Astrela Starlight is officially available for Linux and Mac OS X on Steam!
Other changes this week:
Major UI changes to scaling and functionality.
Updates to several 2D images, including Sterus' ship and all derelict ships.
Distance added to target information.
Derelict status and salvage indicator added to target information.
Anchor will now drop when switching ships.
Several audio updates to Dera and Dolan.
Changes to the music control using F11.
Astrela's slot sizes updated so systems can be remounted.
Load screen can now handle large volume of save games without lag.
The 'S' key will now take the engine level to complete zero.
Minor changes to Astrela's nose.
Pulse Wave - Update
Lots of cleanup and changes this week. Major updates to speech audio and music along with the following:
The Pulse Wave effect is totally re-textured and is using a different shader configuration.
The Astrela's center-weapon mounted repair-beam now charges after reload.
After you complete Dolan's station mission you will see a pop-up window describing that mission as the current end of the Early Release game.
Moon and Neutron Star models were updated.
The new Cetus trade station shield was re-scaled.
Artifacts in the Engineering textures were cleaned up.
When a dialog is clicked on, you will now hear that dialog played in audio.
The Astrela model has been updated along with some texture changes.
Speeds are now limited by engine. Additional engines provide a 5% speed bonus.
Target image for the jump points have been updated.
Minor changes to the targeting system and reticle, there was an issue when hitting 'C' with nothing targeted.
The 'S' key can now fully stop the ship.
The gravity anchor's power is increased for greater stopping power.
The "Trade" pop-up is now updated to read "Trade/Transfer".
Dera's dialog was changed to include some new audio files.
A mild delay was added to the end of audio clips for better transitions
Unity version updated.
Cetus Stations - Part 1 - Update
The Cetus trade station model and textures have undergone a significant update along with some other bug fixes this week.
Journey and more - Update
Many changes this week:
There is a field of dust (the journey field) that surrounds your ship as you move. It generates dynamically and wasn't working properly when jumping and also when saving and loading. Several updates and now the field sticks with you wherever you go.
There was a delay at the end of audio during communications. Updated so the transition to the next comm frame is quicker and more smooth.
Ship's Systems that have a charge state, like weps and shields, now save their charged state.
Ship's System health is now saved correctly.
The mining particle beam once again orients itself correctly to the mining station. It was at a 90 degree angle.
Beam weapons now terminate at the shield perimeter when the shields are charged.
Beam sounds now anchor to the correct location with 3D range fall-off.
If you reload the game while beam weapons are active, they now disappear correctly.
The build version has been changed to update and read better on the screen.
Some base code changes on how components were checked for a null state. (this is very exciting)
Minor changes to the NAV radial object that appears under the ship.
Mid-October Update
Several bug fixes and physics changes. Damage effects now remain on their own trajectory so turning the ship moves away from the floating debris.
Shields Up!
There are a lot of changes this week. First is shield effects. If a ship or station is equipped with a shield, the shield will appear when taking damage. The Astrela has a forward weapon. With the numlock on, turn toward a ship and hit '8' on your keypad to fire the beam at your target. The ships in the game currently don't retaliate so you can fly around and fire at them to see their shield effects.
Also, you can save your game and then fly through the Cetus defense perimeter in Cetus Thetan. The defense stations are now hostile and will fire on you. There are also damage effects added. When your shield is down, any projectile weapon will create a damage effect on your ship. You will see debris fly off when hit.
Other changes this week:
Several major weapon updates. They will be available when the Saurum missions are released.
The rate of fall and rise from the ecliptic for derelict ships has been better smoothed out.
The hull status indicator at the bottom of the screen is now working properly.
Some sounds, like 'system damaged' were repeating and will now only play once every 10 seconds.
Several changes were made to the camera and how it follows objects. Fixes stuttering and some other issues.
Some minor render changes since adding shields and updating weapons.
Better Tutorial - Update
Astrela Starlight now has a more in-depth tutorial. The new tutorial guides the player through each game component and how/when to use them. When starting a new game, it will automatically appear. You can also see it by hitting the help icon and choosing "Restart Tutorial."
This update also contains several rendering and occlusion changes for performance.
Unity version has been upgraded.
Work continues on Saurum missions and the combat system.
Material Information Station - Update
Dolan will now sell you plans for a Material Information station. You can deploy this small station in any system you visit. It will give you a consolidated view of all materials you have detected in the system and where they are.
Engines and HUD - Update
Most development work is currently going into the combat system and the Saurum missions. This week's update includes a fix to the HUD where Reisian ships were being reflected if you were facing away from them.
Engine controls have also been updated to slow to ship to the percentage that the controls are set to. So if you max your ship out at 50kph, then reduce engines to 50%, your ship will rapidly slow to 25kph. Running at 100% engines setting, then reducing reactor power will leave your ship coasting at the same speed until you reduce engine power.
There may not be a weekly updated next week due to all of the focus on the Saurum ships, stations, space, and combat mechanics.
Recall the Reisian - Update
You can now remotely call the Astrela and Tserilecx to the system you are in. There is a new menu at the top of the screen for this task. This is useful if your current ship is damaged and you need the Astrela to repair it. It is also useful to call to Tserilecx for building stations. Each system has a green colored "Jump In" point. When a ship is called it will appear near that point.
The Heads Up Display (HUD) filter has been enabled. You can now filter out objects owned by specific factions and also filter different types of celestial objects.
Other changes:
Hull indicator at the bottom of the screen has a new texture.
All controls at the bottom center of the screen have been resized. This includes solar info, switching owned ships, hull and shield, engine, and navigation.
The 'W' and 'S' keys will now only move the engine power by 5% when pressed. This gives more granular control. Use 'TAB' for max engine and 'X' to drop anchor.