New rooms type: Two new rooms type added: The Forge and Telluric ruins. They should give options to make your spells stronger or new spells to pick
Chameleon: Chameleon has been reworked and now. They're found in intro rooms and offers a option to pick between random quantities of different free loot
New world and Zodiacs: Players can now progress untill reaching the new 4th world, Crimson Highlands! They can also find two band new Zodiacs waiting to be faced there: Libra and Aquarius
New playable character: Calie: Players can unlock now Calie, the Architect! She can shapes her Gems into dangerous weapons. Her basic attacks leave precious stones on the battleground. She can call back the stones with her signature move dealing even more damage!
Small Features
Achievements appear in Death Recap if occured during the run
Astral Spirits are slower, bigger, have a better hitbox but they have more HP and drop more elements
Only one achievement can appear at a time
Easier to open Zodiac chests
Signature Spells damage increase with characters levels now
Zodiacs always look toward players once defeated
Added crystal jumps in the hub
Added explication about Kiran signature spell when unlocking him
Re-enabled Fire Rain spell after its fix
Kiran Giant Fists spell collider is a bit more generous
Freeze effect now deals damage when reaching 10 stacks
Added new text hints for some effects, and changed the name of some old ones
Changed conditions for Zodiacs spawn inside Andromeda's bar
Some currencies like Quartz and Keys are automatically picked after leaving a room
Portals rewards: Some room portals can offer different rewards (like Auras) and some of them can have cooldown to avoid same reward picks too often
New super powerfull gambit tier added, Astral Gambits! They can be found after beating Zodiacs... If you're luck
Amount of life restore by crystal shards is now subtly feedback on life bar
Removed ability from Zim-zim that added aditional loot for rewards found, as most rewards have multiple choices by defaultt now. This ability will be replaced by a new one in future patches
community inspired ⭐ Crystal shards can't be used if player is full life
More elements have been added to the glossary
Hidden Chamaeleon was missing in Telluric Ruins & The Forge - ☄️ hotfix 0.41.2
Aquarius pattern with many projectiles now prevents bullets hit before they are launched - ☄️ hotfix 0.41.2
When your Armor absorbs completely an enemy attack, it now displays ""Absorbed"" and your hurt animation is not triggered - ☄️ hotfix 0.41.2
World 4 flying enemy launching 2 projectiles has been made clearer to read - ☄️ hotfix 0.41.2
World 4 flying enemy electricy wyrm patterns have been improved - ☄️ hotfix 0.41.2
Balancing
Merchant itinerant altars are not reset if already bought
Merchant itinerant now have 7 slots
Balanced quartz per exploration room
Increased a bit XP gained by defeating enemies
Invincibility after dash from 0.1 to 0.06 seconds
More HP per Rest Room depending of the world
Increased most enemies/bosses HP
Quartz and experience given by most places
Buffed damage dealt by Combustion effect explosions
Pavo sacrifice cost is higher now
Enemies keep aggro for longer
Salvaging an aura is now worth 4 stars
Reduced Chamaeleon fight room summon rewards
Adjustments made on the following effects : ignition, thunder orb, ice fragments, wisp
Some effects like NPCs/Zodiacs summons and LDI elements like world 1 bouncing mushrooms are not affected by damage buffs anymore
Reduced Ayla's invencibility time after using signature move
Loot found during co-op mode should be more fairly balanced
Kiran's signature move trigger a smaller cooldonwn if he doesn't sucessfully trigger a counter
Decreased Armor stat from 2 to 1 per point - ☄️ hotfix 0.41.2
Minibosses give 10 more quartz everytime - ☄️ hotfix 0.41.2
Zodiacs now give a Slot Unlocker - ☄️ hotfix 0.41.2
Level Design
New Treasure room available
Increased Pavo's room width
Music & SFX
Captured yalee now have sound design
various enemy sfx and mix update
worlds ambiance sfx update
Zodiac intros do not interrupt sound as abruptly as before
Replaced SFX for World 3 enemies
Visuals
Merchant itinerant altars visual improvement
Removed Andromeda visual asset when a puzzle wasn't available in an exploration room
Feedback improved
Improved NPC cooldown font
Meteors in the void room will not dissapears and flicker anymore
Embers now spawn with the right angle
Improved rarity feedback on gambits
Bug Fixes
community inspired ⭐ Bapy / Main Menu escape attempts could not be the same
Zodiac summon icon would disappear for current room after summon zodiac tutorial
Bosses & World 2 golem could become invisible in some circumstances
Zodiac Chest input was very big at the start
Yalees in treasure rooms had some gray parts
Cryogenic Sword could explain in side walls or ceiling
Chamaeleon could have wrong cloak colors
Enemies killed without being hit achievement is not reset anymore when loosing an Andromeda's trial
Scorpio could hit 2 times during his ultimate and purple patterns
community inspired ⭐ Invisible platforms in Virgo challenge
Fix an issue where changing window with shortcuts made the game window become black and resulted in softlock
community inspired ⭐ It was possible to get a softlock after getting a Zodiac summon from the bar and triggering it's first time tutorial
community inspired ⭐ It was possible for the game to wrongly trigger timers that could cause unexpected behaviors such as teleporting player outside of game area or spawning Scorpio Zodiac in impossible scenarios.
