This week's update includes some fixes and cleanup throughout Cetus and Saurum space. Also, the locked gate to Avar space has been added to Osti. The basic Avar systems have been built and work on NPCs is under way.
Chapter 2 - Saurum Space
Saurum space has finally arrived! If you have previously completed the Stardock mission for Dolan, he will now have further dialog about contacting Devoran. Dolan will switch the defense platforms in Thetan to friendly and you can contact Devoran. Further communication with Devoran will get you a gate stabilizer station schematic and the frequency to unlock the west gate in Osti, leading to Saurum space. Build the stabilizer station in Osti to unlock the gate.
Dialog audio for the Saurum is planned to be included in a future release in early May.
Other changes in this week's release:
Material Telemetry station reduced in cost and added by default.
Clicking on a celestial in the Telemetry station will target it.
Upon starting a new game, dialog with the Kyraine starts automatically.
After completing the initial dialog with the Kyraine, the H2 collector is targeted.
The HUD reticle will now show for the current target regardless of distance.
Databank description text aligned to center for build items.
Wild creatures now have target information images.
Proper reclaims set for Prototype Repulsor and Repulsor Lv2
Target Information now has small 'edit' icon for renaming owned vessels.
An issue with mass related to trade was fixed. This includes objects with no mass, like ship's systems.
Several lighting changes.
Updates to Astrela and Tserilecx models and textures.
Explosion Effects - Update
Ships that move into a derelict state will now show a large explosion effect in space before the ship drops off of the ecliptic.
Issue with some quests showing correct on the screen has been fixed. Solar information text sized updated. Ship's systems that should not be traded or transferable are now stored correctly.
HUD Symbols - Update
The HUD has been updated to show different reticles for different types of objects. Ships, stations, and celestials all have their own reticle now. Any other object will show a standard reticle.
The Quest system has also been updated to show 'informational' items. Some of the new Saurum quests allow the player to gain information in non-linear form. When information is gathered, it will be shown below the quest description and current stage.
Beta is wrapping in Saurum space. This week has been mostly polishing of those systems, ships, and stations.
Pulse Range - Update
The pulse system will now show the range of detected objects using the length of the pulse bars. Objects closer to the current ship or station will have shorter bars, further will have longer. Also this week, a fix was released for two issues in the trade system. The name was not reading correctly for some ship's systems. There was also a rare issue with multi-select of items transferring the incorrect amount.
Work behind the locked gate in Osti is in full beta. After a few changes mid-week, testing of the last few Saurum missions is in progress.
Databank Filters - Update
This week's update includes the ability filter the databank screen. Celestials, NPCs, system schematics, ship/station schematics, and general information entries in the databank. Few other bug fixes this week, including a fix to the Cetus Level 3 shield.
Work behind the locked gate in Osti continues. All systems and NPCs are built, all missions are playable and currently being tested.
Quest Interface - Update
This week's update contains some general bug fixes and an update to the Quest system interface. With all the new Saurum quests in progress, it was time to make some changes to the interface. Completed quests can now be shown/hidden and are colorized. The selected quest is now highlighted.
Work behind the locked gate in Osti:
Saurum space has been completely built and all resources provisioned. Roughly 20% of the NPCs and their quests are built and playable.
Lygates Part 2 - Update
Lygates can now be controlled from the right-click pop-up menu. Lygates that the player owns can show a configure or jump menu. Smaller celestial objects near a player owned gate will show the jump menu if in range.
Also in this week's update:
Nebulae were rendering through Gas Giants, fixed.
Fixed issue where player could jump through Lygates owned by other races.
Updated all pop-up menu text for better readability.
Work on Saurum systems behind the locked gate in Osti
All sectors and contents have been defined.
Dialog built for all Saurum missions.
Wild types updated in each system
Lygates in each system will now auto-link
All Saurum planetary engine fragments will properly load in saved games.
Repair Beam - Update
When using the Astrela's repair beam, the UI will show how much Hydrogen is available and also the hull state of the target ship.
Work continues on the Saurum campaign and space behind the locked gate in Osti.
Other Updates this week:
The camera will now snap directly to a viewable distance when focusing on an object.
When an object is built, it is automatically set as the target.
Errant Lygate context menu was removed.
The pop-up menu system was sometimes triggered without right-clicking on an object, fixed.
Some ambient light changes for non-celestial objects.
Lygates Part 1 - Update
This week's update adds the Lygate schematics. Lygates allow you to jump between two attached gates within a system, or do a one-way jump between a Lygate and a marker beacon. Lygates can also be used to move certain celestial objects within a system. Celestial objects within 200k of a Lygate connected to a beacon can be moved to the beacon's location. That's right, you can move moons, comets, asteroids and other stuff.
Also in this week's update:
Selecting a compatible slot in the Systems Control sometimes left artifacts, fixed.
Jumping from the map of systems now bumps the jump timer.
Some minor changes to target information screen.
Added an up/down arrow to the materials telemetry screen when expanded.
Materials telemetry station button will always show regardless of distance.
Some unneeded shaders were disabled in the nebula system.