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Update 1.2.2
Gameplay: • Added Shooting Difficulty selection to the Gameplay Options. • Shooting now uses an accuracy system. If you walk while shooting or shoot multiple shoots your accuracy will decrease indicated by the expanding crosshair. • We changed the camera perspective while aiming and player movement is now allowed while aiming and shooting. • We changed how enemies detect the player and enemy hits are calculated. This also includes group behavior of enemies to reduce the chance of being directly overwhelmed if there are multiple enemies. • Your companion now tries to help you during shooting missions. • Head shots are now punished. If you aim too much at the heads of enemies, the mission will fail. • Improved colliders around areas where shooting missions take place to prevent some situations where the player could get stuck in furniture. • Increased the number of possible spawn points for car chases triggered by radio calls. • Changed the selection algorithm for missions triggered by the sandbox mission board to allow more variability in the spawned missions. • Changed conditions for when a broken-down car is despawned. Now broken-down cars are longer available to trigger the mission and do not disappear directly after teleportation. • Tweaked the damage taken during car chases to make it easier to stop fleeing vehicles while ramming them. • Changed the selection algorithm for fake evidence during procedural accidents. Now there is a bit more variability in accidents. • Changed how conclusions for an accident are made. Now there is a choice depending on your investigation results. • Tweaked vehicle physics to improve vehicle controls while driving. • Increased the time constructions zones stay active to improve the odds of encountering one.
Bugfixes: • Fixed calculation for the number of available tech-tree items showing a wrong result. • Fixed rank tasks are not properly updated sometimes after their conditions were fulfilled. • Fixed various causes for possible soft locks in unique missions. • Fixed black screens sometimes do not disappear after starting missions or skipping cutscenes. • Fixed some possible soft locks if you try to change your vehicle during an already running mission. • Fixed a possible soft lock if the vehicle damage is deactivated in options after the vehicle took damage. • Fixed player and enemies can shoot and hit each other through solid walls. • Fixed enemies become invulnerable if they were defeated using a take down and then restarting the mission. • Fixed soft lock caused by reaching 100% vehicle damage while inside the trigger to enter a garage for repair. • Fixed soft lock caused by unintentional interaction with other items while carrying something. This could for example happen with the broom.
Improvements: • Camera handling and positions while entering, exiting, and driving vehicles are improved. • Improved camera and gameplay transitions in and out of cutscenes. • Improved camera positioning in dialogues and added a check to prevent the camera from moving into NPCs. • Improved UI colors for placing pylons during evening and nighttime. • Reworked various animations during shooting. For example, it is now more visible if an enemy is hit.
Update 1.2.0
With version 1.2.0 alongside various stability improvements we have a big content update for all the police officers out there. Here is a list of the most noticeable changes:
Changelog - Update 1.2.0
Gameplay:
The mission type “Hold Ups” is now available. They are available on the mission board in the police department if you have completed the mission “Hold-up!” on rank twenty. You will be aiding shop owners and gas station clerks that fall victim to gangsters in these all-new side quests.
We have made a whole lot of improvements to how the shooting gameplay works, making shootouts more challenging and less repetitive
Your cars can now be damaged if you crash too much into road furniture and other vehicles. If your vehicle is damaged too much, you will be automatically towed to the next repair garage, which you can find all over the world. If you want to fix your vehicle up, you can also visit one yourself. You can disable car damage in the options menu if you do not want to play with the added realism and challenge though.
Added construction zones on highways. They spawn randomly in various parts of the world, annoying everyone. There is nothing better than catching an annoyed speeder that puts construction workers in danger
You may have already noticed, but when you approach the higher ranks, you have a lot of vehicles in the parking lot! And the number may even grow in the future… To not run out of space in the parking lot, we are introducing the police garage! It is located on a part of the old parking lot. All your vehicles are automatically being stored in the garage now while not used, and to select a different vehicle you can either interact with the garage door or just drive into the garage with your current vehicle.
Ever wondered what the speed limit is on the road you are driving on? Just like in real-life, you may miss the one or other speed sign, so we added a speed limit detector! The speed limit of the road you are driving on is now always shown in the lower right corner of the vehicle HUD. It will go red when you are speeding – but luckily, you’re the police, so who should punish you but yourself? If you want to add to the realism, try to respect the speed limits – unless you have got emergency clearance of course!