community inspired ⭐ Healing shards feedback for amount of life restored, on player inventory, could wrongly display float values
community inspired ⭐ Sometimes in coop, spell used to stay open and never close resulting in the player not being able to interact with it anymore
Octave's perks that affected his summon duration could not work correctly
It was possible to get FPS drops after leaving game paused in certain parts of the game
Cooldown from enemies hitting player could not trigger properlly in some situations
Sidescreen tips were not being destroyed after opening the Prowess menu with player 2
New player stats: Stone altars and Andromeda's can now provide new player effects: Armor, Critical hit chance and mana.
Big rework on the room spawn options you get after finishing a room. Prepare for very different progression now!
New rooms type: Two new rooms type added: The Forge and Telluric ruins. They should give options to make your spells stronger or new spells to pick
Chameleon: Chameleon has been reworked and now. They're found in intro rooms and offers a option to pick between random quantities of different free loot
New world and Zodiacs: Players can now progress untill reaching the new 4th world, Crimson Highlands! They can also find two band new Zodiacs waiting to be faced there: Libra and Aquarius
New playable character: Calie: Players can unlock now Calie, the Architect! She can shapes her Gems into dangerous weapons. Her basic attacks leave precious stones on the battleground. She can call back the stones with her signature move dealing even more damage!
Small Features
Achievements appear in Death Recap if occured during the run
Astral Spirits are slower, bigger, have a better hitbox but they have more HP and drop more elements
Only one achievement can appear at a time
Easier to open Zodiac chests
Signature Spells damage increase with characters levels now
Zodiacs always look toward players once defeated
Added crystal jumps in the hub
Added explication about Kiran signature spell when unlocking him
Re-enabled Fire Rain spell after its fix
Kiran Giant Fists spell collider is a bit more generous
Freeze effect now deals damage when reaching 10 stacks
Added new text hints for some effects, and changed the name of some old ones
Changed conditions for Zodiacs spawn inside Andromeda's bar
Some currencies like Quartz and Keys are automatically picked after leaving a room
Portals rewards: Some room portals can offer different rewards (like Auras) and some of them can have cooldown to avoid same reward picks too often
New super powerfull gambit tier added, Astral Gambits! They can be found after beating Zodiacs... If you're luck
Amount of life restore by crystal shards is now subtly feedback on life bar
Removed ability from Zim-zim that added aditional loot for rewards found, as most rewards have multiple choices by defaultt now. This ability will be replaced by a new one in future patches
community inspired ⭐ Crystal shards can't be used if player is full life
More elements have been added to the glossary
Balancing
Merchant itinerant altars are not reset if already bought
Merchant itinerant now have 7 slots
Balanced quartz per exploration room
Increased a bit XP gained by defeating enemies
Invincibility after dash from 0.1 to 0.06 seconds
More HP per Rest Room depending of the world
Increased most enemies/bosses HP
Quartz and experience given by most places
Buffed damage dealt by Combustion effect explosions
Pavo sacrifice cost is higher now
Enemies keep aggro for longer
Salvaging an aura is now worth 4 stars
Reduced Chamaeleon fight room summon rewards
Adjustments made on the following effects : ignition, thunder orb, ice fragments, wisp
Some effects like NPCs/Zodiacs summons and LDI elements like world 1 bouncing mushrooms are not affected by damage buffs anymore
Reduced Ayla's invencibility time after using signature move
Loot found during co-op mode should be more fairly balanced
Kiran's signature move trigger a smaller cooldonwn if he doesn't sucessfully trigger a counter
Level Design
New Treasure room available
Increased Pavo's room width
Music & SFX
Captured yalee now have sound design
various enemy sfx and mix update
worlds ambiance sfx update
Zodiac intros do not interrupt sound as abruptly as before
Replaced SFX for World 3 enemies
Visuals
Merchant itinerant altars visual improvement
Removed Andromeda visual asset when a puzzle wasn't available in an exploration room
