Aurora Dusk: Steam Age cover
Aurora Dusk: Steam Age screenshot
Genre: Role-playing (RPG), Strategy, Indie

Aurora Dusk: Steam Age

v1.4.3 - english corrections & balancing

Demo was updated.

Major correction:
- english corrections.

New content:
- new faction: dwarfs. (skirmish mode only)
- new perk: sprint.
- 1 new ears for female feline.
- 1 new map in skirmish mode with 6 villages.
- 1 new map in skirmish mode with 8 villages.
- 6 new AIs: 'berserker', 'engineer', 'grenadier', 'runic priest', 'tank', 'warrior'.
- there are 5 different files for the autosaves of the worlds. (suggestion from Stevepunk)
- "Display FPS / RAM / GPU" added in options.

Balancing:
FIRE MAGIC
- Amulet of Fire
damage 150% -> 200%
mana cost 2 -> 5
xp intelligence /2
- Bright Multiple Fire Scepter
damage 58% -> 125%
damage area added
- Comet Staff
attack time 8s -> 6s
damage area 32 -> 96
- Dragon Breath Staff
attack time 4s -> 3s
mana per attack 12 -> 20
- Fire Elemental
attack 300 -> 600
- Fire Scepter
damage area added
- Multiple Fire Scepter
damage 93% -> 150%
damage area added
- Spark Scroll
cost 4 parchments -> 1 parchment
- Spark
attack 400 -> 1000
- Sunfire Staff
damage area added

SHAMANIC MAGIC
- Amulet of Lightning
xp intelligence /2
- Chain Lightning Staff
attack time 0.83s -> 2s
range 80 -> 50
- Cristal Star Staff
damage 37% -> 50%
range of snow flaks /2
- Lightning Staff
range 70 -> 50
- Peel Skin
health bonus medium armors 90% -> 50%
health bonus shamanic magic 0% -> 50%
speed malus -0.25 -> 0
- Ring of Ice Shards
damage 30% -> 75%
range 70 -> 90
- Snowflake Belt
damage 28% -> 200%
- Snow Star Staff
attack time 2s -> 4s
damage 33% -> 50%
- Thunder Hammer
damage 200% -> 300%
range 40 -> 10

BLACK MAGIC
- Death Beam Rod
damage 10% -> 50%
mana per attack 2 -> 3
health per attack 0 -> 1
- Gloves of Ghoul Touch
attack time 2s -> 1s
xp gain to intelligence /8
- Lich Transformation
health bonus 25pts -> 25% of endurance
mana bonus 25pts -> 25% of willpower
chaotic magic bonus +25pts -> 0
necromantic magic bonus +25pts -> 0
mana regeneration +0 -> +100%
- Nightmare Mount
fireball damage 200% -> removed
flamethower damage 300% -> 500%
- Poison Nova Staff
damage 33% -> 150%
- Poison Scepter
attack time 4s -> 0.3s
damage 62% -> 25%
- Poison Staff
attack time 4s -> 1s
- Summon Skeleton Scroll
cost 2 parchments -> 1 parchment
- Summon Zombie Scroll
cost 3 parchments -> 2 parchments

WHITE MAGIC
- Bright Light Staff
damage 22% -> 50%
- Healing Book
scaled from Redemptive magic instead of Willpower
- Healing Scroll
scaled from Redemptive magic instead of Willpower
- Light Scepter
damage 15% -> 50%
- Light Staff
damage 33% -> 50%
- Protection
scaled by redemptive Magic * 25% instead 50 fixed points
- Solaris Diadem
damage 5% -> 50%

THROWING WEAPONS
- Throwing Axe don't do 'missile' damage anymore
- Hand Grenade don't do 'missile' damage anymore
- Spherical Grenade don't do 'missile' damage anymore

JEWELS
- Ring of Faith
willpower bonus 12% -> 25pts
- Ring of Fire Resistance
fire resistance 20% -> 40%
- Ring of Human Influence
charisma bonus 12% -> 25pts
- Ring of Knowledge
intelligence bonus 12% -> 25pts
- Strength Ring
strength bonus 12% -> 25pts

