we want to introduce you to our next update, version 1.0.9 - in this version we made lots of improvements, like implementing steering wheels properly into the options menu or improving radio communication during free play. We also made an effort to optimize the game. Unfortunately the version is still suffering from lags on very fast PCs which we can only fix in the next update. Fortunately, the next update will already be published in the next days.
Here are all the changes included in this update:
1.0.9
Added correct manuals
Removed potential blocker in radio state machine when loading a savegame
Accidents: Added helicopter if unlocked
Accidents: Debriefing when leaving accident too early is now correct
Audio: Reduced air turbulence volume whilst driving
Cutscenes: Improved camera shot rendering precision
Dialogs: Improved camera shots
Dialogs: Removed character sliding during dialog
Dialogs: Characters now face each other during conversations
Graphics: Added light to helicopter searchlight
Input: Fixed issue with multiple simultaneously connected XInput devices
Input: Binding of previously unbound actions now works again
Localization: Improved wording of clothes changing tasks
Localization: Current weekday is now properly localized
NPCs: Prevented NPCs falling through floors on slower PCs
Performance: Reduced memory pressure resulting in less garbage collections
Performance: Batched certain lookups to reduce CPU spikes
Performance: Optimized some AI algorithms
Performance: Beards no longer slow down character mesh generation
Performance: Optimized behaviour tree initialization
Radio: Radio calls addressed to other cars no longer bear subtitles
Radio: Better distribution of radio calls
Radar: Reduced timespan for IP generation from 20 minutes to 10 minutes
Traffic control: Removed missing owners in truck papers
Traffic control: Less camera shot confusion whilst talking to driver
Traffic control: Cameras no longer take funny angles
Traffic control: Trunk contents no longer disappear on low object quality settings
Traffic control: Arrest quick time event now works as expected
Traffic control: Removed edge case where half-finished traffic control was stored in savegame, blocking saving after loading it
UI: Optimized data flow to reduce redundant computations
UI: Improved positioning of RB/LB buttons on pause menu tabs
UI: Added buttons for trunk controls
UI: Improved handling of sliders with gamepads
UI: Gamepad focus is no longer lost in input remapping popup
UI: Radio call subtitles now fit the subtitle box properly
Vehicles: Did some tweaks to physics to prevent vehicles vanishing into ground
World: Elevated a traffic sign that was blocking trucks
World: Removed black road markings in some places
World: Improved AI navigation in tunnel near police station
M01: Improved cutscene camera shots
M01: Gas station filling attendant is no longer hovering
M06: Player vehicle no longer rolls during cutscene
M09: Vehicle wheels no longer stuck in ground
M12: Removed black screen blocker
M13: Plane landing area is now automatically cleared of traffic
M13: Vehicle wheels no longer stuck in ground
M15: Player vehicle no longer rolls during cutscene
M17: Player vehicle no longer rolls during cutscene
A15: Improved traffic handling during mission
A15: Pylon placement zones are now properly invisible during cutscene
A15: Improved traffic slow down task completion recognition
A15: Correct pilot added to cutscenes
A15: Player vehicle no longer rolls during cutscene
A15: Vehicle wheels no longer stuck in ground
Patch 1.0.7
The first update is released! Sadly we couldn’t fix all the problems within the short time, but we hope that you can enjoy the game better with this patch. This is only the start for several updates which will come in the near future. We're still working on improvements and bugfixes. For this version, we fixed a lot of blockers during missions that we missed during our testing.
But there have been lots of other, smaller and larger improvements which are noted down in the detailed changelog at the bottom of this post.
Notes
If you still have problems with controlling the game, please reset the controls in the option menu. If you made custom adjustments to the controls mapping please check if they still are in place.
Sadly some of you ran into blockers which then were persisted to your save. Sadly we couldn't provide a automated solution to these blockers, so if you can't load your save or your campaign doesn't continue, please get in touch with us and we'll try to fix up your save.
Full changelog
Input: Controller mappings work properly now
Input: Non-XInput devices now have the correct default throttle/brake assignment
Input: Fixed broken input mappings
Input: Removed not supported "Save" button mapping
Game: Removed some superfluous data from savegames
Game: All unlocked vehicles will be reset to their parking lots when a savegame is loaded
Game world: Improved display of telescope in darkness
Game world: small level design improvements
UI: A notification is shown when the game was saved automatically
UI: Pause menu will now close when saved successfully and show a notification
UI: Quitting the game within the pause menu will now ask for confirmation
UI: Main menu is now showing version number in lower right corner
UI: Removed leftover "ghost" of fast travel discovery notification during night
UI: Alignment of "Change camera" help text during paper control is now set properly
UI: Improved localization for input mappings
UI: Replaced background images for main menu and loading screen
UI: Loading screen: New background with logo included
UI: Main menu: Exchanged background image with logo included
Accidents: Changed given influence points balancing
Accidents: Fixed animation for carrying the water ball
Vehicles: Logging trucks are disabled for traffic controls until other issues with the truck are fixed
Vehicles: Civil vehicle matrix animations do now work properly
Vehicles: Semitrucks no longer spawn twisted
Traffic control: Trucks can now carry other cargo than vegetables and also carry different cargo than designated in the cargo papers
Traffic control: Improved positioning of rear camera when checking license plate
Traffic control: Fixed some of the interaction objects placed in cars
Traffic Control: Fixed camera still moveable during truck tire checks
Traffic Control: Fixed placement of driver, license plate and model plate handles during paper control
Graphics: Anti-Aliasing setting is now working
Graphics: Quality setting of water is now dependent on "Details" setting
AI: Worked around complete AI hang-up when offscreen agents despawn on their own
Localization: Character creator head category section titles localized
Player vehicles: Several small texturing/material improvements
NPC Vehicles: Added blob shadows
AI: Improved lane changing path computation resulting in no more ghost drivers on exits and entries
"On the hunt": Fixed possible blocker during vehicle search when interacting with briefcase before trunk opened completely
"Hailstorm of stones": Fixed branch in last dialog where the player is told about the CAVR not depending on actual CAVR unlock state
"Suicide": Improved pylon positioning so the AI won't block the players car
"Suicide": Fixed blackscreen blocker after task "Leave Room"
"Suicide": Fixed fade-out blocker
"Emergency landing": Emergency vehicles now have drivers
"Emergency landing": Removed blocker when failing to stop traffic before the plane lands
"Emergency landing": Improved AI behavior for accident scene
"Emergency landing": Fixed refugee cutscene being played before ramp was lowered
"Emergency landing": Hans is now teleported next to the player for their conversations
"The doughnut robbery": Improved positioning of car during QTE
"The doughnut robbery": Improved last QTE action
"Human trafficking": Improved QTE for releasing the fugitives
"Human trafficking finale": Fixed cleanup after finish
"Rescue from above": Removed blocker when failing to stop traffic
"Holiday stress": Fixed flying handbag
Radio: No longer producing calls for sandbox missions during other urgent missions
Radio: Removed incoming urgent radio calls during missions
Radio: Improved selection of random radio calls
Added graphics device info to version overlay
Photomode: Now working inside vehicles
Photomode: Fixed display of wrong exit button for gamepads
Photomode: Fixed gamepad control help
Achievements: Several fixes
Achievements: Fast Travelling fixed
Audio: Fixed sudden loud ambient SFX near station at tunnel entry
Audio: Increased vehicle engine SFX volumes
Audio: Ambient SFX improvements
Audio: Improved siren sounds on player vehicles
Engine: Upgrade to 2017.2.0p4 to fix memory leak rendering game unusable after an hour of play