Feedback improved
Improved NPC cooldown font
Meteors in the void room will not dissapears and flicker anymore
Embers now spawn with the right angle
Improved rarity feedback on gambits
Bug Fixes
community inspired ⭐ Bapy / Main Menu escape attempts could not be the same
Zodiac summon icon would disappear for current room after summon zodiac tutorial
Bosses & World 2 golem could become invisible in some circumstances
Zodiac Chest input was very big at the start
Yalees in treasure rooms had some gray parts
Cryogenic Sword could explain in side walls or ceiling
Chamaeleon could have wrong cloak colors
Enemies killed without being hit achievement is not reset anymore when loosing an Andromeda's trial
Scorpio could hit 2 times during his ultimate and purple patterns
community inspired ⭐ Invisible platforms in Virgo challenge
Fix an issue where changing window with shortcuts made the game window become black and resulted in softlock
community inspired ⭐ It was possible to get a softlock after getting a Zodiac summon from the bar and triggering it's first time tutorial
community inspired ⭐ It was possible for the game to wrongly trigger timers that could cause unexpected behaviors such as teleporting player outside of game area or spawning Scorpio Zodiac in impossible scenarios.
community inspired ⭐ Healing shards feedback for amount of life restored, on player inventory, could wrongly display float values
community inspired ⭐ Sometimes in coop, spell used to stay open and never close resulting in the player not being able to interact with it anymore
Octave's perks that affected his summon duration could not work correctly
It was possible to get FPS drops after leaving game paused in certain parts of the game
Cooldown from enemies hitting player could not trigger properlly in some situations
Sidescreen tips were not being destroyed after opening the Prowess menu with player 2
Octave's signature spell drone is a bit more agressive, but stays in battle for less time
It's easier to trigger jump crystals with Octave
community inspired ⭐ Player can't trigger healing shards while character HP is full anymore
community inspired ⭐ If you have enough healing shards to trigger healing, the player HP bar now shows a feedback of how much HP would be restored
Zim-zim ability to re-roll Prowess now gives all re-roll credits on world 1
Glossary can be navigated using mouse scroll
Kiran's counter hit has bigger coliders now
Ayla's signature spell now target any enemy inside the screen (that can be seen by her)
Ayla is briefly invincible after triggering her signature spell
Camera movement after Zodiac intros is faster
Yalees in Yalee kingdom are now unlocked in a random order within their world
Yalees prisoners of Elites are now always there when you meet elites, except if you already saved/saw one in the same room
Sun & Moon rooms entrance is paid with HP instead of max HP and costs have been changed
Balancing
Increase Dash invincibility by 0.1sec
Changed merchant random spells levels
Level Design
Layouts for Saggitarius and Scorpion challenge have been reworked
Visuals
Telescop in hub: Preparing future feature
Coral Archipelago particles were missing in boss room
Yalees prisoners of Elites had parts with no colors (gray)
Visual asset changed for all Zodiac challenges
Bug Fixes
community inspired ⭐ Sometimes when missing text for certain languages, the game would mistakenly not use the available english text in it's place
community inspired ⭐ It was possible to sometimes spawn in hub with some summon elements triggered by auras
It was possible to wrongly get Astral Tree fruits buffs when entering a room
Players signature spell UI icon could sometimes wrongly display as unable to active
Game light effects from sun could be active on layouts that didn't use it, consuming unecessary CPU
Player's ""magnect auto attacks"" behavior doesn't target invisible enemies anymore
Ayla's signature spell sometimes wouldn't trigger a hit correctly when using many times in a row
It was possible to target enemies through walls with ayla's signature spell, wich could result in case on where Ayla could teleport and get stuck inside walls
Removing ""FIre Rain"" spell for now as we are investigating why it does not do damages
Next Update Sneak Peak - New World, New Hero & Libra ⚡
Hello everyone, Whole Hibernian Workshop team is wishing you a great 2023 ahead! 😊 We are back from holidays and are ready to do our best for this coming year!
