Astrela Starlight cover
Astrela Starlight screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Astrela Starlight

The Tserilecx and more - Update

Getting closer to the full release! The Tserilecx model and textures have been updated to the final version. Lots of other changes this week as polishing continues.

Also in this week's release:

  • Total rework of the pulse wave effect.
  • Major update to mining station textures, minor changes to 3D model.
  • Several updates to H2 mine textures.
  • The Galaxy Map now shows a symbol for each system owned by a specific race.
  • Added "None" to the Databank additional requirements list when nothing is required.
  • Added pop-up descriptions to items in the Databank additional requirements list.
  • The mouse-over pop-up system has been polished.
  • The list that shows possible weapon types in the Systems Control has been reworked and has pop-up descriptions added.
  • The Trade/Transfer system now shows the vessel picture and name for the source and target.
  • Fixed issue where some derelict ships showed that salvage was available when there was none.
  • Some vessel chassis didn't have their 'class' set correctly, fixed.
  • Several more asteroids have been added to the Sortis system where the planet was destroyed.
  • Comets in Curre have been updated with new and different materials.
  • Some hard-to-find neodymium was added to Caulis for Pore's mission.
  • Level 5 and 6 Elpin ships now have new models, textures, and pictures.
  • Some trade changes have been made in Avar and Saurum space for shipyards and factories.
  • The wrecked Astrela and Tserilecx now have correct images.
  • The wrecked space station in Pluma has been updated with a different model and picture.
  • When Dolan takes control of the Stardock it is now moved to a specific location in Thetan.
  • Fixed issue where objects not owned by the player could be jumped to other star systems.
  • Celestial sensor added near Nidiumbe.
  • North arrow added to the jump system for better orientation.

Trade Stations - Update

All of the trade stations throughout Saurum and Avar space have been updated. Each station now has unique communications to purchase schematics for ships and ship's systems. The available items on each station for trade have also been updated.

Also this week:

  • Fixed issue in new trade UI where total trade volume wasn't contained.
  • General cleanup of ship's systems and their descriptions for Avar and Saurum.
  • Fixed issue where some scanner space stations were not showing as correct object type in Databank.
  • Side screen added to Databank so that ship's systems will show information. Systems that previously read "BOOST" will now show as Auxiliary.
  • Material Telemetry station UI has been polished.
  • Radar items list was updated with different textures and spacing.

UI Polish - Update

All of the major UI elements in the game have now been polished. This week's update includes the Weapons Control, Systems Control, Save menu, System Information, Database, Quests, Trade, and the Help system. Major change to the overall look of the game.

Cargo and Encounters - Update

The cargo screen has undergone a general polish. The item information screen that pops up next to cargo, trade, and mining, has also been updated. The item information is more readable and has distinct information like system bonuses shown in amounts and percentages.

The encounters screen has also been polished, including the addition of a search filter and the ability to show only player owned objects.

Mouse and Comms - Update

The Settings menu has gotten some additional polish and a new screen to control some mouse settings. The primary (action/selection) and secondary (rotation) buttons on the mouse can be set or swapped. Rotation and zoom sensitivity can also be set.

The communications interface has been polished in this release.

Settings and Keys - Update

This week's release is focused on polishing of the game settings interface. Ability to remap game keys has also been added. Default keys are shown along with any custom key that is set. Custom keys can be individually cleared at any time. Keys binding are set globally for the game.

Some other interface polishing is included for the main menu, combat trials menu, and general textures updates within the game.

Trial 19 and Images

Last week's release will happen today. This includes the 19th Cetus combat trial. Several new ship and station images have also been added for the Toreisan and Onocai.

Trials and Polish - Update

Two new Cetus combat trials have been added this week. There has also been several UI changes, including the load screen and the lower HUD.

Chapter 5 - The Toreisan Threat

Chapter 5 is here! The entire storyline is now playable!

Polishing work has already started. The Target information screen, the pulse UI, and the main menu have all been updated. Work continues on polishing other UI, models, audio, and game features.

Models and Cleanup - Update

This week's release has several new models for the Onocai and the Avar. Some minor texture cleanup and dialog changes.

Work continues north of Osti on Chapter 5 with five new star systems and several missions that will wrap up the story line.