Astrela Starlight cover
Astrela Starlight screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Astrela Starlight

Full Release!

After two years of development, Astrela Starlight has finally transitioned from Early Access to Full release! Lots of updates over the last two weeks. Work continues based on community feedback.

  • Changes to several Cetus trade stations for more space and appropriate goods.
  • Updates to celestials in the Cetus star systems for better resources.
  • Mining button graphic flipped for on/off mode.
  • Mines are auto targeted when deployed for easy configuration.
  • Celestial sensor Lv1 price reduced to 100 H2.
  • Lighting directions updated in several systems.
  • Added left shift key to filter HUD and only show player owned vessels.
  • Added 'R' key to switch HUD target to next owned player vessel.
  • Button row added on lower HUD.
  • Dirn will now remove tungsten from inventory upon quest completion.
  • Hullust moved to Thetan with new mission for mining resources and learning how to use the Copiae. Ship updated to a Cetus frigate.
  • Deph's resource requirements reduced.
  • Svem's dialog updated.
  • Mining station reclaim is now 80% of original cost.
  • Copiae storage increased.
  • Hydrogen giants added in Cetus space.
  • Backspace and ESC key added for radar controls.
  • Dolan's audio updated for more information on scanning the wrecks.
  • Fixed issue buying engine in Volri.
  • Fixed issue where station with recall equipped could recall itself causing HUD crash.
  • Skal mentions using pulse to find derelicts.
  • Nanta's mission now states how close to build the Lygate.
  • Build menu will now close when building an objects in space.
  • Unscanned celestials count in telemetry was fixed.
  • Repulsors changed to Pulsors, will pacify hostile wild creatures.
  • Celestial fragments updated with the system name where they were found.
  • Overlay issue with repair H2 count fixed.
  • Some audio elements have buffer added to stop replay when buttons are multiple pressed.
  • Ecxos trade range updated to 1000k.
  • Port and Starboard slots on Astralecx set to XL.
  • Ecxos cost updated with more neutronium.
  • Derelict Astrela and Tserilecx have proper images.
  • Recall to station starts jump system cooldown.
  • Vessels that are jumped in now have default names.
  • Pulsor cap station states range in databank.
  • Pulsor Lv2 iron cost reduced.
  • Databank filter for NPCs is filtered by default.
  • Rogue is now spelled correctly. Rouge is a color.
  • Cernaw's audio configuration updated.
  • Copiae will now transfer 100 mass per cycle, fixed neutronium issue.
  • Trade stations now limit trade loss.
  • Camera tracking height lowered slightly, pulse result raised slightly.
  • Trade station communications window avatars updated.
  • Astrela will now repair systems once the hull is fully repaired.
  • Hohlrom detonation must be initiated from a remote vessel.
  • Minor polish to the Engineering panel's power controls.
  • Reisian and Entriden avatars updated.
  • Refinery UI updated to show resources on target vessel only.
  • Performance update to the main jump control.
  • Cernaw's mission updated to say there are two anomalies.
  • Additional Elpin added near Como's derelict ship.
  • The right-click pop-up window has been disabled.
  • Renan's mission mentions Deca's location.
  • Cernaw shows information when each anomaly is sealed.
  • Additional quest information items added for the four leaders and Praeter in Northern Eminations.
  • Minor update to how the game controls screen resolution.
  • Lygate menus polished.
  • Any vessel with a shipyard installed can now repair hulls and systems, same as the Astrela, and at greater range.
  • Coffee added to radar.
  • Pore's mission control updated to fix repetition issue.
  • Fixed camera issue when going back to the entry screen.
  • Cetus combat trials are completed. Forward systems are locked until completing each trial. Trade station audio updated.
  • Minor text alignment changes in system information screen.
  • Galaxy Map updated so systems can be clicked on and set as center. Jump button polished.
  • Lots of audio and volume changes throughout the main story.
  • Fixed issue with music some sounds not using the correct mixer.
  • Pulse particles speed increased.
  • Velocity and axis lock on celestial objects has been updated.
  • Binaries for MacOS marked as x64.
  • Early Access information removed, thanks for supporting indie games!

Hullust - Update

Lots more audio and bug fixes this week. The NPC Hullust was moved to Thetan and a mission created for the Copiae resource station.

