Astrea: Six-Sided Oracles cover
Astrea: Six-Sided Oracles screenshot
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

Astrea: Six-Sided Oracles

First Week Stats and 1000 Reviews Overwhelmingly Positive

Hey Oracles!

Astrea First Week Release is behind us and we just reached 1000 reviews on steam with Overwhelmingly Positive 96% rating!!
πŸ˜±πŸŽ‰πŸ˜±πŸŽ‰πŸ˜±πŸŽ‰πŸ˜±
Thanks so much for the support Oracles you are all part of Astrea history now.



To celebrate both milestones we wanted to share some cool stats with you 😎
I hope you enjoy looking those stats as much we did!



May Astrea Bless You πŸ’™β€οΈ

- Leonardo Castanho, community manager and lead dev of Astrea

Bug Fixes and Minor Improvements - v1.0.59

Hey Oracles,

Thanks for the patience for this patch with many bug fixes.
Not all bugs reported are fixed in this patch, but we fixed as many as we could on a short period of time and we focused on the worst ones (of course 🀣).

Also we made the changes requested to the Anomaly Level and Astrea Level unlocking system.

So we preferred sending this patch now even though not all bugs are fixed.

We will keep working on bug fixing and improvements πŸ’ͺ

Patch Notes


General



  • Now Anomaly Level and Astrea Level are shared between all oracles. But to have access to Anomaly Level with a specific Oracle, player need to win at least one run with the oracle.
  • Changed Corrupt enemy blessing description from "Whenever you or a sentinel deal Corruption to an enemy with at least X Corruption," to "Whenever you or a sentinel deal at least X Corruption to an enemy," to make it more clear that is the Corruption dealt and not the
    enemy's current Corruption.
  • Removed "New Run!" button from run victory screen.


Balancing


Neutral

  • Altar Of Fractals event no longer appears on Chapter 1.

Hevelius

  • Static Alternator buffed, increase Charged Body gain from 1 to 3 Charged Body for each 2 Safe Die on player dice pool.
  • Reworked Stained Recharging die due to an edge case with an infinite loop where neither you win neither you lose. Decreased from 6 to 3 faces with Corrupt + Sentinels Uprising.


Bug Fixes



  • Fixed Astrea Avatar not merging and entering Second Phase battle.
  • Fixed rewards being skipped sometimes and making dice float on the screen until going to main menu and coming back.
  • Fixed Softlock when skipping credits on final cutscene using joystick.
  • Fixed Softlock Astral Rebound + Void Seek.
  • Fixed Softlock Hide/UnHide when using Void Seek or Astral Calling.
  • Fixed Softlock using the Prediction Convergence action when the draw pool and discard pool are empty.
  • Fixed first time winning with ?????? not counting as a Astrea's Hear Reached Victory.
  • Fixed overall Fastest Victory always showing 0.
  • Fixed Dice stuck on title screen after viewing run history and press escape key.
  • Fixed Charged Body description with wrong targeting, in practice a random enemy would receive Purification, but on description it was written "Random Target".
  • Fixed localization in the Data Collection Consent Panel.
  • Fixed first chest reward presenting always the same dice.
  • Fixed Softlock/dice stuck Sands of Time + Repair/Recycle/Rearm interaction.
  • Fixed Noctuan Comprehension + Astrea Avatar interaction.
  • Fixed playing Wind Skitter with 75 Favorable Winds, but having no Chaotic++ die to draw.
  • Fixed Softlock Cursed Prediction action + Sand of Time effect using Moonie character
  • Fixed Softlock when a die was affect by Timeless and a sentinel with Auto-Turret would defeat the last enemy/boss ending the battle and the die would stay on player's hand.
  • Fixed Softlock Calm + Relief + Slate of Plenty interaction, where the dice would stay on player's hand.
  • Fixed the Continue button in the Meissa event when the player purifies Meissa but loses at the same time.
  • Fixed Anomaly Level and Astrea Level maximum unlock amount one value higher than it should (It should be "Unlocked 1/10" and not "Unlocked 1/11" for instance).


Localization Fixes



    Japanese
  • Fixed Minimum Astrium missing value.
  • Fixed Anchor Judgement missing value.

    Simplified Chinese
  • Fixed Enhance and Reinforced having the same name.
  • Improved Calm description.

    Russian
  • Fixed Unforgeable name and description.

    French
  • Fixed Dodge and Smoke Bomb description saying that it increases dodge instead of decreases it.


May Astrea bless you πŸ’™ ❀️
- Leonardo Castanho, community manager and lead dev of Astrea

500 reviews and an overwhelmingly positive rating!

