We’ve partnered up with Huey to bring you the Astrea USB Cassette Kickstarter!
The Collectors USB Cassette of Astrea: Six-Sided Oracles comes shrink wrapped in a genuine cassette jewel case with color printed labels and inlay - exactly like your classic cassette games.
The Collectors Cassette includes
DRM-free version of Astrea for Windows
Astrea artbook PDF
Astrea soundtrack
The campaign needs to be fully funded for these to be made. Check out the campaign here! http://tinyurl.com/cassette014
- riv otter
A thank you message to the community
Hey Oracles,
We are still hard at work nailing down some of the bugs you guys have been reporting but I wanted to take the time to thank you all for the amazing launch of Astrea!
I am ecstatic to announce that Astrea appeared in Steam's top 20 new releases list for September! You can check out the top 20s here!
This would not have been possible without the amazing support from you guys. So again thank you for the amazing support with Astrea!
Join the Astrea Discord and strategize with others who are saving the star system!
-riv otter
Bug Fixes and Balancing - v1.0.197
Hey Oracles,
Sorry that this patch fixing Purging Incense and Forge/Purging Anchor action took a whole week to be released, we tried to fix this problem as fast as we could since many people were reporting it, but sadly to fix it we had to rework the entire in battle forge system and it ended up taking longer than expected.
Also in this patch we tried to buff Cellarius Wave and Sea Requiem build, Austra Favorable Winds build, Sothis and Orion starting kit (to try make their early game smoother) and tried nerf Anomaly 8 Chapter 1 enemies a bit more.
Patch Notes
General
Now the introduction cutscene is only automatically played first time entering the game. But it is possible to watch it again on Settings -> Miscellaneous tab.
Minor Performance improvement on all quality settings.
Balancing
Neutral
Darkness Shard Black Hole Blessing buffed, changed drawback of Drawing 1 fewer die per turn, to applying 1 Paralyze to Player at the start of each battle.
Cellarius
Buffed Geyser Uppercut dice values.
Buffed Enemy Wave dice values.
Buffed Area Enemy Wave dice values.
Buffed Surf dice values.
Buffed Marine Offering dice values.
Balanced High Tide. Changed Risky Die die face from Area Corrupt 3 to Dissolve Life. Increased the amount of Wave applied when the enemy has no Wave from 3 to 6.
Buffed Sea Requiem, increased Sea Requiem Purification increase when played or discard from 3 to 5.
Balanced Inspiring Comets. Nerfed Risky Die, decreased a Meteor Rain 7 + Draw 3 die face to Meteor Rain 6 + Draw 2. Added Epic Die.
Added Defective Searchlight Epic Die.
Sothis
Buffed Eclipse Blast, now when it deals Corruption it increases Soul Heat by 1.
Buffed Glass Daggers Safe Die values.
Buffed Reroll Virtue from 2 to 3.
Orion
Buffed Minor Revolution Starter Die, changed a die face Corrupt 3 to Purify 1.
Buffed Minor Conjure Starter Die, changed a die face Corrupt 3 to Purify 1.
Enemies
Deformed Sluggian and Crystallized Swirl Tainted Reef Normal Battle Anomaly 8 nerfed, nerfed Crystallized Swirl, decreased 2 die faces Player Corrupt 2 + Player Shadow Mantle 4 to Player Corrupt 2 + Player Shadow Mantle 2 and decreased 1 die face Player Corrupt 2 + Player Shadow Mantle 3 to Player Corrupt 2 + Player Shadow Mantle 2.
Crashed Sentinel Tainted Reef Normal Battle Anomaly 3 and 8 nerfed. Anomaly 3 changed 2 die faces Area Corrupt 3 to Player Corrupt 3 + Enemy Self Corrupt 3, decreased 1 die face Area Corrupt 3 to 2, changed 1 die face Area Corrupt 2 to Player Corrupt 2 + Enemy Self Corrupt 2. Anomaly 8 nerfed, decreased 2 die faces from Area Corrupt 3 to 2.