FIREARMS
- Back Missile Launcher
attack time 12s -> 6s
- Cartridges
cost of cast iron +1
- Gunblade
range damage 150% -> 500%
- Hand Grenade
damage 500% -> 800%
area of damage 32 -> 64
- Handgun
damage 150% -> 250%
- Machine Pistol
damage 68% -> 250%
- Missile Launcher
damage 1200% -> 2000%
area of damage 0 -> 64
- Rifle
damage 300% -> 500%
- Shoulder Cannon
area of damage 32 -> 96
- Sniper rifle
damage 340% -> 1000%
- Spherical Grenade
damage 600% -> 800%
area of damage 32 -> 64


FOOD
Food bonus give extra XP. (+1% for each bonus)

ENHANCEMENT
You can create an item+1 with a skill at 150 instead 200.

GOLEMS
+100% health when you repair a golem.

WALLS
- Golden Wall
defense 600 -> 500
- Steel Wall
defense 500 -> 600

MONSTERS
- Bat
speed 120 -> 200
- Mummy
health 250 -> 400
- Skeleton
resistance to missiles 0% -> 75%
- Wolf
speed 100 -> 150
- Wolf Rider
speed 100 -> 150


AIS
- you can select servants in AI editor.
- IAs 'tanks' and 'golemologue' added to the faction of astalans.
- A 'validate' button added to the editor.
- A message is displayed when you select an AI.

Changes:
- "dark elf" and "astalan" are locked until you defeat the Devorer in the adventure.
- messages of the "saving world" changed. A message is displayed at the start of the save and a second message is displayed at the end.

Bugs corrected:
- max resources are set to 999999999.
- you can use blessing and vitality at the same time.
- some other bugs were corrected.

v1.4.2 - last missions and PvP

New content:
- (Beta) 3 new missions.
- 2 new customised missions.
- 4 new soldiers: light horseman, horse raider, heavy horseman, knight. (suggestion from Tallestdavid)
- 1 new siege weapon: heavy cannon. (suggestion from Cirno)
- the remaining cost of the structures are displayed.
- 3 new maps for skirmish mode.
- new artwork for the main screen.

Multiplayer:
- (Beta) PvP added. You can play select your team in multiplayer.
- You can play "customised missions" in multiplayer.
- if you join a multiplayer game in pause, you cannot move. (Bug reported by many players)

Corrections:
- partial English and French corrections. (interface & missions)

Balancing:
- NPCs are less agressive.
- maps 1v1 in Skirmish Mode were resized. (64*64 => 128*128)

Bugs corrected:
- a major bug when you select "random" for team 1 was corrected. (Bug reported by KylarNightAngel)
- IAs can build a Town Centre at the Steam Age.
- a crash when you load a savegame with an artillery was corrected.
- the mount "nightmare" disapear if you unequip it.
- in the warehouse, "K" display change at 10000 instead 2000. (Bug reported by Cirno)
- label of "inventory shortcut" in options corrected.
- a crash with collecting resources from AI was corrected.
- the rectangle to select units was opimized and should not cause crash anymore.
- Food bonus are fixed. (Bug reported by Lee)
- cities localisation in skirmish corrected. (Bug reported by Nathaël)

v1.4.1 - online multiplayer (beta)

Major updates:
- online multiplayer. (beta)
- you can store resources in the town center.
- you can recruit servants at town center.
- you can improve your perks.

Multiplayer content:
- you recover your inventory when you reconnect to the same server.
- 2 new windows: messages & list of players.
- maximum of players added to server settings.

New content:
- 3 new missions.
- 2 new walls: "ice wall" and "golden wall".
- 1 new spell: "werewolf transformation". (shamanic altar)
- 1 new monster: "mushroom guy".
- 4 new male hairs.
- 5 new female hairs. 1 new female face.
- 7 new beards for male dwarfs.
- you can repair golems even if they move or fight.

Balancing:
- number of resurrections in chapel: 15 -> 20.
- cost of soldiers increased by 20%.