Hey Oracles,

We did it! We did it!
So, only four days after the release of Astrea, we have hit 500 reviews on Stream with a 95% overwhelming positive rating!
😱😱😱😱



Don't know if we will stay with overwhelming positive forever, but staying for a few minutes, it's already enough!😎
Can't believe it, another game dev goal achieved βœ…
πŸŽ‰πŸ₯³πŸŽ‰πŸ₯³

This is all thanks to you guys. We are really happy with all the amazing support.
By the way if you haven't already reviewed Astrea yet, feel free to leave us a review on Steam!

With all that said, we are very happy and celebrating, but we are working hard to fix all the bugs!
Thanks againβ€οΈπŸ’™

May Astrea bless you all.

- Leonardo Castanho, community manager and lead dev of Astrea

Thank you, Oracles! And bugs reporting, suggestions and feedback notes

Hi Oracles,

Just wanted to say something about all the feedbacks and bugs reporting πŸ˜„

But first of all, huge thanks for playing the game, all the support, all the feedback/suggestions and bugs reporting. πŸ’™ ❀️
If you liked our humble game, please consider leaving a review here on Steam, you guys have no idea how much it helps us. Steam algorithm loves reviews and the more we have the more it will push the game to other players and help us achieving our goals!

I'm trying to read everything, but Im only one 🀣 our team will be helping with all the requests, but Im the most active with community management.
Balancing wise Im the one leading the decisions so in this matter I will be the one reading and replying to everything.
But I also have to do bug fixing on this first weeks (having some localization issues too 😱 ), we have another programmer on the team, Inoue, who will help with bug fixing as well, but we are only two 🀣

What Im trying to say is that we will try the best that we can to fix all the problems and hear all the requests, but since we are not a big team we wont be able to do everything super fast.
So please be patient with us. 😁
We love our game, we love to see so many people playing it (that is the main reason why we make games, watch people being happy with it), we want it to grow and to be as perfect as possible πŸ’™ ❀️

Anyhow, hope you have fun with Astrea! πŸ’™ ❀️
Enjoy the ride!

- Leonardo Castanho, community manager and lead dev of Astrea

Thanks you, Oracles! And bugs reporting, suggestions and feedback notes

Hi Oracles,

Just wanted to say something about all the feedbacks and bugs reporting πŸ˜„

But first of all, huge thanks for playing the game, all the support, all the feedback/suggestions and bugs reporting. πŸ’™ ❀️
If you liked our humble game, please consider leaving a review here on Steam, you guys have no idea how much it helps us. Steam algorithm loves reviews and the more we have the more it will push the game to other players and help us achieving our goals!

I'm trying to read everything, but Im only one 🀣 our team will be helping with all the requests, but Im the most active with community management.
Balancing wise Im the one leading the decisions so in this matter I will be the one reading and replying to everything.
But I also have to do bug fixing on this first weeks (having some localization issues too 😱 ), we have another programmer on the team, Inoue, who will help with bug fixing as well, but we are only two 🀣

What Im trying to say is that we will try the best that we can to fix all the problems and hear all the requests, but since we are not a big team we wont be able to do everything super fast.
So please be patient with us. 😁
We love our game, we love to see so many people playing it (that is the main reason why we make games, watch people being happy with it), we want it to grow and to be as perfect as possible πŸ’™ ❀️

Anyhow, hope you have fun with Astrea! πŸ’™ ❀️
Enjoy the ride!

- Leonardo Castanho, community manager and lead dev of Astrea

Hot Fix - v1.0.27

Hey Oracles,

Just a minor hot fix to fix Sothis gameplay experience.

Hot Fix
- Fixed max. Sands of Time with wrong value, it should be 50 instead of 100.

- Leonardo Castanho, community manager and lead dev of Astrea

Localization Patch and Bug Fixes - v1.0.26

Hey Oracles,

First off, thank you for the amazing support with the launch of Astrea!
We couldn’t be happier seeing all the people who are enjoying the launch, all the kind words.
It is an amazing feeling! Thanks for the support!
πŸŽ‰πŸ˜­πŸŽ‰πŸ’ͺπŸŽ‰πŸ˜­πŸŽ‰

We have received feedback from the community that there are a few issues with some localization. Incorrect translations currently read β€œevery x turns, do y” only say β€œevery turn, do y”, without the turn number (and some other action descriptions) which this patch addresses.

This patch also fixes some of the bugs already reported, but we couldn’t fix all of them yet, because it was important to send this localization patch as soon as possible, but we will keep working on the rest of them. We are also trying to make some balance changes based on your feedback, some of those changes will probably be on the next patch already (not this one, but the next xD).

