We are super happy to announce the official release of Rescue HQ - The Tycoon. After months of work, sweat and tears it's done! We want to celebrate the release with a 10% launch discount for one week. Have fun!
A few days left - our first Tycoon "Rescue HQ" will be released on 28.05.2019!
In Rescue HQ you build, organise, and manage a station for the three emergency departments police, fire brigade, and ambulance. With a limited initial budget, you further develop the HQ, expand your crew with new employees and provide them with all the equipment and vehicles they need.
In addition, Rescue HQ can be extensively modded. Create or download your own assets, maps, and missions via the Steam Workshop and connect with the community!
Add "Rescue HQ - The Tycoon" now to your wishlist!
Hotfix 1.0.21
Some players noticed new invisible colliders on the road. So we fixed it.
Changelog
Removed ghost colliders on bridges
Update 1.0.20
We have just released another update for Autobahn Police Simulator 2. We are still eager to improve the gameplay experience. Here are the patch notes.
Optimization: Improved performance and reduced client size
Fixed an error where savegames were permanently corrupted when saving after teleporting while the player character was sitting in the car
Mission 6, 12, 21 (and sandbox): Fixed an issue where car chases were not aborted after the cars escaped the player
Fixed an issue where "invisible borders" frequently caused traffic jams at one spot
Fixed an issue where the police car would fly off a bridge frequently
The lane changes of AI cars were tweaked to make the traffic more smoothly
“Sudden Obstacle": Fixed an issue where it was not possible to get all points
"Rescue from above" and "Reckless Moving into a lane”: Fixed an issue where it was impossible for the player to reach their destination
Fixed an issue where players could not get the STEAM achievement for getting all improvements from the tech tree
Fixed some translation errors and character display errors for German and Hungarian
Fixed an error in which lorries that transport logs were highlighted during police intuition
Fixed cases in which voice audio was doubly played
Fixed an issue where sunlight would shine through the tunnel
Fixed an issue where the character would clip through ground during an arrest
Update 1.0.19
We are happy to provide you with another update for Autobahn Poilice Simulator 2. Of course we continue to improve the gameplay experience further. Please see the patch notes for the latest update:
- Hungarian localization and subtitles added
- Performance and memory management improvements
- Fixed critical bug in the traffic control
- Minor bugfixes
- Loading screen issue fixed
Update 1.0.18
We just uploaded another update for Autobahn Police Simulator 2. Here is a list of the most important changes in this update.
- Fix: crash during the mission “Two types of collision”
- Fix: French and English translation – German sentence in character creator
- Fix: accident sketch doesn’t work properly
- Improved: asphalt material
Update 1.0.17
We are happy to present another update for Autobahn Police Simulator 2 to you. We are still working to improve the gaming experience and will continue doing so. Here is a list with the most important changes of this update.
Improvements of streets textures and materials
Fix: Cancellation of a car chase when the chased car is out ot reach
Fix: problems with the character shader by night
Fix: possible crashes in mission "Risk of collapse"
Fix: traffic control - colour of the vehicle inspection stickers
Fix AI: improved roadgraph
Fix: Mission 13 and Accident 13 are finishable again
Fix: Mission 15 - suspect doesn't change the chair anymore
Fix: Mission 16 - driving speed of the convoy adjusted
Fix: Mission 20 - navigation
Fix: problems when despawning vehicles
Fix: problems with traffic jams caused by non despawning vehicles
Fix: problems when closing the game
Fix: shadow flickering after indoor cutscenes
Fix: trucks don't spawn out of the Autobahn
Fix: Tutorial can be restarted (after reaching 100% chaos factor)
Camera: Improvements within dialogues in traffic controls
New: French localization
New: Background assets, for example landing / starting planes
Optimization: general smaller optimizations
Update: new engine version
Improvement: Camera positions in dialogue scenes
Improvement: shadows
Improvement: "Dead End" icon better visible
Improvement: Higher walking speed of player character is more visible
Improvement: better performance next to seas
Improvement: localization errors fixed
Improvement: NPCs aren't pushable anymore
Improvement: During the tutorial the police station isn't leavable anymore
Prepare for next Update
Hello all!
We would like you to know that we are of course still working on Autobahn Police Simulator 2 and the next update. We can’t tell you exactly what will be included but we are still working on improving the performance, fixing mission bugs and updating the navigation system. Next to these points the update will include more major and minor fixes. We are still checking the feedback from your side and try our best to include it into our ToDo list.
We can’t tell you the exact release date for the update but you can be sure that it will come and we are still committed to eliminate all the bugs!