On our side 2023 is very promising & exciting, we will have the final release of Astral Ascent with physical and console editions, the 12 Zodiacs & the final boss, Calie, Yamat & even more things coming! We wish Astral Ascent to be one of the best roguelites experience of 2023, count on us to do our absolute best to reach your expectations for the game! ✨
While we released the exporter update in December 2022, we also made great progresses on the World 4 update - The Crimson Highlands, please check below some of the exciting new features coming very soon!
Calie the geomancer!
Calie is the last of the heroes to be released for Final Release and she is coming very soon. She fights with stones that she can shapes into very varied weapons. As Octave she fights from a longer range but her attacks go through all enemies leaving stones there. Her utility spell, calls back the stones to her dealing extra damage and effects on the way back.
We personally really love her gameplay and wish you will like her as much as we do!
The Crimson Highlands
This is the final world of the game, the wind world and the closest to the final boss. The Zodiacs there (Libra, Aquarius & Gemini) are the most dangerous of all. The enemies are also more dangerous and more intense as you can see below -
New traps & new enemies
Deadly Enemy
Libra, the deadliest of all
We are sure you are impatient to fight against Libra, one of the 2 bosses from next Update, we have to tell you she is extremely strong right now and she will be your toughest challenge in the game so far.
This was a quick sneak peak update, this update will be released Q1 2023, hopefully very soon. Also, we wanted to tell you that we are aware of some elements that need polish in the game right now, there is so many things that we want to improve but we decided to start with the world 4 update and do a lot of polish between world 4 and final release.
Having the whole game experience will make things much easier for us to balance the game and have the most appropriate design changes.
Have a great day,
- The Hibernian Workshop Team
Patch Notes - December 2022 - 0.39.0
Happy holidays everyone!
Surprise update 0.39 to celebrate holidays season, we hope you like our little gifts! ːtaffyː
13 New Common Spells
All elementals, all nice to use and satisfying! More Signature Spells will be added before final release!
New Visual Area for Zim-Zim
She deserves a nice and cozy place, we hope you like it as much as we do!
Visuals Improvements of some Signature spells from Ayla & Kiran
GROUND POUND Before
After
N°249 UNRELENTING TORNADO Before
After
ENERGY PROJECTILES Before
After
Game is now playable on MacOS & Linux!
This includes Steamdeck with very stable performances, first loading can take a while and you should not use Proton Experimental for now.
That's it for the 2022 updates, we have a lot of very exciting updates coming for 2023, thanks so much for the great reception of the game! ːzagplsː
You can check the more detailed version of the update below -
⭐Changes inspired by our community!
Major Features
Linux & MacOs: Game is now available for Linux & MacOS
New Common Spells!: 13 New spells already unlocked for you to play with!
