Audio Drive Neon cover
Audio Drive Neon screenshot
Genre: Racing, Indie

Audio Drive Neon

v1.0.8.3

Changes:

  • New "All In One" environment
  • Optimized "City" environment
  • Improved rain effects
  • Improved rain sound effect
  • Improved spawning of traffic cars
  • Fixed loss of control when stopping drifting
  • Decreased refraction intensity of rain drops on windows a bit
  • Fixed reflection quality setting not saving
  • Removed "No real-time reflections" option
  • Improved "Low reflections" option
  • Improved street lights and changed their color
  • Fixed score jumping too quickly on non-VR version
  • Tweaked head movement again

v1.0.8.2

I'm releasing this update early because I've found that the speed mode option was not working, it was stuck on the "medium" option.

Changes:

  • Tweaked head movement on acceleration
  • Fixed Speed mode option and added a "Slower" mode
  • Added a medium road width option
  • Fixed fireworks (they were not showing up)
  • Rendering optimizations by adding LOD to traffic cars and environment

v1.0.8.1

This is a quick update for the feedback received.

In the next update I'll be looking into optimizing the Forest and City environments with reflections enabled. Please let me know how good/bad your frame rate is in VR with reflections enabled! And also what you would like to see done next!

Changes:

  • Added mode selection (Arcade, Hardcore, Hardcore drift)
  • Added speed mode selection (Medium, Fast)
  • Added traffic car count slider
  • Added road width slider
  • Added a "No real-time reflections" option
  • Tweaked map generation
  • Improved non-VR field of view
  • Added a separate highscore for each setting combination
  • Internal cleaning up (removed over 8700 lines and 1.4GB)
  • Fixed light halos
  • Small fixes

v1.0.8.0

I've taken a break from the game for a few weeks, but now I'm back with an update! I've been experimenting with the gameplay, but that led me to find out that the original gameplay works the best. I've been trying to make the game feel more realistic by improving the physics, but that makes the gameplay less interesting as I end up having to decrease the speed a lot in order to make the car possible to handle. So I've decided to only keep the original physics and focus on improving them instead. I've managed to move the old physics into the new map generation, which means I will still have more freedom in improving the environments.

I was trying out new things, because the game was starting to feel way less interesting than it was at the very beginning. And now I think that the reason was it becoming too easy. The points didn't seem important and you could crash as much as you like. So I've decided to bring back the game ending on a crash. Instead of getting a highscore, now you get a percentage of your progress on song length and beats collected. This makes the game way more intense and fun in my opinion.

Changes:

  • fixed windshield refraction view distortion bug
  • fixed the head position being wrong on game start
  • made the rain drops disappear after a while
  • replaced highscore with progress percentages
  • tweaked the map generation a lot
  • increased the road generation distance
  • optimizations
  • split drifting into a separate mode
  • made the game end on a crash
  • made the road more narrow
  • made track analysis more accurate
  • moved non-VR camera inside the car
  • changed non-VR controls to use the mouse instead of keys
  • removed boost
  • removed new physics to focus on the original physics
  • removed online multiplayer
  • removed traffic cars
  • removed endless mode
  • removed getaway mode
  • lots of small tweaks and bug fixes as always


https://www.youtube.com/watch?v=WzNulP7Fc5Y

v1.0.7.0 Non-VR update

Changes:

  • Added support for playing without VR
  • Added (optional) reflections
  • Optimized the Classic mode
  • Classic: Improved collisions
  • Bunch of various tweaks (including drifting, visuals, etc)


https://www.youtube.com/watch?v=WQK-oMi0lBA

v1.0.6.1 Notes

A quick update adding a requested feature.


  • Added a "Force Neon" toggle
  • Some fixes

v1.0.6.0 Getaway update



I wasn't very active for the most part after the last update, sorry about that. I was experimenting with a new mode (Getaway), in which you're protecting yourself with a weapon that fires automatically on the beat. I've decided to release it now to see what everyone thinks about it.


  • Added a new experimental mode "Getaway"
  • Realism: Made the gravity "more realistic"
  • Realism: Removed the invisible walls
  • Realism: Tweaked the handling more
  • Tweaked beat detection
  • Bug fixes (fixed falling outside the map in Realism)


Let me know what you would like to see done next!

v1.0.5.3 Multiplayer update


  • Added 2 player co-op online multiplayer (should be played on LAN or a really low ping)
  • Improved song loading analysis
  • Added a traffic cars count slider
  • Tweaked and fixed a bunch of things

v1.0.5.2


  • Realism: Significantly increased the speed and improved handling
  • Classic: Increased the speed a bit
  • Added a speed multiplier slider
  • Removed the "Deferred rendering" option
  • Improved the rain effects
  • Fixed clouds sometimes moving too fast
  • Improved and added more buildings
  • Some more small tweaks and bug fixes


https://www.youtube.com/watch?v=2P8ccmq4j28&feature=youtu.be

v1.0.5.1


  • Added a new option "Deferred rendering", which allows more lights, but currently decreases the anti-aliasing quality
  • Fixed the drifting bug using VR controllers
  • Improved Classic mode trees
  • Some small graphics tweaks