The long wait is over! Get ready to play Astro Colony on Dedicated Servers! Thanks to the collaboration with GPortal about 50 public servers are provided!
When joining the server, pick the one closest to your location:
Europe
US West
US East
China
Japan
Each provided server has unique number in the name. Remember it to rejoin and to continue your adventure.
Together with dedicated servers, many improvements and fixes are already there. The advantages are numerous: more stable connection between players
Please keep in mind that the Dedicated Servers are currently experimental. For now, it's not yet set how long one public server session should last and how often servers should be restarted.
If you have suggestions, please let me know on the Discord#multiplayer channel.
Further patches will be released in the coming days with more functionalities for the servers. You will be able to download savegames from the running server, so you can continue in a local game or a private server. This way you won't lose your progress, and you have access to the backup savegame.
Local Machine
If you have access to the local machine, where you can run Window Server build of the game, follow the guide I prepared for you ;) https://bit.ly/AstroColonyDedicatedDoc Each dedicated server is created autosaves, so you can access them in the /savegame directory.
GPortal
To get your private server, please check Astro Colony on GPortal: https://www.g-portal.com/astro-colony
Thanks guys so much for your support! Tefel (Terad Games)
Multiplayer 2.0 Hotfix
fixed issue where asteroid catcher after upgrade would have invalid state fixed issue saving attracted asteroids fixed issue with player position not being saved fixed issue where legacy savegame data would be lost after rejoining fixed localization issues with missing icons fixed rover not showing actions fixed player rotation not being correct after loading in multiplayer fixed issues with construction not updating warehouse state for other clients fixed issue where other player would not be pinned after rejoining
Major Update Multiplayer 2.0 is here!
Hey Astro Colonists!
The second Major update is here! You can already download it from Steam!
What's new?
Multiplayer Menu
There is a new menu where you can find Player Servers & Dedicated Servers (soon). When creating a server, you can also protect it with a password.
Multiplayer game features
It really took long to bring the game to the state where all single player mechanics are working in the multiplayer game.
Here are features which got implemented:
In game chat
Blueprint Designer
Vehicles Designer
Stargate construction
Parallel universes
Cosmic events (ex. black holes)
Screen player markers have nicknames, so you know where your friends are
Independent chunk creation, so each player can explore and discover new planets. Depending on how far away the generated planet is, it will appear on the map. All planets modified by other players will also appear.
Asteroids for every player - when generating asteroids, the location of each player is checked, so each player has asteroids around him
Players assigned to their Steam accounts - each player is recognized by its unique Steam ID, so each time you re-join the game, your progress will be automatically restored.
Each player is visible on the map
Clients can now join mid-game and progress is synchronized.
Dedicated Servers
It's already confirmed that dedicated servers by GPortal will be enabled soon! They are making a huge difference when it comes to game synchronization and additional features like joining during the session.
Finally, to celebrate this moment with you, Astro Colony is starting a discount week (-25%).
Invite Your friends to play and join Our community: https://discord.com/invite/EFzAA3w
To all single players, don't worry! New content features are already planned for Terraforming update. Feel free to share your ideas on Discord #suggestions.
Thank you for all suggestions which made this update possible! Tefel (Terad Games)
Astro Colony: what future holds?
Hello, Astro Colony explorers! Just a quick update about the work in progress over the last few months, after the Architecture Update!
As you may already know, and as I have mentioned dozens of times, I am working on the dedicated server, which is the next major update!
When can you expect a new update?
9th of October
The dedicated update was basically ready this month, but I decided to push development to another level, transitioning to Unreal Engine 5! The new version of the engine gives new ways to solve existing issues like world origin rebasing, with which multiplayer has had tons of problems in the past.
What are the upcoming features?