Best regards
The Autobahn Police Simulator 2 team
Update 1.0.16
Hello all!
The latest update is online! It is quite extensive and contains a lot of major and minor improvements. The performance of the game improved further and the handling of the civil police car was overhauled. In addition to this the game has now more music tracks. These are only some examples of the changes this update brings. Of course we will improve the game further and hope that you’ll like the changes!
Here is the full list of changes:
Missions: PR conferences now always take place in the early noon
Missions: Improved QTE in M17
Vehicles: Civil vehicle is no longer incentivizing an emergency lane before the bluelights are toggled once
Accidents: Sketch does now show the correct vehicle details
Dialogs: Fixed case where members of the conversation would lean forwards or backwards when the other one is not on the same height
Free-play: Radio communication now correctly resumes after an mission has been accepted
Missions: Fixed knocking SFX in M13
Missions: Toilet can now be entered properly under certain conditions
Traffic control: Beards are now animated during alcohol tests
UI: Fixed localization of back button in help menu
UI: Options menu adjusted to be uppercase
UI: No longer need to click multiple times in help menu to show item
Vehicles: Improved visibility of vehicle lights for low-detail models
Vehicles: Improved handling of civil car
Vehicles: Disallowed generation of license plates with leading zeroes
World: Corrected some holes at bridges
World: Adjusted height of some signs that were too low for trucks to pass them
World: Changed location of the Huttstaetten fast-travel spot
World: Improved performance at lakes
Accidents: Corrected information about vehicles in accident sketches
Audio: Added new theme for the station
Audio: Added second theme for normal gameplay
Audio: Added theme for main menu
Engine: Upgraded engine version to 2017.2.1p1
Free-play: pursuits are now triggering correctly
Graphics: Shading on adjacent road terrains at dusk and dawn now looks correct
Input: Input configuration file should now be properly read in all cases
Input: Remapping inputs will now properly persist
Missions: M10 truck of arrested suspect is no longer driving away
Missions: M16 convoy is now starting more smoothly
Missions: M20 pursuit does now fail when suspect left the map
Missions: Added popup after campaign is over
Missions: Specific vehicles no longer spawn inside other vehicles on the road
Performance: Reduced overhead of adjusting several dynamic materials
Performance: Reduced frequency of garbage collections
Performance: Removed small lags caused by the playback of collision SFX
Performance: Improved memory usage by properly unloading procedural meshes during world streaming
Performance: Disabled static batching to support procedural mesh unloading
Performance: Removed resource unloading strategy that was too broad and produced lags when unloading streamed world parts
Performance: Reduced savegame size by a great bit, reducing time needed to save the game
Traffic Control: Improved positioning of interaction handles of some vehicles
Traffic Control: When arresting suspects, the jail cutscene is now playing back properly
Traffic Control: improved vehicle interaction in "Follow Me" matrix mode
Traffic Control: Alcohol test is now always considered valid as long as the suspect has any blood alcohol percentage above 0
Traffic Control: Fixed a case where the driver has different looks than the game assumed because the character was not properly initialized
Tutorials: Fast travel tutorial will no longer pop up after loading a savegame
UI: Positioning of gamepad button indicators in tech tree view improved
UI: Mouse cursor is now hidden when using gamepad or steering wheel
UI: Distance display during convoys or pursuits is now showing a unit
UI: Changed key binding required to accept a radio call to a different key than required for exiting the car (by default: R on keyboard and the X button on XInput devices)
Vehicles: Bear Baranga driver characters will no longer sit in the steering wheel after the game is running for a longer time
Vehicles: Driving backwards no longer stops acceleration
Vehicles: Enabled functionality of civil vehicle front matrix display
Vehicles: Vehicles no longer get stuck behind an obstacle and instead try to overtake it
Vehicles: Vehicles are now reacting more dynamically to emergency situations and build a emergency lane when a vehicle with blue lights enabled approaches
Vehicles: Exiting the vehicle is no longer possible when the doors are blocked
Vehicles: When part of a convoy, vehicles will no longer react to the blue lights of the player vehicle
Vehicles: Reduced aggressiveness of truck acceleration
Vehicles: Mirrors of the van are now working properly
Vehicles: Prevented generation of license plates having 0 as the number
Vehicles: Speed cameras are now back in the trunk after loading a savegame
Vehicles: Vehicle performance upgrades now work properly after loading a savegame
Vehicles: Fleeing suspects will no longer honor the blue lights of the player vehicle, making chases more difficult
Vehicles: Can now switch to a rear view camera by using either the right stick button on gamepads, the right mouse button or the Y key on keyboards (by default)
World: Traffic lights are now in working condition
World: Removed some geometry cracks
Update 1.0.13
A new update is here! We fixed a lot of bugs and improved performance. And no, we're not finished yet, but we think we're on a good way. When we're back in the office in january we will continue to fix still open issues, further improve performance and begin changing and improving AI behavior.
