Astrokill cover
Astrokill screenshot
Genre: Shooter, Simulator, Indie

Astrokill

Patch 0.4.5.2 - Hangar bay improvements and fixes

UI


- Hangar bays are now highlighted on the HUD when the player is in need of reloading and/or repairs
- Crosshair no longer reduces in size when switching to 3rd person

AI


- Decreased time AI takes to rearm in hangar bays
- Increased travel-speed of AI when joining formation

Visuals


- Removed artifacts from Sabre skin
- Polished Sabre and Ripper materials for a more metallic look

Core


- Optimized retrieval of actors from internal actor-registry

Bugs


- Fixed bug that caused AI to get stuck and confused inside hangar bays
- Fixed bug that caused AI to move abnormally slow towards hangar bays
- Filled in missing targeting-info on standalone 60mm DOM turrets

Patch 0.4.5.1 - Kill confirmations

UI


- Added visual kill confirmations to crosshair
- Added kill-count to upper right portion of HUD (shown brienfly for each new kill)
- Increased opacity of crosshair ammo gauges

Balance


- Decreased difficulty of first DOM campaign level
- Decreased 60mm slug and flak accuracy

Core


- Added auto-sync option to interval timers (on by default)
- Turned off auto-syncing on gun timers (fire rate no longer increases or decreases to sync)

Patch 0.4.5.0 - Camera freedom and squad member status

Gameplay


- Ship cameras can now zoom out to a wider angle (110 deg.)
- 3rd person camera can now zoom in/out (previously locked at a specific FOV)
- Cameras zoom in/out faster
- AI-controlled ships travel to hangar bays faster (100m/s)

UI


- Squad members are now shown in the upper left portion of the HUD (health and status shown)
- FOV is now shown on the HUD (in degrees) when changing the camera-zoom

Visuals


- Polished all ship materials: OBA ships are more metallic, DOM ships are brighter and cleaner, and emissives cranked up on most ships

Audio


- Added a new sound track to the 3rd DOM campaign level
- Reduced the Boreas ambient noise

Core


- Ticker algorithm adjusted to maintain more regular/accurate intervals via premature ticking

Bugs


- Hint about selecting ships no longer displayed if there are no ships to select
- Spectator-camera no longer spins around if the ship being followed by the spectator dies

Patch 0.4.4.0 - Survivor mode and helpful hints

Gameplay


- Implemented Survivor mode by adding two faction-specific Survivor levels
- Implemented chainable spawners to achieve waves of attackers

Visuals


- Reduced shadow resolution to improve rendering performance (barely noticeable visually)

Sound


- Reduced engine noise from OBA freighters
- Optimized sound-effects slightly by turning off tick-events

UI


- Added in-game hints for first-time players to encourage use of core features (gravity shield, camera movement, thruster-modes, etc.)
- Added a "reset all saved data" button to the menu menu that will completely reset locally saved data (campaign-progress, user-settings, etc.)

Patch 0.4.3.5 - Timing bug fix

Bugs


- Fixed a timing bug that caused looping events, like machine gun fire, to trigger at longer intervals than intended