Thanks guys so much for support! Tefel (Terad Games)
Astro Colony - Steam Awards
Hi Colonists!
Astro Colony is celebrating one-year anniversary in Early Access. It was a very busy year and brought many updates to the game. Starting with smaller updates like Mods support, blueprints, drill, stargate and major updates about Architecture and Dedicated Servers.
It is truly a pleasure to be able to work on this amazing game and share it with you! As you know, I have been working on it for several years now, but definitely it wouldn't exist without your feedback, suggestions and help!
The game will be supported for many years to come. Next content update is planned for Christmas then the Major update about terraforming in March next year! I am sure that content updates will help to bring the game into Very Positive review (+90%).
Once again I would like to ask for a little bit of trust and help.
To show your support you can nominate the game in the ongoing Award on Steam! The only category Astro Colony is eligible is "Labor of Love". I think that the love and passion that are coming from us all will make it grow in a great game!
To nominate Astro Colony in Steam Awards go to main Steam Page
I would love to celebrate this moment with you guys. Thanks guys so much for support!
Astro Colony Developer stream #4
Hey Astro Colonists!
The game is celebrating one-year anniversary and development continues!
Thanks guys so much for support! Tefel (Terad Games)
Death, Logic Improvements and Sounds + Dev Broadcast #4
Hey Astro Colonists!
The game just got an update with new logic improvements, player death and many fixes. There are also many new sounds which should help with in-game immersion.
PLAYER DEATH + TELEPORT
There is the new player death. In the past, the game could simply end when you die. Right now the system is greatly improved. It respawns the player in the most convenient place (the base station recently visited). It makes more sense in the multiplayer, where we don't want to interrupt the game but simply continue. This also makes player to be more careful of using booster and checking his oxygen meter.
STABLE CONVEYOR BELT MERGE
Many players suggested creating a merge block, which would help to merge resources on a conveyor belt. Right now all conveyor belts and pipes are now intelligent, so they always balance the network taking resources from all possible directions.
As you can see from the screenshot, it also nicely work for pipes. After merging hydrogen tanks, rods, oxygen tanks, gold plates they will generate perfect interlace ABCD ABCD output each time.
TIMER PUSHER
It's the new logic block which allows to better control flow of conveyor belts and transport pipes. After specifying time, it pushes resources accordingly. You can decide how often resources are pushed. This can be a great alternative to splitters!
NEW FEATURES
New sounds for machines, vehicles, docking, movement, walking, flying
Kicking player who joined when max number of players is reached
The player can die due to lack of oxygen and health reaching zero. It's respawn on the last visited space station or planet
New way of merging resources with stable merge
New logic block Timer Pusher
Savegames can now be filtered by name
Construction blocks (devices, foundations) are now creating flying space 2 above the ground
Dotted line for invalid path is now supported in multiplayer
Electric cables and water pipes are now walkable, so bots and humans can walk on top of them
Player booster now deactivates when there is no oxygen
Loading a multiplayer savegame in the single player mode will use valid player data
FIXES
Fixed the issue where double theme would not show correct visuals
Fixed the savegame menu in multiplayer to show multiplayer saves by default
Fixed teleporting bug related to new respawn system
Fixed colony origin to not teleport when being constructed
Fixed the bug where astronaut (who is starving) after reloading would go back to work
Fixed the multiplayer bug where colony origin would teleport after construction
Fixed colony Origin cost in the multiplayer
Fixed vehicle falling when starting the game
Fixed the default racing mod which did not load after recent changes
Fixed blueprint Z hotkey which would cause problems for AZERTY keyboards
<*> Fixed the inventory issue where slots would stack on top of another instead of expanding
Stream starts on Staturday at 20CET (8PM)
As a reminder, the game is celebrating one-year anniversary. I would love to invite you to my stream where I will play with my wife multiplayer. We will play on a public dedicated server, so feel free to join and help us in construction!
For people who have Steam broadcasting issues, it's also on Twitch: https://www.twitch.tv/Tefel
Thanks guys so much for support! Tefel (Terad Games)
Improvements + Developer stream #3
Hey Astro Colonists!
The game is celebrating one-year anniversary and development continues! Just so you know, there are another improvements update with new QOL and fixes.