Lost Sentinel Tainted Reef Normal Battle Anomaly 8 nerfed, decreased 1 die face Player Corrupt 2 to 1 and decreased 1 die face Player Corrupt 1 to 0.
Monstrous Sluggian Tainted Reef Normal Battle Anomaly 8 nerfed, increased Max Overcorruption from 5 to 7.
Bug Fixes
Fixed Purging Anchor duplicating itself when defeating an enemy.
Fixed Forge actions duplicating the forged die.
Fixed softlock when playing Purge action when Purging Incense triggers.
Fixed Losing Superposition Blip Black Hole Blessing replacing wrong virtue.
Fixed Diadem of Madness increasing Anomaly Level 9 Corruption.
May Astrea bless you 💙 ❤️ - Leonardo Castanho, community manager and lead dev of Astrea
Astrea in Going Rogue Bundle
Hey Oracles!
We have teamed up with some friends working on other roguelikes to give you a little discount for supporting indies of your favorite genre! If you or any friends love different kinds of roguelikes, then the 15% discount from the Going Rogue Bundle is perfect!
Deepest Chamber: Resurrection challenges players to endure a series of increasingly demanding descents into the murky depths of a dying city. With the odds stacked firmly against them, three heroes set out to blaze a trail through the darkness and rescue their people from a fate worse than death. https://store.steampowered.com/app/1552080/Deepest_Chamber_Resurrection/
Ring of Pain: Enter the Ring of Pain, a roguelike card crawler where encounters come to you. Each step around the ring a dire decision. Go for the loot or backstab a creeping horror? Meet strange friends bearing gifts and treasure. Choose your gear wisely to survive and discover the secrets of the Ring of Pain. https://store.steampowered.com/app/998740/Ring_of_Pain/
Hexarchy: A fast-paced strategy game, which takes the weighty decisions of a 4X and stuffs them into an action-packed 60 minutes. Build a deck capable of founding civilizations which can develop economies, research new technologies and conquer all before you. Single-player and online multiplayer. https://store.steampowered.com/app/1356810/Hexarchy/
Astrea: Astrea is a DICE-deck-building roguelike that flips the script on deckbuilders by using dice instead of cards and an unique dual “damage” system: Purification vs Corruption. Build a dice pool strong enough to purify Astrea's out-of-control corruption and save the Star System. https://store.steampowered.com/app/1755830/Astrea_SixSided_Oracles/
- Riv Otter
Hot Fix - v1.0.178
Hey Oracles,
v1.0.177 had a problem on compendium and statistics. The new auto skip intro cutscene function was the source of the problem, so I had to temporary remove it. But this function will come back on next patch.
Patch Notes
Bug Fixes
Fixed Compendium and Statistics without any information.
Fixed Comet Convergence dice values.
May Astrea bless you 💙 ❤️ - Leonardo Castanho, community manager and lead dev of Astrea
Bug Fixes and Balancing - v1.0.177
Hey Oracles,
This patch took a little longer than expected to be released, because we got really tired from the first 2 weeks after release. So we needed to work slower so we could rest a little bit. 😴 But we didn't stop working, we focused on bug fixes and balancing. 🐞💪
Based on feedback, Cellarius is feeling too vulnerable on early game, specially on higher anomalies. 😭 So we tried to rework Cellarius starter dice to give him more survivability. 💪
Next step is trying to balance actions, blessings, oracles and enemies that are more urgent based on player feedback. Also we will work on controller support improvements (could take a while to be developed) and QoL.
Patch Notes
Balancing
Cellarius
Cellarius Starter Dice reworked. Removed 1 Minor Shield and 1 Shark Blow. Added 2 Minor Invigorating Punch. Minor Shield buffed a little bit, changed a die face from Purify 1 to Light Shield 1 + Purify 1.
Buffed Invigorating Punch dice values.
Buffed Anchor Push dice values.
Hevelius
Buffed Iron Strike dice values.
Orion
Buffed Phased Incantation dice values.
Buffed Penitence Burst dice values. Added a second Draw + Penitence Burst die face.