Bugs corrected:
- tooltips added to age selection. (in the construction bar)
- items enhancement are better managed by the AIs. (thanks to Airstrike)
- an endless loop with AI corrected. (thanks to Airstrike)
- 'Warrior born' perk give attack and defense bonus. (thanks to Akari Akaza)
- soldier's counter corrected when you load a world or a mission. (thanks to Jseah)
- appearence change when you recycle or sell an item. (thanks to NoobToy)
- many memory leaks in AI editor corrected. (thanks to Jseah)
- if you recycle or sell an enhanced item+X, you gain more resources.
- max resources are limited to 999999999.
- AIs stop going to medicinal plants in combat.
- the monsters only attack the walls that are on their way.
- you cannot order your units to attack themselves.
- feline ears disapear when you transform to lich.
- when your lich transformation ends you transform to human back.
- GPU limit extended from 512ko to 2Mo. (may avoid invisible sprites)

v1.4.0 - new missions

New content:
- new campaign with 10 new missions. This campaign is uncomplete and the translations are approximate.
- new game mode: "custom missions" with 2 new missions.
- you can switch to a strategic view when you zoom out. (it can be disabled in options)
- You can select items in inventory with 10 new buttons.
- height effects added to the ground.
- frame rate increased.
- You can sell items to market.
- 1 new monster: "wolf rider".
- 1 new map in skirmish mode for 10 villages.

Interface:
- "Gauges of characteristics" are rectangular. You can change it to circular in options.
- confirmation screen added before leaving the game.
- in options: the "limit x2" was increase to x4.
- the recycle button indicates how much resources it take back.
- New button 'next mission' added to skip mission selection screen.
- in skirmish mode you can remove a faction.

Changes:
- the perk "gun nut" affect firearms forging. (suggestion from Yotokan)
- you can upgrade "leather gloves" to "gloves of ghoul touch".
- self-guided missiles doesn't disapear when they doesn't find any target. (They continue straight)


Minor changes
- Steam effect added on starting screen.
- new sound effect added when you plant a resource.
- game settings don't reset when you select a character or companions.
- milk added to market.
- circle buttons display a white ring when selected.
- rollover colors in inventory popup menu changed.
- tooptips doesn't appear over dialog screen with a NPC.
- AI window does't bug with dialog screen. (thanks to Telemak)
- in AI editor "meat pie bonus" changed to iron age. (thanks to Telemak)
- screens adapted to Ultrawide Resolution Support. (thanks to Hmm)
- you keep all your resources in next mission if you have a backpack.

v1.3.12 - Town centers

New content:
- town centers added. You need to build/upgrade a town center to reach next ages.
- 2 new factions: "dark elves" and "astalans". (skirmish mode only)
- 3 new custom AIs: "astalan", "dark elf", "golemologist".

Changes:
- you keep your inventory and resources in missions.
- attack range against buildings is changed.
- dungeons can order a general offensive.
- many custom AIs changed.
- AIs are disabled at the beginning of first tutorial missions.
- you cannot select higher difficulty if you play a mission for the first time.
- more options when you select "age speed".

Balancing:
- speed of dwarf increased (80 to 90)
- defense of rat decreased (100 to 25)
- dungeons don't spawn monsters at the begining of the game.

Bugs corrected:
- the game load faster if you play with more than 50 custom characters.
- 'give resource' disabled when you have 0 resource.
- when you walk in water 'splash effects' are always displayed.
- damages above 999 are displayed correctly. (thanks to Bigheaded)
- crash when you build a second artillery corrected. (thanks to Bigheaded again)
- max unzoom corrected.

v1.3.11 - New content

New content:
- you can immediately upgrade your equipment from +1 to + X without going through the + intermediates.
- new power armor: 'predator armor'.
- new animal: 'cow'. New resource: 'milk'.
- 1 new glove: 'gloves of ghoul touch' (black magic altar)
- 2 new tools: 'ball pean hammer', 'fork'.
- 3 new perks: 'master of enchantments', 'master of blacksmithing', 'master of shoemaking'.
- 1 new male hair.
- 2 new musics when you attack a dungeon.
- 3 other new musics added.