Small Features
Itinerant Merchant: Itinerant merchant resets now also reset already bought slots
Itinerant Merchant: Itinerant merchant resets are now possible when all elements have been bought
Players will now dodge damages when autoclimbing for 0.3sec
Some of Kiran & Ayla signature spells behavior changed a bit
Balancing
Kiran Signature spell Buff: Buffed Kiran Signature spell damage and Reduced its cooldown
Fire Portals: Now instantly reset your dash for better mobility
Octave small drone spell: Drone is now more aggressive, attacks more frequently and from longer ranger
Spells level: Random spells in worlds start level 0 instead of level 1
Spells level: Sun Room spells are 1 level higher
Itinerant Merchant: Itinerant merchant reset cost slightly more than before
Itinerant Merchant: Itinerant merchant spells are of higher quality
Sagittarius giant boomerang attack has more cooldown between hits on players
Level Design
Removed the W4 LDI that appeared in some exploration room when they were not supposed to.
Visuals
Pisces summon visual polish
Zim-Zim new Area: New botanist area in the Garden
Improved visual feedback of flying world 2 enemy
Reduced particles quantity in Pantheon for performances
More yalees in the hub!
Updated spells previews for previous spells
Some of Kiran & Ayla signature spells have been visually improved
Bug Fixes
Wrong ground visuals in certain special Rooms
Random Damages of enemies were not counted in some cases
Spells level was incorrect
Flying world 2 enemy would rarely launch melee attack if player was on ground
In Andromeda's Trials, sometimes there was undesired lasers between laser sources
Fixed an issue with small chest not opening in one of the secret rooms.
Sun/Moon room cost adjustement: We changed the way sun and moon rooms work, now both the Sun and the Moon room will cost you MAX HP to enter, the only difference between the two rooms will be the spell pool. In future updates, we intend to split the zodiac spells pool in two to have some zodiac spells exclusive to sun room and the others exclusive to moon room. We also adjusted the cost to enter the moon room from 100 in every world to: -50 HP in World 1 -75 HP in World 2 -100 HP inWorld 3
Signature spells - Replace the Utility spells: Each hero will now start the game with a unique Signature spell, this system completely replace the old utility spell system that we removed from the game.
Level Up system: This new system will allow you to make use of the XP gained during a run, it will now improve your character, every level granting an additional 20 HP and 15% more damage on your basics attacks. Every level will also give you a new perk choice that will improve your basic attacks and signature spell giving it new unique properties.
Andromeda's trials - New puzzle rooms!: Added new Andromeda's trials, they are unique puzzle room focus entirely on platforming skills instead of combat as it was something missing in the game until now! Completing those trials will grant you one of the famous rainbow drinks from Andromeda!
Small Features
Affinty gambit context tutorial: Added a small tutorial the first time you equip a gambit with an affinity.
Ayla/Kiran summon trigger on Signature spell cast: With the new signature spell system, we made it so Ayla and Kiran summon are triggered on signature spell cast like Octave summon.
Zim-Zim ability change: We removed the Zim-Zim ""Bonus loot on intro room"" ability and replaced it with a new ability that gives you reroll possibility for the new level up perks!
community inspired ⭐ Sounds now work for the second player in Remove play together.
Balancing
Enemies Power and HP balancing: The power of and HP of Enemies of the red barrens and the coral archipelago have been readjusted to overal be weaker.
XP Gain from enemies has been buffed: You will now gain more Xp from defeating enemies overall, this change was made to make the progression of the new level up system smoother
XP required to level up Hub levels has been adjusted: The price per level has been adjusted, you will now need more XP BUT Xp gain in run has been improved so overall progression shouldn't feel too different than before.
Nerf damage output of Octave spell ""Laceratio"".
Reduced Capricorn ultimate Cooldown time to 40 seconds instead of 60.
Life stone nerf: Reduce Max HP given by lifestone to 15 instead of 25.
Life Boost aura nerf: Reduce mMax HP given by the life boost aura from 100 to 50.
Virgo summon nerf: Nerfed the damage output of Virgo summon to match the rest of the Zodiacs summon
Reduced the chances for elites to get the gravity orb effect as it is quiet deadly compared to other effects.
Sun/Moon room spawn rate changes: We made it so every run you'll get at least 1 Sun or Moon room spawn to give you a better access to the unique zodiacs spells.
Overall effects nerf: We nerfed the overall effects in the game, they won't always add 1 stack of a set effect on hit but instead has a % chance to add the stack on hit.