Buffed Cleromancy dice values.
Buffed Comet Convergence dice values.
Buffed Comet Shower Convergence dice values.
Nerfed Prediction Convergence dice values. Removed Safe Prediction Convergence. Balanced nerfed to have only 3 die faces Prediction Convergence 1. Added a Risky Prediction Convergence 2 with a Dissolve Life die face. Nerfed Epic Die values.
Enemies
Crashed Sentinel Tainted Reef Normal Battle Anomaly 8 nerfed, decrease Overcorruption Player Corrupt 4 to 3. Decreased max Overcorruption from 4 to 3. Changed 2 die faces Player Corrupt 2 + Enemy Self Corrupt 4 and 1 die face Player Corrupt 2 + Enemy Self Corrupt 5 to Area Corrupt 3. Decreased the other Enemy Self Corrupt die faces by 1 and increased the other Player Corrupt die faces by 1.
Ostreons Tainted Reef Hard Battle Anomaly 3 and 8 nerfed, decreased a die face Area Enemy Corrupt 2 + Self Hidden 2 to Area Enemy Corrupt 1 + Self Hidden 2.
Anemonites Tainted Reef Hard Battle all anomalies nerfed. Anomaly 0 decreased a die face Player Corrupt 3 + Wound Hex 2 to Player Corrupt 3 + Wound Hex 1 and changed a die face Player Corrupt 2 + Wound Hex 1 to Player Corrupt 3 + Self Corrupt 2. Anomaly 3 decreased a die face Area Corrupt 1 + Dizzy Hex 2 to Area Corrupt 1 + Dizzy Hex 1. Anomaly 8 decreased a die face Player Corrupt 2 + Wound Hex 2 to Player Corrupt 2 + Wound Hex 1.
Voidsmith Ground Zero Hard Battle all Anomalies buffed. All Anomalies changed die face Player Corrupt + Player Dazed to Player Corrupt + Paralyzed Hex. Anomaly 3 increased Aphotic Instinct from 30 to 36. Anomaly 8 increased Aphotic Instinct from 35 to 41.
AtrociousDecimator Ground Zero Hard Battle Anomaly 3 buffed, increased starting Thorn from 1 to 2.
Corrupted Moonie Astrea's Heart Boss Battle all Astrea nerfed, decreased starting Corrupted Moonlight by 1 and decreased 1 Wound Hex die face from 2 to 1.
Corrupted Hevelius Astrea's Heart Boss Battle nerfed, decreased Max Corruption from 220 to 200.
Bug Fixes
Fixed Corrupted Enhance description not appearing and bugging the tooltips.
Fixed sentinel dice not changing or hiding on Run History correctly.
Fixed Critical Twist Achievement when using Apian Skyfall action.
Fixed Void Mantra and Bone Khopesh with Fervorous Sundial.
Fixed Confuse Multiplier not working.
Fixed Iridescent Light not working with Area Confuse.
Fixed Draw + Favorable Winds and Purify + Favorable Winds not drawing a Chaotic++ Die when on 75 Favorable Winds.
Fixed Prediction Convergence triggering Bottled Aurora in the middle of players turn.
Fixed Sands of Time triggering with Draw Safe/Balanced/Risky making Bottled Aurora trigger in the middle of players turn.
Fixed Bond Duplicator applying Links on sentinel even when the Link source wasn't the player.
Fixed using Recyle on an active sentinel at the same moment Astrea's Crimson Solstice triggers and breaks sentinel.
Fixed Healbot making actions that deal Purification in Area deal extra Purification to enemies when exceeding player's Purification Meter.
Fixed Solar Cradle created dice not being removed from dice pool between some battles.
Fixed Precision action (and all actions that let player choose a die face) + Losing a Heart/Losing Game/Defeating an enemy/Sentinel breaking happening at the same time causing a softlock.
Fixed duplicating sentinel + upgrading it, causing the wrong one to be upgraded.
Fixed sentinel reward replacing wrong on Boss Reward.