Stefan is now even more aware of his surroundings; he will follow you around if he can and tries to help as much as possible.
We have changed the weighting of the kind of missions you receive via radio, so you get a more diverse range of calls now!
If you have unlocked the “Empathy” or “Authority” upgrades in the Tech-Tree, perpetrators in accidents you receive via radio calls are now more likely to confess.
Bugfixes:
Fixed a problem which allowed to start an additional mission while a mission was already running
Fixed various localization issues
Fixed various issues with timers not updating properly after canceling a mission
Fixed a bug in mission “The Last Race” which lead to the mission not being completable after a reset in the interrogation.
Fixed radio calls sometimes triggered during challenge missions.
Fixed an issue which caused bought donuts to not track correctly for statistics.
Fixed an issue which caused a wrong dialogue path being selected if you try to retake a declined Story Mission from the colleagues in the police department.
Fixed an issue with fades between the normal background music and action music. This could cause the sudden disappearance of the music.
Fixed option for inverting y-axis not being properly applied in shooting and photo mode.
Improvements:
NPC vehicles now have drivers.
Stability improvements.
Further improvements for cutscenes.
Patch 1.1.1
Patch 1.1.1 mainly fixed problems concerning the stability of the game and some minor gameplay tweaks. In the background we are already working on the next update with further performance and gameplay improvements. As soon as we have some more details, we will let you know through our usual channels. For now, here are the most noticeable changes for 1.1.1:
Gameplay:
In the mission “Hold-up!” it is no longer possible to take down enemies while sneaking to the gas pump
Leaving the track in driving school challenges now triggers a reset to the last passed checkpoint.
We began to rework the mission flow of shooting missions. This is an ongoing process and in the next updates we want to introduce some major updates for the shooting gameplay.
Bugfixes:
Fixed various game breaking issues within the “The Almighty” quest
Fixed an issue with resets in shooting missions which caused you to be placed incorrectly and sometimes out of bounds of the challenge area.
Fixed an issue with enemies disappearing after retrying the mission.
Fixed an issue in shooting missions where hit hostages were not registered correctly.
Fixed not being able to pull your gun after canceling a shooting mission while reloading the gun.
Fixed an endless loading screen in mission “Tick-tock”
Fixed challenge mission debriefings causing the game audio to break after retrying the mission.
Fixed unwanted radio calls to appear directly after restarting a challenge mission.
Fixed XP calculations related to the unlockable tech tree bonuses being incorrect.
Fixed a bunch of possible issues which could lead to broken loading screens.
Fixed the cause for long main menu transition times, causing a seemingly frozen loading screen
Improvements:
Improved some Cutscenes and removed some annoying visual problems like clipping wheels or continuity errors. We are working on more fixes related to cutscenes.
Update 1.1.0
Today Autobahn Police Simulator 3 receives an update to version 1.1.0. This major update fixes various bugs, improves the camera and performance. Additionally, the last two special missions can now be unlocked. Furthermore, there is also new content with the update, such as the shooting range. More features and content can be found in the changelog 📑:
Changelog - Update 1.1.0
Gameplay:
The missions “Tick-Tock” available at rank 25 and “Fast as Lightning” available at rank 45 are now available. If you passed the rank already you can start the missions on the mission board in the police department or at the mission point in the world.
The shooting range is now available on the training mission board behind the police department where you also can start the driving school missions.
The securing task in the mission “Danger of Explosions” was removed and the initial parking stop was moved. Now your police car blocks the oncoming traffic and leaves you more time to rescue the NPC’s.
The icon for the mission board was changed to better distinguish between the NPC’s and the mission board.
Tweaked spawn probabilities for procedural content and added a system to increase the probabilities according to the required tasks of the current rank.
Changed the driving school rank tasks to not count previously completed driving school challenges. To complete the tasks, you now need to do the challenges again.
The timer to fail mission “Hold-Up!” if you are near the gangsters was decreased.
Tweaked enemy positions in mission “Hold-Up!”
