Astrela Starlight cover
Astrela Starlight screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Astrela Starlight

Early Access - Build 200!

Build 200 of early access has been released! This release is a pivotal point for the game as it introduces locked jump gates. This will allow the player to achieve certain story objectives and therefore release new areas of the game. There is now a locked gate in Osti (0,0,0) that leads to the west of the system where the Saurum are located. Future release are planned to allow completion of the Cetus story and unlock of that gate.

Also in this week's update:

  • The main jump system has been updated. The HUD shuts off while the jump system is active. Several lighting and background changes along with some general fixes and tweaking of UI elements.
  • Spatial anomalies are now much more vibrant and visible from a distance.

Nebulas - Update

After two weeks of cleanup. maintenance, and performance testing, updates are back! Friday's update contains various nebulae in the Cetus systems. For now each Nebula is there for visuals and help in finding some objects. Nebulae in non-Cetus systems are planned to require certain shield levels to enter.

Anomaly effects were also updated. They were a mix of two particle systems and were rather rudimentary. Each anomaly is now a single particle system with much more robust settings. Visible from a much greater distance.

H2 AutoMine - Update

The Hydrogen collector in Osti will now auto-mine hydrogen. There's really no reason to shut it off. You need only swing by and empty it regularly. Future updates plan to have on/off/automine for all mines.

Tserilecx Systems has been reduced to small size so it can be remounted. Tserilecx default power system has been replaced by a standard solar core. It had an older power core from the beta. Also, ships that are claimable will not dismount their systems when going derelict. That way when you claim them their systems will already be mounted.

Galaxy Map - Update

This week's update adds a Galaxy Map to the main interface. The Galaxy Map shows an 2D slice of systems around where the player currently is along with information about each explored system. The map can be moved in the third dimension to see more systems.
Other changes this week:

  • Devoran had an auxiliary item in a power slot.
  • Dera and Dirn had engines in power slots.
  • When ship's go derelict, all of their systems are dismounted.

Target Information - Update

The Target information window has been resized to better fit in more square resolutions. The control icons now appear over the target information. In addition, the ship's systems all now have backgrounds, fit better, and have names or icons noting what they are.
Other Changes this week:

  • Bug fixed in cargo transfer causing duplicate systems to be lost in transfer.
  • Cooler on the Astrela has been updated.
  • Fixed max charge bug when a shield system was damaged.
  • Setting all filters in the radar screen caused a flicker in the screen, fixed.
  • Items could be repeat build without properly using resources, fixed.
  • Repaired issue when clicking on engine speed setting with mouse.
  • Jump text for target system and coordinates has been increased.
  • All Cetus ship's shaders are now lighter making them easier to see.

Combat Rock'n'Roll - Update

This week's update represents the single largest update to the game since release. A new race, the Elpin, have been added throughout the Cetus sectors and in the unknown sectors above Cetus territory. The Elpin are generally hostile. In addition, the game now contains full combat capabilities, mainly for use against the Elpin. By player request, free building is now possible in the game. The Cetus stations all contain several systems for trade and will sell schematics for level 1-3 ship systems, level 1-3 Cetus ships, and several station schematics. Mine, trade, build, and clear out the Cetus sectors.
Other items in this week's update:

  • Fixed crashed when dismounting a shield that was showing an active damage effect.
  • Star system backdrop changes to UN132 & UN111.
  • Derelict removed from the planet of Kattar.
  • Wrecked ship in the jumpoint of UN132 moved.
  • AI is properly removed when a ship goes derelict.
  • Keys 1-9 now set engine speed.
  • Ship system information now shows shield's radiation protection level.
  • Most of the shield effects in the game were resized to fit each station and ship.
  • When buying a ship schematic, the trade station states you will need a Stardock and Shipyard.
  • Fixed some issues where wild creatures were showing as normal ships.
  • All ships you can build from schematics can be properly recycled.
  • All UN systems have been redone with better derelicts and salvage.
  • Hydrogen prices on most systems and schematics updated to better match the materials required to build them.
  • Elpin in UN systems have higher shields to protect from the radiation levels.
  • Level 1 turn enhancement is now readily available in the game so the Cetus mission now gets you a level 2.
  • Major updates to all ship schematics and 2d images.
  • Sterus' prototype ship, the Tenda, is a new model, images, and flight characteristics.
  • Fixed issue where certain system mounts weren't allowing Artillery weapons to mount.
  • Overall system brightness lowered, reducing glare from large planets.

Cleaning - Update

This week's update adds some new equipment to the game as well as several AI changes and general cleanup throughout the Cetus star systems. This is all in preparation for the coming Combat update.

Iconography - Update

Major updates this week to the 3D art for the ship and station systems in the game.
Other updates this week:

  • Sprites orient correctly on the radar.
  • Snap setting added for main camera when targeting an object.
  • Radar screen was resized again so it fits better under some resolutions.

Radar - Update

The radar system has been overhauled. It's larger when expanded and the sprites are much more visible and recognizable.

  • An auto camera target checkbox has been added. Choosing a ship in the radar list, or the sprite on the radar screen, will cause the object to be targeted and the camera to snap around and follow the target.
  • Ship sprites on the radar will orient based on the ship's up/down axis.
  • Radar settings are now saved and won't reset when the radar is switched between large / small.

Cetus Stations - Part 2 - Update

Main update this week is the Cetus defense platforms and the trading station textures/models. There were several other model, shader, and texture updates.

  • Target information will now block raycast.
  • Target information will close during communications. It was covering up part of the communication window.
  • Communications window scaled better to allow for wrapping of long menu items.
  • Several quest updates. Quest to contact Kyraine, Kyraine gives you two salvage quests and contact Dolan quest.
  • Minor changes to trade screen buttons.
  • All NPC descriptions in the Databank now contain their coordinates.
  • Engine bonus scales better. Engines of lesser power give a proportional fraction of the standard 5% boost.
  • Update to tutorial screen to show the base keyboard and mouse controls for the game.