Fixed repair action when choosing the target using joystick.
Fixed Magistral Replication not copying forged die faces.
Fixed Magistral Replication copies persisting to Astrea Second Phase.
Fixed Star Chart not working on Purging Anchor.
Fixed Purging Anchor die disappearing after overdrawing.
Fixed Geyser Uppercut triggering Unpredictable and softlocking the game.
Fixed Copycat Die get overwritten by Purging Anchor.
Fixed Softlock on reward panel after looking the sentinels during battle using joystick.
Fixed Rewind chanting causing Sands of Time loss.
Fixed Overlapping Text on In-game Achievements Page.
Fixed Bloody Solstice tooltip does not substitute out X.
Fixed Resonating Buzz+ cube does not show a hover description in Russian.
Fixed enemies Corruption, Over Corruption, Effects and Target hud not appearing.
Fixed Purgining Incense not destroying Madness Hex.
Fixed Bug Confuse Action Tooltip on Compendium.
Fixed softlock when Corrupted Sothis reaches 10 Corrupted Soul with a draw happening at the same time.
Localization Fixes
Japanese localization fixes.
Simplified Chinese localization fixes.
French localization fixes.
May Astrea bless you 💙 ❤️ - Leonardo Castanho, community manager and lead dev of Astrea
Official Astrea Wiki is now live!
Hey Oracles,
The official Astrea Wiki is now live!
Use the wiki as a resource to help prepare your future run!
If you want to help newer players in Astrea to save the star system, consider adding or editing a few pages to improve the Wiki! You may coordinate with other wiki contributors in Astrea Discord in the Wiki channel!
https://astrea.wiki.gg/wiki/Astrea_Wiki
- Riv Otter
Difficulty Balancing and Minor Bug Fixes - v1.0.125
Hey Oracles,
Due to complains about higher anomalies being too harsh/unfair on Chapter 1 (Tainted Reef) here is a new balancing patch with some nerfs to Anomaly 8 Chapter 1 enemies and a nerf to Anomaly 10.
Please feel free to share your feedback about those changes. Hope this will make the gameplay experience better. But if it doesn't we are open to make changes and keep improving the higher anomalies balancing.
Patch Notes
Balancing
Anomaly Levels
Anomaly Level 10 nerfed now it applies Ruin every 2 turns and the amount of Ruin applied is based on the Chapter. Tainted Reef 1/ Astropolis Ruins 2/ Ground Zero 2.
Enemies
Deformed Sluggian and Crystal Tainted Reef Normal Battle rebalanced. Nerfed Anomaly 3, decreased Crystallized Swirl Over Corruption action Player Corrupt from 4 to 2. Rebalanced Anomaly 8, decreased Crystallized Swirl Over Corruption action Player Corrupt from 4 to 2 and changed die face Self Corrupt 6 to Selft Corrupt 6 + Player Shadow Mantle 2. Deformed Sluggian increased 1 die face Player Corrupt 3 to 4.
Crashed Sentinel Tainted Reef Normal Battle Anomaly 8 rebalanced, removed starting Decay. Changed Area Corrupt die faces to Player Corrupt 2 + Self Corrupt 4 to 6.
Prismatic Nettle Tainted Reef Normal Battle Anomaly 3 and 8 rebalanced, decreased Over Corruption action Player Corrupt from 4 to 3. Anomaly 8 Increased 1 die face Player Corrupt 3 + Enemy Self Corrupt 2 to Player Corrupt 3 + Enemy Self Corrupt 3
Lost Sentinel Tainted Reef Normal Battle Anomaly 8 nerfed, decreased Over Corruption action Player Corrupt from 4 to 2. Decreased die face Player Corrupt 3 to Player Corrupt 2. Increased die face Player Corrupt 1 to Player Corrupt 2.
Devonian Celacanto Tainted Reef Normal Battle Anomaly 8 nerfed, increased Over Corruption from 4 to 6.