Changed conditions for some bonus tasks in missions “Hold-Up!”, “Out of Control” and “Sting!”
Tweaked gameplay for mission “Undercover Investigation”
Tweaked vehicle controls for all player vehicles.
Changed the probabilities for the reasons as of why a broken-down car holds and if the driver wears his vest, has the hazard flashers on or places the waning triangle.
Changed description of the “Unlock Tech Tree Item” rank task to prevent confusion if multiple items with similar names exist.
Changed calculation for vehicle violations while using Intuition now the Intuition is a bit more accurate regarding vehicles with violations.
Changed the played radio calls after starting a car chase triggered by a radio call to better fit the reason as of why the car escaped.
Car Chases can now be cancelled.
We added an AI for Stefan for the first batch of missions (“Danger of Explosions”, “Animal Road Hazard” and “Under Surveillance”). More will follow.
Bugfixes:
Fixed some possible softlocks caused by the tutorial to start before the fading has finished.
Fixed a possible softlock caused by a wrong player position after interacting with the pin board in the police station.
Fixed possible blockers if a mission was canceled while holding an item.
Fixed player still in carrying animation if you cancel mission “Danger of Explosion” while carrying an NPC.
Fixed fast travel and save not always working after using retry for mission “Out of Control”
Fixed some achievements related to statistics not triggering after the requirements are fulfilled. If you have the requirements already fulfilled on your save file, you should unlock the achievements automatically.
Fixed map menu can be opened during cutscenes.
Fixed hazard flashers are never visible on broken down cars even if the spawn algorithms selected them to be turned on.
Fixed driving school can be started while delivering an arrested NPC back to the station.
Fixed player not correctly seated in the police van after performing an arrest.
Fixed car lights not properly updated after changing the time-of-day.
Fixed sandbox mission board not allowing to select the difficulty of street cleanups.
Fixed animations and rotations of various items used in street cleanup.
Fixed missing icon for broken down cars in the legend for the map.
Fixed statistic for played accidents also counts unfished ones.
Fixed the exclamation mark not appearing on the NPC’s in the police department after a new mission from the pin board is available.
Fixed camera not resetting properly after canceling mission “Animal Road Hazard” during placing traffic cones.
Fixed Tech Tree upgrades for ammunition not working anymore after reloading the game.
Fixed doing a takedown is possible while reloading your weapon.
Fixed a randomly occurring bug preventing the mission “Danger of Explosions” from ending after leaving the mission area.
Fixed a memory leak in photo mode for accidents if the taken picture was wrong.
Fixed map not showing the exclamation mark for meta story missions if they are available.
Fixed vehicles spawn into each other after reloading if you teleport to the station leave the vehicle and then move another vehicle from its usual parking spot.
Fixed problems with initializing procedural accidents which could lead to some of the involved NPC not having a proper actor setup causing them to skip dialogue lines.
Improvements:
We reworked the camera updates and interpolation settings for the driving cameras to prevent camera stutters while driving.
Improved some camera transitions while entering the vehicle.
Improved multiple cutscenes regarding transitions and problems regarding wheel positions of moving vehicles.
Changed the cutscene for leaving the police department after an arrest. Now Stefan and the player meet a bit farther away from the station, which improves the camera positioning and lighting after the cutscene.
Optimized loading pipeline for vehicles to improve memory management.
Opening the Help Menu now selects a help entry instead of staying empty.
Changed how closing of menus is handled internally to prevent game audio sometimes disappearing after closing a menu.
Tachometer and odometer are now functional in the car in first person view.
Tweaked sounds for helicopter to be now better audible if it is present.
Improved performance related to loading/displaying vegetation.
Sneak Peek for the Update 1.1.0
The next update will be released at the end of next week. The last few days we have focused on your feedback and worked on the most requested topics: camera while driving, unlocking of the last two special missions, unlocking of trophies and achievements, braking behavior of emergency vehicles and various performance optimizations as well as fixing some textures.