Here is a Changelog:
Chaos: Capped max chaos given when colliding with other cars to 70%
Chaos: Chaos is no longer disabled after teleportation
Navigation: Improved navigation graph coverage, giving better navigation path results in lots of cases
Performance: Improved AI simulation logic
Physics: Disabled transform auto sync for a slight performance boost
Vehicles: Fixed driverless cars appearing during longer sessions
Vehicles: Improved positioning of rear light emitters of the Bear Baranga
Vehicles: Fixed case where the players vehicles wouldn't properly reset to their parking lots after loading a savegame
Vehicles: Restored mirror rendering
Vehicles: Removed cause for license plates not being replaced correctly when re-spawning a vehicle from the pool
Vehicles: Brake and rear driving lights on unit vehicle and van do work now properly
AI: Removed one-off error causing occasional AI simulation lock-ups
AI: Cars no longer accidentially spawn in "parking" state on highway
Accidents: Objects can't be picked up simultaneously any longer
Cameras: Improved player camera clipping and collision avoidance
Cameras: Player camera now correctly chooses inside/outside mode after loading a save
Characters: Added new available clothin, i.a. merry bag caps
Characters: Fixed regression on player beards not having emotion expressions
Chases: Chased vehicle now properly despawns after arresting the driver
Companion: Added patch code to fix missing Hans as a companion during free play in existing savegames
Cutscenes: Revoked player control during several cutscenes
Cutscenes: Fixed several cases where some NPCs couldn't talk in dialogues after participating in a cutscene
M12: Improved traffic cone positioning to avoid AI not recognizing closed lane properly
M13: Knocking SFX can now be heard
M15: Fixed some gameplay triggers not only reacting to the player or player vehicle, which threw off mission logic in some cases
M16: Arrival trigger now only reacts to the player vehicle and not NPC vehicles anymore, potentially starting the convoy early
M18: Timer is now correctly stopping when arriving, not ticking down during the cutscene anymore
M06: Gave voice to the NPC during interrogation
M19: Improved cleanup after cancelling mission resulting in wrong companion
M20: Restored Hans as companion after finishing the mission
M21: Improved cleanup after cancelling mission resulting in wrong companion
A04: Fixed task resolution during talk to driver
A06: Put flying character to ground
A07: Improved cleanup when cancelling mission
A14: Added new texts for part II
A14: Added target marker to find companion
Performance: Optimized some initialization routines to reduce lags
Performance: Removed a waiting condition in parallel AI code to lock up AI processing, resulting in occassional half-second lags
Performance: Reduced number of recomputations required during AI simulation
Performance: Split up a large background job into multiple smaller jobs to improve throughput
Radio: Trash missions can now be accepted
Radio: Influence points are now only given when actively changing to the right radio state
Traffic Control: Removed loophole allowing you to enter car during control
Traffic Control: Saving no longer allowed after requesting a vehicle to stop to prevent broken savegames
Traffic Control: Name mismatch on driving license and registration certificate no longer requires to call out a warning
Traffic Control: Restored notebook availability during paper control
Traffic Control: Mismatching photo on driving license now warrants an arrest
Traffic Control: Wrong driving class on driving license now warrants an arrest
Traffic Control: Switching through trunk objects is now also possible with keyboard keys
Traffic Control: Same drug quiz answers no longer appear twice
Traffic Control: Captives no longer float on their chairs in the interrogation room
UI: Vignette and notification for chaos don't vanish anymore after opening the pause menu
UI: Added help menu
UI: Changed map icons style to pins to improve representation of true position
UI: Radio calls can no longer be accepted from the pause menu
UI: Improved gamepad control for sliders and scrolling
World: Removed despawners placed at stadium exit crossing
World: Made some world barriers open for AI vehicles
World: Fixed dog food cans stacking up in the stations walls after loading a save
World: Added cutscene when shopping for donuts
World: Fixed several level design issues
Firefly Trooper: Improved trunk contents
Input: Added separate steer and camera sensitivity settings
Logging Truck: Fixed lights
Audio: Ambient SFX improvements
Localization: Added translations for paddle inputs
Shooting range: Improved QTE failure
Shooting range: Doors now block the player
Tech: Fixed people at coffee maker
QTEs: Reduced sensitivity of some quick time actions for better usability