NEW FEATURES
Cosmic event Meteor Rain is enabled in multiplayer
Cosmic event Electromagnetic Field Storm is enabled in multiplayer
Safe dedicated server teleporting is now also used for Player Server
Removing themes are now allowing to keep world state like it was before theme removal
Re-binding for menus and UI elements supports Ctrl, Alt, Shift keys
FIXES
Fixed the issue where architecture with missing theme is invisible
Fixed the issue where bot would reload and ignore "remove tutorial bot" setting
Fixed the issue where control panel would not stop immiediatly (button) when being moved without autopilot
Fixed the where decider would be out of sync client/server resulting in having things turn on (like a pusher)
Fixed the issue where downloading of dedicated server savegame would send an empty file
Fixed the client Player Host issue where voxels would not load after rejoining
Fixed the client issue where heads could be invisible after re-joining the game
Fixed the client issue where heads could be invisible when removing a building with inside astronaut (ex. hibernation chamber)
Fixed the client issue where Human transport food on the floor
Fixed the client issue where shared technologies would only apply to all players, but wouldn't apply after rejoining
Fixed sounds to be in world instead of UI - annoying when someone was pickaxing far and you could hear it
SHARE A SAVEGAME
There is a new channel #share-savegame on Our Discord where you can share a savegame, so it can be used on a Public Server. This way you can share your work, so everybody can see it!
It will be hosted just like: Astro Colony Official #11 (Europe) <3 Wanderer
Stream starts on Staturday at 20CET (8PM)
For people who have Steam broadcasting issues, it's also on Twitch: https://www.twitch.tv/Tefel
This time I will try to start alone on a dedicated server, but feel free to join any time you want and help me to progress! Name of the server: Tefel's Game
SERVER INSTALLER
Our community member ASIDSX created an app which installs the server and starts it in a very easy manner. The program provides a convenient way for users to manage and configure their Astro Colony servers with minimal manual command-line interaction. It simplifies the process of setting up and running a dedicated server for the game.
You Server Installer in the documentation: https://docs.google.com/document/d/11sC1F2HdSymO44Hklg3nfrO5D66YIs7rEUrGV1GjpDM/edit
Thanks guys so much for support! Tefel (Terad Games)
Astro Colony - MP2.0 improvements and fixes
Hey Colonists!
It was very busy weekend with many hours of adding last missing multiplayer features and fixing remaining bugs. I know some of you reported problems with syncing or players being teleported.
SYNCING IMPROVEMENT
There are more improvements to making syncing reliable. Downloading savegames is now supporting bigger files!
PLAYER CORRECT TELEPORTATION
It's not so simple as it looks in the endless exploration game with multiple game modes and backward savegames compatibility. Server now should correctly calculate movement with higher precision, so moving with thrusters and docking shouldn't end up teleporting anyone.
There is also the new player teleport system, which ensures that player who joined is teleported to the right location. Even if that location is occupied by another buildings, now the player will be there.
NEW FEATURES
New multiplayer teleport system helping to find valid spot to teleport - the closest to the blocked spot
Bulk creation checks now cost before constructing, so it won't create part of the bulk creation
Docking visuals are now on the client too
Edge generation removal is now supported in Multiplayer
Renaming themes is now supported in Multiplayer
Seed is now exposed to dedicated server params
AutosaveInterval is now exposed to dedicated server params
AutosavesCount is now exposed to dedicated server params
FreeConstruction is now exposed to dedicated server params
OxygenConsumption is now exposed to dedicated server params
SharedTechnologies is now exposed to dedicated server params
Showing password in the pause menu can be now controlled in the Interface settings
FIXES
Fixed the issue with client being teleported away when moving or docking due to not enough calculation server precision
Fixed the issue with decider which couldn't be linked (now for real)
Fixed the issue where big savegames wouldn't download
Fixed the issue where blueprint wouldn't create if there are enough recyclable items
Fixed the issue where blueprint in the hotbar would not save in the multiplayer
Fixed the issue where blueprint would have missing devices when constructing
Fixed the issue where encrypted password would show instead of normal
Fixed the issue where human faces were not randomized
Fixed the issue where docking station would keep changing client planet location after docking causing planet jump
Fixed the issue where recycling machine of dedicated client would not show garbage container items
Fixed the issue where player hosted server would duplicate themes twice
Fixed the issue where themes were not synchronized when player joined
I would like to ask for your understanding and support. Making a complex multiplayer game is not an easy task.