Interface:
- number of soldiers are displayed on top right of the screen.
- 2 new keyboard shortcuts: 'pause' and 'hide/show interface'.
- information window resized.

Changes:
- players doesn't unequip their weapons when they are out of ammo/mana.
- 'gunblade' and 'thunder hammer' are set to range weapons. (characters don't get closer in combat)

Balancing:
- 'knife' give 'butchery' and 'hunting' bonus. (proposal from lancelot2001ca)

Bugs corrected:
- orbs are disabled when you pause the game. (bug reported by Sairek Ceareste and forrestomintero)
- custom AIs don't loop when you select 2 houses.
- position of name over character corrected. (while mount a power armor)
- death music stop when you resurrect.
- rotative cannon of the artilley is always display over other buidings.
- critical bug when artillery is destroyed corrected.

v1.3.10 - New content

New content:
-you can improve items and create items+1, items+2... (bonus cap depend of your skills)
-new building: siege workshop.
-new Skill: military engineering.
-new wall: iron wall.
-new factions: beasts and undeads. (skirmish mode only)
-helmet are displayed over characters.
-3 new mage hats.
-new visual effect when you walk in water.

Interface:
-new keyboard shortcut: "Use enemy workshops" (alt by default) (by default, you always attack enemy whorkshops)
-new keyboard shortcut: "Build several times" (shift by default)
-when you move windows, their positions are saved.

Balancing:
-market: raw materials give less silver coins.
-polearms have a short range. (~1.5m)
-time of food bonus increased. (60s => 120s)
-Recovery of characterics increased. (4pts/s => 8pts/s)

new content and fixes

-keyboard shortcuts editor added in options.
-new order command: 'follow me'. (this order is selected by default)
-when you unlock the camera and can scroll by pressing the middle button of the mouse.
-1 new tower: 'ice tower'.
-1 new spell: 'chain lightning'.
-5 new perks: 'army of the dead', 'cavalry', 'levitation', 'theology', 'visual acuity'.

New appearances:
-2 new male faces.
-1 new male cloth.
-1 new male shoes.
-1 new female hair.
-1 new feline female ears.
-2 new female dresses.

Balancing:
-poison immunity added to lich transformation.
-buff bonus are scaled up by your skills.

Bugs corrected:
-death count in statistics corrected.
-some fixes for mods.
-few bugs corrected.

V1.3.9 Endgame statistics

-endgame statistics added.
-custom appearance screen was modified.
-unzoom limit increased.
-3 new chaotic spells: 'poison nova staff', 'poison scepter', 'poison staff'.
-4 new perks : 'chef', 'healing orb', 'iron orb', 'stone orb'.
-1 new ammo : 'bolt of biting'.
-12 new custom AIs: 'assassin', 'breeder', 'farmer', 'forester', 'general', 'ice mage', 'miner', 'necromancer', 'paladin', 'pikeman', 'priest', 'viking'.
-50% of villagers use a random 'custom AI'.
-several bugs were corrected in AI editor.
-images of Chibi Aurora were added to victory and defeat screens.
-spawning from dungeons corrected in savegame. (thanks to FicusCat)
-cost of artillery increased.
-some bug fixes.

V1.3.8 New content and fixes

-7 new perks : 'cabinetmaker', 'hammerman', 'Midas touche', 'tank', 'viking', 'water diviner wand', 'weight launcher'.
-4 new ammos : 'fire arrow', 'ice arrow', 'poisoned dart', 'thunder bolt'.
-1 new glove : 'gloves of dexterity'.
-area damage added.
-poison damage added.
-new sounds added. (range weapons and buttons)
-your quantity of resources are display in tooltip. (when your cursor roll over a harvestable resource)
-jewels don't affect your attack range.
-construction buttons are displayed on 2 lines.
-you can select "buy" or "sell" in market.
-you can load a world in multiplayer.
-new animation in hunting camp.
-perks cannot be lost.
-the height and the size of 'names over characters' corrected.
-'duplication of perks in multiplayer' corrected.
-optimization and bug fixes.