There are plenty of changes and improvements in stability and QOL. Let me just share some of the upcoming changes:
independent chunk creation, so each player can explore and discover new planets. Depending on how far away the generated planet is, it will appear on the map. All planets modified by other players will also appear.
asteroids for every player - when generating asteroids, the location of each player is checked, so each player has asteroids around him
players assigned to their Steam accounts - each player is recognized by its unique Steam ID, so each time you re-join the game, your progress will be automatically restored.
each player is visible on the map
screen player markers have nicknames, so you know where your friends are
game simulation running on a dedicated server, so you can join mid-game and your progress is synchronized. You can also rejoin if you lose connection without losing progress
loading savegames on dedicated server - both single player and legacy multiplayer are compatible!
in game chat
multiplayer blueprint & vehicle designer
multiplayer cosmic events - black holes, stargates
travel to parallel universe with your space station
If you have friends with whom you would like to play multiplayer, tell them that the game is now at a 25% discount, if they want to get acquainted in the meantime :)
Thanks guys, so much for your support! Tefel (Terad Games)
Summer Sale ending + Havendock Bundle + Dev Broadcast #6
Hey, Colonists!
The Summer Sale is slowly coming to an end, but if you still haven't decided to add Astro Colony to your Steam library, we have a small surprise for you! You can now get Astro Colony in a bundle with Havendock - cozy colony sim, where you try to survive in the middle of the sea.
I would love to invite you to Dev Stream #5 Please come to say hello and share your thoughts with me!
Start today (Sunday) at 20:00CET (8:00 PM)
For people who have Steam broadcasting issues, I am also streaming on Twitch: https://www.twitch.tv/Tefel
Thanks guys so much for your support! Tefel (Terad Games)
Improved navigation + Dev Broadcast #4
Hello Colonists!
It's time for another update regarding navigation, pathfinding and bot requests. There are many new ways to make the navigation and request systems reliable. In addition, many small improvements and changes.
Finding the right path
Previously, bots were automatically locked to the nearest device that contained the desired resource. This was creating confusion for some players and looked like a bug, where transport bots could get locked. There was a dotted line indicating that a transport bot wanted to get somewhere.
Currently, each single request (starting from the highest priority - most desired) is checked on all possible devices to make sure that it can reach its destination.
It's also working for astronauts! Previously, starving astronauts who picked food from a canteen would lock themselves to the closest dining table. Even if we tried to build closer to the astronaut, it wouldn't go there because it was locked to the first dining table. Right now, it's finding new tables when we build them.
You can still see a dotted line for a split second, indicating a closer device (more efficient), but it cannot be reached, so instead a longer path was taken.
Improved Transport Bots requests
In addition to many navigation improvements, there is an option to choose between device types providing resources (producer vs storage):
producer is a device that is crafting new items, for example, an asteroid catcher, smelter, kitchen
storage is a container that has resources via transport, e.g. a base warehouse, storage container
List of changes
Resource requests can now define a device type
New savegame system with compression data, allowing to reduce savegame sizes by 70-80%.
New water shader and updates based on the render side only
Transport bot can now deliver and pick resources from devices blocked by conveyor belts
Bugfixes
Fixed an issue where migrated bots would not save when creating a savegame
Fixed an issue where asteroid catcher would not start a new crafting
Fixed an issue where switching to other items when having active drag construction would cause a crash
Fixed an issue where moving station would leave player behind after possessing asteroid catcher
Fixed a multiplayer issue where the state was corrupted (having invalid docks)
I would love to invite you to Dev Stream #4 Please come to say hello and share your thoughts with me!
Start today (Wednesday) at 21:30CET (9:30 PM)
For people who have Steam broadcasting issues, I am also streaming on Twitch: https://www.twitch.tv/Tefel
Thanks guys so much for support! Tefel (Terad Games)
Shared blueprints (library) + Dev Broadcast #3
Hello Colonists!
Exciting news: the blueprints library (collections) is already in the game! You can share your favorite blueprints with the community or use them when starting a new game!
Blueprints Library
Blueprints Library is a place where you can create blueprint collections from existing game blueprints or add new ones from locally stored blueprint collection files.