Hope together we can create something big! Kind regards, Tefel (Terad Games)
Multiplayer improvements - Dev Broadcast #2
Hey Colonizers!
The game just got some small updates regarding stability and multiplayer improvements. Thanks to your report, the game is finally in a good technical spot. If you are planning to play with your friends, now is your moment!
IMPROVEMENTS
Dedicated server password is now encrypted
FPS counter uses F11 key instead of F12, so it's not creating a screenshot on Steam
BUG FIXES
Fixed the issue where client couldn't interact with Decider logic block
Fixed syncing issue where planets would never start generating (causing the lock)
Fixed issue with leaving the player while possessed (ex asteroid catcher) where dummy character was left "Text" and locked possess state
Fixed black screen syncing stuck problem for listen server
Fixed issue with thruster movement teleporting and camera jumping
Fixed upload save screen visibility of UI elements
Fixed blueprint bug which would erase last opened blueprint
Fixed blueprint bug where scene would scroll (move) when entering blueprint designer while holding a key
I would love to invite you to the stream tomorrow 20CET (8PM) where I am going to start a new game with my wife :)
You can find the stream directly on Steam or Twitch: https://www.twitch.tv/tefel/
Thanks guys so much for support! Tefel (Terad Games)
Multiplayer Dedicated servers improvements
Hey Colonizers!
Small update recent game changes, so you know what exactly was improved and fixed recently in the game!
IMPROVEMENTS
New improved syncing player with loading bar. If the connection is very bad it will just slow down sending data instead of kicking a player out.
New bot interactive tutorial plane (round corners) with improved interactions
Multiplayer pause menu is showing also proper server icon Player Host vs Dedicated
Authenticated player can now also save the game from the menu
BUG FIXES
Fixed issue where autosave did not clean autosaves and create more than 10 autosaves
Fixed issue where after loading legacy savegame inventory wasn't in sync with the server
Fixed issue where docking station state would not sync to the client if there are more planets docked
Fixed issue with tutorial bot screen where translucency was inverted
Fixed issue where loaded location relative to the station was incorrect
Fixed issue where sync wouldn't start due to late asteroid replication
Fixed issue where sync wouldn't start due to late planet replication
Thank you very much to all of you who have reported recent problems with dedicated servers. I think the situation has improved a lot of thanks to you guys!
If you have encountered an error in the game, please report it on Discord: https://discord.com/invite/EFzAA3w
in the #bugs-reports section.
Thanks guys so much for support! Tefel (Terad Games)
DEDICATED SERVERS password, auto-loading + Dev Broadcast
Hey Astro Colonists! It's time for the next update and stream during our Multiplayer 2.0 Major update!
Thank you everyone who joined Dedicated Servers and helped me to improve them in the first days of their existence!
Some recent changes to the new version posted right now:
DEDICATED SERVER
Authentication system allows uploading savegames to dedicated server
Dedicated server now automatically finds and loads the latest save when restarting
Saving / loading screen can now access saves in multiple places (single player, multiplayer, dedicated)
Name and password are now visible in the pause multiplayer screen
Dedicated server has latency visible (green, yellow, red)
Dedicated server can now be protected with a password
Dedicated servers list is now ordered alphabetically
BUGFIXES
Fixed the Dedicated Server issue, where the server wouldn't fully start until player joins (creating glitches)
Fixed the issue where a joined player would be spawned in incorrect place after station moved
Fixed the issue where a joined player would not find correct legacy location (single player location)
Fixed crash where player caused by changing hotbar when possessing asteroid catcher
If you are managing your own Dedicated Server please check updated documentation with many parameters to configure your server! https://bit.ly/AstroColonyDedicatedDoc
Tomorrow, for the first time I will stream multiplayer at 8PM CET. If you cannot watch on Steam check my Twitch channel: https://www.twitch.tv/Tefel
Thanks guys so much for support! Tefel (Terad Games)