Level Design
Special exploration room visual reworks: We reworked the visuals of the special exploration rooms to instead look like Yalee nomad villages, enjoy your yalee friends company!
Music & SFX
Unique SFX plays when you equip a gambit on a spell with the same affinity.
Visuals
Added an additional feedback to pegasus bubble attack.
Removed the Legacy portraits: We decided to remove the legacy portrait as it became an hindrance for the future character visuals yet to be done and we will now fully commit to pixel art portrait instead.
Narrative Design
community inspired ⭐ Fixed Ayla and Kiran Echo description to fit their new effect.
Bug Fixes
community inspired ⭐ Softlock coop revive: Fixed an issue where if one player died the moment another was revived, the other player would losce control of it's character resulting in softlock.
Fixed an issue with the order of display of Player 2 aura that sometimes appeared behind the aura background.
Fixed several issues where some of the auras didn't work for Player 2.
community inspired ⭐ Scorpio start of combat bug: Fixed the issue where Scorpio would sometime start the combat by doing 2 attack at once resulting in a very weird behavior where he'd be flying in the air.
Capricorn Ulimate bug: Fixed an issue where Capricorn could still launch his ultimate when he was killed while casting it.
community inspired ⭐ Fixed an issue where ordan summon could go the wrong way if player is not facing the target direction.
community inspired ⭐ Fixed an issue in coop play where Player 2 get stucks in the vine spawning in fights rooms.
community inspired ⭐ Fixed an issue where Ikki summon could create softlock during boss fights.
community inspired ⭐ Fixed an issue where frame rate would drop whenever you interact with an NPC.
community inspired ⭐ Fixed an issue where you could change the animation of your character when defeated and waiting to be revived.
community inspired ⭐ Fixed an issue where it would display NaN when you try to buy an upgrade.
community inspired ⭐ Fixed an issue where Player 2 could trigger basic attacks aura of Player 1 instead of the one he got.
community inspired ⭐ Fixed an issue where you could enter the 4th world wich is not yet suppose to be available.
Sun/Moon room cost adjustement: We changed the way sun and moon rooms work, now both the Sun and the Moon room will cost you MAX HP to enter, the only difference between the two rooms will be the spell pool. In future updates, we intend to split the zodiac spells pool in two to have some zodiac spells exclusive to sun room and the others exclusive to moon room. We also adjusted the cost to enter the moon room from 100 in every world to: -50 HP in World 1 -75 HP in World 2 -100 HP inWorld 3
Signature spells - Replace the Utility spells: Each hero will now start the game with a unique Signature spell, this system completely replace the old utility spell system that we removed from the game.
Level Up system: This new system will allow you to make use of the XP gained during a run, it will now improve your character, every level granting an additional 20 HP and 15% more damage on your basics attacks. Every level will also give you a new perk choice that will improve your basic attacks and signature spell giving it new unique properties.
Andromeda's trials - New puzzle rooms!: Added new Andromeda's trials, they are unique puzzle room focus entirely on platforming skills instead of combat as it was something missing in the game until now! Completing those trials will grant you one of the famous rainbow drinks from Andromeda!
Small Features
Affinty gambit context tutorial: Added a small tutorial the first time you equip a gambit with an affinity.
Ayla/Kiran summon trigger on Signature spell cast: With the new signature spell system, we made it so Ayla and Kiran summon are triggered on signature spell cast like Octave summon.
Zim-Zim ability change: We removed the Zim-Zim ""Bonus loot on intro room"" ability and replaced it with a new ability that gives you reroll possibility for the new level up perks!
community inspired ⭐ Sounds now work for the second player in Remote play together.
Balancing
Enemies Power and HP balancing: The power of and HP of Enemies of the red barrens and the coral archipelago have been readjusted to overal be weaker.
XP Gain from enemies has been buffed: You will now gain more Xp from defeating enemies overall, this change was made to make the progression of the new level up system smoother
XP required to level up Hub levels has been adjusted: The price per level has been adjusted, you will now need more XP BUT Xp gain in run has been improved so overall progression shouldn't feel too different than before.
