Disabled changing texture quality in-game, which could cause a crash
Credits
Updated credits with alpha streamers and beta testers
UX
If you're using a controller and focusing on the top HUD bar, a new UI element coming onscreen no longer takes the focus away for itself
Facility upgrades now appear in ALL tab in stores
Patch: Beta 0.7.0
Critical Fixes
Fixed crash bugs that could occur in regions that use decimal commas (e.g. 3,14)
UX/Graphics Improvements
Added a new version of the phone world background for longer mission events (e.g. Prestige Drama social events) with less movement, to help with some player reports of eye strain or nausea
Changed level up popup during training to be more explicit about how training is calculated
Sped up number transitions in astronaut widget to make comparing astronauts easier
Made launch countdown take fewer clicks
Bug Fixes
Fixed some photographer/journalist NPCs missing arms
Fixed some Porpoise Bay attendants having holes
Beta 0.6.0
Gameplay Changes
Made Olde Flaustrian apply to choice text, since it was too easy
Security Blanket items now work as intended
Made Golden Judges less ridiculously impactful
Added confirm screen after astronaut selection on Launch days, to match expected behavior from Judgment and Mission days
Bug Fixes - A Matter of Pride Mission
Fixed incorrect mapestry paths around third and fourth steps of final skill test
Fixed one case in third step of final skill test where success counted as failure and vice-versa
Final step of final skill test now has the correct stat during astronaut selection
The Vladagar now recognize if you have different astronauts between the weigh-in and match
Other Bug Fixes
Now actually updates when you've seen the true ending
Fixed some weird input edge cases during true ending scene
Fixed some starting mapestry paths playing the fanfare twice
Fixed various visual glitches during ASE
Small event fixes and typos
Beta 0.5.0
A lot of very important crash/soft lock fixes with this one, with a focus on controller input and endgame progression.
Critical Bug Fixes
Fixed a crash in the event selection algorithm that had a chance to occur after about 15 hours of play
Fixed a number of soft locks dealing with menu transitions, especially the system menu and mapestry
Fixed crash when viewing traits of an astronaut with skill knowledge unusually high or low
Fixed one particularly secret item not appearing in the inventory after being unlocked
Balance
Increased Porpoise Bay mission difficulty a bit
Changed Glory-based achievements to be actually achievable
Rebalanced a lot of postgame rewards to be more affordable
Bug Fixes
Fixed ASEs not giving nearly enough Glory
You can now open the system menu while viewing the mapestry
Lion's postgame dialogue no longer treats failure as success and vice-versa
Sorted out some eccentricities with new trait hex selection
Various small event fixes and typos
Beta Patch 0.4.0
Balance
Massively buffed hexes - they're more reliable, effective, and cheaper
Made higher final ranks more difficult to achieve
Tweaked the difficulty of some individual mission events
Graphical Improvements
Fixed artifacting around High Priests
Sped up hex animations
Fixed weird seam in roulette animation results
Bug Fixes
Fixed Correblanch's blessing giving Glory too frequently and with the wrong amount
Various small event fixes and typos
Patch: Beta 0.3.3
Two things, one more consequential than the other:
Fixed crash during the true ending scene
Fancier cauldron jump
Beta Patch 0.3.2
Mostly graphical fixes today, plus one critical bug solved:
Fixed soft lock when opening system menu and immediately choosing to exit the game
Fixed some logic errors in the parade - a few with the TV Drama mission and a few about mentioning astronaut traits
Fixed bug where multiple calendar pages can be highlighted at once (I think, hard to recreate)
Prevented main menu buttons from showing mouseover states when transitioning onto or off of the screen
Changed rocket in ASE to more accurately reflect steps remaining (i.e. last step says 0)
Fixed inconsistency in ASE results screen where some mission-specific failures wouldn't show up
Patch 0.3.1
Fixed recently introduced glitch causing portraits to update incorrectly when astronauts talk with other characters on the phone
Fixed bug where adding temporary traits (e.g. injuries) to an astronaut could rarely remove other traits, which could cause crashes
Injuries that occur during random events now reset stress to 0, like injuries during training
"Times in space" in the "What Have You Done?" screen will now count correctly (though just for launches from now on, not ones from previous patches)
Fixed continuity errors that could occur when sacrificing an astronaut in another dimension
Patch: Beta 0.3.0
Thanks to everyone who has reported bugs, in the #bug-reports channel and elsewhere. We've got a ton of important fixes this time!
Fixed major issue where seeing a mission mapestry disabled the system menu button
Updated training so that you can train up to 20 levels in a given stat (up from 9), to fit with current balance
Added more facial expressions to phone events
Fixed weird "jump" in portraits during phone dialogue lines (most notable in Porpoise Bay map narration)
Fixed rare crash when having a breakdown during training
Fixed crash when breaking a strike in space
Fixed possible soft lock when using a controller to buy an item in the postgame
Lots of typos, visual fixes, and other minor bugs
Looking forward to more #bug-reports and #beta-feedback, and hoping you enjoy playing!
Beta Patch 0.2.2
Fixed rare crash when roulette wheel landed on an exceedingly unlikely critical outcome
Fixed bug that could prevent missions from properly unlocking after a playthrough after saving/loading in the time between the mission and launch
Fixed bug causing phantom "Continue Game" from appearing when exiting/loading immediately after completing a playthrough
Made it so random events can upgrade your training, even if you haven't unlocked the ability to buy upgraded training from the store, because it was a bummer otherwise