Cetus Trade Station name updated.
Ruby count on Kattaran updated.
Mine on/off graphic updated.
When switching to a mine, the mine will become the target for easier management.
Celestial Sensor Lv1 price dropped to 100 H2.
Inore and Arae systems light updated.
Holding down shift will now filter the HUD to only Reisian vessels.
Dirn will now take the tungsten at mission completion.
The 'R' key will now change the target to the next owned Reisian vessel.
Dephs audio redone and his required resources reduced by half.
Cetus station voice updated.
Svem's audio redone to match text.

Echo - Update

Major audio updates this week as we continue towards full release.


  • Fixed issue with purchasing shipyard schematics in Arae.
  • Added Copiae station to Cetus station and Avar station.
  • Added the Stardock recall system to two Saurum stations.
  • Major changes to Dolan's audio.
  • Cetus, Saurum and Avar trade stations have complete audio.
  • Praeter's audio volume increased.
  • Reisian audio for Dolan and Dera fixed from "I" to "we".
  • Sloar now properly mentions Devoran at the end of the Saurum gravity quests.
  • Caldus and Vertec voices updated.
  • Some changes to Reisian audio for Dereto.
  • Dereto's voice completely redone.
  • Wile's audio finalized.
  • Repaired some issues with standard auxiliary system loadouts on defense stations.

One Ping - Update

Major updates this week to the radar systems. Both radar screens have been completely re-written and polished. The avatars for each object in the system have been updated and some issues fixed with scaling. The rotating detection and scan range bars should behave and scale correctly. Most importantly, the performance of the radar within the game and when it is being interacted with, has dramatically improved.

The Journey - Update

The journey field, which is the dust surrounding the current vessel, has been updated. It should better track the active vessel and be more visible as vessels move. In addition, all vessels other than the Astrela, Tserilecx, and Astralecx, must now be within 200k of a jump exit before jumping out of a system.

Lots of other bug fixes and updates this week:

  • The speed bar wasn't always updating correctly when vessels were changed.
  • H2 collector particle field is now rotated correctly.
  • The Ecxos cannot be towed by the Tserilecx or Astralecx.
  • The Ecxos cannot project itself to another star system, it must use the Ecxos jump drive.
  • The regular jump menu has received several performance updates. It should load must faster.
  • Lygates cannot move the Ecxos.
  • Keys to switch between targets and the current ship are now disabled during a jump.
  • Descriptions of Reisian vessels in the databank has been updated.
  • All objects that are capable now have a viable reclaim. Usually gets back about 50% of what it took to build.
  • All defense platforms have a weapons range boost.

All Those Nebulas - Update

Major update to the various nebulae this week. Color and textures changes, along with a significant improvement in performance using a new type of particle system.

Also this week:
Significant changes to the build system and game's size on disk.
Disabled control of ships heading using the mouse.
Some further smoothing of camera follow modes.
Several changes to wild creatures and their attack methods.
Fixed issue with sizing of some hover pop-ups.

Cameras and Comets - Update

Major updates to the mouse tracking system as well as the camera systems. All camera modes should be much more smooth. The mouse should be functioning slightly better when zooming in and out as well as rotating below the object that is currently in view.

The tail of comets has been updated to look a little better and use less particles.

All shield bubbles in the game have also been updated to better fit each ship and station.

More Refinery - Update

Some final polishing to the refinery before release.

  • Cleaned up the list that shows the material targets.
  • Moved refinery selector so that it is next to refinery controls.
  • General refinery graphics update.
  • Selecting a refinery switches the target material to the current material target.

Refinery - Update

The refinery has gone through a first-stage polish. More polish work is in progress. A tow beam has also been added to the Tserilecx so owned ships and stations can be moved.

Other changes this week:

  • All HUD filters updated to be more readable.
  • Trade/transfer changed to yellow.
  • Star System Map renamed to Galaxy Map.
  • Further changes to the game loading time.
  • Anomalies show correctly in the HUD filter instead of "fountain."
  • Issue with navigation window closing prematurely fixed.
  • Reclaim pop-up window polished.
  • Camera movement in entry sequence updated to be smoother.
  • Rename screen polished.
  • Jump system should be somewhat smoother due to delayed cleanup of existing star system objects.


Load Time - Update

This week includes a major update to Astrela's loading time as well as an Unity update. Load time should be less than 5% of what it had grown to. Other parts of the game should load quicker as well.

Also this week:

  • Several changes and polish to the pulse wave the UI screen.
  • The Systems Control screen will now highlight compatible slots when you select a system.
  • Fixed issue when hovering over pop-up menus that was causing them to close before leaving the hover area.
  • Fixed issue with jump box not properly coloring locked gates.