Astrokill cover
Astrokill screenshot
Genre: Shooter, Simulator, Indie

Astrokill

Patch 0.4.8.1 - GShield visuals and AI fixes

Visuals


- Removed outer sphere from GShield-effect
- Inner GShield sphere is now only visible while deflecting projectiles (pulsing effect)
- GShield is now shutdown automatically if a ship is burning before exploding
- Tweaked planet and moon atmospheres

AI


- Fixed path-finding issue with AI in the vicinity of hangar-bays (particularly while exiting a hangar bay)

Patch 0.4.8.0 - New playable fighter and fancy planetary bodies

Gameplay


- Added a new Dominion Interceptor (Banshee)
- Reduced max zoom on Interceptors slightly
- Reduced GShield life and recharge time slightly

Visuals


- Updated bullet-tracer effect to be brighter, more elongated, and more colorful
- Added planetary bodies to various levels as background scenery
- Implemented atmospheric haze for use on all planetary bodies
- Improved explosion-effects for both fighters and turrets
- Removed smoke-artifacts from some muzzle-flashes
- Reduced global bloom by 50% (less glare from muzzle-flashes and explosions)

Patch 0.4.7.1 - Graphics menu

UI


- Added a graphics-menu accessible from the main menu and the in-game menu
- Added graphics-settings for shadows, textures, effects, anti-aliasing, post-processing, and resolution-scale
- Moved resolution-settings into the graphics-menu
- Vertical-sync setting is now persisted
- Added confirmation to "reset all saved data" button

Visuals


- Added a destroyed Scythe to the main-menu scene (helps with tweaking graphics-settings)
- Fringe-effect is now only seen while being damaged

Audio


- Fixed clipping issue with 120mm muzzle effect

Performance


- Eliminated unnecessary post-process changes inside HUD

Patch 0.4.7.0 - Destructible asteroids, tutorials, and new visuals

Assets


- Implemented destructible rocky and icy asteroid-fragments
- Created "tetroid" obstacles that act as artificial barriers and provide cover

Gameplay


- Converted practice levels to structured tutorials via fly-through rings
- Added randomly-generated asteroid-fragment belts to most levels
- Added tetroids to most levels

Balance


- Increased HP of 120mm OBA turrets
- AI-controlled Interceptors are now more accurate
- Lowered skill-level of opponents on most levels

AI


- AI now use GShield less often
- AI now attack opponents from less predictiable relative positions

Core


- Some heavily used blueprints converted to C++ for faster execution

Visuals


- Changed skybox on Dominion levels (prettier)
- Added more smoke to ship explosions
- Added distant planetary body to OBA Survival
- Polished and improved appearance of most muzzle flashes (especially 30mm)
- Increased star-light brightness on all levels
- Changed color scheme on all levels (more blue on Dominion levels and more red on Outer Belt levels)

Audio


- Ship-collision sounds are now reduced for insignificant collisions
- Reduced peak volume on frigate-thrusters
- Changed thruster-sound on frigates

Input


- Orbiting camera can now be locked down by holding CTRL

Bugs


- Fixed aiming-bug that caused turrets to shoot off-target (turrets are now much more accurate)
- Fixed bug that caused gunships to have difficulty entering hangar bays
- Fixed fire-placement on Scythe

Patch 0.4.6.0 - New playable ship and new weapons

Gameplay


- Added the Scythe as a new playable ship to the Outer Belt
- Implemented a 60mm rail gun and 20mm chain gun for the Scythe

Visuals


- Increased shadow resolution
- Brightened inner GShield sphere and dimmed outer sphere
- Projectile impacts on props and frigates are now more visible
- Minimized some cockpit artifacts

Audio


- Thruster sound changed to a more jet-like effect
- Each ship-class now has a distinct thruster-sound

Balance


- GShield life reduced on fighters and even more on gunships
- GShield now recharges slower

Core


- Raised size of texture-streaming pool from 1GB to 2GB

AI


- AI now prefer different attack-distances depending on ship-class

Bugs


- Fixed bug where AI would believe their attack-positions were always obscured

Patch 0.4.5.6 - Survival mode improvements and level balancing

Balance


- Reduced DOM fighter hitpoints
- Increased secondary-firing tendency of OBA fighters
- Explosive projectiles are now more likely to trigger GShield usage