In addition to numerous improvements and bug fixes, there are also some new features. In order not to anticipate too much, there is also some support and help from a partner on missions in addition to the shooting range. Here is a little sneak peek:
Update 1.0.8
Changelog - Update 1.0.8
Gameplay:
Updated the end of the mission “The Last Race” to prevent the car of Heiko to disappear.
Updated handling of being spotted in the mission “The Last Race” to prevent the player from getting locked.
Tweaked handling of special car.
Updated scaling routine for accident sketches to better fit the processed accident.
Vehicle reset was changed to reset the vehicle to the last known ground position instead of the nearest position.
Tweaked timings for “Road Blockade” missions.
Bugfixes:
Fixed mission point activation update which sometimes could lead to mission points being activated or deactivated at the wrong time.
Fixed a Typo in the German translation for mission “Under Surveillance”
Fixed a bug preventing previously cleared rank missions from being detected as cleared. This fix addresses older saves which got stuck because the rank task did not already detect the completion criteria and the criteria is not fulfillable anymore. For example, on Rank 18 the task to unlock an item from the tech tree.
Fixed an issue in the accident sketch UI which could lead to a wrong number of items being displayed.
Fixed some statistics counters in the statistics menu which got not updated correctly.
Fixed some issues with jittering wheels in “Road Blockade” missions.
Improvements:
Updated collision layers of some gameplay relevant triggers to reduce the number of processed collisions.
Improved audio for intro cutscene in mission “Danger Of Explosion”
Reworked message handling in the shooting UI to reduce the number of processed messages.
Update 1.0.7
All versions of Autobahn Police Simulator 3 (PC, PS4, PS5, Xbox Series X|S) will receive the next update today! Here are the upcoming changes:
Changelog - Update 1.0.7
Gameplay:
Improved gameplay of mission “The Last Race” and improved game stability while playing it.
Tweaked gameplay for rescuing characters in mission “Danger Of Explosion”
Tweaked timings for road blockade missions.
Changed colliders on some assets to prevent the player to get stuck inside them.
Another update to the process of how we generate the backgrounds for accident sketches. The new approach is independent of the scene lighting and brightness setting and gives the same result for sketches regardless of the time of day.
Bugfixes:
Fixed various cases in which the mission board got locked and missions could not be completed.
Fixed pressing map button causes cutscenes to freeze.
Fixed car reset feature can lead to endless loading screens.
Fixed target parking zone not visible in roadblocks.
Fixed bonus XP not available in accidents after purchasing the respective tech tree item.
Fixed wrong rotation behavior of fire extinguisher in traffic controls.
Fixed mission popup not being disabled after skipping cutscenes.
Fixed mini map sometimes not deactivated during cutscenes.
Fixed initialization of topic markers to prevent them from appearing in random locations after starting or continuing a game.
Fixed some cases in which the sitting position after arresting a character was wrongly initialized. This could lead to characters sitting on top of the car instead of inside.
Fixed mission marker sometimes disappearing on the world map.
Fixed Time-Of-Day option appears greyed out.
Fixed some issues with light states of vehicle lights not being reset correctly.
Improvements:
Improved handling of save files in main menu to prevent getting stuck in the menu after deleting save files.
Updated auto save handling after collecting collectables to prevent broken save files if the save triggers at the wrong time.
We added some updates for checks when certain sounds should be played. This fixes many occasions where sounds did not get stopped like the car horn after exiting the car.
Further optimizations and updates for LOD groups for assets.
Updated lighting to reduce artefacts on characters during time-of-day switches.
Changed the render order for outlines to improve visibility and brightness during different day times which was especially visible in the photo mode.
Improved animation transition between hands up and idle driving in arrest cutscenes.
Some UI tweaks to accommodate longer texts in some languages.
Tweaked UI animations for mini map to synchronize the appearance of control buttons.
Improved menu transitions between different tabs of the pause menu.
Improved culling algorithm for vegetation to prevent shadows to suddenly appear/disappear.
NextSim22 | Announcement
Tune in: On August 12 at 8:00 p.m. (CEST), we will broadcast the NextSim22 stream on NPLAY's YouTube channel!
Look forward to exclusive interviews with developers and exciting news about numerous (partly even unannounced) Aerosoft simulators.
Don't miss it!