Nerf damage output of Octave spell ""Laceratio"".
Reduced Capricorn ultimate Cooldown time to 40 seconds instead of 60.
Life stone nerf: Reduce Max HP given by lifestone to 15 instead of 25.
Life Boost aura nerf: Reduce mMax HP given by the life boost aura from 100 to 50.
Virgo summon nerf: Nerfed the damage output of Virgo summon to match the rest of the Zodiacs summon
Reduced the chances for elites to get the gravity orb effect as it is quiet deadly compared to other effects.
Sun/Moon room spawn rate changes: We made it so every run you'll get at least 1 Sun or Moon room spawn to give you a better access to the unique zodiacs spells.
Overall effects nerf: We nerfed the overall effects in the game, they won't always add 1 stack of a set effect on hit but instead has a % chance to add the stack on hit.
Nerfed damages of several Zodiac spells: -Capricorn meteor rain -Virgo light sword -Scorpio trident
Level Design
Special exploration room visual reworks: We reworked the visuals of the special exploration rooms to instead look like Yalee nomad villages, enjoy your yalee friends company!
Music & SFX
Unique SFX plays when you equip a gambit on a spell with the same affinity.
Interface
The Main menu option will no longer display the ""Back to main menu"" and ""Glossary"" options - ☄️ hotfix 0.38.4
Add a new desc for the ""Thunder Dash"" effect in glossary. - ☄️ hotfix 0.38.4
Visuals
Added an additional feedback to pegasus bubble attack.
Removed the Legacy portraits: We decided to remove the legacy portrait as it became an hindrance for the future character visuals yet to be done and we will now fully commit to pixel art portrait instead.
community inspired ⭐ Fixed Hint text in merchant room. - ☄️ hotfix 0.38.1
community inspired ⭐ Fixed the issue with the new zim-zim perks where the title wasn't fully displaying. - ☄️ hotfix 0.38.1
Fixed a small artefact issue in the hub. - ☄️ hotfix 0.38.1
community inspired ⭐ Fixed the Sun appearing green in World 2 and other context. - ☄️ hotfix 0.38.4
Narrative Design
community inspired ⭐ Fixed Ayla and Kiran Echo description to fit their new effect.
Bug Fixes
community inspired ⭐ Softlock coop revive: Fixed an issue where if one player died the moment another was revived, the other player would losce control of it's character resulting in softlock.
Fixed an issue with the order of display of Player 2 aura that sometimes appeared behind the aura background.
Fixed several issues where some of the auras didn't work for Player 2.
community inspired ⭐ Scorpio start of combat bug: Fixed the issue where Scorpio would sometime start the combat by doing 2 attack at once resulting in a very weird behavior where he'd be flying in the air.
Capricorn Ulimate bug: Fixed an issue where Capricorn could still launch his ultimate when he was killed while casting it.
community inspired ⭐ Fixed an issue where ordan summon could go the wrong way if player is not facing the target direction.
community inspired ⭐ Fixed an issue in coop play where Player 2 get stucks in the vine spawning in fights rooms.
community inspired ⭐ Fixed an issue where Ikki summon could create softlock during boss fights.
community inspired ⭐ Fixed an issue where frame rate would drop whenever you interact with an NPC.
community inspired ⭐ Fixed an issue where you could change the animation of your character when defeated and waiting to be revived.
community inspired ⭐ Fixed an issue where it would display NaN when you try to buy an upgrade.
community inspired ⭐ Fixed an issue where Player 2 could trigger basic attacks aura of Player 1 instead of the one he got.
community inspired ⭐ Fixed an issue where you could enter the 4th world wich is not yet suppose to be available.
Some saves could be lost being of wrong naming convention. - ☄️ hotfix 0.38.2
community inspired ⭐ Game could display a D3D window and prevent loading. - ☄️ hotfix 0.38.2
community inspired ⭐ Players using legacy portraits option would not see dialog portraits. - ☄️ hotfix 0.38.2
community inspired ⭐ Level-up interface could show 999999 when being level 4. - ☄️ hotfix 0.38.2