Gameplay


- Gravity Shield no longer affects friendly projectiles
- Gunships now have a slower angular velocity (slower turning)
- Increased wave-count in Survival mode
- Lowered difficulty of initial waves in Survival mode

Maps


- Removed enemy frigates from Survival maps
- Added radio-comms to Survival maps
- Redesigned DOM Survival map
- Optimized pawn-usage in Maki Delivery level

AI


- AI will no longer attempt to use hangar bays for vessels out of bounds

Audio


- Music-volume can now be raised to 200% from the in-game menu

Bugs


- Fixed rare bug that could cause an infinite loop during leading-crosshair render

Patch 0.4.5.5 - Leading crosshair improvements and a softer speed limit

Gameplay


- Removed speed warning
- Speed limit is now less strictly enforced (allowing speeds in excess of limit)
- AI is a bit more conservative with their gravity shield
- Removed enemy frigates from Survival maps

AI


- Kamikaze speed increased

UI


- Leading crosshair is now visually linked to the associated target with a dotted line
- Leading crosshair now has a more approriate shape and a higher opacity
- Reticles on nearby ships now fade away as they get closer instead of suddenly disappearing
- FOV now shown as a zoom-factor instead of degrees
- Radio-beacon icon on HUD changed to a more appropriate icon (instead of a white diamond)

Input


- Nearest enemy target can now be selected with the V-key
- Upwards and downwards movement is now mapped to the R and F-key, respectively
- Targets can now be selected with the middle-mouse-button (in addition to the TAB-key)
- Ships can now be piloted by using the left-mouse-button (in addition to the ENTER-key)

Audio


- Added new music track to "boss" levels

Performance


- Material LODs created for turrets, ships, and other small objects

Bugs


- Occasional missile confusion reduced by allowing missiles to temporarily shut off its tracking ability and reestablish its target
- Stellar lens flare no longer shines through ship in 3rd person
- Hangar bay icons no longer shown for ships that are out of range
- Missing wingman slots added to DOM freighter

Patch 0.4.5.5 - Leading crosshair improvements and a softer speed limit

Gameplay


- Removed speed warning
- Speed limit is now less strictly enforced (allowing speeds in excess of limit)
- AI is a bit more conservative with their gravity shield
- Removed enemy frigates from Survival maps

AI


- Kamikaze speed increased

UI


- Leading crosshair is now visually linked to the associated target with a dotted line
- Leading crosshair now has a more approriate shape and a higher opacity
- Reticles on nearby ships now fade away as they get closer instead of suddenly disappearing
- FOV now shown as a zoom-factor instead of degrees
- Radio-beacon icon on HUD changed to a more appropriate icon (instead of a white diamond)

Input


- Nearest enemy target can now be selected with the V-key
- Upwards and downwards movement is now mapped to the R and F-key, respectively
- Targets can now be selected with the middle-mouse-button (in addition to the TAB-key)
- Ships can now be piloted by using the left-mouse-button (in addition to the ENTER-key)

Audio


- Added new music track to "boss" levels

Performance


- Material LODs created for turrets, ships, and other small objects

Bugs


- Occasional missile confusion reduced by allowing missiles to temporarily shut off its tracking ability and reestablish its target
- Stellar lens flare no longer shines through ship in 3rd person
- Hangar bay icons no longer shown for ships that are out of range
- Missing wingman slots added to DOM freighter

Patch 0.4.5.4 - AI tweaks

Gameplay


- Gravity shield is used more intelligently and sparingly by AI
- AI now less likely to attack shielded opponents

Visuals


- Stellar lens flare now shows a bit more glare on average

Patch 0.4.5.3 - AI usage of Gravity Shield

Gameplay


- AI now utilizes the gravity shield to prevent damage
- Homing missiles and flak projectiles now detonate closer to intended targets
- Gravity shield now prevents splash damage from explosions

UI


- Max zoom reduced to 50 deg. FOV

Visuals


- Gravity shield effect added (inner and outer sphere)
- Stellar lens flare replaced with fancier effect
- Skyboxes are now larger with higher effective resolutions
- Tweaked cockpit panel-arm appearance

Audio


- Sound-effect added for projectile deflections made by gravity shield
- Added ambient sound to cockpit

Bugs


- Gravity shield gauge no longer scales with camera-changes