Patch Notes


Bug Fixes

  • Fixed Simplified Chinese, Traditional Chinese, Korean and Japanese localization problem with missing numbers on some descriptions.
  • Fixed enemy fight soft locking after defeating him with full virtues on Player's Corruption meter.
  • Fixed tooltip on Data Collection and Disable Particle Effects toggle when changing tab using joystick/keyboard.
  • Fixed Infinity Purification not happening on some edge cases.
  • Fixed Level up panel visual bug in some languages.
  • Fixed Indigo Soul forge action without a value.
  • Fixed Electrostatic Field not decreasing on player and sentinels.
  • Fixed Sands of Time + Hourglass Module + Armillary Sphere soft locking the game.


We hope this patch improves your experience! Thanks for all the bug reports and suggestions/feedback, keep the suggestions and bug reporting coming, it will help improve the game 😎
If you experience a bug or find another issue with localization, then join the Astrea Discord and report it in the #bugs-reporting channel!

- Leonardo Castanho, community manager and lead dev of Astrea

Astrea: Six-Sided Oracle is out now!

Hey Oracles!

It’s time to purify the universe; Astrea: Six-Sided Oracle is out now on PC!


https://youtu.be/OohM_Ue44hc

Follow each of the playable six oracles to transform the corruption of the galaxy with your purification. Upgrade your sentinels, forge your dice, and prepare your deck to survive the waves of unfortunate enemies overtaken by the corruption.

If you run into any bugs, please report in the Astrea Discord in #bugs-reporting channel!

"I don't know if there's been a true breakout deckbuilder since Monster Train, but I wonder if this could be the one?” -PC Gamer

"GOD-TIER New Dicebuilder Roguelike" - Retromation.

"One of the best if not the best in the roguelike deck/dice building genre." - Wanderbots

Our marketing lead, Buddy, is streaming Astrea right now to celebrate the launch! You can watch the stream here! Friends from Akupara and Little Leo will be stopping by to check in on his run, so come hang out!

-Riv Otter

The final demo patch before launch

Hey Oracles,

Astrea releases this Thursday and we’re excited to get the full game into your hands soon! The demo is receiving one final patch before the full release of Astrea! These changes will also be part of the full game.

Patch Notes


Balancing


Neutral

  • Buffed many neutral Purify based dice.

Moonie

  • All hex die related actions have their icon main color changed from golden to silver
  • Convert related actions have their icon main color changed from golden to light blue
  • Other icon changes and color changes
  • Buffed Fulminant Quills dice values.
  • Buffed Embrace dice values.
  • Buffed Moonlight Wrath dice values.


Bug Fixes



  • Fix tutorial softlocking on controller when player didn't use his virtues
  • Void Seek fixed, now the die that used the Void Seek can't be picked
  • Fix sentinel die getting stuck to mouse when playing too fast
  • Fix Astral Calling++ + Scarlet Sigil + Defeating Enemy with Scarlet Sigil interaction
  • Other minor bug fixes

- Riv Otter

Balance Updates to Forge Action Patch Notes (0.45.584)

Hey, Oracles!

We’ve been hard at work preparing for the launch of Astrea next week on September 21st! Before launching the game we wanted to give the demo one final patch before launch to improve player experience. These changes will be part of the full game!

Patch Notes


General



  • Demo save will be wiped on this patch!
  • Minor UI Improvements
  • Changed mouse/controller detection on main menu and intro cutscene to be dynamic, which means that player doesn't need to go to settings to change it anymore
  • Better support for steam deck (now it automatically comes with a controller layout)
  • Added Korean and Traditional Chinese languages
  • Now the game asks if you allow the game to collect your gameplay data for balancing purposes on the first time you play.
  • Minor bug fixes

Settings Changes



  • Accessibility tab changed to Miscellaneous tab
  • Credits moved from Main Menu to Misc tab
  • Delete save moved from Gameplay tab to Misc tab
  • Added the option to stop data collection (analytics data)
  • Now player can go back to the shop after leaving the shop
  • The game now runs in the background if you click outside of the game.
  • Now prices on shop are tinted in red when player don't have enough star shards.

Balancing



  • Tutorial Improvements
  • New actions added to the game: Unforgeable actions, those actions work like other actions, but they can't be forged.
  • Now Duplicating a die on forge will increase the cost by 50.
  • Balanced Forge Actions. Some actions got higher price, but we still have 3 price tiers 100, 150, 200. Also added more actions. And now it will always appear 3 x 200 cost actions, 1 x 150 and 1 x 100.
  • Inventive reworked, now it deals 3 Purification X times, where X is the amount of die discarded.

Ten days until the launch of Astrea! If you love the demo, be sure to wishlist Astrea!

https://store.steampowered.com/app/1755830/Astrea_SixSided_Oracles/

Hope you are getting your dice ready!
-riv otter