NPLAY: bit.ly/3zSfEG4
Update 1.0.6
Today Autobahn Police Simulator 3 receives an update to version 1.0.6! The biggest update so far includes many patches, various bugfixes, and some changes:
Changelog - Update 1.0.6
Gameplay:
Tweaked car chase difficulty in mission “The Last Race”
Updated MOT-checks to be more likely to be expired or shortly expired.
Fast Travel is now blocked during “Roadblock” missions.
Accident Sketches now show a road sketch to make it easier to place vehicles.
Improved accuracy of the placed items in accident sketches.
Tweaked sizes of smaller sketch objects in accident sketches.
Tweaked placement of victims in mission “Danger of Explosion” to prevent cases in which the player can get stuck between rescued victims.
Increased XP awarded for car chases.
Increased probability for “Roadblock” missions to appear as radio calls.
Time Of Day option is now available in the pause menu.
Some rank tasks are now dependent on the current Time Of Day.
Fixes:
Fixed a bug which could lead the Partner to stay in the car if you enter and exit the car to fast.
Fixed various tutorial timings to prevent the player from getting soft locked if the tutorial is activated while the game is waiting for another task to be finished.
Fixed a bug which caused the mission system to hang up if a mission was started at an unexpected time.
Fixed a bug in “Traffic Control” missions which caused a soft lock if the player spams multiple buttons.
Fixed a crash caused by the fire extinguisher in mission “Danger of Explosion”
Fixed an issue which caused the accident photo mode to not be available in some cases.
Fixed some disappearing subtitles in mission “Welcome To The Autobahn”
Fixed the rank task requirement for “Broken Down Car” missions being triggered by just one done mission instead of the required number declared in the task.
Fixed UI hint for Accident Sketch not disabled if a mission is canceled.
Fixed some wrongly assigned voice overs in mission “Hold-up!”
Fixed not being able to extinguish fires after restarting mission “Danger of Explosion”
Fixed an issue preventing “Traffic Control” missions from being counted as completed after an arrest.
Added missing Ui sounds to menus.
Fixed an issue preventing the start of new missions in the mission board.
Fixed random appearing dialogue icons on the map.
Fixed center button in map menu does not center on the player.
Fixed shooting dialogues being played after mission “Undercover Investigation” is finished.
Fixed various colliders not being set up correctly for NPC’s in missions.
Fixed some issues with the outro cutscene in mission “Danger of Explosion” if the player carries a victim.
Fixed an issue with some evidence objects sometimes not spawning in “Procedural Accident” missions.
Fixed wrong placement of donuts in the player characters hands.
Fixed retry not possible in mission “Danger of Explosion”
Fixed some UI bugs which caused unwanted line brakes.
Added an extra reset to character and face animations in dialogues to prevent leaking animation states like open mouths or dialogue animations still being played after the dialogue.
Fixed positioning of the logo on the police van.
Fixed intuition overlay sometimes leaking into cutscenes.
Fixed some cases where the save game did save mission information which it should not save.
Fixed a problem with parking zones not appearing in “Road Block Missions”
Improvements:
Improved the reset system for player and player vehicle in case of out of bounds occurrences.
Separated various animators for humanoid characters to reduce the memory load of NPC’s.
Replaced some State Machines checking for NPC speech topic updates with direct checks after certain gameplay events to reduce computation time.
Improved camera handling for the player character.
Tweaks to the player marker on the map should make the player standpoint more visible.
Tweaked Fast Travel Point selection on map to make it easier to start a teleport.
Markers for the locations of unique mission start points are now displayed for each unlocked mission.
Updated vehicle animators to reduce needed computation time for lights.
Added culling to off screen vehicle animators.
Added Credits menu.
Asset optimization for various world props.
The sorting order of sketch objects in the accident sketch was revised. Now not yet correctly placed objects are always drawn on top.
Improved audio levels to be more equal during dialogues.
Added a save game check after loading a game to clear up accidentally saved data.
Improved handling of needed characters to improve memory usage.
Updated the animation and update system for the UI to reduce CPU usage.
Optimized LOD settings for various assets.
Added caching for some frequently accessed gameplay values to remove the number of required calculations.