Blind Dunkleosteus and Jaw Dunkleosteus Tainted Reef Normal Battle Anomaly 8 nerfed, Blind Dunkleosteus decreased die face Player Corrupt 3 - Player Doom 2 to Player Corrupt 2 - Doom 2 and increased Over Corruption from 4 to 5. Jaw Dunkleosteus increased Over Corruption from 5 to 7.
Cursed Shell and Prismatic Stinger Tainted Reef Normal Battle Anomaly 3 and 8 nerfed, increased Cursed Shell Over Corruption from 5 to 7.
Tormeted Seer Ground Zero Normal Battle Anomaly 0 nerfed, increased Over Corruption from 7 to 9.
Bug Fixes
Fixed new save file backup system.
Fixed Sentinel selection menu gets out of sync and fails to show dice.
Fixed Softlock when player use Manipulate virtue and didn't has a available dice on hand using joystick.
May Astrea bless you 💙 ❤️ - Leonardo Castanho, community manager and lead dev of Astrea
Bug Fixes, Improvements and Minor Balancing - v1.0.113
Hey Oracles,
Another batch of bug fixes and improvements.
We will keep working on bug fixing and improvements/QoL 💪 After that we will start work harder on balancing (using players feedback), but continuing bug fixing and adding more QoL.
Once again thanks so much for the support and all the kind words. Glad that you are having fun with Astrea 💙 ❤️
Patch Notes
General
Added new save file backup system.
Changed dice tooltip header to show the dice name instead of the dice type.
Improved Precision action description.
Improved Multiverse Cube description to make it more clear that it can be activated multiple times and not only once.
Multiverse Cube shuffle button moved to the left.
Added Oracle name to Oracle specific achievements descriptions.
Changed quitting run text to make sure player knows when their run has been saved.
Changed Corrupt enemy blessing description from "Whenever you or a sentinel deal at least X Corruption to an enemy," to "Whenever you or a sentinel deal at least X Corruption to an enemy in a single action," to make it more clear that is the Corruption dealt need to be in a single action.
Now Anomaly and Astrea levels that have been won will have a visual feedback on character selection screen with a blue/purified Anomaly/Astrea level symbol.
Changed "Click to Start" main menu text position to the top of the screen to avoid player clicking on Quit button.
Balancing
Anomaly Levels
Anomaly Level 4 now increases the amount of Shadow Mantle applied based on the Chapter. Tainted Reef 2/ Astropolis Ruins 3/ Ground Zero 5.
Anomaly Level 10 reworked to "At the start of each battle, apply 3 Ruin to all enemies.".
Orion
Reworked Aeon Tentacle to when it Casts Karmic Orb and Cosmic Orb the Purification dealt is not considered dealt by the player.
Enemies
Ostreons Tainted Reef Hard Battle Anomaly 8 nerfed, increased enemies Overcorruption by 1. Increased Shadow Mantle die faces by 1.
Fixed Karma and Astrium description saying that it would lose all Karma/Astrium when it actually loses a fixed amount.
Fixed Recycle when used on a sentinel with boost not storing the boosted die (the second one).
Fixed Corrupted Enhance description not telling that it only affects Corrupt actions with value 1.
Fixed Skeptical achievement taking starter blessings into consideration when it shouldn't.
Fixed Disruptive Knuckles blessing triggering after enemy is defeated.
Fixed visual bug when selecting a character and trying to quickly return before the animations end.
Localization Fixes
Spanish
Fixed EUREKA!!! and Bright Enhancement description using "for the rest of the turn" instead of "for the rest of run".
May Astrea bless you 💙 ❤️ - Leonardo Castanho, community manager and lead dev of Astrea
Addressing the Localization Issues
Hey Oracles,
I wanted to take the time to thank you for working with us through the localization issues in Traditional Chinese and Korean that are present in Astrea and apologize that those localizations weren't as good as they should have been. While we're thankful for the successful launch, this issue has been one we're determined to address.
We're taking stock of all issues from you guys who have given us helpful tips and fixes to improve the localization across many of the languages Astrea is in. I want to make Astrea fun for anyone no matter which language players speak.