Chapter 4 is here! If you have previously completed chapter 3, you can return to Taden and continue the storyline. He will send you on a quest to find Maelir and the cause of the spatial anomalies.
Also this week, some fixes the way the jump system rotates, several new Toreisan ship models and textures, and a few dialog updates.
Combat Trials Level 6 - Update
There are now a total of sixteen Cetus combat trials. Players can now obtain the level five and level six Cetus ships. The level six vessel, the Vortan, is the most powerful Cetus ship and will last through the remainder of the Cetus combat trials. Twenty one total trials are planned for the Cetus.
This week also contains several behind-the-scenes updates in preparation for Chapter 4.
Astrela Starlight - Year One
Astrela Starlight is one year old! It has been a long year, with many changes and additions every week. The first three chapters of the game are fully playable, with the fourth well on the way. Many unplanned additions based on player feedback, especially the combat trials that are separate from the main game.
This week's release contains some changes in preparation for chapter 4. Other than a few new locked jump gates it is a fairly minor update.
Thank you to all of our early adopters out there, look for more updates!
Reengineering - Update
The Engineering control panel has been completely rebuilt. The power flow system has been merged into the Engineering panel giving the player a complete view of ship's systems and where power is going.
Also this week, two more combat trials, now allowing the player to get the Cetus level five ship, the Tempas. Several other bug fixes.
Chapter 3 - Avar Space
Chapter 3 is here! The entire Avar campaign is now playable. If you previously completed the Saurum campaign, just go back to Sloar and continue on from there. The Avar campaign adds much more depth to the story, and also give the player the ability to build planets and other celestials.
Also this week, a single system was added for combat trials. Some retrofitting was done on the previously released systems.
Saurum Audio - Update
The Saurum campaign now has full audio for all NPCs.
Three additional combat trial star systems were added this week. Players can now fight their way up to the level 4 Cetus ship, the Torren.
A bug was fixed with weapon distance boosts. Some minor UI changes to the pulse system results.
Combat Trial - Update
There are now seven total combat trial systems for the Cetus. This week's update adds the Amnis level 3 ship. The Amnis is the Cetus' main all-around combat ship.
Work continues on the Saurum and Avar audio.
Cargo lists and systems control lists are now sorted alphabetically.
Sound added when a ship or station explodes.
Torpedoes Away - Update
Three new combat trials have been added in this week's release. A new Cetus ship is available at the end of the 3rd trial.
Some other minor updates and fixes this week to the Cetus and Saurum campaigns. Repair rates increased for all ships. Shield and Hull indicators on the HUD have been updated with icons and faster refresh.
Combat Trials - Update
Lots of audio updates in this week's release. Mainly changes and audio for the Cetus. Audio work is proceeding into the Saurum.
This week's release also has the first Combat Trial. Combat Trials are just for fun. Fight and clear out a system, and get rewards at the end. This release has a single system to fight through for the Cetus. More systems, ships, and rewards are planned in the coming weeks.
Audio Update - Part 1
Audio work is in full swing for the existing campaigns and the new Avar campaign. This week's update contains changes to Dera, Kyraine, Dolan, and the Astrela's voice. Devoran's speech has also been added for transition into the Saurum chapter.
The target info display has also been updated. There is now an icon at the bottom left to either focus on or control the current target. The command icons at the top of the target info will now stack from the right so there are no gaps.