Greetings, we just released a new version update to 2.1.2 !
This optimization update comes with lots of optimization, technical fixes and some content updates. Coming updates will focuse more at game content if stability is good enough with this update, so please if you experience any problems with the update report it at forums, thanks in advance ;)
Greetings, we have just released the beta Update version 2.1 wich comes with a lot of fixes and improvements to the game stability :)
-New Models & Animations
-Fixed low framerate issues
-FPS cap to 60+
-Load/Save map system updated
-New Inventory system
-Fixed unicode missing characters issue at some languages
-New font
-Fixed Audio/SFX and attenuation issues
-Disabled level streaming
-General fixes: pick-ups,flashlight,lighting,mechanics...
For a better hardware compatibility please try to low or deactivate Antialiasing and Motion Blur at options menu.
We had to rewrite most of the code so please if you can spend some time testing the update it will be very appreciated, thanks for your time and best regards!
Framerate Hotfix
Greetings
A framerate hotfix has been released, please update your clients.
-Fixed Framerate drop at first level
-FPS Smooth framerate cap at 30 fps max (this will be updated to 60-62 fps cap in upcoming updates, thanks)
-Updated lighting
Feel free to leave any performance reports about this hotfix at the discussion forums, thanks for your time and best regards!
Framerate Hotfix
Greetings
A framerate hotfix has been released, please update your clients.
-Fixed Framerate drop at first level
-FPS Smooth framerate cap at 30 fps max (this will be updated to 60-62 fps cap in upcoming updates, thanks)
-Updated lighting
Feel free to leave any performance reports about this hotfix at the discussion forums, thanks for your time and best regards!
Performance Update
Greetings
We have just uploaded a performance update with around 4Gb of pre-built light maps allowing more hardware compatibility.
Be sure to have all your graphic drivers updated, about the framerate there is a cap actually so if the game runs smooth at 30-40 FPS it is working as intended for now, there are some areas where you could drop some frames but we will have this solved asap and also will look into a unbound framerate for upcoming updates.
Thanks a lot for your support and feedback, if anything please head into the discussion forums :)