The screen is divided into three sections:
Left section
The left panel shows all your current game blueprints. You can select elements and save them as collection.
Middle + right section
Shows a list of blueprint files located in %localappdata%/AstroColony/Saved/BlueprintLibraries After selecting a file, you will have access to all blueprints stored. Pick blueprints you are interested about and add them to your current game!
Missing theme?
What if a blueprint is created with a theme that is not part of my game?
Don't worry, you can decide if you want to create a custom theme based on the missing theme or use the default theme.
Sharing blueprints
To share your blueprints simply go to the save BlueprintLibraries directory and copy files you want to share with the community.
There is the new channel #blueprints on Discord: https://discord.com/invite/EFzAA3w
List of changes
New Blueprints Library screen allowing to save and load blueprints from collections
New save extension used .bprt for blueprint collections
Seamless glass wall added
Bugfixes
Fixed an issue where the construction screen item preview wasn't visible when starting the game
Fixed an issue where possessing an auto-catcher when moving would make the camera jumping
Fixed an issue where updating water level could cause a rendering crash
Fixed multiplayer issue where using transfer all button would cause global inventory desync
Fixed an issue where big floors in blueprints had invalid cost
Fixed an issue where big walls in blueprints had invalid cost
Fixed an issue where robots assembler would push robot even if there was not enough space
Fixed pushing into conveyor belt ramps
I would love to invite you to Dev Stream #3 Please join and share your game ideas, or just say hello!
Start today (Thursday) at 21:30CET (9:30 PM)
For people who have Steam broadcasting issues, I am also streaming on Twitch: https://www.twitch.tv/Tefel
Thanks guys so much for support! Tefel (Terad Games)
Improvements & fixes + Dev Broadcast #2
Hello Colonists!
It's time for a second update with fixes and development broadcast #2.
There are some important changes and fixes, so please check the list below. Thank you for reporting all issues, so I could polish the state of the game.
List of changes
Blueprints can now be shifted in 6 directions
Blueprints can now be rotated
Blueprints are now scrollable
New decals added to the game
Decals collider is showing size of the decal
Decals can now change colors
New way of rendering decals in the construction menu
Speed of miners increased
Bugfixes
World deposits no longer can be selected to create a blueprint
Box selection can no longer select world objects - resources/trees etc
Multiplayer custom themes are now saved properly
Logic blocks no longer re-enabled when loaded from a savegame
Auto-catcher can be manually controlled - no auto catching when possessed
Encyclopedia overlapping items fixed
I would love to invite you to the Dev Stream #2 Feel free to comment if you want to see something in particular.
Start today (Sunday) at 21:00CET (9PM)
For people who have Steam broadcasting issues, I am also streaming on Twitch: https://www.twitch.tv/Tefel
Thanks guys so much for support! Tefel (Terad Games)
Improvements & fixes + Dev Broadcast #1
Hello Colonists!
There is a new updated version of the game with plenty of fixes and improvements. Thank you once again for reporting every tiny issue you found, it was very useful to polish state of the Architecture update.
List of changes
Foundations are now walkable. Both blocks and foundations let you construct floors.
New improved pathfinding to help resolve paths blocked by walls
Menus are now focusing inputs to quick value change - example logic splitter to change ratio
Bugfixes
Oxygen no longer consumed when being in the blueprint designer
Saving/loading of bots and astronauts fixed (yesterday)
Blueprint designer no longer loses interactions (yesterday)
Blueprint designer no longer shows interactions with asteroids (yesterday)
Improved validation for blueprint construction (yesterday)
Selection tool menu visible (yesterday)
Feel free to comment if you want to see something in particular.
Start today (Friday) at 22:00CET (10PM)
For people who have Steam broadcasting issues, I am also streaming on Twitch: https://www.twitch.tv/Tefel
Thanks guys so much for support! Tefel (Terad Games)